correction du merge (interface)

This commit is contained in:
deed 2017-03-23 15:08:39 +01:00
parent 364cd08342
commit c9145249ef
13 changed files with 1458 additions and 1383 deletions

File diff suppressed because it is too large Load diff

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@ -1,98 +1,98 @@
db SERVER:USER:ChaScore1_MAX 100
db SERVER:USER:ChaScore1 45
db SERVER:USER:ChaScore2_MAX 100
db SERVER:USER:ChaScore2 70
db SERVER:USER:ChaScore3_MAX 100
db SERVER:USER:chaScore3 90
db SERVER:USER:ACT_MAX 9
db SERVER:USER:ACT 2
db SERVER:TARGET:ChaScore1_MAX 100
db SERVER:TARGET:ChaScore1 80
db SERVER:TARGET:ChaScore2_MAX 100
db SERVER:TARGET:ChaScore2 32
db SERVER:TARGET:ChaScore3_MAX 100
db SERVER:TARGET:ChaScore3 69
// db SERVER:INVENTORY:1:0:SHEET 123648
// db SERVER:INVENTORY:2:0:SHEET 137472
// db SERVER:INVENTORY:2:1:SHEET 232960
// db SERVER:INVENTORY:3:0:SHEET 197632
// db SERVER:INVENTORY:4:0:SHEET 161024
// db SERVER:INVENTORY:4:1:SHEET 231680
db SERVER:INVENTORY:ACTIVE_SHEATH 1
db SERVER:INVENTORY:NB_SHEATH 4
db SERVER:INVENTORY:NB_BAG 3
// db SERVER:INVENTORY:9:0:SHEET 182272
// db SERVER:INVENTORY:9:1:SHEET 271616
// db SERVER:INVENTORY:9:1:QUANTITY 10
// db SERVER:INVENTORY:9:2:SHEET 222208
// db SERVER:INVENTORY:9:2:QUANTITY 1
// db SERVER:INVENTORY:9:3:SHEET 222208
// db SERVER:INVENTORY:9:3:QUANTITY 1
// db SERVER:INVENTORY:9:4:SHEET 361728
// db SERVER:INVENTORY:9:2:QUANTITY 1
// db SERVER:INVENTORY:9:5:SHEET 361728
// db SERVER:INVENTORY:9:6:SHEET 250624
// db SERVER:INVENTORY:9:7:SHEET 230400
db SERVER:INVENTORY:SEED:SMALL_SEED 945002
db SERVER:INVENTORY:SEED:MEDIUM_SEED 3618
db SERVER:INVENTORY:SEED:BIG_SEED 1276
db SERVER:INVENTORY:SEED:VERY_BIG_SEED 45108
// db SERVER:INVENTORY:8:1:SHEET 397056
// db SERVER:INVENTORY:8:8:SHEET 399360
// db SERVER:INVENTORY:8:9:SHEET 422656
db SERVER:CHARACTER_INFO:CAREER0:JOB0:JOB_CAP 9
db SERVER:CHARACTER_INFO:CAREER0:JOB1:JOB_CAP 10
db SERVER:CHARACTER_INFO:CAREER0:JOB2:JOB_CAP 8
db SERVER:CHARACTER_INFO:CAREER1:JOB0:JOB_CAP16
db SERVER:CHARACTER_INFO:CAREER1:JOB1:JOB_CAP 15
db SERVER:CHARACTER_INFO:CAREER1:JOB2:JOB_CAP 13
db SERVER:CHARACTER_INFO:CAREER1:JOB3:JOB_CAP 14
db SERVER:BRICK_FAMILY:7:BRICKS 255
db SERVER:BRICK_FAMILY:9:BRICKS 255
db SERVER:BRICK_FAMILY:8:BRICKS 255
// Jewelry
db SERVER:INVENTORY:BAG:0:SHEET 104961
db SERVER:INVENTORY:BAG:0:QUANTITY 1
db SERVER:INVENTORY:BAG:0:QUALITY 10
db SERVER:INVENTORY:BAG:1:SHEET 105473
db SERVER:INVENTORY:BAG:1:QUANTITY 1
db SERVER:INVENTORY:BAG:1:QUALITY 10
db SERVER:INVENTORY:BAG:2:SHEET 112129
db SERVER:INVENTORY:BAG:2:QUANTITY 1
db SERVER:INVENTORY:BAG:2:QUALITY 10
db SERVER:INVENTORY:BAG:3:SHEET 111873
db SERVER:INVENTORY:BAG:3:QUANTITY 1
db SERVER:INVENTORY:BAG:3:QUALITY 10
// Traingningignningign tool
db SERVER:INVENTORY:9:4:SHEET 3134721
db SERVER:INVENTORY:9:4:QUANTITY 1
db SERVER:INVENTORY:9:5:SHEET 3132161
db SERVER:INVENTORY:9:5:QUANTITY 1
db SERVER:INVENTORY:9:6:SHEET 3140097
db SERVER:INVENTORY:9:6:QUANTITY 1
db SERVER:INVENTORY:9:7:SHEET 251649
db SERVER:INVENTORY:9:7:QUANTITY 1
// Misc Skills
db SERVER:CHARACTER_INFO:SKILLS:0:BaseSKILL 20
db SERVER:CHARACTER_INFO:SKILLS:0:SKILL 20
db SERVER:CHARACTER_INFO:SKILLS:1:BaseSKILL 50
db SERVER:CHARACTER_INFO:SKILLS:1:SKILL 50
db SERVER:CHARACTER_INFO:SKILLS:2:BaseSKILL 100
db SERVER:CHARACTER_INFO:SKILLS:2:SKILL 100
db SERVER:CHARACTER_INFO:SKILLS:3:BaseSKILL 150
db SERVER:CHARACTER_INFO:SKILLS:3:SKILL 150
db SERVER:CHARACTER_INFO:SKILLS:4:PROGRESS_BAR 96
db SERVER:CHARACTER_INFO:SKILLS:4:BaseSKILL 198
db SERVER:CHARACTER_INFO:SKILLS:4:SKILL 178
db SERVER:USER:HP_MAX 100
db SERVER:USER:HP 45
db SERVER:USER:STA_MAX 100
db SERVER:USER:STA 70
db SERVER:USER:SAP_MAX 100
db SERVER:USER:SAP 90
db SERVER:USER:ACT_MAX 9
db SERVER:USER:ACT 2
db SERVER:TARGET:HP_MAX 100
db SERVER:TARGET:HP 80
db SERVER:TARGET:STA_MAX 100
db SERVER:TARGET:STA 32
db SERVER:TARGET:SAP_MAX 100
db SERVER:TARGET:SAP 69
// db SERVER:INVENTORY:1:0:SHEET 123648
// db SERVER:INVENTORY:2:0:SHEET 137472
// db SERVER:INVENTORY:2:1:SHEET 232960
// db SERVER:INVENTORY:3:0:SHEET 197632
// db SERVER:INVENTORY:4:0:SHEET 161024
// db SERVER:INVENTORY:4:1:SHEET 231680
db SERVER:INVENTORY:ACTIVE_SHEATH 1
db SERVER:INVENTORY:NB_SHEATH 4
db SERVER:INVENTORY:NB_BAG 3
// db SERVER:INVENTORY:9:0:SHEET 182272
// db SERVER:INVENTORY:9:1:SHEET 271616
// db SERVER:INVENTORY:9:1:QUANTITY 10
// db SERVER:INVENTORY:9:2:SHEET 222208
// db SERVER:INVENTORY:9:2:QUANTITY 1
// db SERVER:INVENTORY:9:3:SHEET 222208
// db SERVER:INVENTORY:9:3:QUANTITY 1
// db SERVER:INVENTORY:9:4:SHEET 361728
// db SERVER:INVENTORY:9:2:QUANTITY 1
// db SERVER:INVENTORY:9:5:SHEET 361728
// db SERVER:INVENTORY:9:6:SHEET 250624
// db SERVER:INVENTORY:9:7:SHEET 230400
db SERVER:INVENTORY:SEED:SMALL_SEED 945002
db SERVER:INVENTORY:SEED:MEDIUM_SEED 3618
db SERVER:INVENTORY:SEED:BIG_SEED 1276
db SERVER:INVENTORY:SEED:VERY_BIG_SEED 45108
// db SERVER:INVENTORY:8:1:SHEET 397056
// db SERVER:INVENTORY:8:8:SHEET 399360
// db SERVER:INVENTORY:8:9:SHEET 422656
db SERVER:CHARACTER_INFO:CAREER0:JOB0:JOB_CAP 9
db SERVER:CHARACTER_INFO:CAREER0:JOB1:JOB_CAP 10
db SERVER:CHARACTER_INFO:CAREER0:JOB2:JOB_CAP 8
db SERVER:CHARACTER_INFO:CAREER1:JOB0:JOB_CAP16
db SERVER:CHARACTER_INFO:CAREER1:JOB1:JOB_CAP 15
db SERVER:CHARACTER_INFO:CAREER1:JOB2:JOB_CAP 13
db SERVER:CHARACTER_INFO:CAREER1:JOB3:JOB_CAP 14
db SERVER:BRICK_FAMILY:7:BRICKS 255
db SERVER:BRICK_FAMILY:9:BRICKS 255
db SERVER:BRICK_FAMILY:8:BRICKS 255
// Jewelry
db SERVER:INVENTORY:BAG:0:SHEET 104961
db SERVER:INVENTORY:BAG:0:QUANTITY 1
db SERVER:INVENTORY:BAG:0:QUALITY 10
db SERVER:INVENTORY:BAG:1:SHEET 105473
db SERVER:INVENTORY:BAG:1:QUANTITY 1
db SERVER:INVENTORY:BAG:1:QUALITY 10
db SERVER:INVENTORY:BAG:2:SHEET 112129
db SERVER:INVENTORY:BAG:2:QUANTITY 1
db SERVER:INVENTORY:BAG:2:QUALITY 10
db SERVER:INVENTORY:BAG:3:SHEET 111873
db SERVER:INVENTORY:BAG:3:QUANTITY 1
db SERVER:INVENTORY:BAG:3:QUALITY 10
// Traingningignningign tool
db SERVER:INVENTORY:9:4:SHEET 3134721
db SERVER:INVENTORY:9:4:QUANTITY 1
db SERVER:INVENTORY:9:5:SHEET 3132161
db SERVER:INVENTORY:9:5:QUANTITY 1
db SERVER:INVENTORY:9:6:SHEET 3140097
db SERVER:INVENTORY:9:6:QUANTITY 1
db SERVER:INVENTORY:9:7:SHEET 251649
db SERVER:INVENTORY:9:7:QUANTITY 1
// Misc Skills
db SERVER:CHARACTER_INFO:SKILLS:0:BaseSKILL 20
db SERVER:CHARACTER_INFO:SKILLS:0:SKILL 20
db SERVER:CHARACTER_INFO:SKILLS:1:BaseSKILL 50
db SERVER:CHARACTER_INFO:SKILLS:1:SKILL 50
db SERVER:CHARACTER_INFO:SKILLS:2:BaseSKILL 100
db SERVER:CHARACTER_INFO:SKILLS:2:SKILL 100
db SERVER:CHARACTER_INFO:SKILLS:3:BaseSKILL 150
db SERVER:CHARACTER_INFO:SKILLS:3:SKILL 150
db SERVER:CHARACTER_INFO:SKILLS:4:PROGRESS_BAR 96
db SERVER:CHARACTER_INFO:SKILLS:4:BaseSKILL 198
db SERVER:CHARACTER_INFO:SKILLS:4:SKILL 178

