mirror of
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synced 2024-11-23 07:36:16 +00:00
Add placeholders for LibOVR 0.4.0 support
This commit is contained in:
parent
b24fa74936
commit
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11 changed files with 1471 additions and 10 deletions
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@ -44,7 +44,7 @@
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#ifndef NL3D_STEREO_OVR_H
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#define NL3D_STEREO_OVR_H
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#ifdef HAVE_LIBOVR
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#ifdef HAVE_LIBOVR_02
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#include <nel/misc/types_nl.h>
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185
code/nel/include/nel/3d/stereo_ovr_04.h
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185
code/nel/include/nel/3d/stereo_ovr_04.h
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@ -0,0 +1,185 @@
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/**
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* \file stereo_ovr.h
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* \brief CStereoOVR
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* \date 2014-08-04 16:21GMT
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* \author Jan Boon (Kaetemi)
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* CStereoOVR
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*/
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/*
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* Copyright (C) 2014 by authors
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*
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* This file is part of NL3D.
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* NL3D is free software: you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as
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* published by the Free Software Foundation, either version 3 of the
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* License, or (at your option) any later version.
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*
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* NL3D is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
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* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General
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* Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public
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* License along with NL3D. If not, see
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* <http://www.gnu.org/licenses/>.
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*
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* Linking this library statically or dynamically with other modules
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* is making a combined work based on this library. Thus, the terms
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* and conditions of the GNU General Public License cover the whole
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* combination.
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*
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* As a special exception, the copyright holders of this library give
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* you permission to link this library with the Oculus SDK to produce
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* an executable, regardless of the license terms of the Oculus SDK,
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* and distribute linked combinations including the two, provided that
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* you also meet the terms and conditions of the license of the Oculus
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* SDK. You must obey the GNU General Public License in all respects
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* for all of the code used other than the Oculus SDK. If you modify
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* this file, you may extend this exception to your version of the
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* file, but you are not obligated to do so. If you do not wish to do
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* so, delete this exception statement from your version.
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*/
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#ifndef NL3D_STEREO_OVR_H
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#define NL3D_STEREO_OVR_H
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#ifdef HAVE_LIBOVR
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#include <nel/misc/types_nl.h>
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// STL includes
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// NeL includes
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#include <nel/misc/smart_ptr.h>
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#include <nel/misc/geom_ext.h>
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// Project includes
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#include <nel/3d/stereo_hmd.h>
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#include <nel/3d/frustum.h>
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#include <nel/3d/viewport.h>
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#include <nel/3d/u_material.h>
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namespace NL3D {
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class ITexture;
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class CTextureUser;
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class CStereoOVRDevicePtr;
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class CStereoOVRDeviceHandle;
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/*class CPixelProgramOVR;*/
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#define NL_STEREO_MAX_USER_CAMERAS 8
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/**
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* \brief CStereoOVR
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* \date 2014-08-04 16:21GMT
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* \author Jan Boon (Kaetemi)
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* CStereoOVR
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*/
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class CStereoOVR : public IStereoHMD
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{
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public:
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CStereoOVR(const CStereoOVRDeviceHandle *handle);
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virtual ~CStereoOVR();
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/// Sets driver and generates necessary render targets
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virtual void setDriver(NL3D::UDriver *driver);
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/// Gets the required screen resolution for this device
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virtual bool getScreenResolution(uint &width, uint &height);
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/// Set latest camera position etcetera
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virtual void updateCamera(uint cid, const NL3D::UCamera *camera);
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/// Get the frustum to use for clipping
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virtual void getClippingFrustum(uint cid, NL3D::UCamera *camera) const;
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/// Get the original frustum of the camera
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virtual void getOriginalFrustum(uint cid, NL3D::UCamera *camera) const;
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/// Is there a next pass
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virtual bool nextPass();
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/// Gets the current viewport
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virtual const NL3D::CViewport &getCurrentViewport() const;
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/// Gets the current camera frustum
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virtual const NL3D::CFrustum &getCurrentFrustum(uint cid) const;
