mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-26 17:16:20 +00:00
Merge with develop
--HG-- branch : compatibility-develop
This commit is contained in:
commit
cc282fd3d5
8 changed files with 98 additions and 33 deletions
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@ -30,7 +30,9 @@ script:
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- cmake --build build -- -j 2
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notifications:
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irc: "chat.freenode.net#ryzom"
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irc:
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channels:
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- "chat.freenode.net#ryzom"
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template:
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- "%{repository}#%{build_number} (%{branch} - %{commit} : %{author}): %{message}"
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- "Description : %{commit_message}"
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@ -31,6 +31,11 @@ IF(COMMAND cmake_policy)
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# Works around warnings about escaped quotes in ADD_DEFINITIONS
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# statements
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cmake_policy(SET CMP0005 OLD)
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# allow to link to qtmain automatically under Windows
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IF(POLICY CMP0020)
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CMAKE_POLICY(SET CMP0020 NEW)
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ENDIF()
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ENDIF(COMMAND cmake_policy)
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INCLUDE(nel)
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@ -253,7 +253,9 @@ inline lua_Integer CLuaState::toInteger(int index)
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{
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//H_AUTO(Lua_CLuaState_toInteger)
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checkIndex(index);
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#if LUA_VERSION_NUM >= 503
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sint isnum = 0;
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// lua_tointeger fails with decimal numbers under Lua 5.3
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lua_Integer res = lua_tointegerx(_State, index, &isnum);
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if (!isnum)
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{
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@ -262,6 +264,9 @@ inline lua_Integer CLuaState::toInteger(int index)
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res = (lua_Integer)d;
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}
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return res;
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#else
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return lua_tointeger(_State, index);
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#endif
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}
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//================================================================================
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@ -70,7 +70,7 @@ void CCmdArgs::addArg(const std::string &helpName, const std::string &helpDescri
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bool CCmdArgs::haveArg(const std::string &argName) const
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{
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// process each argument
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for(uint i = 0; i < _Args.size(); i)
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for(uint i = 0; i < _Args.size(); ++i)
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{
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const TArg &arg = _Args[i];
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@ -15,7 +15,6 @@ SET(CMAKE_AUTOMOC ON)
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QT5_ADD_RESOURCES(RESOURCE_ADDED ${RESOURCES})
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CMAKE_POLICY(SET CMP0020 NEW)
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ADD_EXECUTABLE(nl_panoply_preview WIN32 ${SRC}
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${SRCS}
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${HDRS}
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@ -11,7 +11,6 @@ SET(CMAKE_AUTOMOC ON)
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QT5_ADD_RESOURCES(RESOURCE_ADDED ${RESOURCES})
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CMAKE_POLICY(SET CMP0020 NEW)
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NL_TARGET_LIB(shared_widgets ${SRCS} ${HDRS} ${RSRC} ${RESOURCE_ADDED})
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TARGET_LINK_LIBRARIES(shared_widgets nelmisc nel3d Qt5::Widgets)
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@ -59,19 +59,19 @@ struct CSheetWordListBuilder : public IWordListBuilder
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virtual bool buildWordList(std::vector<string> &allWords, string workSheetFileName)
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{
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SheetExt= toLower(SheetExt);
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// verify the directory is correct
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if(!CFile::isDirectory(SheetPath))
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{
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nlwarning("Error: Directory '%s' not found. '%s' Aborted", SheetPath.c_str(), workSheetFileName.c_str());
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return false;
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}
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// list all files.
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std::vector<string> allFiles;
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allFiles.reserve(100000);
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CPath::getPathContent(SheetPath, true, false, true, allFiles, NULL);
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// Keep only the extension we want, and remove "_" (parent)
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allWords.clear();
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allWords.reserve(allFiles.size());
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@ -91,7 +91,7 @@ struct CSheetWordListBuilder : public IWordListBuilder
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return true;
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}
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};
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@ -103,7 +103,7 @@ struct CRegionPrimWordListBuilder : public IWordListBuilder
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{
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string PrimPath;
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vector<string> PrimFilter;
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virtual bool buildWordList(std::vector<string> &allWords, string workSheetFileName)
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{
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// verify the directory is correct
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@ -112,12 +112,12 @@ struct CRegionPrimWordListBuilder : public IWordListBuilder
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nlwarning("Error: Directory '%s' not found. '%s' Aborted", PrimPath.c_str(), workSheetFileName.c_str());
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return false;
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}
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// list all files.
