mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-10 01:09:50 +00:00
Merge with develop
This commit is contained in:
parent
01257931d4
commit
c4b768833b
5 changed files with 113 additions and 111 deletions
|
@ -257,11 +257,6 @@ IF(WITH_QT5)
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FIND_PACKAGE(Qt5LinguistTools)
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FIND_PACKAGE(Qt5Network)
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IF(WIN32)
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# Please add option to switch off
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# FIND_PACKAGE(Qt5WinExtras)
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ENDIF()
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IF(QT_STATIC)
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ADD_DEFINITIONS(-DQT_STATICPLUGIN)
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@ -152,6 +152,7 @@ FILE(GLOB NLMISC_BITMAP
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FILE(GLOB NLMISC_CRYPT
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md5.cpp ../../include/nel/misc/md5.h
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sha1.cpp ../../include/nel/misc/sha1.h
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../../include/nel/misc/wang_hash.h
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)
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SOURCE_GROUP("" FILES ${SRC} ${HEADERS})
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@ -3,7 +3,7 @@ ADD_SUBDIRECTORY(misc)
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IF(WITH_NEL_TOOLS)
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ADD_SUBDIRECTORY(memory)
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ENDIF(WITH_NEL_TOOLS)
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ENDIF()
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# Max plugins are under the 3d directory as well.
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# Allow to compile only max plugins without other tools.
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@ -15,21 +15,21 @@ ENDIF()
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IF(WITH_NEL_TOOLS)
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IF(WITH_PACS)
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ADD_SUBDIRECTORY(pacs)
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ENDIF(WITH_PACS)
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ENDIF()
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IF(WITH_LOGIC)
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ADD_SUBDIRECTORY(logic)
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ENDIF(WITH_LOGIC)
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ENDIF()
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IF(WITH_GEORGES)
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ADD_SUBDIRECTORY(georges)
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ENDIF(WITH_GEORGES)
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ENDIF()
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IF(WITH_SOUND)
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ADD_SUBDIRECTORY(sound)
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ENDIF(WITH_SOUND)
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IF(WITH_NEL_TESTS)
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ADD_SUBDIRECTORY(nel_unit_test)
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ENDIF(WITH_NEL_TESTS)
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ENDIF(WITH_NEL_TOOLS)
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ENDIF()
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ENDIF()
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IF(WITH_NEL_TESTS)
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ADD_SUBDIRECTORY(nel_unit_test)
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ENDIF()
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@ -739,34 +739,28 @@ void CPatchManager::createBatchFile(CProductDescriptionForClient &descFile, bool
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const CBNPCategorySet &rDescCats = descFile.getCategories();
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OptionalCat.clear();
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string SrcPath = ClientPatchPath;
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string DstPath = ClientRootPath;
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#ifdef NL_OS_WINDOWS
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// only fix backslashes for .bat
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string batchSrcPath = CPath::standardizeDosPath(SrcPath);
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string batchDstPath = CPath::standardizeDosPath(DstPath);
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#else
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string batchSrcPath = SrcPath;
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string batchDstPath = DstPath;
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#endif
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for (uint32 i = 0; i < rDescCats.categoryCount(); ++i)
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{
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// For all optional categories check if there is a 'file to patch' in it
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const CBNPCategory &rCat = rDescCats.getCategory(i);
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nlwarning("Category = %s", rCat.getName().c_str());
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nlinfo("Category = %s", rCat.getName().c_str());
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if (!rCat.getUnpackTo().empty())
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for (uint32 j = 0; j < rCat.fileCount(); ++j)
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{
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string rFilename = SrcPath + rCat.getFile(j);
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nlwarning("\tFileName = %s", rFilename.c_str());
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string rFilename = ClientPatchPath + rCat.getFile(j);
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nlinfo("\tFileName = %s", rFilename.c_str());
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// Extract to patch
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vector<string> vFilenames;
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bool result = false;
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try
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{
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result = bnpUnpack(rFilename, SrcPath, vFilenames);
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result = bnpUnpack(rFilename, ClientPatchPath, vFilenames);
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}
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catch(...)
