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https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
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Added: client_default.cfg.in to use specified data pathes
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562
code/ryzom/client/client_default.cfg.in
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562
code/ryzom/client/client_default.cfg.in
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//////////////////////////
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//////////////////////////
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/// CLIENT CONFIG FILE ///
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//////////////////////////
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//////////////////////////
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// If you set this variable to 1, your client.cfg will be overwritten when you quit the client.
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// You will loose all the comments and identation in this file.
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SaveConfig = 1;
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///////////////////
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// WINDOW CONFIG //
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///////////////////
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Driver3D="Auto"; // Valid values are "Auto" or "0", "OpengGL" or "1" & "Direct3D" or "2"
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// "Auto" will choose the best suited driver depending on hardware
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FullScreen = 1;
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Width = 1024;
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Height = 768;
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PositionX = 0;
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PositionY = 0;
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Frequency = 60;
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Depth = 32;
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Sleep = -1;
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ProcessPriority = 0; // -2 = idle, -1 = below normal, 0 = normal, 1 = above normal, 2 = high, 3 = real time
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Contrast = 0.0; // -1.0 ~ 1.0
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Luminosity = 0.0; // -1.0 ~ 1.0
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Gamma = 0.0; // -1.0 ~ 1.0
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Contrast_min = -1.0;
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Luminosity_min = -1.0;
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Gamma_min = -1.0;
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Contrast_max = 1.0;
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Luminosity_max = 1.0;
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Gamma_max = 1.0;
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/////////////
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// NETWORK //
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/////////////
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Application = { "ryzom_open", "./client_ryzom_r.exe", "./" };
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BackgroundDownloader = 0;
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PatchServer = "";
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PatchWanted = 0;
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SignUpURL = "";
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StartupHost = "open.ryzom.com:40916";
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StartupPage = "/login/r2_login.php";
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InstallStatsUrl = "http://open.ryzom.com:50000/stats/stats.php";
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CreateAccountURL = "";
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InstallWebPage = "";
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////////////////
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// INTERFACES //
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////////////////
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// the language to use as in ISO 639-2
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LanguageCode = "en"; // english
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XMLInputFile = "input_config_v3.xml";
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XMLLoginInterfaceFiles = {
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"login_config.xml",
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"login_widgets.xml",
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"login_main.xml",
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"login_keys.xml",
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};
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XMLOutGameInterfaceFiles = {
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"out_v2_config.xml",
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"out_v2_widgets.xml",
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"out_v2_connect.xml",
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"out_v2_intro.xml",
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"out_v2_select.xml",
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"out_v2_appear.xml",
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"out_v2_location.xml",
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"out_v2_crash.xml",
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"out_v2_hierarchy.xml",
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"out_v2_keys.xml",
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};
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// The ligo primitive class file
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LigoPrimitiveClass = "world_editor_classes.xml";
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VerboseLog = 1;
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///////////
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// MOUSE //
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///////////
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HardwareCursor = 1;
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CursorSpeed = 1.0; // In pixels per mickey
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CursorSpeed_min = 0.5;
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CursorSpeed_max = 2.0;
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CursorAcceleration = 40; // Threshold in mickey
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CursorAcceleration_min = 20;
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CursorAcceleration_max = 80;
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FreeLookSpeed = 0.004; // In radian per mickey
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FreeLookSpeed_min = 0.0001;
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FreeLookSpeed_max = 0.01;
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FreeLookAcceleration = 40; // Threshold in mickey
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FreeLookAcceleration_min = 20;
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FreeLookAcceleration_max = 80;
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FreeLookInverted = 0;
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AutomaticCamera = 0;
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DblClickMode = 1;
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AutoEquipTool = 1;
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///////////////////
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// RENDER CONFIG //
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///////////////////
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// NB: thoses variables configure also the InGameConfigurator:
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// _min and _max define the bounds
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// _step defines the step (NB: take care of _min and _max!!)
