mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-27 17:46:18 +00:00
Changed: #1301 Fixed incorrect rendering of rotated elements.
This commit is contained in:
parent
c647a72abb
commit
d1988c7414
1 changed files with 82 additions and 33 deletions
|
@ -56,20 +56,15 @@ void LandscapeScene::setZoneBuilder(ZoneBuilder *zoneBuilder)
|
|||
|
||||
QGraphicsItem *LandscapeScene::createItemZone(const LigoData &data, const ZonePosition &zonePos)
|
||||
{
|
||||
nlinfo(QString("%1,%2 (%3,%4)-%7 (%5,%6)").arg(zonePos.x).arg(zonePos.y).arg(data.posX).arg(data.posY).arg(data.rot).arg(data.flip).arg(data.zoneName.c_str()).toStdString().c_str());
|
||||
if ((data.zoneName == STRING_OUT_OF_BOUND) || (checkUnderZone(zonePos.x, zonePos.y)))
|
||||
return 0;
|
||||
|
||||
if (data.zoneName == STRING_UNUSED)
|
||||
return createItemEmptyZone(zonePos);
|
||||
|
||||
if ((m_zoneBuilder == 0) || (data.zoneName.empty()) ||
|
||||
(data.posX != 0) || (data.posY != 0))
|
||||
if ((m_zoneBuilder == 0) || (data.zoneName.empty()))
|
||||
return 0;
|
||||
|
||||
// if ((m_zoneBuilder == 0) || (data.zoneName.empty()))
|
||||
// return 0;
|
||||
|
||||
// Get image from pixmap database
|
||||
QPixmap *pixmap = m_zoneBuilder->pixmapDatabase()->pixmap(QString(data.zoneName.c_str()));
|
||||
if (pixmap == 0)
|
||||
|
@ -98,18 +93,69 @@ QGraphicsItem *LandscapeScene::createItemZone(const LigoData &data, const ZonePo
|
|||
// Set position graphics item with offset for large piece
|
||||
NLLIGO::CZoneBankElement *zoneBankItem = m_zoneBuilder->getZoneBank().getElementByZoneName(data.zoneName);
|
||||
|
||||
int delta = zoneBankItem->getSizeY() - 1;
|
||||
if ((data.rot == 1) || (data.rot == 3))
|
||||
delta = zoneBankItem->getSizeX() - 1;
|
||||
sint32 deltaX = 0, deltaY = 0;
|
||||
|
||||
//item->setPos((zonePos.x - data.posX) * m_cellSize, (abs(int(zonePos.y)) + data.posY - delta) * m_cellSize);
|
||||
item->setPos((zonePos.x) * m_cellSize, (abs(int(zonePos.y)) - delta) * m_cellSize);
|
||||
// Calculate offset for graphics item (for items with size that are larger than 1)
|
||||
if ((zoneBankItem->getSizeX() > 1) || (zoneBankItem->getSizeY() > 1))
|
||||
{
|
||||
sint32 sizeX = zoneBankItem->getSizeX(), sizeY = zoneBankItem->getSizeY();
|
||||
if (data.flip == 0)
|
||||
{
|
||||
switch (data.rot)
|
||||
{
|
||||
case 0:
|
||||
deltaX = -data.posX;
|
||||
deltaY = -data.posY + sizeY - 1;
|
||||
break;
|
||||
case 1:
|
||||
deltaX = -(sizeY - 1 - data.posY);
|
||||
deltaY = -data.posX + sizeX - 1;
|
||||
break;
|
||||
case 2:
|
||||
deltaX = -(sizeX - 1 - data.posX);
|
||||
deltaY = data.posY;
|
||||
break;
|
||||
case 3:
|
||||
deltaX = -data.posY;
|
||||
deltaY = data.posX;
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
switch (data.rot)
|
||||
{
|
||||
case 0:
|
||||
deltaX = -(sizeX - 1 - data.posX);
|
||||
deltaY = -data.posY + sizeY - 1;
|
||||
break;
|
||||
case 1:
|
||||
deltaX = -(sizeY - 1 - data.posY);
|
||||
deltaY = +data.posX;
|
||||
break;
|
||||
case 2:
|
||||
deltaX = -data.posX;
|
||||
deltaY = data.posY;
|
||||
break;
|
||||
case 3:
|
||||
deltaX = -data.posY;
|
||||
deltaY = -data.posX + sizeX - 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// set position graphics item with taking into account the offset
|
||||
item->setPos((zonePos.x + deltaX) * m_cellSize, (abs(int(zonePos.y + deltaY))) * m_cellSize);
|
||||
|
||||
// The size graphics item should be equal or proportional m_cellSize