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{
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@ -798,7 +792,7 @@ void CPatchManager::createBatchFile(CProductDescriptionForClient &descFile, bool
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CFile::deleteFile(fullDstPath + FileName);
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// try to move it, if fails move it later in a script
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if (CFile::moveFile(fullDstPath + FileName, SrcPath + FileName))
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if (CFile::moveFile(fullDstPath + FileName, ClientPatchPath + FileName))
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succeeded = true;
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}
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@ -807,23 +801,23 @@ void CPatchManager::createBatchFile(CProductDescriptionForClient &descFile, bool
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{
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string batchRelativeDstPath;
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if (fullDstPath.compare(0, DstPath.length(), DstPath) == 0)
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// should be always true
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if (fullDstPath.compare(0, ClientRootPath.length(), ClientRootPath) == 0)
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{
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batchRelativeDstPath = fullDstPath.substr(DstPath.length()) + FileName;
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batchRelativeDstPath = fullDstPath.substr(ClientRootPath.length()) + FileName;
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}
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else
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{
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batchRelativeDstPath = fullDstPath + FileName;
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}
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#ifdef NL_OS_WINDOWS
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// only fix backslashes for .bat
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batchRelativeDstPath = CPath::standardizeDosPath(batchRelativeDstPath);
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#endif
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// write windows .bat format else write sh format
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#ifdef NL_OS_WINDOWS
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string realDstPath = toString("\"%%DSTPATH%%\\%s\"", batchRelativeDstPath.c_str());
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string realSrcPath = toString("\"%%SRCPATH%%\\%s\"", FileName.c_str());
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// use DSTPATH and SRCPATH variables and append filenames
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string realDstPath = toString("\"%%ROOTPATH%%\\%s\"", batchRelativeDstPath.c_str());
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string realSrcPath = toString("\"%%UNPACKPATH%%\\%s\"", FileName.c_str());
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content += toString(":loop%u\n", nblab);
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content += toString("attrib -r -a -s -h %s\n", realDstPath.c_str());
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@ -831,8 +825,11 @@ void CPatchManager::createBatchFile(CProductDescriptionForClient &descFile, bool
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content += toString("if exist %s goto loop%u\n", realDstPath.c_str(), nblab);
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content += toString("move %s %s\n", realSrcPath.c_str(), realDstPath.c_str());
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#else
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// use DSTPATH and SRCPATH variables and append filenames
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string realDstPath = toString("\"$ROOTPATH\\%s\"", batchRelativeDstPath.c_str());
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string realSrcPath = toString("\"$UNPACKPATH\\%s\"", FileName.c_str());
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content += toString("rm -rf %s\n", realDstPath.c_str());
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// TODO: add test of returned $?
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content += toString("mv %s %s\n", realSrcPath.c_str(), realDstPath.c_str());
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#endif
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@ -845,7 +842,7 @@ void CPatchManager::createBatchFile(CProductDescriptionForClient &descFile, bool
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}
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}
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std::string patchDirectory = CPath::standardizeDosPath(ClientRootPath + "patch");
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std::string patchDirectory = CPath::standardizePath(ClientRootPath + "patch");
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// Finalize batch file
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if (NLMISC::CFile::isExists(patchDirectory) && NLMISC::CFile::isDirectory(patchDirectory))
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@ -869,9 +866,9 @@ void CPatchManager::createBatchFile(CProductDescriptionForClient &descFile, bool
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if (!succeeded)
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{
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#ifdef NL_OS_WINDOWS