View file

@ -1,114 +1,114 @@
db UI:COLOR:R 159
db UI:COLOR:G 174
db UI:COLOR:B 113
db UI:COLOR:A 255
db SERVER:MODIFIERS:BONUS:0:SHEET 1572
db SERVER:MODIFIERS:BONUS:1:SHEET 1572
db SERVER:MODIFIERS:BONUS:2:SHEET 1572
db SERVER:MODIFIERS:BONUS:3:SHEET 1572
db SERVER:MODIFIERS:BONUS:4:SHEET 1572
db SERVER:MODIFIERS:BONUS:5:SHEET 1572
db SERVER:MODIFIERS:BONUS:6:SHEET 1572
db SERVER:MODIFIERS:BONUS:7:SHEET 1572
db SERVER:MODIFIERS:MALUS:0:SHEET 1572
db SERVER:MODIFIERS:MALUS:1:SHEET 1572
db SERVER:MODIFIERS:MALUS:2:SHEET 1572
db SERVER:CHARACTER_INFO:SCORES:ChaScore3 10
db SERVER:CHARACTER_INFO:SCORES:MaxChaScore3 100
db SERVER:CHARACTER_INFO:SCORES:MaxChaScore3Status 1
db SERVER:CHARACTER_INFO:SCORES:ChaScore2 25
db SERVER:CHARACTER_INFO:SCORES:MaxChaScore2 110
db SERVER:CHARACTER_INFO:SCORES:MaxChaScore2Status 2
db SERVER:CHARACTER_INFO:CHARACTERISTICS:Cha2 30
db SERVER:CHARACTER_INFO:CHARACTERISTICS:MaxCha2Status 0
db SERVER:CHARACTER_INFO:CHARACTERISTICS:Cha1 90
db SERVER:CHARACTER_INFO:CHARACTERISTICS:MaxCha1Status 1
db SERVER:CHARACTER_INFO:CHARACTERISTICS:Agility 60
db SERVER:CHARACTER_INFO:CHARACTERISTICS:MaxAgilityStatus 2
db SERVER:CHARACTER_INFO:CHARACTERISTICS:Will 45
db SERVER:CHARACTER_INFO:CHARACTERISTICS:MaxWillStatus 0
db SERVER:CHARACTER_INFO:CHARACTERISTICS:Cha2Reg 65
db SERVER:CHARACTER_INFO:CHARACTERISTICS:MaxCha2RegStatus 2
db SERVER:CHARACTER_INFO:CHARACTERISTICS:Cha3 33
db SERVER:CHARACTER_INFO:CHARACTERISTICS:MaxCha3Status 0
db SERVER:CHARACTER_INFO:CHARACTERISTICS:Charisme 10
db SERVER:CHARACTER_INFO:CHARACTERISTICS:MaxCharismeStatus 1
db SERVER:CHARACTER_INFO:CHARACTERISTICS:Empathie 62
db SERVER:CHARACTER_INFO:CHARACTERISTICS:MaxEmpathieStatus 1
db SERVER:CHARACTER_INFO:CHARACTERISTICS:Perception 87
db SERVER:CHARACTER_INFO:CHARACTERISTICS:MaxPerceptionStatus 0
db SERVER:CHARACTER_INFO:SCORES:DiseaseResist 10
db SERVER:CHARACTER_INFO:SCORES:MaxDiseaseResist 100
db SERVER:CHARACTER_INFO:SCORES:MaxDiseaseResistStatus 0
db SERVER:CHARACTER_INFO:SCORES:MagicResist 20
db SERVER:CHARACTER_INFO:SCORES:MaxMagicResist 100
db SERVER:CHARACTER_INFO:SCORES:MaxMagicResistStatus 1
db SERVER:CHARACTER_INFO:SCORES:TechnoResist 30
db SERVER:CHARACTER_INFO:SCORES:MaxTechnoResist 100
db SERVER:CHARACTER_INFO:SCORES:MaxTechnoResistStatus 2
db SERVER:CHARACTER_INFO:SCORES:ImpactResist 40
db SERVER:CHARACTER_INFO:SCORES:MaxImpactResist 100
db SERVER:CHARACTER_INFO:SCORES:MaxImpactResistStatus 0
db SERVER:CHARACTER_INFO:SCORES:FearResist 50
db SERVER:CHARACTER_INFO:SCORES:MaxFearResist 100
db SERVER:CHARACTER_INFO:SCORES:MaxFearResistStatus 1
// Missions (icon == 0 pas de mission)
db SERVER:MISSIONS:0:TITLE 50
db SERVER:MISSIONS:0:DETAIL_TEXT 60
db SERVER:MISSIONS:0:ICON generic_forage.mission_icon
db SERVER:MISSIONS:0:GOALS:0:TEXT 40
db SERVER:MISSIONS:0:GOALS:1:TEXT 50
db SERVER:MISSIONS:0:GOALS:2:TEXT 60
db SERVER:MISSIONS:0:GOALS:3:TEXT 70
db SERVER:MISSIONS:0:GOALS:4:TEXT 80
db SERVER:MISSIONS:0:BEGIN_DATE 1200
db SERVER:MISSIONS:0:END_DATE 1800
db SERVER:MISSIONS:0:HISTO:0:TEXT 140
db SERVER:MISSIONS:0:HISTO:1:TEXT 150
db SERVER:MISSIONS:0:HISTO:2:TEXT 160
db SERVER:MISSIONS:0:HISTO:3:TEXT 170
db SERVER:MISSIONS:0:HISTO:4:TEXT 180
db SERVER:MISSIONS:0:POS 0
db SERVER:MISSIONS:1:TITLE 30
db SERVER:MISSIONS:1:DETAIL_TEXT 80
db SERVER:MISSIONS:1:ICON generic_rite.mission_icon
db SERVER:MISSIONS:1:GOALS:0:TEXT 44
db SERVER:MISSIONS:1:GOALS:1:TEXT 55
db SERVER:MISSIONS:1:HISTO:0:TEXT 144
db SERVER:MISSIONS:1:HISTO:1:TEXT 154
db SERVER:MISSIONS:1:HISTO:2:TEXT 164
db SERVER:MISSIONS:1:POS 1
db SERVER:MISSIONS:2:TITLE 90
db SERVER:MISSIONS:2:DETAIL_TEXT 40
db SERVER:MISSIONS:2:ICON generic_craft.mission_icon
db SERVER:MISSIONS:2:FINISHED 1
db SERVER:MISSIONS:2:POS 2
db SERVER:MISSIONS:3:TITLE 465
db SERVER:MISSIONS:3:DETAIL_TEXT 0
db SERVER:MISSIONS:3:ICON generic_fight.mission_icon
db SERVER:MISSIONS:3:FINISHED 2
db SERVER:MISSIONS:3:POS 3
db SERVER:MISSIONS:4:TITLE 123
db SERVER:MISSIONS:4:DETAIL_TEXT 65
db SERVER:MISSIONS:4:ICON generic_travel.mission_icon
db SERVER:MISSIONS:4:POS 4
db SERVER:MISSIONS:12:TITLE 12
db SERVER:MISSIONS:12:DETAIL_TEXT 12
db SERVER:MISSIONS:12:ICON generic_generic.mission_icon
db SERVER:MISSIONS:12:POS 12
db UI:COLOR:R 159
db UI:COLOR:G 174
db UI:COLOR:B 113
db UI:COLOR:A 255
db SERVER:MODIFIERS:BONUS:0:SHEET 1572
db SERVER:MODIFIERS:BONUS:1:SHEET 1572
db SERVER:MODIFIERS:BONUS:2:SHEET 1572
db SERVER:MODIFIERS:BONUS:3:SHEET 1572
db SERVER:MODIFIERS:BONUS:4:SHEET 1572
db SERVER:MODIFIERS:BONUS:5:SHEET 1572
db SERVER:MODIFIERS:BONUS:6:SHEET 1572
db SERVER:MODIFIERS:BONUS:7:SHEET 1572
db SERVER:MODIFIERS:MALUS:0:SHEET 1572
db SERVER:MODIFIERS:MALUS:1:SHEET 1572
db SERVER:MODIFIERS:MALUS:2:SHEET 1572
db SERVER:CHARACTER_INFO:SCORES:Sap 10
db SERVER:CHARACTER_INFO:SCORES:MaxSap 100
db SERVER:CHARACTER_INFO:SCORES:MaxSapStatus 1
db SERVER:CHARACTER_INFO:SCORES:Stamina 25
db SERVER:CHARACTER_INFO:SCORES:MaxStamina 110
db SERVER:CHARACTER_INFO:SCORES:MaxStaminaStatus 2
db SERVER:CHARACTER_INFO:CHARACTERISTICS:Strength 30
db SERVER:CHARACTER_INFO:CHARACTERISTICS:MaxStrengthStatus 0
db SERVER:CHARACTER_INFO:CHARACTERISTICS:Constitution 90
db SERVER:CHARACTER_INFO:CHARACTERISTICS:MaxConstitutionStatus 1
db SERVER:CHARACTER_INFO:CHARACTERISTICS:Agility 60
db SERVER:CHARACTER_INFO:CHARACTERISTICS:MaxAgilityStatus 2
db SERVER:CHARACTER_INFO:CHARACTERISTICS:Will 45
db SERVER:CHARACTER_INFO:CHARACTERISTICS:MaxWillStatus 0
db SERVER:CHARACTER_INFO:CHARACTERISTICS:WellBalanced 65
db SERVER:CHARACTER_INFO:CHARACTERISTICS:MaxWellBalancedStatus 2
db SERVER:CHARACTER_INFO:CHARACTERISTICS:Intelligence 33
db SERVER:CHARACTER_INFO:CHARACTERISTICS:MaxIntelligenceStatus 0
db SERVER:CHARACTER_INFO:CHARACTERISTICS:Charisme 10
db SERVER:CHARACTER_INFO:CHARACTERISTICS:MaxCharismeStatus 1
db SERVER:CHARACTER_INFO:CHARACTERISTICS:Empathie 62
db SERVER:CHARACTER_INFO:CHARACTERISTICS:MaxEmpathieStatus 1
db SERVER:CHARACTER_INFO:CHARACTERISTICS:Perception 87
db SERVER:CHARACTER_INFO:CHARACTERISTICS:MaxPerceptionStatus 0
db SERVER:CHARACTER_INFO:SCORES:DiseaseResist 10
db SERVER:CHARACTER_INFO:SCORES:MaxDiseaseResist 100
db SERVER:CHARACTER_INFO:SCORES:MaxDiseaseResistStatus 0
db SERVER:CHARACTER_INFO:SCORES:MagicResist 20
db SERVER:CHARACTER_INFO:SCORES:MaxMagicResist 100
db SERVER:CHARACTER_INFO:SCORES:MaxMagicResistStatus 1
db SERVER:CHARACTER_INFO:SCORES:TechnoResist 30
db SERVER:CHARACTER_INFO:SCORES:MaxTechnoResist 100
db SERVER:CHARACTER_INFO:SCORES:MaxTechnoResistStatus 2
db SERVER:CHARACTER_INFO:SCORES:ImpactResist 40
db SERVER:CHARACTER_INFO:SCORES:MaxImpactResist 100
db SERVER:CHARACTER_INFO:SCORES:MaxImpactResistStatus 0
db SERVER:CHARACTER_INFO:SCORES:FearResist 50
db SERVER:CHARACTER_INFO:SCORES:MaxFearResist 100
db SERVER:CHARACTER_INFO:SCORES:MaxFearResistStatus 1
// Missions (icon == 0 pas de mission)
db SERVER:MISSIONS:0:TITLE 50
db SERVER:MISSIONS:0:DETAIL_TEXT 60
db SERVER:MISSIONS:0:ICON generic_forage.mission_icon
db SERVER:MISSIONS:0:GOALS:0:TEXT 40
db SERVER:MISSIONS:0:GOALS:1:TEXT 50
db SERVER:MISSIONS:0:GOALS:2:TEXT 60
db SERVER:MISSIONS:0:GOALS:3:TEXT 70
db SERVER:MISSIONS:0:GOALS:4:TEXT 80
db SERVER:MISSIONS:0:BEGIN_DATE 1200
db SERVER:MISSIONS:0:END_DATE 1800
db SERVER:MISSIONS:0:HISTO:0:TEXT 140
db SERVER:MISSIONS:0:HISTO:1:TEXT 150
db SERVER:MISSIONS:0:HISTO:2:TEXT 160
db SERVER:MISSIONS:0:HISTO:3:TEXT 170
db SERVER:MISSIONS:0:HISTO:4:TEXT 180
db SERVER:MISSIONS:0:POS 0
db SERVER:MISSIONS:1:TITLE 30
db SERVER:MISSIONS:1:DETAIL_TEXT 80
db SERVER:MISSIONS:1:ICON generic_rite.mission_icon
db SERVER:MISSIONS:1:GOALS:0:TEXT 44
db SERVER:MISSIONS:1:GOALS:1:TEXT 55
db SERVER:MISSIONS:1:HISTO:0:TEXT 144
db SERVER:MISSIONS:1:HISTO:1:TEXT 154
db SERVER:MISSIONS:1:HISTO:2:TEXT 164
db SERVER:MISSIONS:1:POS 1
db SERVER:MISSIONS:2:TITLE 90
db SERVER:MISSIONS:2:DETAIL_TEXT 40
db SERVER:MISSIONS:2:ICON generic_craft.mission_icon
db SERVER:MISSIONS:2:FINISHED 1
db SERVER:MISSIONS:2:POS 2
db SERVER:MISSIONS:3:TITLE 465
db SERVER:MISSIONS:3:DETAIL_TEXT 0
db SERVER:MISSIONS:3:ICON generic_fight.mission_icon
db SERVER:MISSIONS:3:FINISHED 2
db SERVER:MISSIONS:3:POS 3
db SERVER:MISSIONS:4:TITLE 123
db SERVER:MISSIONS:4:DETAIL_TEXT 65
db SERVER:MISSIONS:4:ICON generic_travel.mission_icon
db SERVER:MISSIONS:4:POS 4
db SERVER:MISSIONS:12:TITLE 12
db SERVER:MISSIONS:12:DETAIL_TEXT 12
db SERVER:MISSIONS:12:ICON generic_generic.mission_icon
db SERVER:MISSIONS:12:POS 12

