Changed: Call launchProgram instead of CreateProcess

This commit is contained in:
kervala 2016-02-13 23:39:05 +01:00
parent 6813351e57
commit da2916e41e

View file

@ -3177,44 +3177,13 @@ bool CPatchManager::extract(const std::string& patchPath,
stopFun();
}
#ifdef NL_OS_WINDOWS
// normal quit
// Launch the batch file
STARTUPINFO si;
PROCESS_INFORMATION pi;
ZeroMemory( &si, sizeof(si) );
si.dwFlags = STARTF_USESHOWWINDOW;
si.wShowWindow = SW_HIDE; // SW_SHOW
si.cb = sizeof(si);
ZeroMemory( &pi, sizeof(pi) );
// Start the child process.
string strCmdLine;
strCmdLine = updateBatchFilename;
//onFileInstallFinished();
if( !CreateProcess( NULL, // No module name (use command line).
(LPSTR)strCmdLine.c_str(), // Command line.
NULL, // Process handle not inheritable.
NULL, // Thread handle not inheritable.
FALSE, // Set handle inheritance to FALSE.
0, // No creation flags.
NULL, // Use parent's environment block.
NULL, // Use parent's starting directory.
&si, // Pointer to STARTUPINFO structure.
&pi ) // Pointer to PROCESS_INFORMATION structure.
)
if (!launchProgram(updateBatchFilename, "", false))
{
// error occurs during the launch
string str = toString("Can't execute '%s': code=%d %s (error code 30)", updateBatchFilename.c_str(), errno, strerror(errno));
throw Exception (str);
}
#else
// TODO for Linux and Mac OS
#endif
return true;
}