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patchContent += toString("del \"%s\"\n", CPath::standardizeDosPath(vFileList[i]).c_str());
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patchContent += toString("del \"%%ROOTPATH%%\\patch\\%s\"\n", vFileList[i].c_str());
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#else
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patchContent += toString("rm -f \"%s\"\n", CPath::standardizePath(vFileList[i]).c_str());
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patchContent += toString("rm -f \"$ROOTPATH/patch/%s\"\n", vFileList[i].c_str());
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#endif
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}
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}
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@ -879,14 +876,14 @@ void CPatchManager::createBatchFile(CProductDescriptionForClient &descFile, bool
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if (!patchContent.empty())
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{
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#ifdef NL_OS_WINDOWS
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content += toString(":looppatch\n");
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content += ":looppatch\n";
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content += patchContent;
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content += toString("rd /Q /S \"%s\"\n", patchDirectory.c_str());
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content += toString("if exist \"%s\" goto looppatch\n", patchDirectory.c_str());
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content += "rd /Q /S \"%%ROOTPATH%%\\patch\"\n";
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content += "if exist \"%%ROOTPATH%%\\patch\" goto looppatch\n";
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#else
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content += toString("rm -rf \"%s\"\n", patchDirectory.c_str());
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content += "rm -rf \"$ROOTPATH/patch\"\n");
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#endif
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}
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else
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@ -899,8 +896,10 @@ void CPatchManager::createBatchFile(CProductDescriptionForClient &descFile, bool
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{
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deleteBatchFile();
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// batch full path
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std::string batchFilename = ClientRootPath + UpdateBatchFilename;
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// write windows .bat format else write sh format
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FILE *fp = nlfopen (batchFilename, "wt");
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if (fp == NULL)
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@ -914,30 +913,29 @@ void CPatchManager::createBatchFile(CProductDescriptionForClient &descFile, bool
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//use bat if windows if not use sh
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#ifdef NL_OS_WINDOWS
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contentPrefix += "@echo off\n";
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contentPrefix += "set RYZOM_CLIENT=%1\n";
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contentPrefix += "set SRCPATH=%2\n";
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contentPrefix += "set DSTPATH=%3\n";
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contentPrefix += "set RYZOM_CLIENT=\"%1\"\n";
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contentPrefix += "set UNPACKPATH=\"%2\"\n";
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contentPrefix += "set ROOTPATH=\"%3\"\n";
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contentPrefix += "set LOGIN=%4\n";
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contentPrefix += "set PASSWORD=%5\n";
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contentPrefix += "set SHARDID=%6\n";
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contentPrefix += toString("set UPGRADE_FILE=%%DSTPATH%%\\%s\n", UpgradeBatchFilename.c_str());
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contentPrefix += toString("set UPGRADE_FILE=\"%%ROOTPATH%%\\%s\"\n", UpgradeBatchFilename.c_str());
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#else
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contentPrefix += "#!/bin/sh\n";
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contentPrefix += "RYZOM_CLIENT=$1\n";
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contentPrefix += "SRCPATH=$2\n";
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contentPrefix += "DSTPATH=$3\n";
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contentPrefix += "RYZOM_CLIENT=\"$1\"\n";
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contentPrefix += "UNPACKPATH=\"$2\"\n";
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contentPrefix += "ROOTPATH=\"$3\"\n";
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contentPrefix += "LOGIN=$4\n";
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contentPrefix += "PASSWORD=$5\n";
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contentPrefix += "SHARDID=$6\n";
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contentPrefix += toString("UPGRADE_FILE=$DSTPATH\\%s\n", UpgradeBatchFilename.c_str());
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contentPrefix += toString("UPGRADE_FILE=\"$ROOTPATH\\%s\"\n", UpgradeBatchFilename.c_str());