View file

@ -77,51 +77,70 @@
</template>
<action_category name="player" hardtext="uiPlayer" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm">
<action name="toggle_light" hardtext="uiLightOnOff"/>
<action name="toggle_dodge_parry" hardtext="uiToggleDodgeParry"/>
</action_category>
<action_category name="movement" hardtext="uiMovement" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm">
<action name="backward" hardtext="uiMoveBackward" macroisable="false" />
<action name="forward" hardtext="uiMoveForward" macroisable="false" />
<action name="strafe_right" hardtext="uiMoveStrafeRight" macroisable="false" />
<action name="strafe_left" hardtext="uiMoveStrafeLeft" macroisable="false" />
<action name="turn_right" hardtext="uiMoveTurnRight" macroisable="false" />
<action name="turn_left" hardtext="uiMoveTurnLeft" macroisable="false" />
<action name="toggle_run_walk" hardtext="uiMoveRunWalk" contexts="game, r2ed_anim_test, r2ed_anim_dm"/>
<action name="toggle_auto_walk" hardtext="uiMoveToggleAutoWalk" macroisable="false" />
<action name="toggle_sit_stand" hardtext="uiMoveToggleSitStand" contexts="game, r2ed_anim_test"/>
<action name="mount_unmount" hardtext="uiMountUnmount" contexts="game"/>
</action_category>
<action_category name="view" hardtext="uiView" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm">
<action name="camera_turn_center" hardtext="uiCameraTurnCenter" />
<action name="rear_view" hardtext="uiRearView" keyup="1" macroisable="false" />
<action name="toggle_camera" hardtext="uiToggleCamera"/>
<action name="free_mouse" hardtext="uiFreeMouse" contexts="game, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm, r2ed_scenario_creation"/>
<action name="camera_down" hardtext="uiCameraDown" />
<action name="camera_up" hardtext="uiCameraUp" />
<action name="camera_backward" hardtext="uiMoveBackward" />
<action name="camera_foreward" hardtext="uiMoveForward" />
<action name="inc_camera_height" hardtext="uiDebugIncCameraHeight" />
<action name="dec_camera_height" hardtext="uiDebugDecCameraHeight" />
<action name="camera_turn_right" hardtext="uiCameraTurnRight" macroisable="false" />
<action name="toggle_sit_stand" hardtext="uiMoveToggleSitStand" contexts="game, r2ed_anim_test"/>
<action name="forward" hardtext="uiMoveForward" macroisable="false" />
<action name="backward" hardtext="uiMoveBackward" macroisable="false" />
<action name="turn_left" hardtext="uiMoveTurnLeft" macroisable="false" />
<action name="turn_right" hardtext="uiMoveTurnRight" macroisable="false" />
<action name="strafe_left" hardtext="uiMoveStrafeLeft" macroisable="false" />
<action name="strafe_right" hardtext="uiMoveStrafeRight" macroisable="false" />
<action name="look_up" hardtext="uiMoveLookUp" macroisable="false" />
<action name="look_down" hardtext="uiMoveLookDown" macroisable="false" />
<action name="toggle_auto_walk" hardtext="uiMoveToggleAutoWalk" macroisable="false" />
<action name="toggle_run_walk" hardtext="uiMoveRunWalk" contexts="game, r2ed_anim_test, r2ed_anim_dm"/>
<action name="mount_unmount" hardtext="uiMountUnmount" contexts="game"/>
<action name="camera_turn_left" hardtext="uiCameraTurnLeft" macroisable="false" />
<action name="screen_shot_jpg" hardtext="uiScreenShotJPG" contexts="game, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm"/>
<action name="screen_shot_png" hardtext="uiScreenShotPNG" contexts="game, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm"/>
<action name="screen_shot" hardtext="uiScreenShot" contexts="game, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm"/>
<action name="toggle_fly" hardtext="uiDebugToggleFly" />
<action name="camera_turn_right" hardtext="uiCameraTurnRight" macroisable="false" />
<action name="camera_turn_center" hardtext="uiCameraTurnCenter" />
</action_category>
<action_category name="actionbar" hardtext="uiActionbar" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm">
<action name="select_shortcut_bar" hardtext="uiSelectShortcutBar" contexts="game, r2ed_anim_test">
<parameter hardtext="uiShortcutBarNumber">
<value value="1" hardtext="uiNumber01"/>
<value value="2" hardtext="uiNumber02"/>
<value value="3" hardtext="uiNumber03"/>
<value value="4" hardtext="uiNumber04"/>
<value value="5" hardtext="uiNumber05"/>
<value value="6" hardtext="uiNumber06"/>
<value value="7" hardtext="uiNumber07"/>
<value value="8" hardtext="uiNumber08"/>
<value value="9" hardtext="uiNumber09"/>
<value value="10" hardtext="uiNumber10"/>
<action_category name="actions" hardtext="uiActions" contexts="game, r2ed_anim_test">
<action name="command" hardtext="uiDebugCommand" macroisable="false" >
<parameter hardtext="uiShortcutNumber">
<value value="a execMemorizedPhrase 0 0" hardtext="uiKey0"/>
<value value="a execMemorizedPhrase 1 0" hardtext="uiKey1"/>
<value value="a execMemorizedPhrase 2 0" hardtext="uiKey2"/>
<value value="a execMemorizedPhrase 3 0" hardtext="uiKey3"/>
<value value="a execMemorizedPhrase 4 0" hardtext="uiKey4"/>
<value value="a execMemorizedPhrase 5 0" hardtext="uiKey5"/>
<value value="a execMemorizedPhrase 6 0" hardtext="uiKey6"/>
<value value="a execMemorizedPhrase 7 0" hardtext="uiKey7"/>
<value value="a execMemorizedPhrase 8 0" hardtext="uiKey8"/>
<value value="a execMemorizedPhrase 9 0" hardtext="uiKey9"/>
</parameter>
</action>
<action name="no_target" hardtext="uiNoTarget" />
<action name="target" hardtext="uiTargetCmd" >
<parameter hardtext="uiTargetCmdEntity" type="%action_param_user_name" name="entity"/>
</action>
<action name="target_teammate_shortcut" hardtext="uiTargetTeammateCmd" contexts="game">
<parameter hardtext="uiTargetTeammateCmdI" type="%action_param_constant" name="indexInTeam" value="1">
<value value="1" hardtext="uiKey1"/>
<value value="2" hardtext="uiKey2"/>
<value value="3" hardtext="uiKey3"/>
<value value="4" hardtext="uiKey4"/>
<value value="5" hardtext="uiKey5"/>
<value value="6" hardtext="uiKey6"/>
<value value="7" hardtext="uiKey7"/>
<value value="8" hardtext="uiKey8"/>
</parameter>
</action>
<action name="assist" hardtext="uiAssistCmd" contexts="game">
<parameter hardtext="uiAssistCmdEntity" type="%action_param_user_name" name="entity"/>
</action>
<action name="assist_target" hardtext="uiAssistTargetCmd" contexts="game, r2ed_anim_test"/>
<action name="self_target" hardtext="uiSelfTarget" contexts="game, r2ed_anim_test"/>
<action name="toggle_combat" hardtext="uiToggleCombat" contexts="game, r2ed_anim_test"/>
<action name="front_selection" hardtext="uiFrontSelection" contexts="game, r2ed_anim_test">
<parameter hardtext="uiFrontSelectionType">
<value value="friend" hardtext="uiFrontSelectionFriend"/>
<value value="ennemy" hardtext="uiFrontSelectionEnnemy"/>
</parameter>
</action>
<action name="run_shortcut" hardtext="uiRunShortcut" contexts="game, r2ed_anim_test">
@ -147,7 +166,7 @@
<value value="18" hardtext="uiNumber19"/>
<value value="19" hardtext="uiNumber20"/>
</parameter>
</action>
</action>
<action name="run_shortcut" hardtext="uiRunShortcut2" contexts="game, r2ed_anim_test">
<parameter hardtext="uiShortcutNumber">
<value value="20" hardtext="uiNumber01"/>
@ -172,6 +191,18 @@
<value value="39" hardtext="uiNumber20"/>
</parameter>
</action>
<action name="select_shortcut_bar" hardtext="uiSelectShortcutBar" contexts="game, r2ed_anim_test">
<parameter hardtext="uiShortcutBarNumber">
<value value="1" hardtext="uiNumber01"/>
<value value="2" hardtext="uiNumber02"/>
<value value="3" hardtext="uiNumber03"/>
<value value="4" hardtext="uiNumber04"/>
<value value="5" hardtext="uiNumber05"/>
<value value="6" hardtext="uiNumber06"/>
<value value="7" hardtext="uiNumber07"/>
<value value="8" hardtext="uiNumber08"/>
<value value="9" hardtext="uiNumber09"/>
<value value="10" hardtext="uiNumber10"/>
</parameter>
</action>
<action name="select_shortcut_bar_2" hardtext="uiSelectShortcutBar2" contexts="game, r2ed_anim_test">
@ -190,148 +221,54 @@
</action>
<action name="phrase_cancel_cast" hardtext="uiCancelCast" contexts="game, r2ed_anim_test"/>
</action_category>
<action_category name="fight" hardtext="uiFight" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm">
<action name="toggle_combat" hardtext="uiToggleCombat" contexts="game, r2ed_anim_test"/>
<action name="target_teammate_shortcut" hardtext="uiTargetTeammateCmd" contexts="game">
<parameter hardtext="uiTargetTeammateCmdI" type="%action_param_constant" name="indexInTeam" value="1">
<value value="1" hardtext="uiKey1"/>
<value value="2" hardtext="uiKey2"/>
<value value="3" hardtext="uiKey3"/>
<value value="4" hardtext="uiKey4"/>
<value value="5" hardtext="uiKey5"/>
<value value="6" hardtext="uiKey6"/>
<value value="7" hardtext="uiKey7"/>
<value value="8" hardtext="uiKey8"/>
</parameter>
</action>
<action name="self_target" hardtext="uiSelfTarget" contexts="game, r2ed_anim_test"/>
<action name="front_selection" hardtext="uiFrontSelection" contexts="game, r2ed_anim_test">
<parameter hardtext="uiFrontSelectionType">
<value value="friend" hardtext="uiFrontSelectionFriend"/>
<value value="ennemy" hardtext="uiFrontSelectionEnnemy"/>
</parameter>
</action>
<action name="no_target" hardtext="uiNoTarget" />
<action name="toggle_dodge_parry" hardtext="uiToggleDodgeParry"/>
</action_category>
<action_category name="chat" hardtext="uiChat" contexts="game, r2ed, r2ed_anim_test">
<action name="cycle_tell" hardtext="uiCycleTell"/>
<action name="talk_untalk" hardtext="uiTalkLeave"/>
<action_category name="chat" hardtext="uiChat" contexts="game, r2ed, r2ed_anim_test"> <!-- not available in r2ed for now -->
<action name="talk_untalk" hardtext="uiTalkLeave"/>
<action name="reply_teller" hardtext="uiReplyTeller"/>
</action_category>
<action name="reply_teller_once" hardtext="uiReplyTellerOnce"/>
<action name="cycle_tell" hardtext="uiCycleTell"/>
<action name="enter_tell" hardtext="uiEnterTellCmd">
<parameter hardtext="uiTellCmdDest" type="%action_param_user_name" name="player"/>
</action>
<action name="tell" hardtext="uiTellCmd">
<parameter hardtext="uiTellCmdDest" type="%action_param_user_name" name="player"/>
<parameter hardtext="uiTellCmdMsg" type="%action_param_user" name="text"/>
</action>
<action name="enter_talk" hardtext="uiEnterTalkCmd">
<parameter hardtext="uiTalkCmdMode" type="%action_param_constant" name="mode" value="0">
<value value="0" hardtext="uiTalkCmdModeSay"/>
<value value="1" hardtext="uiTalkCmdModeShout"/>
<value value="2" hardtext="uiTalkCmdModeTeam"/>
<value value="3" hardtext="uiTalkCmdModeGuild"/>
<!--<value value="4" hardtext="uiTalkCmdModeCivilisation"/>
<value value="5" hardtext="uiTalkCmdModeTerritory"/>
<value value="6" hardtext="uiTalkCmdModeUniverse"/>-->
<!-- 7 tell
8 player
9 arround
10 system -->
<value value="11" hardtext="uiTalkCmdModeRegion"/>
<action_category name="edit" hardtext="uiEdit" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm">
<action name="edit_goto_line_begin" hardtext="uiEditGotoLineBegin"/>
<action name="edit_goto_line_end" hardtext="uiEditGotoLineEnd"/>
<action name="edit_goto_block_begin" hardtext="uiEditGotoBlockBegin"/>
<action name="edit_goto_block_end" hardtext="uiEditGotoBlockEnd"/>
<action name="edit_previous_word" hardtext="uiEditPreviousWord" repeat="1"/>
<action name="edit_next_word" hardtext="uiEditNextWord" repeat="1"/>
<action name="camera_foreward" hardtext="uiMoveForward" />
<action name="camera_backward" hardtext="uiMoveBackward" />
<action name="edit_previous_line" hardtext="uiEditPreviousLine" repeat="1"/>
<action name="edit_next_line" hardtext="uiEditNextLine" repeat="1"/>
<action name="edit_copy" hardtext="uiEditCopy"/>
<action name="edit_paste" hardtext="uiEditPaste" repeat="1"/>
<action name="edit_cut" hardtext="uiEditCut"/>
<action name="edit_expand_or_cycle_tell" hardtext="uiEditExpandOrCycleTell"/>
<action name="edit_back" hardtext="uiEditBack" repeat="1"/>
<action name="edit_select_to_line_begin" hardtext="uiEditSelectToLineBegin"/>
<action name="edit_select_to_line_end" hardtext="uiEditSelectToLineEnd"/>
<action name="edit_select_to_block_begin" hardtext="uiEditSelectToBlockBegin"/>
<action name="edit_select_to_block_end" hardtext="uiEditSelectToBlockEnd"/>
<action name="edit_select_previous_word" hardtext="uiEditSelectPreviousWord" repeat="1"/>
<action name="edit_select_next_word" hardtext="uiEditSelectNextWord" repeat="1"/>
<action name="edit_select_previous_char" hardtext="uiEditSelectPreviousChar" repeat="1"/>
<action name="edit_select_next_char" hardtext="uiEditSelectNextChar" repeat="1"/>
<action name="edit_select_all" hardtext="uiEditSelectAll"/>
</action_category>
</parameter>
</action>
<action name="talk" hardtext="uiTalkCmd">
<parameter hardtext="uiTalkCmdMode" type="%action_param_constant" name="mode" value="0">
<value value="0" hardtext="uiTalkCmdModeSay"/>
<value value="1" hardtext="uiTalkCmdModeShout"/>
<value value="2" hardtext="uiTalkCmdModeTeam"/>
<value value="3" hardtext="uiTalkCmdModeGuild"/>
<!--<value value="4" hardtext="uiTalkCmdModeCivilisation"/>
<value value="5" hardtext="uiTalkCmdModeTerritory"/>
<value value="6" hardtext="uiTalkCmdModeUniverse"/>-->
<!-- 7 tell
8 player
9 arround
10 system -->
<value value="11" hardtext="uiTalkCmdModeRegion"/>
</parameter>
<parameter hardtext="uiTalkCmdMsg" type="%action_param_user" name="text"/>
</action>
<action_category name="windows" hardtext="uiWindows" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm">
<action name="open" hardtext="uiOpenWindow">
<parameter hardtext="uiWindowName">
<instance template="openable_window_list"/>
</parameter>
</action>
<action name="close" hardtext="uiCloseWindow">
<parameter hardtext="uiWindowName">
<instance template="openable_window_list"/>
</parameter>
</action>
<action name="open_close" hardtext="uiToggleOpenCloseWindow">
<parameter hardtext="uiWindowName">
<instance template="openable_window_list"/>
</parameter>
</action>
<action name="popup" hardtext="uiPopupWindow">
<parameter hardtext="uiWindowName">
<instance template="popable_window_list"/>
</parameter>
</action>
<action name="popin" hardtext="uiPopinWindow">
<parameter hardtext="uiWindowName">
<instance template="popable_window_list"/>
</parameter>
</action>
<action name="popup_popin" hardtext="uiTogglePopupPopinWindow">
<parameter hardtext="uiWindowName">
<instance template="popable_window_list"/>
</parameter>
</action>
<action name="show" hardtext="uiShow" repeat="1" keyup="1">
<parameter hardtext="uiWindowName">
<instance template="container_window_list"/>
</parameter>
</action>
<action name="hide" hardtext="uiHide" repeat="1" keyup="1">
<parameter hardtext="uiWindowName">
<instance template="container_window_list"/>
</parameter>
</action>
<action name="show_hide" hardtext="uiShowHide">
<parameter hardtext="uiWindowName">
<instance template="container_window_list"/>
</parameter>
</action>
<action name="dock_undock_chat" hardtext="uiDockUndockChat">
<parameter hardtext="uiWindowName">
<value value="SYSTEM_INFO" hardtext="uiSystemInfo"/>
<value value="AROUND_ME" hardtext="uiAroundMe"/>
<value value="TEAM_CHAT" hardtext="uiTeamChat"/>
<value value="GUILD_CHAT" hardtext="uiGuildChat"/>
<value value="REGION_CHAT" hardtext="uiREGION"/>
<value value="UNIVERSE_CHAT" hardtext="uiUNIVERSE"/>
</parameter>
</action>
<action name="show_on_press" hardtext="uiShowOnPress" repeat="1" keyup="1" macroisable="false">
<parameter hardtext="uiWindowName">
<instance template="container_window_list"/>
</parameter>
</action>
<action name="set_desktop" hardtext="uiSetDesktop" repeat="1" keyup="1" contexts="game">
<parameter hardtext="uiDesktopNumber">
<value value="0" hardtext="uiKey0"/>
<value value="1" hardtext="uiKey1"/>
<value value="2" hardtext="uiKey2"/>
<value value="3" hardtext="uiKey3"/>
</parameter>
</action>
<action name="copy_to_desktop" hardtext="uiCopyToDesktop" repeat="1" keyup="1" contexts="game">
<parameter hardtext="uiDesktopNumber">
<value value="0" hardtext="uiKey0"/>
<value value="1" hardtext="uiKey1"/>
<value value="2" hardtext="uiKey2"/>
<value value="3" hardtext="uiKey3"/>
</parameter>
</action>
</action_category>
<action_category name="miscellaneous" hardtext="uiMiscellaneous" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm">
<action name="toggle_light" hardtext="uiLightOnOff"/>
<action name="close_help" hardtext="uiCloseHelp" contexts="game"/>
<action name="quit_ryzom" hardtext="uiQuitRyzomWithoutWarning" contexts="game, r2ed_scenario_creation"/>
<action name="talk_message" hardtext="uiTalkMem">
<parameter hardtext="uiTalkMemMsg" type="%action_param_constant" value="0">
<value value="00" hardtext="uiTalkMemMsg00"/>
@ -358,101 +295,239 @@
</action>
</action_category>
<action_category name="view" hardtext="uiView" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm">
<!-- <action name="toggle_names" hardtext="uiToggleNames" repeat="1" keyup="1" /> -->
<action name="toggle_camera" hardtext="uiToggleCamera"/>
<action name="rear_view" hardtext="uiRearView" keyup="1" macroisable="false" />
