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Changed: Replaced substr == by compare, because more optimized (thanks to Kaetemi for the hint!)
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2 changed files with 5 additions and 5 deletions
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@ -104,7 +104,7 @@ uint32 IMissionStepTemplate::sendRpStepText(CCharacter * user,const std::vector<
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_User = user;
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_User = user;
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if (_RoleplayText.substr(0, 6) == "WEBIG_")
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if (_RoleplayText.compare(0, 6, "WEBIG_") == 0)
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{
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{
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TVectorParamCheck params;
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TVectorParamCheck params;
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string name = _RoleplayText;
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string name = _RoleplayText;
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@ -174,7 +174,7 @@ uint32 IMissionStepTemplate::sendStepText(CCharacter * user,const std::vector<ui
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// If the text is overriden, add the overide parameters
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// If the text is overriden, add the overide parameters
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if ( !_OverridenText.empty() )
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if ( !_OverridenText.empty() )
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{
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{
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if (_OverridenText.substr(0, 6) == "WEBIG_")
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if (_OverridenText.compare(0, 6, "WEBIG_") == 0)
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{
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{
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string text = _OverridenText;
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string text = _OverridenText;
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if (user)
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if (user)
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@ -2441,7 +2441,7 @@ uint32 CMissionTemplate::testPrerequisits( CCharacter * user, CPrerequisitInfos
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uint32 CMissionTemplate::sendTitleText( const TDataSetRow & userRow, const TDataSetRow & giver ) const
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uint32 CMissionTemplate::sendTitleText( const TDataSetRow & userRow, const TDataSetRow & giver ) const
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{
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{
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if (TitleText.substr(0, 6) == "WEBIG_")
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if (TitleText.compare(0, 6, "WEBIG_") == 0)
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{
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{
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string text = TitleText;
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string text = TitleText;
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CCharacter *user = PlayerManager.getChar(getEntityIdFromRow(userRow));
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CCharacter *user = PlayerManager.getChar(getEntityIdFromRow(userRow));
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@ -2469,7 +2469,7 @@ uint32 CMissionTemplate::sendTitleText( const TDataSetRow & userRow, const TData
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uint32 CMissionTemplate::sendAutoText( const TDataSetRow & userRow,const NLMISC::CEntityId & giver) const
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uint32 CMissionTemplate::sendAutoText( const TDataSetRow & userRow,const NLMISC::CEntityId & giver) const
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{
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{
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if (AutoText.substr(0, 6) == "WEBIG_")
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if (AutoText.compare(0, 6, "WEBIG_") == 0)
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{
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{
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string text = AutoText;
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string text = AutoText;
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CCharacter *user = PlayerManager.getChar(getEntityIdFromRow(userRow));
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CCharacter *user = PlayerManager.getChar(getEntityIdFromRow(userRow));
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@ -2494,7 +2494,7 @@ uint32 CMissionTemplate::sendAutoText( const TDataSetRow & userRow,const NLMISC:
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uint32 CMissionTemplate::sendDescText( const TDataSetRow & userRow, const TDataSetRow & giver, uint32 descIndex) const
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uint32 CMissionTemplate::sendDescText( const TDataSetRow & userRow, const TDataSetRow & giver, uint32 descIndex) const
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{
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{
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if (DescText.substr(0, 6) == "WEBIG_")
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if (DescText.compare(0, 6, "WEBIG_") == 0)
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{
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{
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string text = DescText;
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string text = DescText;
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CCharacter *user = PlayerManager.getChar(getEntityIdFromRow(userRow));
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CCharacter *user = PlayerManager.getChar(getEntityIdFromRow(userRow));
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