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#endif
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contentPrefix += "\n";
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// append content of script
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fputs(contentPrefix.c_str(), fp);
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fputs(content.c_str(), fp);
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string contentSuffix;
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// if we need to restart Ryzom, we need to launch it in batch
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std::string additionalParams;
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if (Args.haveLongArg("profile"))
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@ -945,35 +943,42 @@ void CPatchManager::createBatchFile(CProductDescriptionForClient &descFile, bool
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additionalParams = "--profile " + Args.getLongArg("profile").front();
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}
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#ifdef NL_OS_WINDOWS
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// launch upgrade script if present (it'll execute additional steps like moving or deleting files)
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contentSuffix += "if exist \"%UPGRADE_FILE%\" call \"%UPGRADE_FILE%\"\n";
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if (wantRyzomRestart)
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{
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string contentSuffix;
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#ifdef NL_OS_WINDOWS
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// launch upgrade script if present (it'll execute additional steps like moving or deleting files)
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contentSuffix += "if exist \"%UPGRADE_FILE%\" call \"%UPGRADE_FILE%\"\n";
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// client shouldn't be in memory anymore else it couldn't be overwritten
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contentSuffix += toString("start \"\" /D \"%%DSTPATH%%\" \"%%RYZOM_CLIENT%%\" %s %%LOGIN%% %%PASSWORD%% %%SHARDID%%\n", additionalParams.c_str());
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contentSuffix += toString("start \"\" /D \"%%ROOTPATH%%\" \"%%RYZOM_CLIENT%%\" %s %%LOGIN%% %%PASSWORD%% %%SHARDID%%\n", additionalParams.c_str());
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}
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#else
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if (wantRyzomRestart)
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{
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// wait until client not in memory anymore
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contentSuffix += toString("until ! pgrep %s > /dev/null; do sleep 1; done\n", CFile::getFilename(RyzomFilename).c_str());
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}
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// launch upgrade script if present (it'll execute additional steps like moving or deleting files)
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contentSuffix += "if [ -e \"$UPGRADE_FILE\" ]; then chmod +x \"$UPGRADE_FILE\" && \"$UPGRADE_FILE\"; fi\n";
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// launch upgrade script if present (it'll execute additional steps like moving or deleting files)
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contentSuffix += "if [ -e \"$UPGRADE_FILE\" ]; then chmod +x \"$UPGRADE_FILE\" && \"$UPGRADE_FILE\"; fi\n";
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// be sure file is executable
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contentSuffix += "chmod +x \"$RYZOM_CLIENT\"\n");
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// be sure file is executable
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contentSuffix += "chmod +x \"$RYZOM_CLIENT\"\n";
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if (wantRyzomRestart)
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{
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// change to previous client directory
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contentSuffix += "cd \"$DSTPATH\"\n");
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contentSuffix += "cd \"$ROOTPATH\"\n";
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// launch new client
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contentSuffix += toString("\"$RYZOM_CLIENT\" %s $LOGIN $PASSWORD $SHARDID\n", additionalParams.c_str());
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}
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#endif
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fputs(contentSuffix.c_str(), fp);
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}
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// append content of script
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fputs(contentPrefix.c_str(), fp);
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fputs(content.c_str(), fp);
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fputs(contentSuffix.c_str(), fp);
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bool writeError = ferror(fp) != 0;
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bool diskFull = ferror(fp) && errno == 28 /* ENOSPC */;
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@ -3157,7 +3162,8 @@ bool CPatchManager::extract(const std::string& patchPath,
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fprintf(fp, "@echo off\n");