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// _ps0 is the LOW preset, _ps1 is the MEDIUM preset, _ps2 is the NORMAL Preset, and _ps3 is the HIGH one
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// *** LANDSCAPE
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LandscapeTileNear = 150.000000;
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LandscapeTileNear_min = 20.000000;
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LandscapeTileNear_max = 250.000000;
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LandscapeTileNear_step = 10.0;
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LandscapeTileNear_ps0 = 20.0;
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LandscapeTileNear_ps1 = 100.0;
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LandscapeTileNear_ps2 = 150.0;
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LandscapeTileNear_ps3 = 200.0;
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// NB: threshold is inverted ULandscape::setThreshold(), to be more intelligible
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LandscapeThreshold = 2000.0;
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LandscapeThreshold_min = 100.0; // Low quality => 0.01 threshold
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LandscapeThreshold_max = 4000.0; // High quality => 0.0005 threshold
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LandscapeThreshold_step = 100.0;
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LandscapeThreshold_ps0 = 100.0;
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LandscapeThreshold_ps1 = 1000.0;
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LandscapeThreshold_ps2 = 2000.0;
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LandscapeThreshold_ps3 = 3000.0;
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Vision = 500.000000;
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Vision_min = 200.000000;
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Vision_max = 800.000000;
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Vision_step = 100.000000;
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Vision_ps0 = 200.0;
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Vision_ps1 = 400.0;
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Vision_ps2 = 500.0;
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Vision_ps3 = 800.0;
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MicroVeget = 1; // Enable/Disable MicroVeget.
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MicroVeget_ps0 = 0;
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MicroVeget_ps1 = 1;
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MicroVeget_ps2 = 1;
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MicroVeget_ps3 = 1;
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MicroVegetDensity = 80.0;
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MicroVegetDensity_min = 10.0;
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MicroVegetDensity_max = 100.0;
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MicroVegetDensity_step = 10.0;
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MicroVegetDensity_ps0 = 10.0; // not used since disabled!
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MicroVegetDensity_ps1 = 30.0;
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MicroVegetDensity_ps2 = 80.0;
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MicroVegetDensity_ps3 = 100.0;
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// *** FX
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FxNbMaxPoly = 20000;
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FxNbMaxPoly_min = 2000;
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FxNbMaxPoly_max = 50000;
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FxNbMaxPoly_step= 2000;
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FxNbMaxPoly_ps0 = 2000;
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FxNbMaxPoly_ps1 = 10000;
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FxNbMaxPoly_ps2 = 20000;
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FxNbMaxPoly_ps3 = 50000;
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Cloud = 1;
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Cloud_ps0 = 0 ;
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Cloud_ps1 = 1 ;
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Cloud_ps2 = 1 ;
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Cloud_ps3 = 1 ;
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CloudQuality = 160.0;
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CloudQuality_min = 80.0;
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CloudQuality_max = 320.0;
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CloudQuality_step = 20.0;
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CloudQuality_ps0 = 80.0; // not used since disabled!
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CloudQuality_ps1 = 80.0;
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CloudQuality_ps2 = 160.0;
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CloudQuality_ps3 = 320.0;
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CloudUpdate = 1;
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CloudUpdate_min = 1;
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CloudUpdate_max = 8;
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CloudUpdate_step= 1;
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CloudUpdate_ps0 = 1; // not used since disabled!