<action name="toggle_chat" hardtext="uiDebugToggleChat" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm"/>
<action name="camera_up" hardtext="uiCameraUp" />
<action name="camera_down" hardtext="uiCameraDown" />
<action name="camera_foreward" hardtext="uiMoveForward" />
<action name="camera_backward" hardtext="uiMoveBackward" />
</action_category>
<action_category name="windows" hardtext="uiWindows" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm">
<action name="open" hardtext="uiOpenWindow">
<parameter hardtext="uiWindowName">
<instance template="openable_window_list"/>
</parameter>
</action>
<action name="close" hardtext="uiCloseWindow">
<parameter hardtext="uiWindowName">
<instance template="openable_window_list"/>
</parameter>
</action>
<action name="open_close" hardtext="uiToggleOpenCloseWindow">
<parameter hardtext="uiWindowName">
<instance template="openable_window_list"/>
</parameter>
</action>
<action name="popup" hardtext="uiPopupWindow">
<parameter hardtext="uiWindowName">
<instance template="popable_window_list"/>
</parameter>
</action>
<action name="popin" hardtext="uiPopinWindow">
<parameter hardtext="uiWindowName">
<instance template="popable_window_list"/>
</parameter>
</action>
<action name="popup_popin" hardtext="uiTogglePopupPopinWindow">
<parameter hardtext="uiWindowName">
<instance template="popable_window_list"/>
</parameter>
</action>
<action name="show" hardtext="uiShow" repeat="1" keyup="1">
<parameter hardtext="uiWindowName">
<instance template="container_window_list"/>
</parameter>
</action>
<action name="hide" hardtext="uiHide" repeat="1" keyup="1">
<parameter hardtext="uiWindowName">
<instance template="container_window_list"/>
</parameter>
</action>
<action name="show_hide" hardtext="uiShowHide">
<parameter hardtext="uiWindowName">
<instance template="container_window_list"/>
</parameter>
</action>
<action name="dock_undock_chat" hardtext="uiDockUndockChat">
<parameter hardtext="uiWindowName">
<value value="SYSTEM_INFO" hardtext="uiSystemInfo" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm" />
<value value="AROUND_ME" hardtext="uiAroundMe" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm" />
<value value="TEAM_CHAT" hardtext="uiTeamChat" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm" />
<value value="GUILD_CHAT" hardtext="uiGuildChat" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm" />
<value value="REGION_CHAT" hardtext="uiREGION" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm" />
<value value="UNIVERSE_CHAT" hardtext="uiUNIVERSE" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm" />
</parameter>
</action>
<action name="show_on_press" hardtext="uiShowOnPress" repeat="1" keyup="1" macroisable="false">
<parameter hardtext="uiWindowName">
<instance template="container_window_list"/>
</parameter>
</action>
<!-- in r2 virtual desktop are used for the different mode (edition, dm, test) -->
<action name="set_desktop" hardtext="uiSetDesktop" repeat="1" keyup="1" contexts="game">
<parameter hardtext="uiDesktopNumber">
<value value="0" hardtext="uiKey0"/>
<value value="1" hardtext="uiKey1"/>
<value value="2" hardtext="uiKey2"/>
<value value="3" hardtext="uiKey3"/>
</parameter>
</action>
<action name="copy_to_desktop" hardtext="uiCopyToDesktop" repeat="1" keyup="1" contexts="game">
<parameter hardtext="uiDesktopNumber">
<value value="0" hardtext="uiKey0"/>
<value value="1" hardtext="uiKey1"/>
<value value="2" hardtext="uiKey2"/>
<value value="3" hardtext="uiKey3"/>
</parameter>
</action>
</action_category>
<action_category name="system" hardtext="uiSystem" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm">
<action name="quit_game" hardtext="uiQuitGameWithoutWarning" contexts="game, r2ed_scenario_creation"/>
<action name="quit_ryzom" hardtext="uiQuitRyzomWithoutWarning" contexts="game, r2ed_scenario_creation"/>
<action name="quit_ryzom_now" hardtext="uiQuitRyzomWithoutWarning" contexts="r2ed, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm, r2ed_scenario_creation"/>
<action name="enter_modal" hardtext="uiQuit">
<parameter value="ui:interface:quit_dialog" name="group" type="%action_param_hidden" />
</action>
<action name="free_mouse" hardtext="uiFreeMouse" contexts="game, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm, r2ed_scenario_creation"/>
<action name="close_help" hardtext="uiCloseHelp" contexts="game"/>
<action name="screen_shot" hardtext="uiScreenShot" contexts="game, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm"/>
<action name="screen_shot_jpg" hardtext="uiScreenShotJPG" contexts="game, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm"/>
<action name="screen_shot_png" hardtext="uiScreenShotPNG" contexts="game, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm"/>
</action_category>
<action_category name="edit" hardtext="uiEdit" macroisable="false" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm, waiting_network, r2ed_scenario_creation">
<action name="edit_previous_char" hardtext="uiEditPreviousChar" repeat="1"/>
<action name="edit_select_previous_char" hardtext="uiEditSelectPreviousChar" repeat="1"/>
<action name="edit_previous_word" hardtext="uiEditPreviousWord" repeat="1"/>
<action name="edit_select_previous_word" hardtext="uiEditSelectPreviousWord" repeat="1"/>
<action name="edit_next_char" hardtext="uiEditNextChar" repeat="1"/>
<action name="edit_select_next_char" hardtext="uiEditSelectNextChar" repeat="1"/>
<action name="edit_next_word" hardtext="uiEditNextWord" repeat="1"/>
<action name="edit_select_next_word" hardtext="uiEditSelectNextWord" repeat="1"/>
<action name="edit_goto_line_begin" hardtext="uiEditGotoLineBegin"/>
<action name="edit_select_to_line_begin" hardtext="uiEditSelectToLineBegin"/>
<action name="edit_goto_block_begin" hardtext="uiEditGotoBlockBegin"/>
<action name="edit_select_to_block_begin" hardtext="uiEditSelectToBlockBegin"/>
<action name="edit_goto_line_end" hardtext="uiEditGotoLineEnd"/>
<action name="edit_select_to_line_end" hardtext="uiEditSelectToLineEnd"/>
<action name="edit_goto_block_end" hardtext="uiEditGotoBlockEnd"/>
<action name="edit_select_to_block_end" hardtext="uiEditSelectToBlockEnd"/>
<action name="edit_previous_line" hardtext="uiEditPreviousLine" repeat="1"/>
<action name="edit_next_line" hardtext="uiEditNextLine" repeat="1"/>
<action name="edit_delete_char" hardtext="uiEditDeleteChar" repeat="1"/>
<action name="edit_copy" hardtext="uiEditCopy"/>
<action name="edit_paste" hardtext="uiEditPaste" repeat="1"/>
<action name="edit_cut" hardtext="uiEditCut"/>
<action name="edit_select_all" hardtext="uiEditSelectAll"/>
<action name="edit_expand" hardtext="uiEditExpand" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm, waiting_network"/>
<action name="edit_expand_or_cycle_tell" hardtext="uiEditExpandOrCycleTell" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm, waiting_network"/>
<action name="edit_back" hardtext="uiEditBack" repeat="1"/>
</action_category>
<action_category name="debug" hardtext="uiDebug" macroisable="false" contexts="game, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm">
<action name="toggle_help" hardtext="uiDebugToggleHelp"/>
<action name="display_infos" hardtext="uiDebugDisplayInfos" contexts="game, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm, r2ed_scenario_creation"/>
<action name="render_mode" hardtext="uiDebugRenderMode" />
<action name="toggle_render" hardtext="uiDebugToggleRender" />
<action name="switch_console_display" hardtext="uiDebugSwitchConsoleDisplay" />
<action name="toggle_fly" hardtext="uiDebugToggleFly" />
<action name="test" hardtext="uiDebugTest" />
<action name="set_pos" hardtext="uiDebugSetPos" />
<action name="pacs_borders" hardtext="uiDebugPacsBorders" />
<action name="debug_clusters" hardtext="uiDebugClusters" />
<action name="reload_landscape_ig" hardtext="uiDebugReloadLandscapeIG" />
<action name="profile" hardtext="uiDebugProfile" />
<action name="profile_vblock" hardtext="uiDebugProfileVbLock" />
<action name="profile_texture" hardtext="uiDebugProfileTexture" />
<action name="profile_fillrate" hardtext="uiDebugProfileFillRate" />
<action name="memory_report" hardtext="uiDebugMemoryReport" />
<action name="toggle_primitive" hardtext="uiDebugTogglePrimitive" />
<action name="primitive_up" hardtext="uiDebugPrimitiveUp" />
<action name="primitive_down" hardtext="uiDebugPrimitiveDown" />
<action name="toggle_3d_filter" hardtext="uiDebugToggle3dFilter">
<parameter hardtext="uiFilterNumber">
<value value="0" hardtext="uiKey0"/>
<value value="1" hardtext="uiKey1"/>
<value value="2" hardtext="uiKey2"/>
<value value="3" hardtext="uiKey3"/>
<value value="4" hardtext="uiKey4"/>
<value value="5" hardtext="uiKey5"/>
<value value="6" hardtext="uiKey6"/>
<value value="7" hardtext="uiKey7"/>
<value value="8" hardtext="uiKey8"/>
</parameter>
</action>
<action name="draw_sound" hardtext="uiDebugDrawSound" />
<action name="inc_camera_height" hardtext="uiDebugIncCameraHeight" />
<action name="dec_camera_height" hardtext="uiDebugDecCameraHeight" />
<!-- Weather debug -->
<action name="inc_time" hardtext="uiDebugWeatherIncTime" />
<action name="dec_time" hardtext="uiDebugWeatherDecTime" />
<action name="toggle_season" hardtext="uiDebugWeatherTogSeason" />
<action name="reload_season" hardtext="uiDebugWeatherReloadSeason" />
<action name="wind_test" hardtext="uiDebugWeatherWindTest" />
<action name="reel_weather" hardtext="uiDebugWeatherReelWeather" />
<action name="update_clouds" hardtext="uiDebugWeatherUpdateClouds" />
<action name="toggle_weather_function" hardtext="uiDebugWeatherTogFunction" />
<action name="inc_hour" hardtext="uiDebugWeatherIncHour" />
<action name="dec_hour" hardtext="uiDebugWeatherDecHour" />
<action name="weather_stats" hardtext="uiDebugWeatherStats" />
<action name="dec_display_factor" hardtext="uiDebugWeatherDecDispFactor" />
<action name="inc_display_factor" hardtext="uiDebugWeatherIncDispFactor" />
<action name="test" hardtext="uiTest" />
<!-- timed fxs -->
<action name="show_timed_fx" hardtext="uiDebugShowTimedFXs" />
<!-- Movie recorder -->
<action name="toggle_movie_recorder" hardtext="uiToggleMovieRecorder" />
<action name="replay_movie" hardtext="uiReplayMovie" />
<action name="save_movie" hardtext="uiSaveMovie" />
<action name="toggle_help" hardtext="uiDebugToggleHelp"/>
<action name="display_infos" hardtext="uiDebugDisplayInfos" contexts="game, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm, r2ed_scenario_creation"/>
<action name="render_mode" hardtext="uiDebugRenderMode" />
<action name="toggle_render" hardtext="uiDebugToggleRender" />
<action name="switch_console_display" hardtext="uiDebugSwitchConsoleDisplay" />
<action name="toggle_fly" hardtext="uiDebugToggleFly" />
<action name="test" hardtext="uiDebugTest" />
<action name="set_pos" hardtext="uiDebugSetPos" />
<action name="pacs_borders" hardtext="uiDebugPacsBorders" />
<action name="debug_clusters" hardtext="uiDebugClusters" />
<action name="reload_landscape_ig" hardtext="uiDebugReloadLandscapeIG" />
<action name="profile" hardtext="uiDebugProfile" />
<action name="profile_vblock" hardtext="uiDebugProfileVbLock" />
<action name="profile_texture" hardtext="uiDebugProfileTexture" />
<action name="profile_fillrate" hardtext="uiDebugProfileFillRate" />
<action name="memory_report" hardtext="uiDebugMemoryReport" />
<action name="toggle_primitive" hardtext="uiDebugTogglePrimitive" />
<action name="primitive_up" hardtext="uiDebugPrimitiveUp" />
<action name="primitive_down" hardtext="uiDebugPrimitiveDown" />
<action name="toggle_3d_filter" hardtext="uiDebugToggle3dFilter">
<parameter hardtext="uiFilterNumber">
<value value="0" hardtext="uiKey0"/>
<value value="1" hardtext="uiKey1"/>
<value value="2" hardtext="uiKey2"/>
<value value="3" hardtext="uiKey3"/>
<value value="4" hardtext="uiKey4"/>
<value value="5" hardtext="uiKey5"/>
<value value="6" hardtext="uiKey6"/>
<value value="7" hardtext="uiKey7"/>
<value value="8" hardtext="uiKey8"/>
</parameter>
</action>
<action name="draw_sound" hardtext="uiDebugDrawSound" />
<action name="inc_camera_height" hardtext="uiDebugIncCameraHeight" />
<action name="dec_camera_height" hardtext="uiDebugDecCameraHeight" />
<!-- Weather debug -->
<action name="inc_time" hardtext="uiDebugWeatherIncTime" />
<action name="dec_time" hardtext="uiDebugWeatherDecTime" />
<action name="toggle_season" hardtext="uiDebugWeatherTogSeason" />
<action name="reload_season" hardtext="uiDebugWeatherReloadSeason" />
<action name="wind_test" hardtext="uiDebugWeatherWindTest" />
<action name="reel_weather" hardtext="uiDebugWeatherReelWeather" />
<action name="update_clouds" hardtext="uiDebugWeatherUpdateClouds" />
<action name="toggle_weather_function" hardtext="uiDebugWeatherTogFunction" />
<action name="inc_hour" hardtext="uiDebugWeatherIncHour" />
<action name="dec_hour" hardtext="uiDebugWeatherDecHour" />
<action name="weather_stats" hardtext="uiDebugWeatherStats" />
<action name="dec_display_factor" hardtext="uiDebugWeatherDecDispFactor" />
<action name="inc_display_factor" hardtext="uiDebugWeatherIncDispFactor" />
<action name="test" hardtext="uiTest" />
<!-- timed fxs -->
<action name="show_timed_fx" hardtext="uiDebugShowTimedFXs" />
<!-- Movie recorder -->
<action name="toggle_movie_recorder" hardtext="uiToggleMovieRecorder" />
<action name="replay_movie" hardtext="uiReplayMovie" />
<action name="save_movie" hardtext="uiSaveMovie" />
</action_category>
<action_category name="r2ed" hardtext="uiR2EDActionCategory" macroisable="false" contexts="r2ed">
<!-- edition specific (in keys_r2ed.xml) -->
<action name="r2ed_context_command" hardtext="uimR2EDContextualCommand">
<!-- contextual commands -->
<parameter hardtext="uimR2EDCommandName" name="commandId">
<value value="delete" hardtext="uimR2EDMenuDelete"/>
<value value="properties" hardtext="uimR2EDMenuProperties"/>
<value value="group" hardtext="uimR2EDMenuGroup"/>
<value value="ungroup" hardtext="uimR2EDMenuUngroup"/>
<value value="set_as_leader" hardtext="uimR2EDMenuSetAsGroupLeader"/>
<value value="wander_route" hardtext="uimR2EDMenuPickZone"/>
<value value="follow_route" hardtext="uimR2EDMenuFollowRoute"/>
<value value="patrol_route" hardtext="uimR2EDMenuPatrolRoute"/>
<value value="repeat_route" hardtext="uimR2EDMenuRepeatRoute"/>
<value value="stand_still" hardtext="uimR2EDMenuStandInPlace"/>
<value value="customize_look" hardtext="uiR2EDCustomizeLook"/>
</parameter>
</action>
<action name="r2ed_cancel_tool" hardtext="uimR2EDCancelTool" contexts="r2ed, r2ed_anim_dm"/>
<action name="r2ed_try_go_test" hardtext="uimR2EDTooltipGoTest"/>
<action name="r2ed_select_move" hardtext="uimR2EDTooltipSelectMove"/>
<action name="r2ed_select_rotate" hardtext="uimR2EDTooltipSelectRotate"/>
<action name="r2ed_teleport" hardtext="uimR2EDTooltipTeleport" contexts="r2ed, r2ed_anim_dm"/>
<action name="r2ed_undo" hardtext="uimR2EDTooltipUndo" contexts="r2ed"/>
<action name="r2ed_redo" hardtext="uimR2EDTooltipRedo" contexts="r2ed"/>
<action name="r2ed_freeze_unfreeze_botobjects" hardtext="uimR2EDFreezeBotObjects" contexts="r2ed"/>
<!-- animation specific (in keys.xml instead) -->
<action name="r2ed_stop_test" hardtext="uimR2EDTooltipGoEdition" contexts="r2ed_anim_test, r2ed_anim_dm"/>
<!-- edition specific (in keys_r2ed.xml) -->
<action name="r2ed_context_command" hardtext="uimR2EDContextualCommand">
<!-- contextual commands -->
<parameter hardtext="uimR2EDCommandName" name="commandId">
<value value="delete" hardtext="uimR2EDMenuDelete"/>
<value value="properties" hardtext="uimR2EDMenuProperties"/>
<value value="group" hardtext="uimR2EDMenuGroup"/>
<value value="ungroup" hardtext="uimR2EDMenuUngroup"/>
<value value="set_as_leader" hardtext="uimR2EDMenuSetAsGroupLeader"/>
<value value="wander_route" hardtext="uimR2EDMenuPickZone"/>
<value value="follow_route" hardtext="uimR2EDMenuFollowRoute"/>
<value value="patrol_route" hardtext="uimR2EDMenuPatrolRoute"/>
<value value="repeat_route" hardtext="uimR2EDMenuRepeatRoute"/>
<value value="stand_still" hardtext="uimR2EDMenuStandInPlace"/>
<value value="customize_look" hardtext="uiR2EDCustomizeLook"/>
</parameter>
</action>
<action name="r2ed_cancel_tool" hardtext="uimR2EDCancelTool" contexts="r2ed, r2ed_anim_dm"/>
<action name="r2ed_try_go_test" hardtext="uimR2EDTooltipGoTest"/>
<action name="r2ed_select_move" hardtext="uimR2EDTooltipSelectMove"/>
<action name="r2ed_select_rotate" hardtext="uimR2EDTooltipSelectRotate"/>
<action name="r2ed_teleport" hardtext="uimR2EDTooltipTeleport" contexts="r2ed, r2ed_anim_dm"/>
<action name="r2ed_undo" hardtext="uimR2EDTooltipUndo" contexts="r2ed"/>
<action name="r2ed_redo" hardtext="uimR2EDTooltipRedo" contexts="r2ed"/>
<action name="r2ed_freeze_unfreeze_botobjects" hardtext="uimR2EDFreezeBotObjects" contexts="r2ed"/>
<!-- animation specific (in keys.xml instead) -->
<action name="r2ed_stop_test" hardtext="uimR2EDTooltipGoEdition" contexts="r2ed_anim_test, r2ed_anim_dm"/>
</action_category>
</interface_config>