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fprintf(fp, "ping 127.0.0.1 -n 7 -w 1000 > nul\n"); // wait
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#else
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// TODO: for Linux and OS X
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fprintf(fp, "#!/bin/sh\n");
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fprintf(fp, "sleep 7\n"); // wait
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#endif
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// Unpack files with category ExtractPath non empty
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@ -98,7 +98,7 @@
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</PARAMETER>
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<PARAMETER NAME="properties" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="zone" LOOKUP="true">
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<COMBO_FILES CONTEXT_NAME="default" PATH="R:/code/ryzom/common/data_leveldesign/leveldesign/world_editor_files/fauna_zone_properties"/>
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<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/world_editor_files/fauna_zone_properties"/>
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<COMBO_FILES CONTEXT_NAME="default" PRIM_PATH="//"/>
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<COMBO_FILES CONTEXT_NAME="default" PRIM_PATH="//root"/>
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<COMBO_FILES CONTEXT_NAME="default" PRIM_PATH="//property_rep"/>
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|
@ -128,7 +128,7 @@
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<!-- For now, fauna don't have AI profile-->
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<!-- <PARAMETER NAME= "ai_movement" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
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<COMBO_FILES CONTEXT_NAME="default"
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PATH="R:/code/ryzom/common/data_leveldesign/leveldesign/world_editor_files/npc/ai_movement"/> </PARAMETER>
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PATH="l:/leveldesign/world_editor_files/npc/ai_movement"/> </PARAMETER>
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-->
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<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
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<DYNAMIC_CHILD CLASS_NAME="state_event_handler"/>
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|
@ -147,7 +147,7 @@
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<PARAMETER NAME="group_keyword_filter" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
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<PARAMETER NAME="groups_by_name" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
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<PARAMETER NAME="event" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
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<COMBO_FILES CONTEXT_NAME="default" PATH="R:/code/ryzom/common/data_leveldesign/leveldesign/world_editor_files/npc/event_type"/>
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<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/world_editor_files/npc/event_type"/>
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</PARAMETER>
|
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<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
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<DYNAMIC_CHILD CLASS_NAME="event_handler_action"/>
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|
@ -159,7 +159,7 @@
|
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<DEFAULT_VALUE VALUE="ACTION_ZONE"/>
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</PARAMETER>
|
||||
<PARAMETER NAME="params" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="zone" LOOKUP="true">
|
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<COMBO_FILES CONTEXT_NAME="default" PATH="R:/code/ryzom/common/data_leveldesign/leveldesign/world_editor_files/fauna_zone_properties"/>
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<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/world_editor_files/fauna_zone_properties"/>
|
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</PARAMETER>
|
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</PRIMITIVE>
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|
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|
@ -175,7 +175,7 @@
|
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</PARAMETER>
|
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<PARAMETER NAME="parameters" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="500" SHOW_HS="true" FILE_EXTENSION="cs"/>
|
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<PARAMETER NAME="action" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="R:/code/ryzom/common/data_leveldesign/leveldesign/world_editor_files/npc/action_type"/>
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/world_editor_files/npc/action_type"/>
|
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</PARAMETER>
|
||||
<DYNAMIC_CHILD CLASS_NAME="event_handler_action"/>
|
||||
<DYNAMIC_CHILD CLASS_NAME="action_zone"/>
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||||
|
@ -2100,7 +2100,7 @@
|
|||
<PARAMETER NAME="group_keyword_filter" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
|
||||
<PARAMETER NAME="groups_by_name" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
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||||
<PARAMETER NAME="event" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="l:\leveldesign\world_editor_files/npc/event_type"/>
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||||