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CloudUpdate_ps1 = 1;
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CloudUpdate_ps2 = 1;
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CloudUpdate_ps3 = 3;
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Shadows = 1;
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Shadows_ps0 = 0;
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Shadows_ps1 = 1;
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Shadows_ps2 = 1;
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Shadows_ps3 = 1;
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Bloom = 0;
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Bloom_ps0 = 0;
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Bloom_ps1 = 1;
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Bloom_ps2 = 1;
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Bloom_ps3 = 1;
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SquareBloom = 1;
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SquareBloom_ps0 = 0;
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SquareBloom_ps1 = 1;
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SquareBloom_ps2 = 1;
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SquareBloom_ps3 = 1;
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DensityBloom = 255.0;
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DensityBloom_min = 0.0;
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DensityBloom_max = 255.0;
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DensityBloom_step = 1.0;
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DensityBloom_ps0 = 255.0;
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DensityBloom_ps1 = 255.0;
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DensityBloom_ps2 = 255.0;
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DensityBloom_ps3 = 255.0;
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// *** CHARACTERS
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SkinNbMaxPoly = 100000;
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SkinNbMaxPoly_min = 5000;
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SkinNbMaxPoly_max = 250000;
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SkinNbMaxPoly_step = 5000;
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SkinNbMaxPoly_ps0 = 10000;
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SkinNbMaxPoly_ps1 = 70000;
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SkinNbMaxPoly_ps2 = 100000;
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SkinNbMaxPoly_ps3 = 200000;
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NbMaxSkeletonNotCLod = 50;
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NbMaxSkeletonNotCLod_min = 5;
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NbMaxSkeletonNotCLod_max = 100;
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NbMaxSkeletonNotCLod_step = 5;
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NbMaxSkeletonNotCLod_ps0 = 10;
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NbMaxSkeletonNotCLod_ps1 = 25;
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NbMaxSkeletonNotCLod_ps2 = 50;
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NbMaxSkeletonNotCLod_ps3 = 100;
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CharacterFarClip = 200.0;
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CharacterFarClip_min = 50.0;
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CharacterFarClip_max = 500.0;
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CharacterFarClip_step = 10.0;
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CharacterFarClip_ps0 = 50.0;
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CharacterFarClip_ps1 = 100.0;
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CharacterFarClip_ps2 = 200.0;
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CharacterFarClip_ps3 = 500.0;
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EnableRacialAnimation = 1;
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// *** MISC
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// This is the actual aspect ratio of your screen (no relation with the resolution!!). Set 1.7777 if you got a 16/9 screen for instance
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ScreenAspectRatio = 1.33333;
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ForceDXTC = 1; // Enable/Disable DXTC.
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DivideTextureSizeBy2= 0; // Divide texture size
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DisableVtxProgram = 0; // Disable Hardware Vertex Program.
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DisableVtxAGP = 0; // Disable Hardware Vertex AGP.
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DisableTextureShdr = 0; // Disable Hardware Texture Shader.
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HDEntityTexture = 0;
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HDTextureInstalled = 1;
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WaitVBL = 0; // 0 or 1 to wait Vertical Sync.
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//////////////////
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// GAME OPTIONS //
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//////////////////
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SelectWithRClick = 1;
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DisplayWeapons = 1;
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RotKeySpeedMax = 2.0;
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RotKeySpeedMax_min = 1.0;
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RotKeySpeedMax_max = 4.0;
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RotKeySpeedMin = 1.0;
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RotKeySpeedMin_min = 0.5;
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RotKeySpeedMin_max = 2.0;
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RotAccel = 3.0;
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FollowOnAtk = 0;
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AtkOnSelect = 0;
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ZCPacsPrim = "gen_bt_col_ext.pacs_prim";
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/////////////////
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// PREFERENCES //
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/////////////////
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FPV = 0; // FPV(First Person View) : default is false (Third Person View).
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CameraHeight = 2.2; // Camera Height (in meter) from the ground (for the Third Person View).
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CameraDistance = 3.0; // Camera Distance(in meter) from the user (for the Third Person View).
