From bc458236456d3fb8bfd02a52b1cd84568ef6828a Mon Sep 17 00:00:00 2001 From: KISHAN GRIMOUT Date: Wed, 16 Jul 2014 13:47:08 +0200 Subject: [PATCH] fix windows 64-bit crash in client due to VS 64-bit compiler bug, fix #164 --- code/nel/include/nel/3d/particle_system.h | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/code/nel/include/nel/3d/particle_system.h b/code/nel/include/nel/3d/particle_system.h index c1139d070..68f67ae6d 100644 --- a/code/nel/include/nel/3d/particle_system.h +++ b/code/nel/include/nel/3d/particle_system.h @@ -1178,9 +1178,6 @@ private: CPSMultiMap::M TLBMap; TLBMap _LBMap; - float _AutoLODStartDistPercent; - uint8 _AutoLODDegradationExponent; - CPSAttribMaker *_ColorAttenuationScheme; NLMISC::CRGBA _GlobalColor; NLMISC::CRGBA _GlobalColorLighted; @@ -1206,6 +1203,11 @@ private: bool _HiddenAtCurrentFrame : 1; bool _HiddenAtPreviousFrame : 1; + // The two following members have been moved after the bitfield to workaround a MSVC 64-bit compiler bug (fixed in VS2013) + // For more info, see: http://connect.microsoft.com/VisualStudio/feedback/details/777184/c-compiler-bug-vtable-pointer-put-at-wrong-offset-in-64-bit-mode + float _AutoLODStartDistPercent; + uint8 _AutoLODDegradationExponent; + static bool _SerialIdentifiers; static bool _ForceDisplayBBox;