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ADDED: #1471 added a global db manager for the GUI library, also added support for resizeing the CDB bank handler.
--HG-- branch : gui-refactoring
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47
code/nel/include/nel/gui/db_manager.h
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47
code/nel/include/nel/gui/db_manager.h
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef DBMANAGER_H
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#define DBMANAGER_H
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#include "nel/misc/cdb_manager.h"
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namespace NLGUI
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{
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class CDBManager : public NLMISC::CCDBManager
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{
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public:
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static CDBManager* getInstance();
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static void release();
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NLMISC::CCDBNodeLeaf* getDbProp( const std::string &name, bool create = true );
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void delDbProp( const std::string &name );
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sint32 getDbValue32( const std::string &name );
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NLMISC::CCDBNodeBranch* getDB() const;
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private:
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CDBManager();
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~CDBManager();
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static CDBManager *instance;
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};
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}
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#endif
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@ -113,6 +113,12 @@ public:
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*/
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*/
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uint getServerToClientUIDMapping( uint bank, uint index ) const{ return _CDBBankToUnifiedIndexMapping[ bank ][ index ]; }
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uint getServerToClientUIDMapping( uint bank, uint index ) const{ return _CDBBankToUnifiedIndexMapping[ bank ][ index ]; }
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/**
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@brief Resizes the bank holders. WARNING: Resets data contained.
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@param newSize - The new maximum number of banks.
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*/
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void resize( uint newSize );
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private:
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private:
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/// Mapping from server database index to client database index (first-level nodes)
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/// Mapping from server database index to client database index (first-level nodes)
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std::vector< std::vector< uint > > _CDBBankToUnifiedIndexMapping;
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std::vector< std::vector< uint > > _CDBBankToUnifiedIndexMapping;
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@ -171,6 +171,12 @@ namespace NLMISC{
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*/
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*/
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void resetBank( uint gc, uint bank );
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void resetBank( uint gc, uint bank );
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/**
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@brief Resizes the bank holders. WARNING: Resets data contained.
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@param newSize - The new maximum number of banks.
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*/
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void resizeBanks( uint newSize );
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protected:
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protected:
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CCDBBankHandler bankHandler;
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CCDBBankHandler bankHandler;
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53
code/nel/src/gui/db_manager.cpp
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code/nel/src/gui/db_manager.cpp
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#include "nel/gui/db_manager.h"
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namespace NLGUI
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{
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CDBManager* CDBManager::instance = NULL;
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CDBManager::CDBManager() :
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NLMISC::CCDBManager( "ROOT", 0 )
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{
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}
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CDBManager::~CDBManager()
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{
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}
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CDBManager* CDBManager::getInstance()
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{
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if( instance == NULL )
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instance = new CDBManager();
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return instance;
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}
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void CDBManager::release()
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{
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nlassert( instance != NULL );
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delete instance;
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instance = NULL;
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}
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NLMISC::CCDBNodeLeaf* CDBManager::getDbProp( const std::string &name, bool create )
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{
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return getDbLeaf( name, create );
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}
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void CDBManager::delDbProp( const std::string &name )
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{
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delDbNode( name );
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}
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sint32 CDBManager::getDbValue32( const std::string &name )
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{
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NLMISC::CCDBNodeLeaf *node = getDbProp( name, false );
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if( node != NULL )
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return node->getValue32();
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else
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return 0;
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}
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NLMISC::CCDBNodeBranch* CDBManager::getDB() const
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{
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return _Database;
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}
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}
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@ -91,6 +91,18 @@ _FirstLevelIdBitsByBank( maxbanks )
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_FirstLevelIdBitsByBank[ bank ] = idb;
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_FirstLevelIdBitsByBank[ bank ] = idb;
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}
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}
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}
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}
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void CCDBBankHandler::resize( uint newSize )
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{
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reset();
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_CDBBankNames.clear();
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_CDBBankToUnifiedIndexMapping.clear();
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_FirstLevelIdBitsByBank.clear();
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_CDBBankToUnifiedIndexMapping.reserve( newSize );
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_FirstLevelIdBitsByBank.reserve( newSize );
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}
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}
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}
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@ -146,4 +146,9 @@ namespace NLMISC{
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_Database->resetNode( gc, bankHandler.getUIDForBank( bank ) );
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_Database->resetNode( gc, bankHandler.getUIDForBank( bank ) );
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}
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}
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void CCDBManager::resizeBanks( uint newSize )
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{
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bankHandler.resize( newSize );
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}
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}
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}
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