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Changed: Render p and div as block level elements
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commit
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2 changed files with 25 additions and 1 deletions
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@ -572,7 +572,15 @@ namespace NLGUI
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return "";
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return _LinkClass.back().c_str();
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}
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std::vector<bool> _BlockLevelElement;
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inline const bool isBlockLevelElement() const
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{
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if (_BlockLevelElement.empty())
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return false;
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return _BlockLevelElement.back();
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}
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// Divs (i.e. interface group)
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std::vector<class CInterfaceGroup*> _Divs;
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inline CInterfaceGroup *getDiv() const
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@ -1145,6 +1145,7 @@ namespace NLGUI
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case HTML_DIV:
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{
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_BlockLevelElement.push_back(true);
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registerAnchorName(MY_HTML_DIV);
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if (present[MY_HTML_DIV_NAME] && value[MY_HTML_DIV_NAME])
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@ -1204,6 +1205,8 @@ namespace NLGUI
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inst->setPosRef(Hotspot_TL);
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inst->setParentPosRef(Hotspot_TL);
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getDiv()->addGroup(inst);
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_BlockLevelElement.back() = false;
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}
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else
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{
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@ -1220,6 +1223,11 @@ namespace NLGUI
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}
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}
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}
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if (isBlockLevelElement())
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{
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newParagraph(0);
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}
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}
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break;
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@ -2118,12 +2126,20 @@ namespace NLGUI
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popIfNotEmpty (_GlobalColor);
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endParagraph();
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break;
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case HTML_P:
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endParagraph();
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break;
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case HTML_PRE:
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popIfNotEmpty (_PRE);
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break;
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case HTML_DIV:
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if (isBlockLevelElement())
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{
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endParagraph();
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}
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_DivName = "";
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popIfNotEmpty (_Divs);
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popIfNotEmpty (_BlockLevelElement);
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break;
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case HTML_TABLE:
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