--HG--
branch : multipass-stereo
This commit is contained in:
kaetemi 2013-09-13 23:02:35 +02:00
parent 74cff50842
commit cd9baf8f89
3 changed files with 32 additions and 19 deletions

View file

@ -55,15 +55,18 @@ static const char *TextureOffset =
END \n";
static CVertexProgram TextureOffsetVertexProgram(TextureOffset);
// TODO_VP_GLSL
static NLMISC::CSmartPtr<CVertexProgram> TextureOffsetVertexProgram;
//-----------------------------------------------------------------------------------------------------------
CBloomEffect::CBloomEffect()
{
if (!TextureOffsetVertexProgram)
{
TextureOffsetVertexProgram = new CVertexProgram(TextureOffset);
}
_Driver = NULL;
_Scene = NULL;
_SquareBloom = true;
@ -445,7 +448,7 @@ void CBloomEffect::applyBlur()
}
// initialize vertex program
drvInternal->activeVertexProgram(&TextureOffsetVertexProgram);
drvInternal->activeVertexProgram(TextureOffsetVertexProgram);
drvInternal->setUniform4f(IDriver::VertexProgram, 8, 255.f, 255.f, 255.f, 255.f);
drvInternal->setUniform4f(IDriver::VertexProgram, 9, 0.0f, 0.f, 0.f, 1.f);
@ -551,7 +554,7 @@ void CBloomEffect::doBlur(bool horizontalBlur)
}
// initialize vertex program
drvInternal->activeVertexProgram(&TextureOffsetVertexProgram);
drvInternal->activeVertexProgram(TextureOffsetVertexProgram);
drvInternal->setUniform4f(IDriver::VertexProgram, 8, 255.f, 255.f, 255.f, 255.f);
drvInternal->setUniform4f(IDriver::VertexProgram, 9, 0.0f, 0.f, 0.f, 1.f);

View file

@ -274,13 +274,18 @@ private:
};
static CVertexProgramTestMeshVP testMeshVP;
static NLMISC::CSmartPtr<CVertexProgramTestMeshVP> testMeshVP;
// *******************************************************************************
void CWaterEnvMap::renderTestMesh(IDriver &driver)
{
if (!testMeshVP)
{
testMeshVP = new CVertexProgramTestMeshVP();
}
doInit();
CMaterial testMat;
testMat.setLighting(false);
@ -294,12 +299,12 @@ void CWaterEnvMap::renderTestMesh(IDriver &driver)
testMat.setZWrite(false);
testMat.setZFunc(CMaterial::always);
// tmp : test cubemap
driver.activeVertexProgram(&testMeshVP);
driver.activeVertexProgram(testMeshVP);
driver.activeVertexBuffer(_TestVB);
driver.activeIndexBuffer(_TestIB);
_MaterialPassThruZTest.setTexture(0, _EnvCubic);
driver.setUniformMatrix(IDriver::VertexProgram, testMeshVP.getUniformIndex(CGPUProgramIndex::ModelViewProjection), IDriver::ModelViewProjection, IDriver::Identity);
driver.setUniform2f(IDriver::VertexProgram, testMeshVP.idx().ProgramConstant0, 2.f, 1.f);
driver.setUniformMatrix(IDriver::VertexProgram, testMeshVP->getUniformIndex(CGPUProgramIndex::ModelViewProjection), IDriver::ModelViewProjection, IDriver::Identity);
driver.setUniform2f(IDriver::VertexProgram, testMeshVP->idx().ProgramConstant0, 2.f, 1.f);
//driver.renderTriangles(testMat, 0, TEST_VB_NUM_TRIS);
driver.renderTriangles(_MaterialPassThruZTest, 0, TEST_VB_NUM_TRIS);
driver.activeVertexProgram(NULL);

