Changed: #825 Remove all warning when compiling Ryzom

This commit is contained in:
kervala 2010-08-01 10:02:31 +02:00
parent 01748aa3f5
commit bb8cea02ea

View file

@ -969,18 +969,9 @@ void CDriverGL::setupViewport (const class CViewport& viewport)
if (_win == EmptyWindow) return;
#ifdef NL_MAC_NATIVE
uint32 clientWidth, clientHeight;
NL3D::MAC::getWindowSize(_win, clientWidth, clientHeight);
#else
// Setup gl viewport
sint clientWidth = _WindowWidth;
sint clientHeight = _WindowHeight;
#endif // NL_MAC_NATIVE
uint32 clientWidth, clientHeight;
getWindowSize(clientWidth, clientHeight);
// Backup the viewport
_CurrViewport = viewport;
@ -1033,18 +1024,9 @@ void CDriverGL::setupScissor (const class CScissor& scissor)
if (_win == EmptyWindow) return;
#ifdef NL_MAC_NATIVE
uint32 clientWidth, clientHeight;
NL3D::MAC::getWindowSize(_win, clientWidth, clientHeight);
#else
// Setup gl viewport
sint clientWidth = _WindowWidth;
sint clientHeight = _WindowHeight;
#endif // NL_MAC_NATIVE
uint32 clientWidth, clientHeight;
getWindowSize(clientWidth, clientHeight);
// Backup the scissor
_CurrScissor= scissor;