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/world_editor_files/npc/event_type"/>
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</PARAMETER>
|
||||
<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
|
||||
<DYNAMIC_CHILD CLASS_NAME="fauna_event_handler_action"/>
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|
@ -2140,7 +2140,7 @@
|
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<PARAMETER NAME="group_keyword_filter" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
|
||||
<PARAMETER NAME="groups_by_name" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
|
||||
<PARAMETER NAME="event" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="l:\leveldesign\world_editor_files/npc/event_type"/>
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/world_editor_files/npc/event_type"/>
|
||||
</PARAMETER>
|
||||
<DYNAMIC_CHILD CLASS_NAME="fauna_event_handler_action"/>
|
||||
<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
|
||||
|
@ -2155,7 +2155,7 @@
|
|||
<!-- <PARAMETER NAME="params" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/> -->
|
||||
|
||||
<PARAMETER NAME="params" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="zone" LOOKUP="true">
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="l:\leveldesign\world_editor_files/fauna_zone_properties"/>
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/world_editor_files/fauna_zone_properties"/>
|
||||
</PARAMETER>
|
||||
</PRIMITIVE>
|
||||
|
||||
|
@ -2169,7 +2169,7 @@
|
|||
<!-- <PARAMETER NAME="params" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/> -->
|
||||
|
||||
<PARAMETER NAME="params" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="zone" LOOKUP="true">
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="l:\leveldesign\world_editor_files/npc_zone_properties"/>
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/world_editor_files/npc_zone_properties"/>
|
||||
</PARAMETER>
|
||||
</PRIMITIVE>
|
||||
|
||||
|
@ -2185,7 +2185,7 @@
|
|||
</PARAMETER>
|
||||
<PARAMETER NAME="parameters" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="500" SHOW_HS="true" FILE_EXTENSION="cs"/>
|
||||
<PARAMETER NAME="action" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="l:\leveldesign\world_editor_files/npc/action_type"/>
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/world_editor_files/npc/action_type"/>
|
||||
</PARAMETER>
|
||||
<DYNAMIC_CHILD CLASS_NAME="fauna_event_handler_action"/>
|
||||
<DYNAMIC_CHILD CLASS_NAME="fauna_action_zone"/>
|
||||
|
@ -2513,10 +2513,10 @@
|
|||
-->
|
||||
<!-- <PARAMETER NAME= "keywords" TYPE="string_array" VISIBLE="true"/> -->
|
||||
<PARAMETER NAME="ai_movement" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="R:/code/ryzom/common/data_leveldesign/leveldesign/world_editor_files/npc/ai_movement"/>
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/world_editor_files/npc/ai_movement"/>
|
||||
</PARAMETER>
|
||||
<PARAMETER NAME="ai_activity" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="R:/code/ryzom/common/data_leveldesign/leveldesign/world_editor_files/npc/ai_activity"/>
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/world_editor_files/npc/ai_activity"/>
|
||||
<DEFAULT_VALUE VALUE="no_change"/>
|
||||
</PARAMETER>
|
||||
<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
|
||||
|
@ -2720,10 +2720,10 @@
|
|||
-->
|
||||
<PARAMETER NAME="keywords" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
|
||||
<PARAMETER NAME="ai_movement" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="R:/code/ryzom/common/data_leveldesign/leveldesign/world_editor_files/npc/ai_movement"/>
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/world_editor_files/npc/ai_movement"/>
|
||||
</PARAMETER>
|
||||
<PARAMETER NAME="ai_activity" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="R:/code/ryzom/common/data_leveldesign/leveldesign/world_editor_files/npc/ai_activity"/>
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/world_editor_files/npc/ai_activity"/>
|
||||
<DEFAULT_VALUE VALUE="no_change"/>
|
||||
</PARAMETER>
|
||||
<PARAMETER NAME="ai_profile_params" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
|
||||
|
@ -2761,10 +2761,10 @@
|
|||
-->
|
||||
<PARAMETER NAME="keywords" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
|
||||
<PARAMETER NAME="ai_movement" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="R:/code/ryzom/common/data_leveldesign/leveldesign/world_editor_files/npc/ai_movement"/>
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/world_editor_files/npc/ai_movement"/>
|
||||
</PARAMETER>
|
||||
<PARAMETER NAME="ai_activity" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="R:/code/ryzom/common/data_leveldesign/leveldesign/world_editor_files/npc/ai_activity"/>
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/world_editor_files/npc/ai_activity"/>
|
||||
<DEFAULT_VALUE VALUE="no_change"/>
|
||||
</PARAMETER>
|
||||
<PARAMETER NAME="ai_profile_params" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
|
||||
|
@ -2802,10 +2802,10 @@
|
|||
-->
|
||||
<PARAMETER NAME="keywords" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
|
||||
<PARAMETER NAME="ai_movement" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="R:/code/ryzom/common/data_leveldesign/leveldesign/world_editor_files/npc/ai_movement"/>
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/world_editor_files/npc/ai_movement"/>
|
||||
</PARAMETER>
|
||||
<PARAMETER NAME="ai_activity" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="R:/code/ryzom/common/data_leveldesign/leveldesign/world_editor_files/npc/ai_activity"/>
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/world_editor_files/npc/ai_activity"/>
|
||||
<DEFAULT_VALUE VALUE="no_change"/>
