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Fixed: Use white color for underwears everywhere (even if it's a bug in EGS...)
Changed: Don't call applyColorSlot twice if item exists --HG-- branch : develop
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2 changed files with 5 additions and 2 deletions
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@ -508,6 +508,9 @@ void SCharacter3DSetup::setupFromCS_ModelCol (SLOTTYPE::EVisualSlot s, sint32 mo
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}
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}
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else
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else
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{
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{
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// fix underwears color
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if (model == 0) col = 6; // white
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if ((part == Char3DPart_HandLeftItem) || (part == Char3DPart_HandRightItem))
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if ((part == Char3DPart_HandLeftItem) || (part == Char3DPart_HandRightItem))
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Parts[part].Name = "none.shape";
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Parts[part].Name = "none.shape";
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}
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}
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@ -525,8 +525,8 @@ void CPlayerCL::equip(SLOTTYPE::EVisualSlot slot, const std::string &shapeName,
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else
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else
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nlwarning("PL::equip(1):%d: cannot create the instance '%s'.", _Slot, shapeName.c_str());
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nlwarning("PL::equip(1):%d: cannot create the instance '%s'.", _Slot, shapeName.c_str());
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if ((slot != SLOTTYPE::RIGHT_HAND_SLOT) && (slot != SLOTTYPE::LEFT_HAND_SLOT))
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if (!item && (slot != SLOTTYPE::RIGHT_HAND_SLOT) && (slot != SLOTTYPE::LEFT_HAND_SLOT))
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applyColorSlot(_Instances[s], skin(), 0, _HairColor, _EyesColor);
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applyColorSlot(_Instances[s], skin(), 6, _HairColor, _EyesColor);
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}// equip //
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}// equip //
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