Copyright banner + line endings... I always mess this up somehow..

--HG--
branch : gsoc2014-dfighter
This commit is contained in:
dfighter1985 2014-07-09 21:13:57 +02:00
parent 012ad96806
commit d850a07e9e
2 changed files with 259 additions and 227 deletions

View file

@ -1,185 +1,201 @@
#include "texture_chooser.h"
#include "nel/misc/path.h"
#include "nel/misc/bitmap.h"
#include "nel/misc/file.h"
#include <vector>
#include <string>
#include <QPixMap>
#include <QImage>
#include <QListWidget>
#include "nel/gui/view_renderer.h"
struct TextureChooserPrivate
{
QListWidget *fileTextures;
QListWidget *atlasTextures;
TextureChooserPrivate()
{
fileTextures = new QListWidget();
atlasTextures = new QListWidget();
}
};
TextureChooser::TextureChooser( QDialog *parent ) :
QDialog( parent )
{
setupUi( this );
d_ptr = new TextureChooserPrivate;
this->tabWidget->clear();
this->tabWidget->addTab( d_ptr->fileTextures, tr( "File textures" ) );
this->tabWidget->addTab( d_ptr->atlasTextures, tr( "Atlas texture" ) );
setupConnections();
}
TextureChooser::~TextureChooser()
{
delete d_ptr;
d_ptr = NULL;
}
void TextureChooser::load()
{
// Load the file textures
d_ptr->fileTextures->clear();
std::vector< std::string > textures;
//NLMISC::CPath::getFileList( "tga", textures );
NLMISC::CPath::getFileListByPath( "dds", "interfaces", textures );
NLMISC::CPath::getFileListByPath( "dds", "gamedev", textures );
std::sort( textures.begin(), textures.end() );
std::vector< std::string >::const_iterator itr = textures.begin();
while( itr != textures.end() )
{
d_ptr->fileTextures->addItem( itr->c_str() );
++itr;
}
// Now load the atlas textures
d_ptr->atlasTextures->clear();
textures.clear();
NLGUI::CViewRenderer::getInstance()->getTextureNames( textures );
itr = textures.begin();
while( itr != textures.end() )
{
d_ptr->atlasTextures->addItem( itr->c_str() );
++itr;
}
// set the file textures row after the atlas, because they are shown first
d_ptr->atlasTextures->setCurrentRow( 0 );
d_ptr->fileTextures->setCurrentRow( 0 );
}
void TextureChooser::accept()
{
QListWidgetItem *item = d_ptr->fileTextures->currentItem();
if( item == NULL )
return;
selection = item->text();
QDialog::accept();
}
void TextureChooser::reject()
{
selection = "";
QDialog::reject();
}
void TextureChooser::onFileTxtRowChanged( int row )
{
if( row < 0 )
return;
QListWidgetItem *item = d_ptr->fileTextures->item( row );
QString fn = item->text();
std::string rfn = fn.toUtf8().constData();
rfn = NLMISC::CPath::lookup( rfn );
NLMISC::CIFile f;
bool b = f.open( rfn );
if( !b )
{
return;
}
NLMISC::CBitmap bm;
uint8 depth = bm.load( f );
f.close();
b = bm.convertToType( NLMISC::CBitmap::RGBA );
if( !b )
{
return;
}
setPreviewImage( bm );
}
void TextureChooser::onAtlasTxtRowChanged( int row )
{
if( row < 0 )
return;
QListWidgetItem *item = d_ptr->atlasTextures->item( row );
QString fn = item->text();
std::string rfn = fn.toUtf8().constData();
NLMISC::CBitmap bm;
bool b = NLGUI::CViewRenderer::getInstance()->getTexture( bm, rfn );
if( !b )
return;
setPreviewImage( bm );
}
void TextureChooser::setupConnections()
{
connect( d_ptr->fileTextures, SIGNAL( currentRowChanged( int ) ), this, SLOT( onFileTxtRowChanged( int ) ) );
connect( d_ptr->atlasTextures, SIGNAL( currentRowChanged( int ) ), this, SLOT( onAtlasTxtRowChanged( int ) ) );
}
void TextureChooser::setPreviewImage( NLMISC::CBitmap &bm )
{
// should be depth, but CBitmap always uses 32 bit to store the image
uint32 size = bm.getSize() * ( 32 / 8 );
uint8 *data = new uint8[ size ];
bm.getData( data );
/// Convert from ABGR to ARGB
{
int i = 0;
while( i < size )
{
uint8 t = 0;
/// ABGR
t = data[ i ];
data[ i ] = data[ i + 2 ];
data[ i + 2 ] = t;
i += 4;
}
}
QImage img( data, bm.getWidth(), bm.getHeight(), QImage::Format_ARGB32 );
label->setPixmap( QPixmap::fromImage( img ) );
delete data;
data = NULL;
}
// Ryzom Core Studio GUI Editor plugin <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "texture_chooser.h"
#include "nel/misc/path.h"
#include "nel/misc/bitmap.h"
#include "nel/misc/file.h"
#include <vector>
#include <string>
#include <QPixMap>
#include <QImage>
#include <QListWidget>
#include "nel/gui/view_renderer.h"
struct TextureChooserPrivate
{
QListWidget *fileTextures;
QListWidget *atlasTextures;
TextureChooserPrivate()
{
fileTextures = new QListWidget();
atlasTextures = new QListWidget();
}
};
TextureChooser::TextureChooser( QDialog *parent ) :
QDialog( parent )
{
setupUi( this );
d_ptr = new TextureChooserPrivate;
this->tabWidget->clear();
this->tabWidget->addTab( d_ptr->fileTextures, tr( "File textures" ) );
this->tabWidget->addTab( d_ptr->atlasTextures, tr( "Atlas texture" ) );
setupConnections();
}
TextureChooser::~TextureChooser()
{
delete d_ptr;
d_ptr = NULL;
}
void TextureChooser::load()
{
// Load the file textures
d_ptr->fileTextures->clear();
std::vector< std::string > textures;
//NLMISC::CPath::getFileList( "tga", textures );
NLMISC::CPath::getFileListByPath( "dds", "interfaces", textures );
NLMISC::CPath::getFileListByPath( "dds", "gamedev", textures );
std::sort( textures.begin(), textures.end() );
std::vector< std::string >::const_iterator itr = textures.begin();
while( itr != textures.end() )
{
d_ptr->fileTextures->addItem( itr->c_str() );
++itr;
}
// Now load the atlas textures
d_ptr->atlasTextures->clear();
textures.clear();
NLGUI::CViewRenderer::getInstance()->getTextureNames( textures );
itr = textures.begin();
while( itr != textures.end() )
{
d_ptr->atlasTextures->addItem( itr->c_str() );
++itr;
}
// set the file textures row after the atlas, because they are shown first
d_ptr->atlasTextures->setCurrentRow( 0 );
d_ptr->fileTextures->setCurrentRow( 0 );
}
void TextureChooser::accept()
{
QListWidgetItem *item = d_ptr->fileTextures->currentItem();
if( item == NULL )
return;
selection = item->text();
QDialog::accept();
}
void TextureChooser::reject()
{
selection = "";
QDialog::reject();
}
void TextureChooser::onFileTxtRowChanged( int row )
{
if( row < 0 )
return;
QListWidgetItem *item = d_ptr->fileTextures->item( row );
QString fn = item->text();
std::string rfn = fn.toUtf8().constData();
rfn = NLMISC::CPath::lookup( rfn );
NLMISC::CIFile f;
bool b = f.open( rfn );
if( !b )
{
return;
}
NLMISC::CBitmap bm;
uint8 depth = bm.load( f );
f.close();
b = bm.convertToType( NLMISC::CBitmap::RGBA );
if( !b )
{
return;
}
setPreviewImage( bm );
}
void TextureChooser::onAtlasTxtRowChanged( int row )
{
if( row < 0 )
return;
QListWidgetItem *item = d_ptr->atlasTextures->item( row );
QString fn = item->text();
std::string rfn = fn.toUtf8().constData();
NLMISC::CBitmap bm;
bool b = NLGUI::CViewRenderer::getInstance()->getTexture( bm, rfn );
if( !b )
return;
setPreviewImage( bm );
}
void TextureChooser::setupConnections()
{
connect( d_ptr->fileTextures, SIGNAL( currentRowChanged( int ) ), this, SLOT( onFileTxtRowChanged( int ) ) );
connect( d_ptr->atlasTextures, SIGNAL( currentRowChanged( int ) ), this, SLOT( onAtlasTxtRowChanged( int ) ) );
}
void TextureChooser::setPreviewImage( NLMISC::CBitmap &bm )
{
// should be depth, but CBitmap always uses 32 bit to store the image
uint32 size = bm.getSize() * ( 32 / 8 );
uint8 *data = new uint8[ size ];
bm.getData( data );
/// Convert from ABGR to ARGB
{
int i = 0;
while( i < size )
{
uint8 t = 0;
/// ABGR
t = data[ i ];
data[ i ] = data[ i + 2 ];
data[ i + 2 ] = t;
i += 4;
}
}
QImage img( data, bm.getWidth(), bm.getHeight(), QImage::Format_ARGB32 );
label->setPixmap( QPixmap::fromImage( img ) );
delete data;
data = NULL;
}

