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Fixed: #993 Floating Point Exception in NL3D::CDriverGL::getModes on Linux
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1 changed files with 2 additions and 2 deletions
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@ -1201,7 +1201,7 @@ bool CDriverGL::getModes(std::vector<GfxMode> &modes)
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mode.Width = (uint16)ms[j]->hdisplay;
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mode.Width = (uint16)ms[j]->hdisplay;
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mode.Height = (uint16)ms[j]->vdisplay;
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mode.Height = (uint16)ms[j]->vdisplay;
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const uint16 pixelsCount = ms[j]->htotal * ms[j]->vtotal;
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const uint16 pixelsCount = ms[j]->htotal * ms[j]->vtotal;
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mode.Frequency = pixelCount ? 1000 * ms[j]->dotclock / pixelCount:0;
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mode.Frequency = pixelsCount ? 1000 * ms[j]->dotclock / pixelsCount:0;
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nldebug("3D: Mode %d: %dx%d, %d Hz", j, mode.Width, mode.Height, mode.Frequency);
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nldebug("3D: Mode %d: %dx%d, %d Hz", j, mode.Width, mode.Height, mode.Frequency);
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modes.push_back (mode);
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modes.push_back (mode);
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}
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}
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@ -1246,7 +1246,7 @@ bool CDriverGL::getCurrentScreenMode(GfxMode &mode)
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/*
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/*
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TODO this is just a hack to get the ryzom client running on mac os x x11.
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TODO this is just a hack to get the ryzom client running on mac os x x11.
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the implementation below relies on the vidmode extension which is not
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the implementation below relies on the vidmode extension which is not
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availeble on mac os x's x11. for that reason the color depth value is
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available on mac os x's x11. for that reason the color depth value is
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hard coded here.
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hard coded here.
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FIXME replace this hack by native cocoa color depth retrieval
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FIXME replace this hack by native cocoa color depth retrieval
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*/
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*/
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