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std::vector<string> allFiles;
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allFiles.reserve(100000);
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CPath::getPathContent(PrimPath, true, false, true, allFiles, NULL);
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// parse all primitive that match the filter
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allWords.clear();
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allWords.reserve(100000);
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@ -146,11 +146,11 @@ struct CRegionPrimWordListBuilder : public IWordListBuilder
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return false;
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}
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CPrimitiveContext::instance().CurrentPrimitive = NULL;
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// For all primitives of interest
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const char *listClass[]= {"continent", "region", "place", "stable",
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const char *listClass[]= {"continent", "region", "place", "stable",
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"teleport_destination", "room_template"};
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const char *listProp[]= {"name", "name", "name", "name",
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const char *listProp[]= {"name", "name", "name", "name",
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"place_name", "place_name"};
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const uint numListClass= sizeof(listClass)/sizeof(listClass[0]);
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const uint numListProp= sizeof(listProp)/sizeof(listProp[0]);
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@ -178,7 +178,7 @@ struct CRegionPrimWordListBuilder : public IWordListBuilder
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}
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}
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}
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return true;
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}
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};
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@ -199,7 +199,7 @@ void extractNewWords(string workSheetFileName, string columnId, IWordListBuilder
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}
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// get the key column index
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uint keyColIndex = 0;
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if(!workSheet.findCol(columnId, keyColIndex))
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{
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nlwarning("Error: Don't find the column '%s'. '%s' Aborted", columnId.c_str(), workSheetFileName.c_str());
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@ -220,7 +220,7 @@ void extractNewWords(string workSheetFileName, string columnId, IWordListBuilder
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ucstring key= workSheetLwr.getData(i, keyColIndex);
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workSheetLwr.setData(i, keyColIndex, toLower(key));
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}
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// **** List all words with the builder given
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std::vector<string> allWords;
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@ -247,7 +247,7 @@ void extractNewWords(string workSheetFileName, string columnId, IWordListBuilder
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workSheet.resize(workSheet.size()+1);
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workSheet.setData(rowIdx, keyColIndex, keyName);
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workSheet.setData(rowIdx, nameColIndex, string("<GEN>")+keyName);
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nbAdd++;
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}
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}
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@ -284,7 +284,7 @@ void extractNewWords(string workSheetFileName, string columnId, IWordListBuilder
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{
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nbRemove++;
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// log
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NLMISC::InfoLog->displayRawNL("'%s': '%s' entry erased at line '%d'.", workSheetFileName.c_str(),
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NLMISC::InfoLog->displayRawNL("'%s': '%s' entry erased at line '%d'.", workSheetFileName.c_str(),
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keyStr.c_str(), i);
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}
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}
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@ -343,12 +343,12 @@ int extractNewSheetNames(int argc, char *argv[])
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return -1;
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}
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}
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// **** avoid some flood
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NLMISC::createDebug();
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NLMISC::DebugLog->addNegativeFilter("numCol changed to");
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NLMISC::InfoLog->addNegativeFilter("CPath::addSearchPath");
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// **** read the configuration file
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CConfigFile cf;
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@ -368,21 +368,19 @@ int extractNewSheetNames(int argc, char *argv[])
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CPath::addSearchPath(NLMISC::expandEnvironmentVariables(pathNoRecurse.asString(i)), false, false);
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}
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std::string leveldesignDataPath = NLMISC::expandEnvironmentVariables(leveldesignDataPathVar.asString());
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std::string leveldesignDataPath = CPath::standardizePath(NLMISC::expandEnvironmentVariables(leveldesignDataPathVar.asString()));
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// init ligo config once
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string ligoPath = CPath::lookup(NLMISC::expandEnvironmentVariables(ligoClassFile.asString()), true, true);
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LigoConfig.readPrimitiveClass(ligoPath.c_str(), false);
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NLLIGO::Register();
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CPrimitiveContext::instance().CurrentLigoConfig = &LigoConfig;
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// **** Parse all the different type of sheets
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const char *sheetDefs[]=
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{
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// 1st is the name of the worksheet file.