View file

@ -1,42 +1,58 @@
#ifndef TEXTURE_CHOOSER_H
#define TEXTURE_CHOOSER_H
#include "ui_texture_chooser.h"
namespace NLMISC
{
class CBitmap;
}
struct TextureChooserPrivate;
class TextureChooser : public QDialog, public Ui::TextureChooser
{
Q_OBJECT
public:
TextureChooser( QDialog *parent = NULL );
~TextureChooser();
void load();
QString getSelection(){ return selection; }
public Q_SLOTS:
void accept();
void reject();
private Q_SLOTS:
void onFileTxtRowChanged( int row );
void onAtlasTxtRowChanged( int row );
private:
void setupConnections();
void setPreviewImage( NLMISC::CBitmap &bm );
QString selection;
TextureChooserPrivate *d_ptr;
};
#endif
// Ryzom Core Studio GUI Editor plugin <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef TEXTURE_CHOOSER_H
#define TEXTURE_CHOOSER_H
#include "ui_texture_chooser.h"
namespace NLMISC
{
class CBitmap;
}
struct TextureChooserPrivate;
class TextureChooser : public QDialog, public Ui::TextureChooser
{
Q_OBJECT
public:
TextureChooser( QDialog *parent = NULL );
~TextureChooser();
void load();
QString getSelection(){ return selection; }
public Q_SLOTS:
void accept();
void reject();
private Q_SLOTS:
void onFileTxtRowChanged( int row );
void onAtlasTxtRowChanged( int row );
private:
void setupConnections();
void setPreviewImage( NLMISC::CBitmap &bm );
QString selection;
TextureChooserPrivate *d_ptr;
};
#endif