View file

@ -1053,15 +1053,15 @@ This MUST follow the Enum MISSION_DESC::TIconId
<!-- ***************************** -->
<!-- * COMMON DEFINE COLORS * -->
<!-- ***************************** -->
<define id="ChaScore1_color"
<define id="hp_color"
value="255 64 0 255" />
<define id="ChaScore1_color_neg"
<define id="hp_color_neg"
value="127 32 0 255" />
<define id="ChaScore2_color"
<define id="sta_color"
value="255 0 255 255" />
<define id="ChaScore3_color"
<define id="sap_color"
value="72 255 0 255" />
<define id="ChaScore4_color"
<define id="focus_color"
value="0 128 255 255" />
<define id="bulk_color"
value="215 185 75 255" />

View file

@ -229,15 +229,15 @@
<!-- ***************************** -->
<!-- * COMMON DEFINE COLORS * -->
<!-- ***************************** -->
<define id="ChaScore1_color"
<define id="hp_color"
value="255 64 0 255" />
<define id="ChaScore1_color_neg"
<define id="hp_color_neg"
value="127 32 0 255" />
<define id="ChaScore2_color"
<define id="sta_color"
value="255 0 255 255" />
<define id="ChaScore3_color"
<define id="sap_color"
value="72 255 0 255" />
<define id="ChaScore4_color"
<define id="focus_color"
value="0 128 255 255" />
<define id="bulk_color"
value="215 185 75 255" />