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// 2nd is the Key column identifier.
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// 1st is the name of the worksheet file.
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// 2nd is the Key column identifier.
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// 3rd is the sheet extension
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// 4th is the directory where to find new sheets
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"work/item_words_wk.txt", "item ID", "sitem", "leveldesign/game_element/sitem",
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@ -391,28 +389,26 @@ int extractNewSheetNames(int argc, char *argv[])
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"work/sphrase_words_wk.txt", "sphrase ID", "sphrase", "leveldesign/game_element/sphrase",
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};
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uint numSheetDefs= sizeof(sheetDefs) / (4*sizeof(sheetDefs[0]));
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// For all different type of sheet
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for(uint i=0;i<numSheetDefs;i++)
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{
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CSheetWordListBuilder builder;
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builder.SheetExt= sheetDefs[i*4+2];
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builder.SheetPath= CPath::standardizePath(leveldesignDataPath) + sheetDefs[i*4+3];
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builder.SheetPath= leveldesignDataPath + sheetDefs[i*4+3];
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extractNewWords(sheetDefs[i*4+0], sheetDefs[i*4+1], builder);
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}
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// **** Parse place and region names
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{
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// build place names
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CRegionPrimWordListBuilder builder;
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builder.PrimPath= leveldesignDataPath;
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builder.PrimPath= leveldesignDataPath + "primitives";
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builder.PrimFilter.push_back("region_*.primitive");
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builder.PrimFilter.push_back("indoors_*.primitive");
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extractNewWords("work/place_words_wk.txt", "placeId", builder);
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}
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return 0;
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}
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59
code/ryzom/tools/translation_tools/translation_tools.cfg
Normal file
59
code/ryzom/tools/translation_tools/translation_tools.cfg
Normal file
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@ -0,0 +1,59 @@
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// This cfg is used for bot names extraction
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// This paths are recursives
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Paths =
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{
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// word editor class config file are here
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"$RYZOM_LEVELDESIGN/leveldesign/world_editor_files",
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// all the primitives we want to parse are here
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"$RYZOM_LEVELDESIGN/primitives"
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};
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// This paths are non recursives
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PathsNoRecurse =
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{
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// allow the prog to load the sheet_id.bin file.
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"$RYZOM_LEVELDESIGN/leveldesign/Game_elem",
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// path for world_editor_class.xml
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"$RYZOM_LEVELDESIGN/leveldesign/world_editor_files",
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};
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LeveldesignDataPath = "$RYZOM_LEVELDESIGN";
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// This paths are recursive and parsed only if the creature data packed sheet is not found (this take time)
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GeorgesPaths =
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{
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// the DFNs
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"$RYZOM_LEVELDESIGN/leveldesign/DFN",
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// All the creature and npc sheets
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"$RYZOM_LEVELDESIGN/leveldesign/Game_elem/creature"
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};
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// The filters, if the fullpath to a file contains a part of this filter, it is rejected
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Filters =
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{
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// we don't want backuped primitives !
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"backup_old",
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// nor the test primitives !
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"test_",
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/* "botobject",
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"deposit",
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"dynfauna",
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"dynnpc",
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"invasion",
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"staticfauna",
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"task"
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*/
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};
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// This is the name of the world_editor_classes.xml file.
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LigoClassFile = "world_editor_classes.xml";
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// Path to the working bot name file
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WorkBotNamesFile = "work/bot_names.txt";
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// Path to the translated bot names file
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TransBotNamesFile = "translated/bot_names.txt";
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// Path to the work title file
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WorkTitleFile = "work/title_words_wk.txt";
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