diff --git a/code/nel/src/3d/driver/opengl/driver_opengl_texture.cpp b/code/nel/src/3d/driver/opengl/driver_opengl_texture.cpp index 95eaf8465..edd3943ef 100644 --- a/code/nel/src/3d/driver/opengl/driver_opengl_texture.cpp +++ b/code/nel/src/3d/driver/opengl/driver_opengl_texture.cpp @@ -100,7 +100,7 @@ CTextureDrvInfosGL::~CTextureDrvInfosGL() CDepthStencilFBO::CDepthStencilFBO(CDriverGL *driver, uint width, uint height) { - nldebug("3D: Init shared FBO"); + //nldebug("3D: Init shared FBO"); m_Driver = driver; Width = width; @@ -142,7 +142,7 @@ CDepthStencilFBO::~CDepthStencilFBO() if (DepthFBOId) { - nldebug("3D: Release shared FBO"); + //nldebug("3D: Release shared FBO"); nglDeleteRenderbuffersEXT(1, &DepthFBOId); if (StencilFBOId == DepthFBOId) StencilFBOId = 0; @@ -191,10 +191,10 @@ bool CTextureDrvInfosGL::initFrameBufferObject(ITexture * tex) } nglFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, DepthStencilFBO->DepthFBOId); - nldebug("3D: glFramebufferRenderbufferExt(depth:24) = %X", nglCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT)); + //nldebug("3D: glFramebufferRenderbufferExt(depth:24) = %X", nglCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT)); nglFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, DepthStencilFBO->StencilFBOId); - nldebug("3D: glFramebufferRenderbufferExt(stencil:8) = %X", nglCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT)); + //nldebug("3D: glFramebufferRenderbufferExt(stencil:8) = %X", nglCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT)); } // check status