mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-10 09:19:01 +00:00
Fixed: EVSSecondaryColorVariant redefined several times in setupEXTVertexShader
This commit is contained in:
parent
4b38fc730b
commit
b94c30173e
1 changed files with 13 additions and 5 deletions
|
@ -393,7 +393,8 @@ bool CDriverGL::setupEXTVertexShader(const CVPParser::TProgram &program, GLuint
|
||||||
// clear last error
|
// clear last error
|
||||||
GLenum glError = glGetError();
|
GLenum glError = glGetError();
|
||||||
|
|
||||||
//variants[EVSSecondaryColorVariant] = nglGenSymbolsEXT(GL_VECTOR_EXT, GL_VARIANT_EXT, GL_NORMALIZED_RANGE_EXT, 1);variants[EVSSecondaryColorVariant] = nglGenSymbolsEXT(GL_VECTOR_EXT, GL_VARIANT_EXT, GL_NORMALIZED_RANGE_EXT, 1);
|
//variants[EVSSecondaryColorVariant] = nglGenSymbolsEXT(GL_VECTOR_EXT, GL_VARIANT_EXT, GL_NORMALIZED_RANGE_EXT, 1);
|
||||||
|
//variants[EVSSecondaryColorVariant] = nglGenSymbolsEXT(GL_VECTOR_EXT, GL_VARIANT_EXT, GL_NORMALIZED_RANGE_EXT, 1);
|
||||||
|
|
||||||
// allocate the symbols
|
// allocate the symbols
|
||||||
nglBindVertexShaderEXT(id);
|
nglBindVertexShaderEXT(id);
|
||||||
|
@ -411,7 +412,8 @@ bool CDriverGL::setupEXTVertexShader(const CVPParser::TProgram &program, GLuint
|
||||||
// allocate needed variants
|
// allocate needed variants
|
||||||
if (CVPParser::isInputUsed(program, CVPOperand::ISecondaryColor))
|
if (CVPParser::isInputUsed(program, CVPOperand::ISecondaryColor))
|
||||||
{
|
{
|
||||||
variants[EVSSecondaryColorVariant] = nglGenSymbolsEXT(GL_VECTOR_EXT, GL_VARIANT_EXT, GL_NORMALIZED_RANGE_EXT, 1);variants[EVSSecondaryColorVariant] = nglGenSymbolsEXT(GL_VECTOR_EXT, GL_VARIANT_EXT, GL_NORMALIZED_RANGE_EXT, 1);
|
variants[EVSSecondaryColorVariant] = nglGenSymbolsEXT(GL_VECTOR_EXT, GL_VARIANT_EXT, GL_NORMALIZED_RANGE_EXT, 1);
|
||||||
|
|
||||||
if (!variants[EVSSecondaryColorVariant])
|
if (!variants[EVSSecondaryColorVariant])
|
||||||
{
|
{
|
||||||
nlwarning("EXT_vertex_shader : can't allocate variant for secondary color");
|
nlwarning("EXT_vertex_shader : can't allocate variant for secondary color");
|
||||||
|
@ -422,9 +424,11 @@ bool CDriverGL::setupEXTVertexShader(const CVPParser::TProgram &program, GLuint
|
||||||
{
|
{
|
||||||
variants[EVSSecondaryColorVariant] = 0;
|
variants[EVSSecondaryColorVariant] = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (CVPParser::isInputUsed(program, CVPOperand::IFogCoord))
|
if (CVPParser::isInputUsed(program, CVPOperand::IFogCoord))
|
||||||
{
|
{
|
||||||
variants[EVSFogCoordsVariant] = nglGenSymbolsEXT(GL_VECTOR_EXT, GL_VARIANT_EXT, GL_FULL_RANGE_EXT, 1);variants[EVSSecondaryColorVariant] = nglGenSymbolsEXT(GL_VECTOR_EXT, GL_VARIANT_EXT, GL_FULL_RANGE_EXT, 1);
|
variants[EVSFogCoordsVariant] = nglGenSymbolsEXT(GL_VECTOR_EXT, GL_VARIANT_EXT, GL_FULL_RANGE_EXT, 1);
|
||||||
|
|
||||||
if (!variants[EVSFogCoordsVariant])
|
if (!variants[EVSFogCoordsVariant])
|
||||||
{
|
{
|
||||||
nlwarning("EXT_vertex_shader : can't allocate variant for fog coords");
|
nlwarning("EXT_vertex_shader : can't allocate variant for fog coords");
|
||||||
|
@ -435,9 +439,11 @@ bool CDriverGL::setupEXTVertexShader(const CVPParser::TProgram &program, GLuint
|
||||||
{
|
{
|
||||||
variants[EVSFogCoordsVariant] = 0;
|
variants[EVSFogCoordsVariant] = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (CVPParser::isInputUsed(program, CVPOperand::IWeight))
|
if (CVPParser::isInputUsed(program, CVPOperand::IWeight))
|
||||||
{
|
{
|
||||||
variants[EVSSkinWeightVariant] = nglGenSymbolsEXT(GL_VECTOR_EXT, GL_VARIANT_EXT, GL_FULL_RANGE_EXT, 1);variants[EVSSecondaryColorVariant] = nglGenSymbolsEXT(GL_VECTOR_EXT, GL_VARIANT_EXT, GL_NORMALIZED_RANGE_EXT, 1);
|
variants[EVSSkinWeightVariant] = nglGenSymbolsEXT(GL_VECTOR_EXT, GL_VARIANT_EXT, GL_FULL_RANGE_EXT, 1);
|
||||||
|
|
||||||
if (!variants[EVSSkinWeightVariant])
|
if (!variants[EVSSkinWeightVariant])
|
||||||
{
|
{
|
||||||
nlwarning("EXT_vertex_shader : can't allocate variant for skin weight");
|
nlwarning("EXT_vertex_shader : can't allocate variant for skin weight");
|
||||||
|
@ -448,9 +454,11 @@ bool CDriverGL::setupEXTVertexShader(const CVPParser::TProgram &program, GLuint
|
||||||
{
|
{
|
||||||
variants[EVSSkinWeightVariant] = 0;
|
variants[EVSSkinWeightVariant] = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (CVPParser::isInputUsed(program, CVPOperand::IPaletteSkin))
|
if (CVPParser::isInputUsed(program, CVPOperand::IPaletteSkin))
|
||||||
{
|
{
|
||||||
variants[EVSPaletteSkinVariant] = nglGenSymbolsEXT(GL_VECTOR_EXT, GL_VARIANT_EXT, GL_FULL_RANGE_EXT, 1);variants[EVSSecondaryColorVariant] = nglGenSymbolsEXT(GL_VECTOR_EXT, GL_VARIANT_EXT, GL_FULL_RANGE_EXT, 1);
|
variants[EVSPaletteSkinVariant] = nglGenSymbolsEXT(GL_VECTOR_EXT, GL_VARIANT_EXT, GL_FULL_RANGE_EXT, 1);
|
||||||
|
|
||||||
if (!variants[EVSPaletteSkinVariant])
|
if (!variants[EVSPaletteSkinVariant])
|
||||||
{
|
{
|
||||||
nlwarning("EXT_vertex_shader : can't allocate variant for palette skin");
|
nlwarning("EXT_vertex_shader : can't allocate variant for palette skin");
|
||||||
|
|
Loading…
Reference in a new issue