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/// Gets the current camera frustum
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virtual void getCurrentFrustum(uint cid, NL3D::UCamera *camera) const;
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/// Gets the current camera matrix
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virtual void getCurrentMatrix(uint cid, NL3D::UCamera *camera) const;
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/// At the start of a new render target
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virtual bool wantClear();
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/// The 3D scene
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virtual bool wantScene();
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/// Interface within the 3D scene
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virtual bool wantInterface3D();
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/// 2D Interface
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virtual bool wantInterface2D();
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/// Returns true if a new render target was set, always fase if not using render targets
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virtual bool beginRenderTarget();
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/// Returns true if a render target was fully drawn, always false if not using render targets
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virtual bool endRenderTarget();
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/// Get the HMD orientation
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virtual NLMISC::CQuat getOrientation() const;
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/// Set the GUI reference
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virtual void setInterfaceMatrix(const NL3D::CMatrix &matrix);
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/// Get GUI center (1 = width, 1 = height, 0 = center)
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virtual void getInterface2DShift(uint cid, float &x, float &y, float distance) const;
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/// Set the head model, eye position relative to orientation point
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virtual void setEyePosition(const NLMISC::CVector &v);
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/// Get the head model, eye position relative to orientation point
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virtual const NLMISC::CVector &getEyePosition() const;
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/// Set the scale of the game in units per meter
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virtual void setScale(float s);
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/// Calculates internal camera information based on the reference camera
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void initCamera(uint cid, const NL3D::UCamera *camera);
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/// Render GUI
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void renderGUI();
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/// Checks if the device used by this class was actually created
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bool isDeviceCreated();
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static void listDevices(std::vector<CStereoDeviceInfo> &devicesOut);
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static bool isLibraryInUse();
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static void releaseLibrary();
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private:
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CStereoOVRDevicePtr *m_DevicePtr;
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int m_Stage;
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int m_SubStage;
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CViewport m_RegularViewport;
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CViewport m_LeftViewport;
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CViewport m_RightViewport;
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CFrustum m_ClippingFrustum[NL_STEREO_MAX_USER_CAMERAS];
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CFrustum m_LeftFrustum[NL_STEREO_MAX_USER_CAMERAS];
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CFrustum m_RightFrustum[NL_STEREO_MAX_USER_CAMERAS];
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CFrustum m_OriginalFrustum[NL_STEREO_MAX_USER_CAMERAS];
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CMatrix m_CameraMatrix[NL_STEREO_MAX_USER_CAMERAS];
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CMatrix m_InterfaceCameraMatrix;
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mutable bool m_OrientationCached;
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mutable NLMISC::CQuat m_OrientationCache;
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UDriver *m_Driver;
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NL3D::CTextureUser *m_GUITexture;
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/*NL3D::CTextureUser *m_SceneTexture;
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NL3D::UMaterial m_BarrelMat;
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NLMISC::CQuadUV m_BarrelQuadLeft;
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NLMISC::CQuadUV m_BarrelQuadRight;
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NLMISC::CRefPtr<CPixelProgramOVR> m_PixelProgram;*/
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NLMISC::CVector m_EyePosition;
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float m_Scale;
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}; /* class CStereoOVR */
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} /* namespace NL3D */
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#endif /* HAVE_LIBOVR */
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#endif /* #ifndef NL3D_STEREO_OVR_H */
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/* end of file */
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@ -562,8 +562,13 @@ SOURCE_GROUP(Fx\\Particles\\lights FILES
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ps_light.cpp
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../../include/nel/3d/ps_light.h)
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SOURCE_GROUP(Fx\\2d FILES
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render_target_manager.cpp
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../../include/nel/3d/render_target_manager.h
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bloom_effect.cpp
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../../include/nel/3d/bloom_effect.h
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fxaa.cpp
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fxaa_program.h
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../../include/nel/3d/fxaa.h
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deform_2d.cpp
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../../include/nel/3d/deform_2d.h
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heat_haze.cpp
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stereo_ovr.cpp
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stereo_ovr_fp.cpp
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../../include/nel/3d/stereo_ovr.h
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stereo_ovr_04.cpp
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stereo_ovr_04_program.h
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../../include/nel/3d/stereo_ovr_04.h
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stereo_libvr.cpp
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../../include/nel/3d/stereo_libvr.h
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stereo_debugger.cpp
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*/
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#if !FINAL_VERSION
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#include <nel/misc/types_nl.h>
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#include "std3d.h"
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#include <nel/3d/stereo_debugger.h>
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// STL includes
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@ -25,7 +25,7 @@
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* <http://www.gnu.org/licenses/>.