|
||||
</PARAMETER>
|
||||
<PARAMETER NAME="ai_profile_params" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
|
||||
|
@ -2828,10 +2828,10 @@
|
|||
<PARAMETER NAME="grp_keyword_filter" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
|
||||
<PARAMETER NAME="grps_by_name" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
|
||||
<PARAMETER NAME="ai_movement" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="R:/code/ryzom/common/data_leveldesign/leveldesign/world_editor_files/npc/ai_movement"/>
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/world_editor_files/npc/ai_movement"/>
|
||||
</PARAMETER>
|
||||
<PARAMETER NAME="ai_activity" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="R:/code/ryzom/common/data_leveldesign/leveldesign/world_editor_files/npc/ai_activity"/>
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/world_editor_files/npc/ai_activity"/>
|
||||
<DEFAULT_VALUE VALUE="no_change"/>
|
||||
</PARAMETER>
|
||||
<PARAMETER NAME="ai_profile_params" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
|
||||
|
@ -2869,7 +2869,7 @@
|
|||
<PARAMETER NAME="group_keyword_filter" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
|
||||
<PARAMETER NAME="groups_by_name" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
|
||||
<PARAMETER NAME="event" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="R:/code/ryzom/common/data_leveldesign/leveldesign/world_editor_files/npc/event_type"/>
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/world_editor_files/npc/event_type"/>
|
||||
</PARAMETER>
|
||||
<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
|
||||
<DYNAMIC_CHILD CLASS_NAME="npc_event_handler_action"/>
|
||||
|
@ -2888,7 +2888,7 @@
|
|||
<PARAMETER NAME="group_keyword_filter" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
|
||||
<PARAMETER NAME="groups_by_name" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
|
||||
<PARAMETER NAME="event" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="R:/code/ryzom/common/data_leveldesign/leveldesign/world_editor_files/npc/event_type"/>
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/world_editor_files/npc/event_type"/>
|
||||
</PARAMETER>
|
||||
<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
|
||||
<DYNAMIC_CHILD CLASS_NAME="npc_event_handler_action"/>
|
||||
|
@ -2907,7 +2907,7 @@
|
|||
<PARAMETER NAME="state_keyword_filter" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
|
||||
<PARAMETER NAME="states_by_name" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
|
||||
<PARAMETER NAME="event" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="R:/code/ryzom/common/data_leveldesign/leveldesign/world_editor_files/npc/event_type"/>
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/world_editor_files/npc/event_type"/>
|
||||
</PARAMETER>
|
||||
<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
|
||||
<DYNAMIC_CHILD CLASS_NAME="npc_event_handler_action"/>
|
||||
|
@ -2924,7 +2924,7 @@
|
|||
</PARAMETER>
|
||||
<PARAMETER NAME="parameters" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="500" SHOW_HS="true" FILE_EXTENSION="cs"/>
|
||||
<PARAMETER NAME="action" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="R:/code/ryzom/common/data_leveldesign/leveldesign/world_editor_files/npc/action_type"/>
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/world_editor_files/npc/action_type"/>
|
||||
</PARAMETER>
|
||||
<DYNAMIC_CHILD CLASS_NAME="npc_event_handler_action"/>
|
||||
<DYNAMIC_CHILD CLASS_NAME="fauna_action_zone"/>
|
||||
|
@ -3662,7 +3662,7 @@
|
|||
<DEFAULT_VALUE VALUE="OUTPOST"/>
|
||||
</PARAMETER>
|
||||
<PARAMETER NAME="owner_tribe" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="R:/code/ryzom/common/data_leveldesign/leveldesign/world_editor_files/families"/>
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/world_editor_files/families"/>
|
||||
</PARAMETER>
|
||||
|
||||
<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
|
||||
|
@ -3751,7 +3751,7 @@
|
|||
<DEFAULT_VALUE VALUE="OUTPOST_MANAGER_EVENT"/>
|
||||
</PARAMETER>
|
||||
<PARAMETER NAME="event" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="R:/code/ryzom/common/data_leveldesign/leveldesign/world_editor_files/outpost/manager/event_type"/>
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/world_editor_files/outpost/manager/event_type"/>
|
||||
</PARAMETER>
|
||||
<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
|
||||
<DYNAMIC_CHILD CLASS_NAME="npc_event_handler_action"/>
|
||||
|
@ -3765,7 +3765,7 @@
|
|||
<DEFAULT_VALUE VALUE="OUTPOST_MANAGER_EVENT_ACTION"/>
|
||||
</PARAMETER>
|
||||
<PARAMETER NAME="action" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="R:/code/ryzom/common/data_leveldesign/leveldesign/world_editor_files/outpost/manager/action_type"/>
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/world_editor_files/outpost/manager/action_type"/>
|
||||
</PARAMETER>
|
||||
<DYNAMIC_CHILD CLASS_NAME="outpost_manager_event_handler_action"/>
|
||||
</PRIMITIVE>
|
||||
|
@ -3866,7 +3866,7 @@
|
|||
</PARAMETER>
|
||||
-->
|
||||
<PARAMETER NAME="continent_name" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="R:/code/ryzom/common/data_leveldesign/leveldesign/world_editor_files/continents"/>
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/world_editor_files/continents"/>
|
||||
</PARAMETER>
|
||||
|
||||
<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
|
||||
|
@ -3991,7 +3991,7 @@
|
|||
-->
|
||||
|
||||
<PARAMETER NAME="family" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="R:/code/ryzom/common/data_leveldesign/leveldesign/world_editor_files/families"/>
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/world_editor_files/families"/>
|
||||
</PARAMETER>
|
||||
|
||||
<!-- Sample ..
