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Fix a divide-by-zero crash in the 3ds Max plugins on really fast PCs
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1 changed files with 2 additions and 1 deletions
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@ -1271,7 +1271,8 @@ void CObjectViewer::go ()
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// Calc FPS
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// Calc FPS
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static sint64 lastTime=NLMISC::CTime::getPerformanceTime ();
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static sint64 lastTime=NLMISC::CTime::getPerformanceTime ();
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sint64 newTime=NLMISC::CTime::getPerformanceTime ();
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sint64 newTime=NLMISC::CTime::getPerformanceTime ();
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float fps = (float)(1.0 / NLMISC::CTime::ticksToSecond (newTime-lastTime));
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sint64 timeDiff = newTime - lastTime;
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float fps = timeDiff > 0 ? (float)(1.0 / NLMISC::CTime::ticksToSecond (newTime-lastTime)) : 1000.0f;
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lastTime=newTime;
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lastTime=newTime;
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char msgBar[1024];
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char msgBar[1024];
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uint nbPlayingSources, nbSources;
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uint nbPlayingSources, nbSources;
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