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*/
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#include <nel/misc/types_nl.h>
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#include "std3d.h"
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#include <nel/3d/stereo_display.h>
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// STL includes
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// Project includes
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#include <nel/3d/stereo_ovr.h>
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#include <nel/3d/stereo_ovr_04.h>
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#include <nel/3d/stereo_libvr.h>
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#include <nel/3d/stereo_debugger.h>
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void IStereoDisplay::listDevices(std::vector<CStereoDeviceInfo> &devicesOut)
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{
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#ifdef HAVE_LIBOVR
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#ifdef HAVE_LIBOVR_02
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CStereoOVR::listDevices(devicesOut);
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#endif
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#ifdef HAVE_LIBVR
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void IStereoDisplay::releaseUnusedLibraries()
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{
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#ifdef HAVE_LIBOVR
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#ifdef HAVE_LIBOVR_02
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if (!CStereoOVR::isLibraryInUse())
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CStereoOVR::releaseLibrary();
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#endif
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void IStereoDisplay::releaseAllLibraries()
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{
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#ifdef HAVE_LIBOVR
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#ifdef HAVE_LIBOVR_02
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CStereoOVR::releaseLibrary();
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#endif
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}
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* <http://www.gnu.org/licenses/>.
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*/
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#include <nel/misc/types_nl.h>
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#include "std3d.h"
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#include <nel/3d/stereo_hmd.h>
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// STL includes
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#ifdef HAVE_LIBVR
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#include <nel/misc/types_nl.h>
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#include "std3d.h"
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#include <nel/misc/time_nl.h>
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#include <nel/3d/stereo_libvr.h>
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* so, delete this exception statement from your version.
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*/
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#ifdef HAVE_LIBOVR
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#ifdef HAVE_LIBOVR_02
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#include <nel/misc/types_nl.h>
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#include "std3d.h"
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#include <nel/3d/stereo_ovr.h>
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// STL includes
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#include <sstream>
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// External includes
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#define OVR_NO_STDINT
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#include <OVR.h>
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// NeL includes
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1015
code/nel/src/3d/stereo_ovr_04.cpp
Normal file
1015
code/nel/src/3d/stereo_ovr_04.cpp
Normal file
File diff suppressed because it is too large
Load diff
249
code/nel/src/3d/stereo_ovr_04_program.h
Normal file
249
code/nel/src/3d/stereo_ovr_04_program.h
Normal file
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/************************************************************************************
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Filename : stereo_ovf_fp.cpp
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Content : Barrel fragment program compiled to a blob of assembly
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Created : July 01, 2013
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Modified by : Jan Boon (Kaetemi)
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Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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************************************************************************************/
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namespace NL3D {
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const char *g_StereoOVR_fp40 =
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"!!ARBfp1.0\n"
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"OPTION NV_fragment_program2;\n"
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//# cgc version 3.1.0013, build date Apr 18 2012
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//# command line args: -profile fp40
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//# source file: pp_oculus_vr.cg
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//#vendor NVIDIA Corporation
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//#version 3.1.0.13
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//#profile fp40
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//#program pp_oculus_vr
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//#semantic pp_oculus_vr.cLensCenter
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//#semantic pp_oculus_vr.cScreenCenter
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//#semantic pp_oculus_vr.cScale
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//#semantic pp_oculus_vr.cScaleIn
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//#semantic pp_oculus_vr.cHmdWarpParam
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//#semantic pp_oculus_vr.cTex0 : TEX0
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//#var float2 texCoord : $vin.TEXCOORD0 : TEX0 : 0 : 1
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//#var float2 cLensCenter : : c[0] : 1 : 1
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//#var float2 cScreenCenter : : c[1] : 2 : 1
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//#var float2 cScale : : c[2] : 3 : 1
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//#var float2 cScaleIn : : c[3] : 4 : 1
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//#var float4 cHmdWarpParam : : c[4] : 5 : 1
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//#var sampler2D nlTex0 : TEX0 : texunit 0 : 6 : 1
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//#var float4 oCol : $vout.COLOR : COL : 7 : 1
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//#const c[5] = 0.25 0.5 0
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"PARAM c[6] = { program.env[0..4],\n" // program.local->program.env!
