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Changed: #878 Fix typos in comments/code
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@ -2484,7 +2484,7 @@ class CAHAddShape : public IActionHandler
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fromString(getParam(Params, "angle"), a);
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userDir = CVector(sin(a), cos(a), 0.f);
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}
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bool have_shapes = true;
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bool first_shape = true;
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while(have_shapes)
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@ -2554,7 +2554,7 @@ class CAHAddShape : public IActionHandler
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if (!skeleton.empty())
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{
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USkeleton skel = Scene->createSkeleton(skeleton);
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if (!skel.empty())
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if (!skel.empty())
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{
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skel.bindSkin(instance);
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skel.setClusterSystem(UserEntity->getClusterSystem());
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