View file

@ -7,14 +7,14 @@
<variable entry="UI:TEMP:POINTS" type="sint64" value="0" />
<variable entry="UI:TEMP:CAREERBACKHOME" type="sint64" value="-1"/>
<variable entry="UI:TEMP:CARACS:ChaScore1MAX" type="sint64" value="-1"/>
<variable entry="UI:TEMP:CARACS:ChaScore1REG" type="sint64" value="-1"/>
<variable entry="UI:TEMP:CARACS:ChaScore2MAX" type="sint64" value="-1"/>
<variable entry="UI:TEMP:CARACS:ChaScore2REG" type="sint64" value="-1"/>
<variable entry="UI:TEMP:CARACS:ChaScore3MAX" type="sint64" value="-1"/>
<variable entry="UI:TEMP:CARACS:ChaScore3REG" type="sint64" value="-1"/>
<variable entry="UI:TEMP:CARACS:ChaScore4MAX" type="sint64" value="-1"/>
<variable entry="UI:TEMP:CARACS:ChaScore4REG" type="sint64" value="-1"/>
<variable entry="UI:TEMP:CARACS:HPMAX" type="sint64" value="-1"/>
<variable entry="UI:TEMP:CARACS:HPREG" type="sint64" value="-1"/>
<variable entry="UI:TEMP:CARACS:STAMAX" type="sint64" value="-1"/>
<variable entry="UI:TEMP:CARACS:STAREG" type="sint64" value="-1"/>
<variable entry="UI:TEMP:CARACS:SAPMAX" type="sint64" value="-1"/>
<variable entry="UI:TEMP:CARACS:SAPREG" type="sint64" value="-1"/>
<variable entry="UI:TEMP:CARACS:WISHMAX" type="sint64" value="-1"/>
<variable entry="UI:TEMP:CARACS:WISHREG" type="sint64" value="-1"/>
<variable entry="UI:TEMP:CHAR3D:CAREER" type="sint64" value="0"/>
@ -26,47 +26,47 @@
<!-- BASE CARACS PART -->
<proc id="proc_set_base_caracs_fy">
<action handler="set" params="dblink=UI:TEMP:CARACS:ChaScore1MAX|value=30" />
<action handler="set" params="dblink=UI:TEMP:CARACS:ChaScore1REG|value=35" />
<action handler="set" params="dblink=UI:TEMP:CARACS:ChaScore2MAX|value=30" />
<action handler="set" params="dblink=UI:TEMP:CARACS:ChaScore2REG|value=35" />
<action handler="set" params="dblink=UI:TEMP:CARACS:ChaScore3MAX|value=30" />
<action handler="set" params="dblink=UI:TEMP:CARACS:ChaScore3REG|value=20" />
<action handler="set" params="dblink=UI:TEMP:CARACS:ChaScore4MAX|value=20" />
<action handler="set" params="dblink=UI:TEMP:CARACS:ChaScore4REG|value=30" />
<action handler="set" params="dblink=UI:TEMP:CARACS:HPMAX|value=30" />
<action handler="set" params="dblink=UI:TEMP:CARACS:HPREG|value=35" />
<action handler="set" params="dblink=UI:TEMP:CARACS:STAMAX|value=30" />
<action handler="set" params="dblink=UI:TEMP:CARACS:STAREG|value=35" />
<action handler="set" params="dblink=UI:TEMP:CARACS:SAPMAX|value=30" />
<action handler="set" params="dblink=UI:TEMP:CARACS:SAPREG|value=20" />
<action handler="set" params="dblink=UI:TEMP:CARACS:WISHMAX|value=20" />
<action handler="set" params="dblink=UI:TEMP:CARACS:WISHREG|value=30" />
</proc>
<proc id="proc_set_base_caracs_ma">
<action handler="set" params="dblink=UI:TEMP:CARACS:ChaScore1MAX|value=30" />
<action handler="set" params="dblink=UI:TEMP:CARACS:ChaScore1REG|value=20" />
<action handler="set" params="dblink=UI:TEMP:CARACS:ChaScore2MAX|value=30" />
<action handler="set" params="dblink=UI:TEMP:CARACS:ChaScore2REG|value=30" />
<action handler="set" params="dblink=UI:TEMP:CARACS:ChaScore3MAX|value=20" />
<action handler="set" params="dblink=UI:TEMP:CARACS:ChaScore3REG|value=35" />
<action handler="set" params="dblink=UI:TEMP:CARACS:ChaScore4MAX|value=35" />
<action handler="set" params="dblink=UI:TEMP:CARACS:ChaScore4REG|value=30" />
<action handler="set" params="dblink=UI:TEMP:CARACS:HPMAX|value=30" />
<action handler="set" params="dblink=UI:TEMP:CARACS:HPREG|value=20" />
<action handler="set" params="dblink=UI:TEMP:CARACS:STAMAX|value=30" />
<action handler="set" params="dblink=UI:TEMP:CARACS:STAREG|value=30" />
<action handler="set" params="dblink=UI:TEMP:CARACS:SAPMAX|value=20" />
<action handler="set" params="dblink=UI:TEMP:CARACS:SAPREG|value=35" />
<action handler="set" params="dblink=UI:TEMP:CARACS:WISHMAX|value=35" />
<action handler="set" params="dblink=UI:TEMP:CARACS:WISHREG|value=30" />
</proc>
<proc id="proc_set_base_caracs_tr">
<action handler="set" params="dblink=UI:TEMP:CARACS:ChaScore1MAX|value=20" />
<action handler="set" params="dblink=UI:TEMP:CARACS:ChaScore1REG|value=30" />
<action handler="set" params="dblink=UI:TEMP:CARACS:ChaScore2MAX|value=35" />
<action handler="set" params="dblink=UI:TEMP:CARACS:ChaScore2REG|value=20" />
<action handler="set" params="dblink=UI:TEMP:CARACS:ChaScore3MAX|value=30" />
<action handler="set" params="dblink=UI:TEMP:CARACS:ChaScore3REG|value=30" />
<action handler="set" params="dblink=UI:TEMP:CARACS:ChaScore4MAX|value=30" />
<action handler="set" params="dblink=UI:TEMP:CARACS:ChaScore4REG|value=35" />
<action handler="set" params="dblink=UI:TEMP:CARACS:HPMAX|value=20" />
<action handler="set" params="dblink=UI:TEMP:CARACS:HPREG|value=30" />
<action handler="set" params="dblink=UI:TEMP:CARACS:STAMAX|value=35" />
<action handler="set" params="dblink=UI:TEMP:CARACS:STAREG|value=20" />
<action handler="set" params="dblink=UI:TEMP:CARACS:SAPMAX|value=30" />
<action handler="set" params="dblink=UI:TEMP:CARACS:SAPREG|value=30" />
<action handler="set" params="dblink=UI:TEMP:CARACS:WISHMAX|value=30" />
<action handler="set" params="dblink=UI:TEMP:CARACS:WISHREG|value=35" />
</proc>
<proc id="proc_set_base_caracs_zo">
<action handler="set" params="dblink=UI:TEMP:CARACS:ChaScore1MAX|value=20" />
<action handler="set" params="dblink=UI:TEMP:CARACS:ChaScore1REG|value=30" />
<action handler="set" params="dblink=UI:TEMP:CARACS:ChaScore2MAX|value=30" />
<action handler="set" params="dblink=UI:TEMP:CARACS:ChaScore2REG|value=35" />
<action handler="set" params="dblink=UI:TEMP:CARACS:ChaScore3MAX|value=30" />
<action handler="set" params="dblink=UI:TEMP:CARACS:ChaScore3REG|value=35" />
<action handler="set" params="dblink=UI:TEMP:CARACS:ChaScore4MAX|value=30" />
<action handler="set" params="dblink=UI:TEMP:CARACS:ChaScore4REG|value=30" />
<action handler="set" params="dblink=UI:TEMP:CARACS:HPMAX|value=20" />
<action handler="set" params="dblink=UI:TEMP:CARACS:HPREG|value=30" />
<action handler="set" params="dblink=UI:TEMP:CARACS:STAMAX|value=30" />
<action handler="set" params="dblink=UI:TEMP:CARACS:STAREG|value=35" />
<action handler="set" params="dblink=UI:TEMP:CARACS:SAPMAX|value=30" />
<action handler="set" params="dblink=UI:TEMP:CARACS:SAPREG|value=35" />
<action handler="set" params="dblink=UI:TEMP:CARACS:WISHMAX|value=30" />
<action handler="set" params="dblink=UI:TEMP:CARACS:WISHREG|value=30" />
</proc>
<!-- ADD CARACS PART -->
@ -74,136 +74,136 @@
<proc id="proc_set_add_caracs_fy">
<!--Fighter-->
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,1)" params="dblink=UI:TEMP:CARACS:ChaScore1MAX|value=add(@@UI:TEMP:CARACS:ChaScore1MAX,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,1)" params="dblink=UI:TEMP:CARACS:ChaScore1REG|value=add(@@UI:TEMP:CARACS:ChaScore1REG,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,1)" params="dblink=UI:TEMP:CARACS:ChaScore2MAX|value=add(@@UI:TEMP:CARACS:ChaScore2MAX,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,1)" params="dblink=UI:TEMP:CARACS:ChaScore2REG|value=add(@@UI:TEMP:CARACS:ChaScore2REG,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,1)" params="dblink=UI:TEMP:CARACS:ChaScore3MAX|value=add(@@UI:TEMP:CARACS:ChaScore3MAX,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,1)" params="dblink=UI:TEMP:CARACS:ChaScore3REG|value=add(@@UI:TEMP:CARACS:ChaScore3REG,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,1)" params="dblink=UI:TEMP:CARACS:ChaScore4MAX|value=add(@@UI:TEMP:CARACS:ChaScore4MAX,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,1)" params="dblink=UI:TEMP:CARACS:ChaScore4REG|value=add(@@UI:TEMP:CARACS:ChaScore4REG,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,1)" params="dblink=UI:TEMP:CARACS:HPMAX|value=add(@@UI:TEMP:CARACS:HPMAX,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,1)" params="dblink=UI:TEMP:CARACS:HPREG|value=add(@@UI:TEMP:CARACS:HPREG,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,1)" params="dblink=UI:TEMP:CARACS:STAMAX|value=add(@@UI:TEMP:CARACS:STAMAX,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,1)" params="dblink=UI:TEMP:CARACS:STAREG|value=add(@@UI:TEMP:CARACS:STAREG,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,1)" params="dblink=UI:TEMP:CARACS:SAPMAX|value=add(@@UI:TEMP:CARACS:SAPMAX,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,1)" params="dblink=UI:TEMP:CARACS:SAPREG|value=add(@@UI:TEMP:CARACS:SAPREG,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,1)" params="dblink=UI:TEMP:CARACS:WISHMAX|value=add(@@UI:TEMP:CARACS:WISHMAX,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,1)" params="dblink=UI:TEMP:CARACS:WISHREG|value=add(@@UI:TEMP:CARACS:WISHREG,5)" />
<!--Magician-->
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,2)" params="dblink=UI:TEMP:CARACS:ChaScore1MAX|value=add(@@UI:TEMP:CARACS:ChaScore1MAX,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,2)" params="dblink=UI:TEMP:CARACS:ChaScore1REG|value=add(@@UI:TEMP:CARACS:ChaScore1REG,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,2)" params="dblink=UI:TEMP:CARACS:ChaScore2MAX|value=add(@@UI:TEMP:CARACS:ChaScore2MAX,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,2)" params="dblink=UI:TEMP:CARACS:ChaScore2REG|value=add(@@UI:TEMP:CARACS:ChaScore2REG,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,2)" params="dblink=UI:TEMP:CARACS:ChaScore3MAX|value=add(@@UI:TEMP:CARACS:ChaScore3MAX,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,2)" params="dblink=UI:TEMP:CARACS:ChaScore3REG|value=add(@@UI:TEMP:CARACS:ChaScore3REG,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,2)" params="dblink=UI:TEMP:CARACS:ChaScore4MAX|value=add(@@UI:TEMP:CARACS:ChaScore4MAX,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,2)" params="dblink=UI:TEMP:CARACS:ChaScore4REG|value=add(@@UI:TEMP:CARACS:ChaScore4REG,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,2)" params="dblink=UI:TEMP:CARACS:HPMAX|value=add(@@UI:TEMP:CARACS:HPMAX,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,2)" params="dblink=UI:TEMP:CARACS:HPREG|value=add(@@UI:TEMP:CARACS:HPREG,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,2)" params="dblink=UI:TEMP:CARACS:STAMAX|value=add(@@UI:TEMP:CARACS:STAMAX,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,2)" params="dblink=UI:TEMP:CARACS:STAREG|value=add(@@UI:TEMP:CARACS:STAREG,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,2)" params="dblink=UI:TEMP:CARACS:SAPMAX|value=add(@@UI:TEMP:CARACS:SAPMAX,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,2)" params="dblink=UI:TEMP:CARACS:SAPREG|value=add(@@UI:TEMP:CARACS:SAPREG,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,2)" params="dblink=UI:TEMP:CARACS:WISHMAX|value=add(@@UI:TEMP:CARACS:WISHMAX,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,2)" params="dblink=UI:TEMP:CARACS:WISHREG|value=add(@@UI:TEMP:CARACS:WISHREG,5)" />
<!--Craftsman-->
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,3)" params="dblink=UI:TEMP:CARACS:ChaScore1MAX|value=add(@@UI:TEMP:CARACS:ChaScore1MAX,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,3)" params="dblink=UI:TEMP:CARACS:ChaScore1REG|value=add(@@UI:TEMP:CARACS:ChaScore1REG,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,3)" params="dblink=UI:TEMP:CARACS:ChaScore2MAX|value=add(@@UI:TEMP:CARACS:ChaScore2MAX,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,3)" params="dblink=UI:TEMP:CARACS:ChaScore2REG|value=add(@@UI:TEMP:CARACS:ChaScore2REG,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,3)" params="dblink=UI:TEMP:CARACS:ChaScore3MAX|value=add(@@UI:TEMP:CARACS:ChaScore3MAX,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,3)" params="dblink=UI:TEMP:CARACS:ChaScore3REG|value=add(@@UI:TEMP:CARACS:ChaScore3REG,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,3)" params="dblink=UI:TEMP:CARACS:ChaScore4MAX|value=add(@@UI:TEMP:CARACS:ChaScore4MAX,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,3)" params="dblink=UI:TEMP:CARACS:ChaScore4REG|value=add(@@UI:TEMP:CARACS:ChaScore4REG,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,3)" params="dblink=UI:TEMP:CARACS:HPMAX|value=add(@@UI:TEMP:CARACS:HPMAX,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,3)" params="dblink=UI:TEMP:CARACS:HPREG|value=add(@@UI:TEMP:CARACS:HPREG,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,3)" params="dblink=UI:TEMP:CARACS:STAMAX|value=add(@@UI:TEMP:CARACS:STAMAX,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,3)" params="dblink=UI:TEMP:CARACS:STAREG|value=add(@@UI:TEMP:CARACS:STAREG,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,3)" params="dblink=UI:TEMP:CARACS:SAPMAX|value=add(@@UI:TEMP:CARACS:SAPMAX,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,3)" params="dblink=UI:TEMP:CARACS:SAPREG|value=add(@@UI:TEMP:CARACS:SAPREG,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,3)" params="dblink=UI:TEMP:CARACS:WISHMAX|value=add(@@UI:TEMP:CARACS:WISHMAX,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,3)" params="dblink=UI:TEMP:CARACS:WISHREG|value=add(@@UI:TEMP:CARACS:WISHREG,5)" />
</proc>
<proc id="proc_set_add_caracs_ma">
<!--Fighter-->
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,1)" params="dblink=UI:TEMP:CARACS:ChaScore1MAX|value=add(@@UI:TEMP:CARACS:ChaScore1MAX,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,1)" params="dblink=UI:TEMP:CARACS:ChaScore1REG|value=add(@@UI:TEMP:CARACS:ChaScore1REG,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,1)" params="dblink=UI:TEMP:CARACS:ChaScore2MAX|value=add(@@UI:TEMP:CARACS:ChaScore2MAX,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,1)" params="dblink=UI:TEMP:CARACS:ChaScore2REG|value=add(@@UI:TEMP:CARACS:ChaScore2REG,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,1)" params="dblink=UI:TEMP:CARACS:ChaScore3MAX|value=add(@@UI:TEMP:CARACS:ChaScore3MAX,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,1)" params="dblink=UI:TEMP:CARACS:ChaScore3REG|value=add(@@UI:TEMP:CARACS:ChaScore3REG,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,1)" params="dblink=UI:TEMP:CARACS:ChaScore4MAX|value=add(@@UI:TEMP:CARACS:ChaScore4MAX,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,1)" params="dblink=UI:TEMP:CARACS:ChaScore4REG|value=add(@@UI:TEMP:CARACS:ChaScore4REG,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,1)" params="dblink=UI:TEMP:CARACS:HPMAX|value=add(@@UI:TEMP:CARACS:HPMAX,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,1)" params="dblink=UI:TEMP:CARACS:HPREG|value=add(@@UI:TEMP:CARACS:HPREG,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,1)" params="dblink=UI:TEMP:CARACS:STAMAX|value=add(@@UI:TEMP:CARACS:STAMAX,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,1)" params="dblink=UI:TEMP:CARACS:STAREG|value=add(@@UI:TEMP:CARACS:STAREG,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,1)" params="dblink=UI:TEMP:CARACS:SAPMAX|value=add(@@UI:TEMP:CARACS:SAPMAX,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,1)" params="dblink=UI:TEMP:CARACS:SAPREG|value=add(@@UI:TEMP:CARACS:SAPREG,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,1)" params="dblink=UI:TEMP:CARACS:WISHMAX|value=add(@@UI:TEMP:CARACS:WISHMAX,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,1)" params="dblink=UI:TEMP:CARACS:WISHREG|value=add(@@UI:TEMP:CARACS:WISHREG,5)" />
<!--Magician-->
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,2)" params="dblink=UI:TEMP:CARACS:ChaScore1MAX|value=add(@@UI:TEMP:CARACS:ChaScore1MAX,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,2)" params="dblink=UI:TEMP:CARACS:ChaScore1REG|value=add(@@UI:TEMP:CARACS:ChaScore1REG,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,2)" params="dblink=UI:TEMP:CARACS:ChaScore2MAX|value=add(@@UI:TEMP:CARACS:ChaScore2MAX,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,2)" params="dblink=UI:TEMP:CARACS:ChaScore2REG|value=add(@@UI:TEMP:CARACS:ChaScore2REG,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,2)" params="dblink=UI:TEMP:CARACS:ChaScore3MAX|value=add(@@UI:TEMP:CARACS:ChaScore3MAX,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,2)" params="dblink=UI:TEMP:CARACS:ChaScore3REG|value=add(@@UI:TEMP:CARACS:ChaScore3REG,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,2)" params="dblink=UI:TEMP:CARACS:ChaScore4MAX|value=add(@@UI:TEMP:CARACS:ChaScore4MAX,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,2)" params="dblink=UI:TEMP:CARACS:ChaScore4REG|value=add(@@UI:TEMP:CARACS:ChaScore4REG,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,2)" params="dblink=UI:TEMP:CARACS:HPMAX|value=add(@@UI:TEMP:CARACS:HPMAX,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,2)" params="dblink=UI:TEMP:CARACS:HPREG|value=add(@@UI:TEMP:CARACS:HPREG,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,2)" params="dblink=UI:TEMP:CARACS:STAMAX|value=add(@@UI:TEMP:CARACS:STAMAX,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,2)" params="dblink=UI:TEMP:CARACS:STAREG|value=add(@@UI:TEMP:CARACS:STAREG,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,2)" params="dblink=UI:TEMP:CARACS:SAPMAX|value=add(@@UI:TEMP:CARACS:SAPMAX,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,2)" params="dblink=UI:TEMP:CARACS:SAPREG|value=add(@@UI:TEMP:CARACS:SAPREG,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,2)" params="dblink=UI:TEMP:CARACS:WISHMAX|value=add(@@UI:TEMP:CARACS:WISHMAX,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,2)" params="dblink=UI:TEMP:CARACS:WISHREG|value=add(@@UI:TEMP:CARACS:WISHREG,5)" />
<!--Craftsman-->
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,3)" params="dblink=UI:TEMP:CARACS:ChaScore1MAX|value=add(@@UI:TEMP:CARACS:ChaScore1MAX,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,3)" params="dblink=UI:TEMP:CARACS:ChaScore1REG|value=add(@@UI:TEMP:CARACS:ChaScore1REG,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,3)" params="dblink=UI:TEMP:CARACS:ChaScore2MAX|value=add(@@UI:TEMP:CARACS:ChaScore2MAX,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,3)" params="dblink=UI:TEMP:CARACS:ChaScore2REG|value=add(@@UI:TEMP:CARACS:ChaScore2REG,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,3)" params="dblink=UI:TEMP:CARACS:ChaScore3MAX|value=add(@@UI:TEMP:CARACS:ChaScore3MAX,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,3)" params="dblink=UI:TEMP:CARACS:ChaScore3REG|value=add(@@UI:TEMP:CARACS:ChaScore3REG,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,3)" params="dblink=UI:TEMP:CARACS:ChaScore4MAX|value=add(@@UI:TEMP:CARACS:ChaScore4MAX,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,3)" params="dblink=UI:TEMP:CARACS:ChaScore4REG|value=add(@@UI:TEMP:CARACS:ChaScore4REG,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,3)" params="dblink=UI:TEMP:CARACS:HPMAX|value=add(@@UI:TEMP:CARACS:HPMAX,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,3)" params="dblink=UI:TEMP:CARACS:HPREG|value=add(@@UI:TEMP:CARACS:HPREG,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,3)" params="dblink=UI:TEMP:CARACS:STAMAX|value=add(@@UI:TEMP:CARACS:STAMAX,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,3)" params="dblink=UI:TEMP:CARACS:STAREG|value=add(@@UI:TEMP:CARACS:STAREG,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,3)" params="dblink=UI:TEMP:CARACS:SAPMAX|value=add(@@UI:TEMP:CARACS:SAPMAX,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,3)" params="dblink=UI:TEMP:CARACS:SAPREG|value=add(@@UI:TEMP:CARACS:SAPREG,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,3)" params="dblink=UI:TEMP:CARACS:WISHMAX|value=add(@@UI:TEMP:CARACS:WISHMAX,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,3)" params="dblink=UI:TEMP:CARACS:WISHREG|value=add(@@UI:TEMP:CARACS:WISHREG,5)" />