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" { 0.25, 0.5, 0 } };\n"
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"TEMP R0;\n"
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"TEMP R1;\n"
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"SHORT TEMP H0;\n"
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"TEMP RC;\n"
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"TEMP HC;\n"
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"OUTPUT oCol = result.color;\n"
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"ADDR R0.xy, fragment.texcoord[0], -c[0];\n"
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"MULR R0.xy, R0, c[3];\n"
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"MULR R0.z, R0.y, R0.y;\n"
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"MADR R1.x, R0, R0, R0.z;\n"
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"MULR R0.zw, R1.x, c[4].xywz;\n"
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"MADR R1.y, R1.x, c[4], c[4].x;\n"
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"MADR R0.w, R0, R1.x, R1.y;\n"
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"MULR R0.z, R0, R1.x;\n"
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"MADR R0.z, R0, R1.x, R0.w;\n"
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"MULR R1.xy, R0, R0.z;\n"
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"MOVR R0.xy, c[5];\n"
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"ADDR R1.zw, R0.xyxy, c[1].xyxy;\n"
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"MOVR R0.zw, c[0].xyxy;\n"
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"MADR R0.zw, R1.xyxy, c[2].xyxy, R0;\n"
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"MINR R1.xy, R0.zwzw, R1.zwzw;\n"
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"ADDR R0.xy, -R0, c[1];\n"
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"MAXR R0.xy, R0, R1;\n"
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"SEQR H0.xy, R0, R0.zwzw;\n"
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"MULXC HC.x, H0, H0.y;\n"
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"IF EQ.x;\n"
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"MOVR oCol, c[5].z;\n"
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"ELSE;\n"
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"TEX oCol, R0.zwzw, texture[0], 2D;\n"
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"ENDIF;\n"
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"END\n";
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//# 24 instructions, 2 R-regs, 1 H-regs
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const char *g_StereoOVR_arbfp1 =
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"!!ARBfp1.0\n"
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//# cgc version 3.1.0013, build date Apr 18 2012
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//# command line args: -profile arbfp1
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//# source file: pp_oculus_vr.cg
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//#vendor NVIDIA Corporation
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//#version 3.1.0.13
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//#profile arbfp1