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CameraDistStep = 1.0;
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CameraDistMin = 1.0;
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CameraDistMax = 25.0;
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CameraAccel = 5.0;
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CameraSpeedMin = 2.0;
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CameraSpeedMax = 100.0;
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CameraResetSpeed = 10.0; // Speed in radian/s
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//////////////////
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// SOUND CONFIG //
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//////////////////
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SoundForceSoftwareBuffer= 1;
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SoundOn = 1;
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UseEax = 0;
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MaxTrack = 32;
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MaxTrack_min = 4;
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MaxTrack_max = 32;
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MaxTrack_step = 4;
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// This is the volume for "InGame" sound FXs
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SoundSFXVolume = 1.0;
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SoundSFXVolume_min = 0.0;
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SoundSFXVolume_max = 1.0;
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SoundSFXVolume_step = 0.001;
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// This is volume for "InGame" music. Does not affect the MP3 player
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SoundGameMusicVolume = 0.5;
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SoundGameMusicVolume_min = 0.0;
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SoundGameMusicVolume_max = 1.0;
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SoundGameMusicVolume_step = 0.001;
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// MISC
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PreDataPath = { "user", "patch", "examples", "${RYZOM_SHARE_PREFIX}/data/fonts", "${RYZOM_SHARE_PREFIX}/data/gamedev.bnp" };
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DataPath = { "${RYZOM_SHARE_PREFIX}/data" };
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NeedComputeVS = 0;
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NegFiltersDebug = {"Update DB", "Reading:", "Read Value :", "impulseCallBack", "CLIMPD:", "LNET" };
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NegFiltersInfo = { "CLIMPD:", "CPath::lookup" , "LNET" };
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NegFiltersWarning = { "'basics.Equipment Slot'.", "_usercolor.tga", "PACS" };
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// Big screen shot
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ScreenShotWidth = 0;
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ScreenShotHeight = 0;
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ScreenShotFullDetail = 1; // 1 to switch full detail mode for characters (both standard & big screenshots)
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// Read : "ID", "R G B A MODE [FX]"
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SystemInfoColors =
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{
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// OLD STUFF Here for compatibility
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"RG", "0 0 0 255 normal", // Black to see when there is an error
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"BC", "0 0 0 255 normal", // Black to see when there is an error
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"JA", "0 0 0 255 normal", // Black to see when there is an error
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"BL", "0 0 0 255 normal", // Black to see when there is an error
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"VE", "0 0 0 255 normal", // Black to see when there is an error
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"VI", "0 0 0 255 normal", // Black to see when there is an error
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// NEW System Info Categories
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"SYS", "255 255 255 255 normal", // Default system messages
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"BC", "255 255 255 255 center", // Broadcast messages
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"TAGBC", "255 255 255 255 center", // Taged broadcast messages : color should remain white as some word are tagged
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"XP", "255 255 64 255 over", // XP Gain
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"SP", "255 255 64 255 over", // SP Gain
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"TTL", "255 255 64 255 over", // Title
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"TSK", "255 255 255 255 over", // Task
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"ZON", "255 255 255 255 center", // Zone
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"DG", "255 0 0 255 normal", // Damage to me
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"DMG", "255 0 0 255 normal", // Damage to me
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"DGP", "200 0 0 255 normal", // Damage to me from player
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"DGM", "255 128 64 255 normal", // Damage from me
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"MIS", "150 150 150 255 normal", // The opponent misses
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"MISM", "255 255 255 255 normal", // I miss
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"ITM", "0 200 0 255 over", // Item
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"ITMO", "170 170 255 255 overonly", // Item other in group
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"ITMF", "220 0 220 255 over", // Item failed
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"SPL", "50 50 250 255 normal", // Spell to me
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"SPLM", "50 150 250 255 normal", // Spell from me
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"EMT", "255 150 150 255 normal", // Emote
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"MTD", "255 255 0 255 over", // Message Of The Day
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"FORLD","64 255 64 255 overonly", // Forage Locate Deposit
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"CHK", "255 120 60 255 center", // Tous ce qui ne remplit pas une condition
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"CHKCB","255 255 0 255 center", // Tous ce qui ne remplit pas une condition en combat (trop loin, cible invalide, pas assez de mana, etc.)
