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Changed: #947 fixed set mouse pos in fullscreen on non main monitor
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@ -427,6 +427,10 @@ void setMousePos(float x, float y)
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// get the rect (position, size) of the window
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NSRect windowRect = [g_window frame];
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if([g_glview isInFullScreenMode])
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windowRect = [[g_window screen] frame];
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else
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windowRect = [g_window frame];
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// get the gl view's rect for height and width
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NSRect viewRect = [g_glview frame];
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