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//#program pp_oculus_vr
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//#semantic pp_oculus_vr.cLensCenter
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//#semantic pp_oculus_vr.cScreenCenter
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//#semantic pp_oculus_vr.cScale
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//#semantic pp_oculus_vr.cScaleIn
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//#semantic pp_oculus_vr.cHmdWarpParam
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//#semantic pp_oculus_vr.cTex0 : TEX0
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//#var float2 texCoord : $vin.TEXCOORD0 : TEX0 : 0 : 1
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//#var float2 cLensCenter : : c[0] : 1 : 1
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//#var float2 cScreenCenter : : c[1] : 2 : 1
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//#var float2 cScale : : c[2] : 3 : 1
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//#var float2 cScaleIn : : c[3] : 4 : 1
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//#var float4 cHmdWarpParam : : c[4] : 5 : 1
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//#var sampler2D nlTex0 : TEX0 : texunit 0 : 6 : 1
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//#var float4 oCol : $vout.COLOR : COL : 7 : 1
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//#const c[5] = 0.25 0.5 0 1
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"PARAM c[6] = { program.env[0..4],\n"
|
||||
" { 0.25, 0.5, 0, 1 } };\n"
|
||||
"TEMP R0;\n"
|
||||
"TEMP R1;\n"
|
||||
"ADD R0.xy, fragment.texcoord[0], -c[0];\n"
|
||||
"MUL R0.xy, R0, c[3];\n"
|
||||
"MUL R0.z, R0.y, R0.y;\n"
|
||||
"MAD R0.z, R0.x, R0.x, R0;\n"
|
||||
"MUL R0.w, R0.z, c[4];\n"
|
||||
"MUL R0.w, R0, R0.z;\n"
|
||||
"MAD R1.y, R0.z, c[4], c[4].x;\n"
|
||||
"MUL R1.x, R0.z, c[4].z;\n"
|
||||
"MAD R1.x, R0.z, R1, R1.y;\n"
|
||||
"MAD R0.z, R0.w, R0, R1.x;\n"
|
||||
"MUL R0.xy, R0, R0.z;\n"
|
||||
"MOV R0.zw, c[5].xyxy;\n"
|
||||
"ADD R1.xy, R0.zwzw, c[1];\n"
|
||||
"MUL R0.xy, R0, c[2];\n"
|
||||
"ADD R0.xy, R0, c[0];\n"
|
||||
"MIN R1.xy, R1, R0;\n"
|
||||
"ADD R0.zw, -R0, c[1].xyxy;\n"
|
||||
"MAX R0.zw, R0, R1.xyxy;\n"
|
||||
"ADD R0.zw, R0, -R0.xyxy;\n"
|
||||
"ABS R0.zw, R0;\n"
|
||||
"CMP R0.zw, -R0, c[5].z, c[5].w;\n"
|
||||
"MUL R0.z, R0, R0.w;\n"
|
||||
"ABS R0.z, R0;\n"
|
||||
"CMP R0.z, -R0, c[5], c[5].w;\n"
|
||||
"ABS R1.x, R0.z;\n"
|
||||
"TEX R0, R0, texture[0], 2D;\n"
|
||||
"CMP R1.x, -R1, c[5].z, c[5].w;\n"
|
||||
"CMP result.color, -R1.x, R0, c[5].z;\n"
|
||||
"END\n";
|
||||
//# 28 instructions, 2 R-regs
|
||||
|
||||
const char *g_StereoOVR_ps_2_0 =
|
||||
"ps_2_0\n"
|
||||
// cgc version 3.1.0013, build date Apr 18 2012
|
||||
// command line args: -profile ps_2_0
|
||||
// source file: pp_oculus_vr.cg
|
||||
//vendor NVIDIA Corporation
|
||||
//version 3.1.0.13
|
||||
//profile ps_2_0
|
||||
//program pp_oculus_vr
|
||||
//semantic pp_oculus_vr.cLensCenter
|
||||
//semantic pp_oculus_vr.cScreenCenter
|
||||
//semantic pp_oculus_vr.cScale
|
||||
//semantic pp_oculus_vr.cScaleIn
|
||||
//semantic pp_oculus_vr.cHmdWarpParam
|
||||
//semantic pp_oculus_vr.cTex0 : TEX0
|
||||
//var float2 texCoord : $vin.TEXCOORD0 : TEX0 : 0 : 1
