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Fixed: Bad function to set texture coordinates for EXTVertexShader
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1 changed files with 1 additions and 1 deletions
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@ -1493,7 +1493,7 @@ void CDriverGL::setupGlArraysForEXTVertexShader(CVertexBufferInfo &vb)
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case CVertexBuffer::TexCoord7:
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case CVertexBuffer::TexCoord7:
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{
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{
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_DriverGLStates.clientActiveTextureARB(value - CVertexBuffer::TexCoord0);
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_DriverGLStates.clientActiveTextureARB(value - CVertexBuffer::TexCoord0);
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nglArrayObjectATI(GL_TEXTURE_COORD_ARRAY, NumCoordinatesType[type], GLType[type], vb.VertexSize, vb.VertexObjectId, (ptrdiff_t) vb.ValuePtr[value]);
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glTexCoordPointer(NumCoordinatesType[type], GLType[type], vb.VertexSize, vb.ValuePtr[value]);
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}
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}
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break;
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break;
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default:
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default:
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