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"PVPTM","255 120 60 255 overonly", // PVP timer
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"THM", "255 255 64 255 over misc_levelup.ps", // Thema finished
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"AMB", "255 255 64 255 center", // Ambiance
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"ISE", "192 208 255 255 normal", // Item special effect
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"ISE2", "192 208 255 255 center", // Item special effect with center text (for effects without flying text)
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"OSM", "128 160 255 255 center", // Outpost state message
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"AROUND","255 255 0 255 around", // Only in around channel
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"R2_INVITE","0 255 0 255 around", // Ring invitation
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};
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PrintfCommands = {
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"52", "15", "55 55 0 255", "28", "uiChapterIV", "624",
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"428", "0 0 0 255", "18", "", "624", "378",
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"0 0 0 255", "14", "", "644", "278", "0 0 0 255",
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"18", "", "52", "17", "255 255 255 255", "28",
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"uiChapterIV", "622", "430", "255 255 255 255", "18", "",
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"622", "380", "255 255 255 255", "14", "", "642",
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"280", "255 255 255 255", "18", ""
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};
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PrintfCommandsFreeTrial = {
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"52", "15", "55 55 0 255", "28", "uiChapterIV", "624",
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"428", "0 0 0 255", "18", "", "624", "378",
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"0 0 0 255", "14", "", "644", "278", "0 0 0 255",
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"18", "", "52", "17", "255 255 255 255", "28",
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"uiChapterIV", "622", "430", "255 255 255 255", "18", "",
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"622", "380", "255 255 255 255", "14", "", "642",
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"280", "255 255 255 255", "18", ""
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};
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DisplayMissingAnimFile = 0;
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LoadingStringCount = 54;
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// Some R2 parameters ...
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R2Mode = 1;
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R2EDEnabled = 1;
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R2EDExtendedDebug = 0;
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R2EDLightPalette = 0;
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R2ClientGw = "r2linux01";
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LoadLuaDebugger = 0;
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CheckR2ScenarioMD5 = 1;
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LevelDesignEnabled = 0;
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DmCameraDistMax = 25;
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DmRun = 20;
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DmWalk = 6;
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R2EDReloadFiles = {
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"r2ed.xml",
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"r2_basic_bricks.lua",
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"r2_components.lua",
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"r2_core.lua",
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"r2_features_default.lua",
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"r2_features_fauna.lua",
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"r2_features_npc_groups.lua",
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"r2_palette.lua",
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"r2_scenario.lua",
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"r2_ui.lua"
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};
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XMLInterfaceFiles = {