|
||||
//var float2 cLensCenter : : c[0] : 1 : 1
|
||||
//var float2 cScreenCenter : : c[1] : 2 : 1
|
||||
//var float2 cScale : : c[2] : 3 : 1
|
||||
//var float2 cScaleIn : : c[3] : 4 : 1
|
||||
//var float4 cHmdWarpParam : : c[4] : 5 : 1
|
||||
//var sampler2D nlTex0 : TEX0 : texunit 0 : 6 : 1
|
||||
//var float4 oCol : $vout.COLOR : COL : 7 : 1
|
||||
//const c[5] = -0.25 -0.5 0.25 0.5
|
||||
//const c[6] = 1 0
|
||||
"dcl_2d s0\n"
|
||||
"def c5, -0.25000000, -0.50000000, 0.25000000, 0.50000000\n"
|
||||
"def c6, 1.00000000, 0.00000000, 0, 0\n"
|
||||
"dcl t0.xy\n"
|
||||
"add r0.xy, t0, -c0\n"
|
||||
"mul r4.xy, r0, c3\n"
|
||||
"mul r0.x, r4.y, r4.y\n"
|
||||
"mad r0.x, r4, r4, r0\n"
|
||||
"mul r1.x, r0, c4.w\n"
|
||||
"mul r1.x, r1, r0\n"
|
||||
"mad r3.x, r0, c4.y, c4\n"
|
||||
"mul r2.x, r0, c4.z\n"
|
||||
"mad r2.x, r0, r2, r3\n"
|
||||
"mad r0.x, r1, r0, r2\n"
|
||||
"mul r0.xy, r4, r0.x\n"
|
||||
"mul r0.xy, r0, c2\n"
|
||||
"add r3.xy, r0, c0\n"
|
||||
"mov r1.x, c5.z\n"
|
||||
"mov r1.y, c5.w\n"
|
||||
"mov r2.xy, c1\n"
|
||||
"add r2.xy, r1, r2\n"
|
||||
"mov r1.xy, c1\n"
|
||||
"min r2.xy, r2, r3\n"
|
||||
"add r1.xy, c5, r1\n"
|
||||
"max r1.xy, r1, r2\n"
|
||||
"add r1.xy, r1, -r3\n"
|
||||
"abs r1.xy, r1\n"
|
||||
"cmp r1.xy, -r1, c6.x, c6.y\n"
|
||||
"mul_pp r1.x, r1, r1.y\n"
|
||||
"abs_pp r1.x, r1\n"
|
||||
"cmp_pp r1.x, -r1, c6, c6.y\n"
|
||||
"abs_pp r1.x, r1\n"
|
||||
"texld r0, r3, s0\n"
|
||||
"cmp r0, -r1.x, r0, c6.y\n"
|
||||
"mov oC0, r0\n";
|
||||
|
||||
const char *g_StereoOVR_glsl330f =
|
||||
"#version 330\n"
|
||||
"\n"
|
||||
"bool _TMP2;\n"
|
||||
"bvec2 _TMP1;\n"
|
||||
"vec2 _TMP3;\n"
|
||||
"uniform vec2 cLensCenter;\n"
|
||||
"uniform vec2 cScreenCenter;\n"
|
||||
"uniform vec2 cScale;\n"
|
||||
"uniform vec2 cScaleIn;\n"
|
||||
"uniform vec4 cHmdWarpParam;\n"
|
||||
"uniform sampler2D nlTex0;\n"
|
||||
"vec2 _TMP10;\n"
|
||||
"vec2 _b0011;\n"
|
||||
"vec2 _a0011;\n"
|
||||
"in vec4 nlTexCoord0;\n"
|
||||
"out vec4 nlCol;\n"
|
||||
"\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" vec2 _theta;\n"
|
||||
" float _rSq;\n"
|
||||
" vec2 _theta1;\n"
|
||||
" vec2 _tc;\n"
|
||||
"\n"
|
||||
" _theta = (nlTexCoord0.xy - cLensCenter)*cScaleIn;\n"
|
||||
" _rSq = _theta.x*_theta.x + _theta.y*_theta.y;\n"
|
||||
" _theta1 = _theta*(cHmdWarpParam.x + cHmdWarpParam.y*_rSq + cHmdWarpParam.z*_rSq*_rSq + cHmdWarpParam.w*_rSq*_rSq*_rSq);\n"
|
||||
" _tc = cLensCenter + cScale*_theta1;\n"
|
||||
" _a0011 = cScreenCenter - vec2( 0.25, 0.5);\n"
|
||||
" _b0011 = cScreenCenter + vec2( 0.25, 0.5);\n"
|
||||
" _TMP3 = min(_b0011, _tc);\n"
|
||||
" _TMP10 = max(_a0011, _TMP3);\n"
|
||||
" _TMP1 = bvec2(_TMP10.x == _tc.x, _TMP10.y == _tc.y);\n"
|
||||
" _TMP2 = _TMP1.x && _TMP1.y;\n"
|
||||
" if (!_TMP2) {\n"
|
||||
" nlCol = vec4(0, 0, 0, 0);\n"
|
||||
" } else {\n"
|
||||
" nlCol = texture(nlTex0, _tc);\n"
|
||||
" }\n"
|
||||
"}\n";
|
||||
|
||||
}
|
||||
|
||||
/* end of file */
|
|
@ -21,6 +21,8 @@ limitations under the License.
|
|||
|
||||
************************************************************************************/
|
||||
|
||||
#include "std3d.h"
|
||||
|
||||
namespace NL3D {
|
||||
const char *g_StereoOVR_fp40 =
|
||||
"!!ARBfp1.0\n"
|
||||
|
|
Loading…
Reference in a new issue