View file

@ -142,7 +142,7 @@ private:
CIdx m_Idx;
};
static CVertexProgramDecalAttenuation DecalAttenuationVertexProgram;
static NLMISC::CSmartPtr<CVertexProgramDecalAttenuation> DecalAttenuationVertexProgram;
typedef CShadowPolyReceiver::CRGBAVertex CRGBAVertex;
@ -150,6 +150,10 @@ typedef CShadowPolyReceiver::CRGBAVertex CRGBAVertex;
// ****************************************************************************
CDecal::CDecal()
{
if (!DecalAttenuationVertexProgram)
{
DecalAttenuationVertexProgram = new CVertexProgramDecalAttenuation();
}
_ShadowMap = new CShadowMap(&(((CSceneUser *) Scene)->getScene().getRenderTrav().getShadowMapManager()));
_Material.initUnlit();
_Diffuse = CRGBA::White;
@ -361,6 +365,7 @@ void CDecal::renderTriCache(NL3D::IDriver &drv, NL3D::CShadowPolyReceiver &/*
drv.setupModelMatrix(modelMat);
if (useVertexProgram)
{
CVertexProgramDecalAttenuation *program = DecalAttenuationVertexProgram;
{
CVertexBufferReadWrite vba;
_VB.setNumVertices((uint32)_TriCache.size());
@ -368,16 +373,16 @@ void CDecal::renderTriCache(NL3D::IDriver &drv, NL3D::CShadowPolyReceiver &/*
memcpy(vba.getVertexCoordPointer(), &_TriCache[0], sizeof(CRGBAVertex) * _TriCache.size());
}
drv.activeVertexBuffer(_VB);
drv.setUniformMatrix(IDriver::VertexProgram, DecalAttenuationVertexProgram.getUniformIndex(CGPUProgramIndex::ModelViewProjection), NL3D::IDriver::ModelViewProjection, NL3D::IDriver::Identity);
drv.setUniform4f(IDriver::VertexProgram, DecalAttenuationVertexProgram.idx().WorldToUV0, _WorldToUVMatrix[0][0], _WorldToUVMatrix[1][0], _WorldToUVMatrix[2][0], _WorldToUVMatrix[3][0]);
drv.setUniform4f(IDriver::VertexProgram, DecalAttenuationVertexProgram.idx().WorldToUV1, _WorldToUVMatrix[0][1], _WorldToUVMatrix[1][1], _WorldToUVMatrix[2][1], _WorldToUVMatrix[3][1]);
drv.setUniform4f(IDriver::VertexProgram, DecalAttenuationVertexProgram.idx().Diffuse, _Diffuse.R * (1.f / 255.f), _Diffuse.G * (1.f / 255.f), _Diffuse.B * (1.f / 255.f), 1.f);
drv.setUniformMatrix(IDriver::VertexProgram, program->getUniformIndex(CGPUProgramIndex::ModelViewProjection), NL3D::IDriver::ModelViewProjection, NL3D::IDriver::Identity);
drv.setUniform4f(IDriver::VertexProgram, program->idx().WorldToUV0, _WorldToUVMatrix[0][0], _WorldToUVMatrix[1][0], _WorldToUVMatrix[2][0], _WorldToUVMatrix[3][0]);
drv.setUniform4f(IDriver::VertexProgram, program->idx().WorldToUV1, _WorldToUVMatrix[0][1], _WorldToUVMatrix[1][1], _WorldToUVMatrix[2][1], _WorldToUVMatrix[3][1]);
drv.setUniform4f(IDriver::VertexProgram, program->idx().Diffuse, _Diffuse.R * (1.f / 255.f), _Diffuse.G * (1.f / 255.f), _Diffuse.B * (1.f / 255.f), 1.f);
const NLMISC::CVector &camPos = MainCam.getMatrix().getPos();
drv.setUniform4f(IDriver::VertexProgram, DecalAttenuationVertexProgram.idx().RefCamDist, camPos.x - _RefPosition.x, camPos.y - _RefPosition.y, camPos.z - _RefPosition.z, 1.f);
drv.setUniform4f(IDriver::VertexProgram, program->idx().RefCamDist, camPos.x - _RefPosition.x, camPos.y - _RefPosition.y, camPos.z - _RefPosition.z, 1.f);
// bottom & top blend
float bottomBlendScale = 1.f / favoid0(_BottomBlendZMax - _BottomBlendZMin);
float topBlendScale = 1.f / favoid0(_TopBlendZMin - _TopBlendZMax);
drv.setUniform4f(IDriver::VertexProgram, DecalAttenuationVertexProgram.idx().BlendScale, bottomBlendScale, bottomBlendScale * (_RefPosition.z - _BottomBlendZMin),
drv.setUniform4f(IDriver::VertexProgram, program->idx().BlendScale, bottomBlendScale, bottomBlendScale * (_RefPosition.z - _BottomBlendZMin),
topBlendScale, topBlendScale * (_RefPosition.z - _TopBlendZMax));
//
static volatile bool wantSimpleMat = false;
@ -618,11 +623,11 @@ void CDecalRenderList::renderAllDecals()
NL3D::IDriver *drvInternal = ((CDriverUser *) Driver)->getDriver();
//
static volatile bool forceNoVertexProgram = false;
if (!forceNoVertexProgram && drvInternal->compileVertexProgram(&DecalAttenuationVertexProgram))
if (!forceNoVertexProgram && drvInternal->compileVertexProgram(DecalAttenuationVertexProgram))
{
drvInternal->activeVertexProgram(&DecalAttenuationVertexProgram);
drvInternal->activeVertexProgram(DecalAttenuationVertexProgram);
//drvInternal->setCons/tantMatrix(0, NL3D::IDriver::ModelViewProjection, NL3D::IDriver::Identity);
drvInternal->setUniform4f(IDriver::VertexProgram, DecalAttenuationVertexProgram.idx().DistScaleBias, _DistScale, _DistBias, 0.f, 1.f);
drvInternal->setUniform4f(IDriver::VertexProgram, DecalAttenuationVertexProgram->idx().DistScaleBias, _DistScale, _DistBias, 0.f, 1.f);
useVertexProgram = true;
}
else