|
||||
|
@ -4019,10 +4019,10 @@
|
|||
</PARAMETER>
|
||||
-->
|
||||
<PARAMETER NAME="food" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="zone" LOOKUP="true">
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="R:/code/ryzom/common/data_leveldesign/leveldesign/world_editor_files/fauna_zone_properties"/>
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/world_editor_files/fauna_zone_properties"/>
|
||||
</PARAMETER>
|
||||
<PARAMETER NAME="rest" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="zone" LOOKUP="true">
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="R:/code/ryzom/common/data_leveldesign/leveldesign/world_editor_files/fauna_zone_properties"/>
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/world_editor_files/fauna_zone_properties"/>
|
||||
</PARAMETER>
|
||||
|
||||
<PARAMETER NAME="energy_0_25" TYPE="string" VISIBLE="true" FILENAME="false">
|
||||
|
@ -4052,7 +4052,7 @@
|
|||
</PARAMETER>
|
||||
-->
|
||||
<PARAMETER NAME="family" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="R:/code/ryzom/common/data_leveldesign/leveldesign/world_editor_files/families"/>
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/world_editor_files/families"/>
|
||||
</PARAMETER>
|
||||
|
||||
<PARAMETER NAME="energy_0_25" TYPE="string" VISIBLE="true" FILENAME="false">
|
||||
|
@ -4098,7 +4098,7 @@
|
|||
<DYNAMIC_CHILD CLASS_NAME="group_template_npc_ml"/>
|
||||
<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
|
||||
<PARAMETER NAME="flags" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="zone" LOOKUP="true">
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="R:/code/ryzom/common/data_leveldesign/leveldesign/world_editor_files/npc_zone_properties"/>
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/world_editor_files/npc_zone_properties"/>
|
||||
</PARAMETER>
|
||||
</PRIMITIVE>
|
||||
|
||||
|
@ -4493,7 +4493,7 @@
|
|||
-->
|
||||
|
||||
<PARAMETER NAME="family" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="R:/code/ryzom/common/data_leveldesign/leveldesign/world_editor_files/families"/>
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/world_editor_files/families"/>
|
||||
</PARAMETER>
|
||||
|
||||
<PARAMETER NAME="energy" TYPE="string" VISIBLE="true" FILENAME="false">
|
||||
|
@ -4635,7 +4635,7 @@
|
|||
</PARAMETER>
|
||||
|
||||
<PARAMETER NAME="properties" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="zone" LOOKUP="true">
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="R:/code/ryzom/common/data_leveldesign/leveldesign/world_editor_files/fauna_zone_properties"/>
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/world_editor_files/fauna_zone_properties"/>
|
||||
</PARAMETER>
|
||||
|
||||
<PARAMETER NAME="vertical_pos" TYPE="const_string" VISIBLE="true">
|
||||
|
@ -4670,7 +4670,7 @@
|
|||
</PARAMETER>
|
||||
|
||||
<PARAMETER NAME="properties" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="zone" LOOKUP="true">
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="R:/code/ryzom/common/data_leveldesign/leveldesign/world_editor_files/npc_zone_properties"/>
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/world_editor_files/npc_zone_properties"/>
|
||||
<COMBO_FILES CONTEXT_NAME="default" PRIM_PATH="//property_rep"/>
|
||||
</PARAMETER>
|
||||
|
||||
|
@ -4704,7 +4704,7 @@
|
|||
-->
|
||||
|
||||
<PARAMETER NAME="properties" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="zone" LOOKUP="true">
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="R:/code/ryzom/common/data_leveldesign/leveldesign/world_editor_files/npc_zone_properties"/>
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/world_editor_files/npc_zone_properties"/>
|
||||
<COMBO_FILES CONTEXT_NAME="default" PRIM_PATH="//property_rep"/>
|
||||
</PARAMETER>
|
||||
|
||||
|
@ -4738,7 +4738,7 @@
|
|||
-->
|
||||
|
||||
<PARAMETER NAME="properties" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="zone" LOOKUP="true">
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="R:/code/ryzom/common/data_leveldesign/leveldesign/world_editor_files/npc_zone_properties"/>
|
||||
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/world_editor_files/npc_zone_properties"/>
|
||||
<COMBO_FILES CONTEXT_NAME="default" PRIM_PATH="//property_rep"/>
|
||||
</PARAMETER>
|
||||
|
||||
|
|
Loading…
Reference in a new issue