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"config.xml",
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"widgets.xml",
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"player.xml",
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"inventory.xml",
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"interaction.xml",
|
||||
"phrase.xml",
|
||||
"harvest.xml",
|
||||
"macros.xml",
|
||||
"info_player.xml",
|
||||
"outpost.xml",
|
||||
"guild.xml",
|
||||
"taskbar.xml",
|
||||
"game_config.xml",
|
||||
"game_context_menu.xml",
|
||||
"player_trade.xml",
|
||||
"bot_chat_v4.xml",
|
||||
"compass.xml",
|
||||
"map.xml",
|
||||
"hierarchy.xml",
|
||||
"reset.xml",
|
||||
"actions.xml",
|
||||
"help.xml",
|
||||
"encyclopedia.xml",
|
||||
"commands.xml",
|
||||
"commands2.xml",
|
||||
"ring_access_point_filter.xml",
|
||||
"ring_window.xml",
|
||||
"bg_downloader.xml"
|
||||
};
|
||||
|
||||
XMLR2EDInterfaceFiles =
|
||||
{
|
||||
"r2ed.xml",
|
||||
"r2_triggers.xml",
|
||||
"r2_logic_entities.xml",
|
||||
"r2ed_acts.xml",
|
||||
"r2ed_scenario.xml",
|
||||
"r2ed_connect.xml"
|
||||
};
|
||||
|
||||
FogDistAndDepthLookupBias = 20; // bias for lookup of fog distance and depth
|
||||
|
||||
|
||||
// Hardware cursor textures
|
||||
// These will be extracted from the corresponding packed ui .tga files when they are loaded
|
||||
// *
|
||||
// * individual .tga files for hardware cursor bitmap not looked for, and not supported yet
|
||||
HardwareCursors =
|
||||
{
|
||||
"curs_can_pan.tga",
|
||||
"curs_can_pan_dup.tga",
|
||||
"curs_create.tga",
|
||||
"curs_create_multi.tga",
|
||||
"curs_create_vertex_invalid.tga",
|
||||
"curs_default.tga",
|
||||
"curs_dup.tga",
|
||||
"curs_L.tga",
|
||||
"curs_M.tga",
|
||||
"curs_pan.tga",
|
||||
"curs_pan_dup.tga",
|
||||
"curs_pick.tga",
|
||||
"curs_pick_dup.tga",
|
||||
"curs_R.tga",
|
||||
"curs_resize_BL_TR.tga",
|
||||
"curs_resize_BR_TL.tga",
|
||||
"curs_resize_LR.tga",
|
||||
"curs_resize_TB.tga",
|
||||
"curs_rotate.tga",
|
||||
"curs_scale.tga",
|
||||
"curs_stop.tga",
|
||||
"text_cursor.tga",
|
||||
"r2_hand_can_pan.tga",
|
||||
"r2_hand_pan.tga",
|
||||
"r2ed_tool_can_pick.tga",
|
||||
"r2ed_tool_can_rotate.tga",
|
||||
"r2ed_tool_pick.tga",
|
||||
"r2ed_tool_rotate.tga",
|
||||
"r2ed_tool_rotating.tga"
|
||||
};
|
||||
|
||||
Loading_BG = "new_loading_bg.tga"; // Default name for the loading background file.
|
||||
Launch_BG = "new_launcher_bg.tga"; // Default name for the launch background file.
|
||||
TeleportKami_BG = "new_teleport_kami_bg.tga";
|
||||
TeleportKaravan_BG = "new_teleport_caravan_bg.tga";
|
||||
Elevator_BG = "new_elevator_bg.tga"; // Default name for the loading background file.
|
||||
ResurectKami_BG = "new_resurect_kami_bg.tga";
|
||||
ResurectKaravan_BG = "new_resurect_caravane_bg.tga";
|
||||
End_BG = "end_bg.tga"; // Default name for the last background file.
|
||||
|
||||
ScenarioSavePath = "./my_scenarios/";
|
||||
|
||||
// list ofpredefined keyset
|
||||
// name will be looked up in the translation file by searching 'uiCP_KeysetName_" + id
|
||||
// tooltip will be looked up in the translation file by searching 'uiCP_KeysetTooltip_" + id
|
||||
// 'bi.' stands for built-in
|
||||
// note : we add a dot in the name to be sure that there cannot be a conflict with character keyset name
|
||||
BuiltInKeySets =
|
||||
{
|
||||
"", // default ryzom keyboard layout
|
||||
"bi.zqsd", // european keyboard fps displacement style (NB : don't change this layout name, ryzom will automatically select it if keyboard is french or belgian)
|
||||
"bi.wasd", // english keyboard fps displacement style (NB : don't change this layout name, ryzom will automatically select it if keyboard is not french nor belgian)
|
||||
"bi.wow_alike" // 'world of warcraft' like keyboard style. (NB : not available for ring)
|
||||
};
|
||||
|
||||
// "Newbie Training", "Story Telling", "Mistery", "Hack & Slash", "Guild Training", "Other"
|
||||
ScenarioTypes = {"so_newbie_training","so_story_telling","so_mistery","so_hack_slash","so_guild_training","so_other"};
|
||||
|
||||
ScenarioLanguages = {"fr","de","en","other_lang"};
|
||||
|
||||
// Map each language to a forum help page
|
||||
HelpPages =
|
||||
{
|
||||
"fr=http://forums.ryzom.com/forum/showthread.php?t=29130",
|
||||
"en=http://forums.ryzom.com/forum/showthread.php?t=29129",
|
||||
"wk=http://forums.ryzom.com/forum/showthread.php?t=29129",
|
||||
"de=http://forums.ryzom.com/forum/showthread.php?t=29131"
|
||||
};
|
||||
|
||||
SelectedSlot = 0;
|
||||
|
||||
BuildName = "RELEASE_HEAD";
|
Loading…
Reference in a new issue