|
||||
item->setScale(float(m_cellSize) / m_zoneBuilder->pixmapDatabase()->textureSize());
|
||||
|
||||
item->setData(ZoneName, QString(data.zoneName.c_str()));
|
||||
nlinfo("render");
|
||||
|
||||
// for not full item zone
|
||||
item->setZValue(0);
|
||||
|
||||
return item;
|
||||
}
|
||||
|
||||
|
@ -133,7 +179,10 @@ QGraphicsItem *LandscapeScene::createItemEmptyZone(const ZonePosition &zonePos)
|
|||
|
||||
// The size graphics item should be equal or proportional m_cellSize
|
||||
item->setScale(float(m_cellSize) / m_zoneBuilder->pixmapDatabase()->textureSize());
|
||||
nlinfo("render");
|
||||
|
||||
// for not full item zone
|
||||
item->setZValue(1);
|
||||
|
||||
return item;
|
||||
}
|
||||
|
||||
|
@ -153,7 +202,7 @@ void LandscapeScene::processZoneRegion(const NLLIGO::CZoneRegion &zoneRegion)
|
|||
{
|
||||
for (sint32 j = zoneRegion.getMinY(); j <= zoneRegion.getMaxY(); ++j)
|
||||
{
|
||||
nlinfo(QString("%1 %2 %3").arg(i).arg(j).arg(zoneRegion.getName(i, j).c_str()).toStdString().c_str());
|
||||
//nlinfo(QString("%1 %2 %3").arg(i).arg(j).arg(zoneRegion.getName(i, j).c_str()).toStdString().c_str());
|
||||
std::string zoneName = zoneRegion.getName(i, j);
|
||||
if (zoneName == STRING_UNUSED)
|
||||
{
|
||||
|
@ -254,34 +303,34 @@ void LandscapeScene::mouseMoveEvent(QGraphicsSceneMouseEvent * mouseEvent)
|
|||
|
||||
bool LandscapeScene::checkUnderZone(const int posX, const int posY)
|
||||
{
|
||||
/* QGraphicsItem *item = itemAt((posX * m_cellSize), abs(posY) * m_cellSize);
|
||||
if (item != 0)
|
||||
{
|
||||
QString zoneName = item->data(ZoneName).toString();
|
||||
return true;
|
||||
}
|
||||
*/ return false;
|
||||
QGraphicsItem *item = itemAt((posX * m_cellSize), abs(posY) * m_cellSize);
|
||||
if (item != 0)
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
void LandscapeScene::drawForeground(QPainter *painter, const QRectF &rect)
|
||||
{
|
||||
QGraphicsScene::drawForeground(painter, rect);
|
||||
painter->setPen(QPen(Qt::white, 0.5, Qt::SolidLine));
|
||||
/*
|
||||
// Render debug text (slow!)
|
||||
painter->setPen(QPen(Qt::white, 0.5, Qt::SolidLine));
|
||||
|
||||
int left = int(floor(rect.left() / m_cellSize));
|
||||
int right = int(floor(rect.right() / m_cellSize));
|
||||
int top = int(floor(rect.top() / m_cellSize));
|
||||
int bottom = int(floor(rect.bottom() / m_cellSize));
|
||||
int left = int(floor(rect.left() / m_cellSize));
|
||||
int right = int(floor(rect.right() / m_cellSize));
|
||||
int top = int(floor(rect.top() / m_cellSize));
|
||||
int bottom = int(floor(rect.bottom() / m_cellSize));
|
||||
|
||||
for (int i = left; i < right; ++i)
|
||||
{
|
||||
for (int j = top; j < bottom; ++j)
|
||||
for (int i = left; i < right; ++i)
|
||||
{
|
||||
LigoData data;
|
||||
m_zoneBuilder->currentZoneRegion()->ligoData(data, i, -j);
|
||||
painter->drawText(i * m_cellSize + 10, j * m_cellSize + 10, QString("%1 %2 %3 %4").arg(i).arg(j).arg(data.posX).arg(data.posY));
|
||||
for (int j = top; j < bottom; ++j)
|
||||
{
|
||||
LigoData data;
|
||||
m_zoneBuilder->currentZoneRegion()->ligoData(data, i, -j);
|
||||
painter->drawText(i * m_cellSize + 10, j * m_cellSize + 10, QString("%1 %2 %3 %4").arg(i).arg(j).arg(data.posX).arg(data.posY));
|
||||
}
|
||||
}
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
} /* namespace LandscapeEditor */
|
||||
|
|
Loading…
Reference in a new issue