</proc>
<proc id="proc_set_add_caracs_tr">
<!--Fighter-->
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,1)" params="dblink=UI:TEMP:CARACS:ChaScore1MAX|value=add(@@UI:TEMP:CARACS:ChaScore1MAX,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,1)" params="dblink=UI:TEMP:CARACS:ChaScore1REG|value=add(@@UI:TEMP:CARACS:ChaScore1REG,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,1)" params="dblink=UI:TEMP:CARACS:ChaScore2MAX|value=add(@@UI:TEMP:CARACS:ChaScore2MAX,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,1)" params="dblink=UI:TEMP:CARACS:ChaScore2REG|value=add(@@UI:TEMP:CARACS:ChaScore2REG,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,1)" params="dblink=UI:TEMP:CARACS:ChaScore3MAX|value=add(@@UI:TEMP:CARACS:ChaScore3MAX,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,1)" params="dblink=UI:TEMP:CARACS:ChaScore3REG|value=add(@@UI:TEMP:CARACS:ChaScore3REG,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,1)" params="dblink=UI:TEMP:CARACS:ChaScore4MAX|value=add(@@UI:TEMP:CARACS:ChaScore4MAX,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,1)" params="dblink=UI:TEMP:CARACS:ChaScore4REG|value=add(@@UI:TEMP:CARACS:ChaScore4REG,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,1)" params="dblink=UI:TEMP:CARACS:HPMAX|value=add(@@UI:TEMP:CARACS:HPMAX,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,1)" params="dblink=UI:TEMP:CARACS:HPREG|value=add(@@UI:TEMP:CARACS:HPREG,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,1)" params="dblink=UI:TEMP:CARACS:STAMAX|value=add(@@UI:TEMP:CARACS:STAMAX,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,1)" params="dblink=UI:TEMP:CARACS:STAREG|value=add(@@UI:TEMP:CARACS:STAREG,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,1)" params="dblink=UI:TEMP:CARACS:SAPMAX|value=add(@@UI:TEMP:CARACS:SAPMAX,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,1)" params="dblink=UI:TEMP:CARACS:SAPREG|value=add(@@UI:TEMP:CARACS:SAPREG,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,1)" params="dblink=UI:TEMP:CARACS:WISHMAX|value=add(@@UI:TEMP:CARACS:WISHMAX,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,1)" params="dblink=UI:TEMP:CARACS:WISHREG|value=add(@@UI:TEMP:CARACS:WISHREG,5)" />
<!--Magician-->
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,2)" params="dblink=UI:TEMP:CARACS:ChaScore1MAX|value=add(@@UI:TEMP:CARACS:ChaScore1MAX,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,2)" params="dblink=UI:TEMP:CARACS:ChaScore1REG|value=add(@@UI:TEMP:CARACS:ChaScore1REG,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,2)" params="dblink=UI:TEMP:CARACS:ChaScore2MAX|value=add(@@UI:TEMP:CARACS:ChaScore2MAX,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,2)" params="dblink=UI:TEMP:CARACS:ChaScore2REG|value=add(@@UI:TEMP:CARACS:ChaScore2REG,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,2)" params="dblink=UI:TEMP:CARACS:ChaScore3MAX|value=add(@@UI:TEMP:CARACS:ChaScore3MAX,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,2)" params="dblink=UI:TEMP:CARACS:ChaScore3REG|value=add(@@UI:TEMP:CARACS:ChaScore3REG,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,2)" params="dblink=UI:TEMP:CARACS:ChaScore4MAX|value=add(@@UI:TEMP:CARACS:ChaScore4MAX,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,2)" params="dblink=UI:TEMP:CARACS:ChaScore4REG|value=add(@@UI:TEMP:CARACS:ChaScore4REG,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,2)" params="dblink=UI:TEMP:CARACS:HPMAX|value=add(@@UI:TEMP:CARACS:HPMAX,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,2)" params="dblink=UI:TEMP:CARACS:HPREG|value=add(@@UI:TEMP:CARACS:HPREG,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,2)" params="dblink=UI:TEMP:CARACS:STAMAX|value=add(@@UI:TEMP:CARACS:STAMAX,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,2)" params="dblink=UI:TEMP:CARACS:STAREG|value=add(@@UI:TEMP:CARACS:STAREG,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,2)" params="dblink=UI:TEMP:CARACS:SAPMAX|value=add(@@UI:TEMP:CARACS:SAPMAX,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,2)" params="dblink=UI:TEMP:CARACS:SAPREG|value=add(@@UI:TEMP:CARACS:SAPREG,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,2)" params="dblink=UI:TEMP:CARACS:WISHMAX|value=add(@@UI:TEMP:CARACS:WISHMAX,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,2)" params="dblink=UI:TEMP:CARACS:WISHREG|value=add(@@UI:TEMP:CARACS:WISHREG,5)" />
<!--Craftsman-->
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,3)" params="dblink=UI:TEMP:CARACS:ChaScore1MAX|value=add(@@UI:TEMP:CARACS:ChaScore1MAX,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,3)" params="dblink=UI:TEMP:CARACS:ChaScore1REG|value=add(@@UI:TEMP:CARACS:ChaScore1REG,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,3)" params="dblink=UI:TEMP:CARACS:ChaScore2MAX|value=add(@@UI:TEMP:CARACS:ChaScore2MAX,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,3)" params="dblink=UI:TEMP:CARACS:ChaScore2REG|value=add(@@UI:TEMP:CARACS:ChaScore2REG,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,3)" params="dblink=UI:TEMP:CARACS:ChaScore3MAX|value=add(@@UI:TEMP:CARACS:ChaScore3MAX,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,3)" params="dblink=UI:TEMP:CARACS:ChaScore3REG|value=add(@@UI:TEMP:CARACS:ChaScore3REG,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,3)" params="dblink=UI:TEMP:CARACS:ChaScore4MAX|value=add(@@UI:TEMP:CARACS:ChaScore4MAX,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,3)" params="dblink=UI:TEMP:CARACS:ChaScore4REG|value=add(@@UI:TEMP:CARACS:ChaScore4REG,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,3)" params="dblink=UI:TEMP:CARACS:HPMAX|value=add(@@UI:TEMP:CARACS:HPMAX,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,3)" params="dblink=UI:TEMP:CARACS:HPREG|value=add(@@UI:TEMP:CARACS:HPREG,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,3)" params="dblink=UI:TEMP:CARACS:STAMAX|value=add(@@UI:TEMP:CARACS:STAMAX,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,3)" params="dblink=UI:TEMP:CARACS:STAREG|value=add(@@UI:TEMP:CARACS:STAREG,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,3)" params="dblink=UI:TEMP:CARACS:SAPMAX|value=add(@@UI:TEMP:CARACS:SAPMAX,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,3)" params="dblink=UI:TEMP:CARACS:SAPREG|value=add(@@UI:TEMP:CARACS:SAPREG,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,3)" params="dblink=UI:TEMP:CARACS:WISHMAX|value=add(@@UI:TEMP:CARACS:WISHMAX,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,3)" params="dblink=UI:TEMP:CARACS:WISHREG|value=add(@@UI:TEMP:CARACS:WISHREG,5)" />
</proc>
<proc id="proc_set_add_caracs_zo">
<!--Fighter-->
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,1)" params="dblink=UI:TEMP:CARACS:ChaScore1MAX|value=add(@@UI:TEMP:CARACS:ChaScore1MAX,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,1)" params="dblink=UI:TEMP:CARACS:ChaScore1REG|value=add(@@UI:TEMP:CARACS:ChaScore1REG,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,1)" params="dblink=UI:TEMP:CARACS:ChaScore2MAX|value=add(@@UI:TEMP:CARACS:ChaScore2MAX,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,1)" params="dblink=UI:TEMP:CARACS:ChaScore2REG|value=add(@@UI:TEMP:CARACS:ChaScore2REG,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,1)" params="dblink=UI:TEMP:CARACS:ChaScore3MAX|value=add(@@UI:TEMP:CARACS:ChaScore3MAX,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,1)" params="dblink=UI:TEMP:CARACS:ChaScore3REG|value=add(@@UI:TEMP:CARACS:ChaScore3REG,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,1)" params="dblink=UI:TEMP:CARACS:ChaScore4MAX|value=add(@@UI:TEMP:CARACS:ChaScore4MAX,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,1)" params="dblink=UI:TEMP:CARACS:ChaScore4REG|value=add(@@UI:TEMP:CARACS:ChaScore4REG,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,1)" params="dblink=UI:TEMP:CARACS:HPMAX|value=add(@@UI:TEMP:CARACS:HPMAX,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,1)" params="dblink=UI:TEMP:CARACS:HPREG|value=add(@@UI:TEMP:CARACS:HPREG,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,1)" params="dblink=UI:TEMP:CARACS:STAMAX|value=add(@@UI:TEMP:CARACS:STAMAX,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,1)" params="dblink=UI:TEMP:CARACS:STAREG|value=add(@@UI:TEMP:CARACS:STAREG,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,1)" params="dblink=UI:TEMP:CARACS:SAPMAX|value=add(@@UI:TEMP:CARACS:SAPMAX,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,1)" params="dblink=UI:TEMP:CARACS:SAPREG|value=add(@@UI:TEMP:CARACS:SAPREG,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,1)" params="dblink=UI:TEMP:CARACS:WISHMAX|value=add(@@UI:TEMP:CARACS:WISHMAX,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,1)" params="dblink=UI:TEMP:CARACS:WISHREG|value=add(@@UI:TEMP:CARACS:WISHREG,5)" />
<!--Magician-->
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,2)" params="dblink=UI:TEMP:CARACS:ChaScore1MAX|value=add(@@UI:TEMP:CARACS:ChaScore1MAX,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,2)" params="dblink=UI:TEMP:CARACS:ChaScore1REG|value=add(@@UI:TEMP:CARACS:ChaScore1REG,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,2)" params="dblink=UI:TEMP:CARACS:ChaScore2MAX|value=add(@@UI:TEMP:CARACS:ChaScore2MAX,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,2)" params="dblink=UI:TEMP:CARACS:ChaScore2REG|value=add(@@UI:TEMP:CARACS:ChaScore2REG,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,2)" params="dblink=UI:TEMP:CARACS:ChaScore3MAX|value=add(@@UI:TEMP:CARACS:ChaScore3MAX,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,2)" params="dblink=UI:TEMP:CARACS:ChaScore3REG|value=add(@@UI:TEMP:CARACS:ChaScore3REG,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,2)" params="dblink=UI:TEMP:CARACS:ChaScore4MAX|value=add(@@UI:TEMP:CARACS:ChaScore4MAX,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,2)" params="dblink=UI:TEMP:CARACS:ChaScore4REG|value=add(@@UI:TEMP:CARACS:ChaScore4REG,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,2)" params="dblink=UI:TEMP:CARACS:HPMAX|value=add(@@UI:TEMP:CARACS:HPMAX,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,2)" params="dblink=UI:TEMP:CARACS:HPREG|value=add(@@UI:TEMP:CARACS:HPREG,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,2)" params="dblink=UI:TEMP:CARACS:STAMAX|value=add(@@UI:TEMP:CARACS:STAMAX,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,2)" params="dblink=UI:TEMP:CARACS:STAREG|value=add(@@UI:TEMP:CARACS:STAREG,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,2)" params="dblink=UI:TEMP:CARACS:SAPMAX|value=add(@@UI:TEMP:CARACS:SAPMAX,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,2)" params="dblink=UI:TEMP:CARACS:SAPREG|value=add(@@UI:TEMP:CARACS:SAPREG,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,2)" params="dblink=UI:TEMP:CARACS:WISHMAX|value=add(@@UI:TEMP:CARACS:WISHMAX,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,2)" params="dblink=UI:TEMP:CARACS:WISHREG|value=add(@@UI:TEMP:CARACS:WISHREG,5)" />
<!--Craftsman-->
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,3)" params="dblink=UI:TEMP:CARACS:ChaScore1MAX|value=add(@@UI:TEMP:CARACS:ChaScore1MAX,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,3)" params="dblink=UI:TEMP:CARACS:ChaScore1REG|value=add(@@UI:TEMP:CARACS:ChaScore1REG,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,3)" params="dblink=UI:TEMP:CARACS:ChaScore2MAX|value=add(@@UI:TEMP:CARACS:ChaScore2MAX,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,3)" params="dblink=UI:TEMP:CARACS:ChaScore2REG|value=add(@@UI:TEMP:CARACS:ChaScore2REG,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,3)" params="dblink=UI:TEMP:CARACS:ChaScore3MAX|value=add(@@UI:TEMP:CARACS:ChaScore3MAX,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,3)" params="dblink=UI:TEMP:CARACS:ChaScore3REG|value=add(@@UI:TEMP:CARACS:ChaScore3REG,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,3)" params="dblink=UI:TEMP:CARACS:ChaScore4MAX|value=add(@@UI:TEMP:CARACS:ChaScore4MAX,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,3)" params="dblink=UI:TEMP:CARACS:ChaScore4REG|value=add(@@UI:TEMP:CARACS:ChaScore4REG,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,3)" params="dblink=UI:TEMP:CARACS:HPMAX|value=add(@@UI:TEMP:CARACS:HPMAX,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,3)" params="dblink=UI:TEMP:CARACS:HPREG|value=add(@@UI:TEMP:CARACS:HPREG,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,3)" params="dblink=UI:TEMP:CARACS:STAMAX|value=add(@@UI:TEMP:CARACS:STAMAX,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,3)" params="dblink=UI:TEMP:CARACS:STAREG|value=add(@@UI:TEMP:CARACS:STAREG,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,3)" params="dblink=UI:TEMP:CARACS:SAPMAX|value=add(@@UI:TEMP:CARACS:SAPMAX,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,3)" params="dblink=UI:TEMP:CARACS:SAPREG|value=add(@@UI:TEMP:CARACS:SAPREG,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,3)" params="dblink=UI:TEMP:CARACS:WISHMAX|value=add(@@UI:TEMP:CARACS:WISHMAX,5)" />
<action handler="set" cond="eq(@UI:TEMP:CAREERCLICKJOB,3)" params="dblink=UI:TEMP:CARACS:WISHREG|value=add(@@UI:TEMP:CARACS:WISHREG,5)" />
</proc>
@ -1156,20 +1156,20 @@
<view type="bitmap" id="bgtable" posref="TL TL" x="0" y="0" texture="blank.tga" color="45 57 38 128" scale="true" sizeref="wh" global_color="false" render_layer="-2" />
<instance template="window_border" id="bordure" posref="MM MM" />
<instance template="caracs_reg" id="c_ChaScore1reg" posref="TM TM" x="0" y="-8" color="%ChaScore1_color" carac="uiCarac_ChaScore1Reg" value_carac="UI:TEMP:CARACS:ChaScore1REG" score="uiChaScore1Reg" value_score="div(@UI:TEMP:CARACS:ChaScore1REG,10)" />
<instance template="caracs_reg" id="c_ChaScore2reg" posref="BL TL" posparent="c_ChaScore1reg" x="0" y="-2" color="%ChaScore2_color" carac="uiCarac_ChaScore2Reg" value_carac="UI:TEMP:CARACS:ChaScore2REG" score="uiChaScore2Reg" value_score="div(@UI:TEMP:CARACS:ChaScore2REG,10)" />
<instance template="caracs_reg" id="c_ChaScore3reg" posref="BL TL" posparent="c_ChaScore2reg" x="0" y="-2" color="%ChaScore3_color" carac="uiCarac_ChaScore3Reg" value_carac="UI:TEMP:CARACS:ChaScore3REG" score="uiChaScore3Reg" value_score="div(@UI:TEMP:CARACS:ChaScore3REG,10)" />
<instance template="caracs_reg" id="c_ChaScore4reg" posref="BL TL" posparent="c_ChaScore3reg" x="0" y="-2" color="%ChaScore4_color" carac="uiCarac_ChaScore4Reg" value_carac="UI:TEMP:CARACS:ChaScore4REG" score="uiChaScore4Reg" value_score="div(@UI:TEMP:CARACS:ChaScore4REG,10)" />
<instance template="caracs_reg" id="c_hpreg" posref="TM TM" x="0" y="-8" color="%hp_color" carac="uiCarac_HpReg" value_carac="UI:TEMP:CARACS:HPREG" score="uiHpReg" value_score="div(@UI:TEMP:CARACS:HPREG,10)" />
<instance template="caracs_reg" id="c_stareg" posref="BL TL" posparent="c_hpreg" x="0" y="-2" color="%sta_color" carac="uiCarac_StaReg" value_carac="UI:TEMP:CARACS:STAREG" score="uiStaReg" value_score="div(@UI:TEMP:CARACS:STAREG,10)" />
<instance template="caracs_reg" id="c_sapreg" posref="BL TL" posparent="c_stareg" x="0" y="-2" color="%sap_color" carac="uiCarac_SapReg" value_carac="UI:TEMP:CARACS:SAPREG" score="uiSapReg" value_score="div(@UI:TEMP:CARACS:SAPREG,10)" />
<instance template="caracs_reg" id="c_wishreg" posref="BL TL" posparent="c_sapreg" x="0" y="-2" color="%focus_color" carac="uiCarac_WishReg" value_carac="UI:TEMP:CARACS:WISHREG" score="uiWishReg" value_score="div(@UI:TEMP:CARACS:WISHREG,10)" />
</group>
<group id="table1" posparent="table2" posref="TR BR" w="306" h="117" x="0" y="24" active="false" >
<view type="bitmap" id="bgtable" posref="TL TL" x="0" y="0" texture="blank.tga" color="45 57 38 128" scale="true" sizeref="wh" global_color="false" render_layer="-2" />
<instance template="window_border" id="bordure" posref="MM MM" />
<instance template="caracs_max" id="c_ChaScore1max" posref="TM TM" x="0" y="-8" color="%ChaScore1_color" carac="uiCarac_ChaScore1Max" value_carac="UI:TEMP:CARACS:ChaScore1MAX" score="uiChaScore1Max" value_score="mul(@UI:TEMP:CARACS:ChaScore1MAX,10)" />
<instance template="caracs_max" id="c_ChaScore2max" posref="BL TL" posparent="c_ChaScore1max" x="0" y="-2" color="%ChaScore2_color" carac="uiCarac_ChaScore2Max" value_carac="UI:TEMP:CARACS:ChaScore2MAX" score="uiChaScore2Max" value_score="mul(@UI:TEMP:CARACS:ChaScore2MAX,10)" />
<instance template="caracs_max" id="c_ChaScore3max" posref="BL TL" posparent="c_ChaScore2max" x="0" y="-2" color="%ChaScore3_color" carac="uiCarac_ChaScore3Max" value_carac="UI:TEMP:CARACS:ChaScore3MAX" score="uiChaScore3Max" value_score="mul(@UI:TEMP:CARACS:ChaScore3MAX,10)" />
<instance template="caracs_max" id="c_ChaScore4max" posref="BL TL" posparent="c_ChaScore3max" x="0" y="-2" color="%ChaScore4_color" carac="uiCarac_ChaScore4Max" value_carac="UI:TEMP:CARACS:ChaScore4MAX" score="uiChaScore4Max" value_score="mul(@UI:TEMP:CARACS:ChaScore4MAX,10)" />
<instance template="caracs_max" id="c_hpmax" posref="TM TM" x="0" y="-8" color="%hp_color" carac="uiCarac_HpMax" value_carac="UI:TEMP:CARACS:HPMAX" score="uiHpMax" value_score="mul(@UI:TEMP:CARACS:HPMAX,10)" />
<instance template="caracs_max" id="c_stamax" posref="BL TL" posparent="c_hpmax" x="0" y="-2" color="%sta_color" carac="uiCarac_StaMax" value_carac="UI:TEMP:CARACS:STAMAX" score="uiStaMax" value_score="mul(@UI:TEMP:CARACS:STAMAX,10)" />
<instance template="caracs_max" id="c_sapmax" posref="BL TL" posparent="c_stamax" x="0" y="-2" color="%sap_color" carac="uiCarac_SapMax" value_carac="UI:TEMP:CARACS:SAPMAX" score="uiSapMax" value_score="mul(@UI:TEMP:CARACS:SAPMAX,10)" />
<instance template="caracs_max" id="c_wishmax" posref="BL TL" posparent="c_sapmax" x="0" y="-2" color="%focus_color" carac="uiCarac_WishMax" value_carac="UI:TEMP:CARACS:WISHMAX" score="uiWishMax" value_score="mul(@UI:TEMP:CARACS:WISHMAX,10)" />
</group>
<view type="text" id="table2_txt" posparent="table2" posref="TL BL" x="0" y="2" hardtext="uiScoreRegen" fontsize="16" color="255 255 255 255" render_layer="-1" />
@ -1810,4 +1810,4 @@
</anim>
</interface_config>
</interface_config>

