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Changed: Load Steam DLL just after initializing logs and before loading config
--HG-- branch : compatibility-develop
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parent
d99cf4bd95
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bbaaa17d7a
1 changed files with 6 additions and 7 deletions
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@ -274,6 +274,12 @@ int main(int argc, char **argv)
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// initialize log
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// initialize log
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initLog();
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initLog();
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#ifdef RZ_USE_STEAM
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CSteamClient steamClient;
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if (steamClient.init())
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LoginCustomParameters = "&steam_auth_session_ticket=" + steamClient.getAuthSessionTicket();
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#endif
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// initialize patch manager and set the ryzom full path, before it's used
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// initialize patch manager and set the ryzom full path, before it's used
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CPatchManager *pPM = CPatchManager::getInstance();
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CPatchManager *pPM = CPatchManager::getInstance();
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@ -286,13 +292,6 @@ int main(int argc, char **argv)
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prelogInit();
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prelogInit();
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RYZOM_CATCH("Pre-Login Init")
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RYZOM_CATCH("Pre-Login Init")
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#ifdef RZ_USE_STEAM
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CSteamClient steamClient;
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if (steamClient.init())
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LoginCustomParameters = "&steam_auth_session_ticket=" + steamClient.getAuthSessionTicket();
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#endif
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// Log the client and choose from shard
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// Log the client and choose from shard
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RYZOM_TRY("Login")
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RYZOM_TRY("Login")
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if (!ClientCfg.Local && (ClientCfg.TestBrowser || ClientCfg.FSHost.empty()))
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if (!ClientCfg.Local && (ClientCfg.TestBrowser || ClientCfg.FSHost.empty()))
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