View file

@ -223,15 +223,15 @@
<!-- ***************************** -->
<!-- * COMMON DEFINE COLORS * -->
<!-- ***************************** -->
<define id="ChaScore1_color"
<define id="hp_color"
value="255 64 0 255" />
<define id="ChaScore1_color_neg"
<define id="hp_color_neg"
value="127 32 0 255" />
<define id="ChaScore2_color"
<define id="sta_color"
value="255 0 255 255" />
<define id="ChaScore3_color"
<define id="sap_color"
value="72 255 0 255" />
<define id="ChaScore4_color"
<define id="focus_color"
value="0 128 255 255" />
<define id="bulk_color"
value="215 185 75 255" />

View file

@ -545,10 +545,10 @@
<view type="text" id="max" posref="TR TR" x="-36" y="-4" hardtext="uiSumMax" shadow="true" fontsize="16" color="255 255 255 255" />
<view type="text" id="reg" posref="TR TR" x="-4" y="-4" hardtext="uiSumReg" shadow="true" fontsize="16" color="255 255 255 255" />
<instance template="sum_caracs" id="c_ChaScore1max" posref="TL TL" x="4" y="-24" title="uiSumChaScore1" color="%ChaScore1_color" max="mul(@UI:TEMP:CARACS:ChaScore1MAX,10)" reg="div(@UI:TEMP:CARACS:ChaScore1REG,10)" />
<instance template="sum_caracs" id="c_ChaScore2max" posref="BL TL" posparent="c_ChaScore1max" x="0" y="-2" title="uiSumChaScore2" color="%ChaScore2_color" max="mul(@UI:TEMP:CARACS:ChaScore2MAX,10)" reg="div(@UI:TEMP:CARACS:ChaScore2REG,10)" />
<instance template="sum_caracs" id="c_ChaScore3max" posref="BL TL" posparent="c_ChaScore2max" x="0" y="-2" title="uiSumChaScore3" color="%ChaScore3_color" max="mul(@UI:TEMP:CARACS:ChaScore3MAX,10)" reg="div(@UI:TEMP:CARACS:ChaScore3REG,10)" />
<instance template="sum_caracs" id="c_ChaScore4max" posref="BL TL" posparent="c_ChaScore3max" x="0" y="-2" title="uiSumChaScore4" color="%ChaScore4_color" max="mul(@UI:TEMP:CARACS:ChaScore4MAX,10)" reg="div(@UI:TEMP:CARACS:ChaScore4REG,10)" />
<instance template="sum_caracs" id="c_hpmax" posref="TL TL" x="4" y="-24" title="uiSumHp" color="%hp_color" max="mul(@UI:TEMP:CARACS:HPMAX,10)" reg="div(@UI:TEMP:CARACS:HPREG,10)" />
<instance template="sum_caracs" id="c_stamax" posref="BL TL" posparent="c_hpmax" x="0" y="-2" title="uiSumSta" color="%sta_color" max="mul(@UI:TEMP:CARACS:STAMAX,10)" reg="div(@UI:TEMP:CARACS:STAREG,10)" />
<instance template="sum_caracs" id="c_sapmax" posref="BL TL" posparent="c_stamax" x="0" y="-2" title="uiSumSap" color="%sap_color" max="mul(@UI:TEMP:CARACS:SAPMAX,10)" reg="div(@UI:TEMP:CARACS:SAPREG,10)" />
<instance template="sum_caracs" id="c_wishmax" posref="BL TL" posparent="c_sapmax" x="0" y="-2" title="uiSumWish" color="%focus_color" max="mul(@UI:TEMP:CARACS:WISHMAX,10)" reg="div(@UI:TEMP:CARACS:WISHREG,10)" />
-->
</group>
@ -920,4 +920,4 @@
</anim>
</interface_config>
</interface_config>

View file

@ -1,12 +1,12 @@
db SERVER:PACK_ANIMAL:NbBeast 3
db SERVER:PACK_ANIMAL:BEAST:0:ChaScore1 32
db SERVER:PACK_ANIMAL:BEAST:0:ChaScore3 32
db SERVER:PACK_ANIMAL:BEAST:0:ChaScore2 32
db SERVER:PACK_ANIMAL:BEAST:1:ChaScore1 64
db SERVER:PACK_ANIMAL:BEAST:1:ChaScore3 64
db SERVER:PACK_ANIMAL:BEAST:1:ChaScore2 64
db SERVER:PACK_ANIMAL:BEAST:2:ChaScore1 128
db SERVER:PACK_ANIMAL:BEAST:2:ChaScore3 128
db SERVER:PACK_ANIMAL:BEAST:2:ChaScore2 128
db SERVER:PACK_ANIMAL:NbBeast 3
db SERVER:PACK_ANIMAL:BEAST:0:HP 32
db SERVER:PACK_ANIMAL:BEAST:0:SAP 32
db SERVER:PACK_ANIMAL:BEAST:0:STA 32
db SERVER:PACK_ANIMAL:BEAST:1:HP 64
db SERVER:PACK_ANIMAL:BEAST:1:SAP 64
db SERVER:PACK_ANIMAL:BEAST:1:STA 64
db SERVER:PACK_ANIMAL:BEAST:2:HP 128
db SERVER:PACK_ANIMAL:BEAST:2:SAP 128
db SERVER:PACK_ANIMAL:BEAST:2:STA 128

View file

@ -1,4 +1,4 @@
db SERVER:PACK_ANIMAL:STEED:Present 1
db SERVER:PACK_ANIMAL:STEED:ChaScore1 32
db SERVER:PACK_ANIMAL:STEED:ChaScore3 32
db SERVER:PACK_ANIMAL:STEED:ChaScore2 32
db SERVER:PACK_ANIMAL:STEED:Present 1
db SERVER:PACK_ANIMAL:STEED:HP 32
db SERVER:PACK_ANIMAL:STEED:SAP 32
db SERVER:PACK_ANIMAL:STEED:STA 32

View file

@ -1,21 +1,21 @@
db SERVER:GROUP:0:PRESENT 1
db SERVER:GROUP:0:NAME 0
db SERVER:GROUP:0:ChaScore2 32
db SERVER:GROUP:0:ChaScore3 32
db SERVER:GROUP:0:ChaScore1 -32
db SERVER:GROUP:1:PRESENT 1
db SERVER:GROUP:1:NAME 1
db SERVER:GROUP:1:ChaScore2 64
db SERVER:GROUP:1:ChaScore3 64
db SERVER:GROUP:1:ChaScore1 64
db SERVER:GROUP:2:PRESENT 1
db SERVER:GROUP:2:NAME 2
db SERVER:GROUP:2:ChaScore2 127
db SERVER:GROUP:2:ChaScore3 127
db SERVER:GROUP:2:ChaScore1 127
db SERVER:GROUP:LEADER_INDEX 0
db SERVER:GROUP:SUCCESSOR_INDEX 1
db SERVER:GROUP:0:PRESENT 1
db SERVER:GROUP:0:NAME 0
db SERVER:GROUP:0:STA 32
db SERVER:GROUP:0:SAP 32
db SERVER:GROUP:0:HP -32
db SERVER:GROUP:1:PRESENT 1
db SERVER:GROUP:1:NAME 1
db SERVER:GROUP:1:STA 64
db SERVER:GROUP:1:SAP 64
db SERVER:GROUP:1:HP 64
db SERVER:GROUP:2:PRESENT 1
db SERVER:GROUP:2:NAME 2
db SERVER:GROUP:2:STA 127
db SERVER:GROUP:2:SAP 127
db SERVER:GROUP:2:HP 127
db SERVER:GROUP:LEADER_INDEX 0
db SERVER:GROUP:SUCCESSOR_INDEX 1

View file

@ -4258,8 +4258,8 @@ NLMISC_COMMAND(debugItemInfo, "simulate a ItemInfo received from server", "itemS
itemInfo.DesertMagicResistance= 133;
itemInfo.ForestMagicResistance= 500;
itemInfo.PrimaryRootMagicResistance= 341;
itemInfo.ChaScore1= 66;
itemInfo.ChaScore1Max= 100;
itemInfo.Hp= 66;
itemInfo.HpMax= 100;
itemInfo.Range= 169;
itemInfo.SapLoadCurrent= 6;
itemInfo.SapLoadMax= 30;