Added: ServersModel to manage servers list

This commit is contained in:
kervala 2016-03-12 21:53:20 +01:00
parent b4487dddec
commit a4e564bae5
2 changed files with 133 additions and 0 deletions

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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "stdpch.h"
#include "serversmodel.h"
CServersModel::CServersModel(QObject *parent):QAbstractListModel(parent)
{
m_servers = CConfigFile::getInstance()->getServers();
}
CServersModel::CServersModel(const CServers &servers, QObject *parent):QAbstractListModel(parent), m_servers(servers)
{
}
CServersModel::~CServersModel()
{
}
int CServersModel::rowCount(const QModelIndex &parent) const
{
return m_servers.size();
}
QVariant CServersModel::data(const QModelIndex &index, int role) const
{
if (role != Qt::DisplayRole) return QVariant();
const CServer &server = m_servers.at(index.row());
return server.name;
}
bool CServersModel::removeRows(int row, int count, const QModelIndex &parent)
{
if (row < 0) return false;
beginRemoveRows(parent, row, row + count - 1);
m_servers.removeAt(row);
endRemoveRows();
return true;
}
bool CServersModel::save() const
{
CConfigFile::getInstance()->setServers(m_servers);
return true;
}
int CServersModel::getIndexFromServerID(const QString &serverId) const
{
for(int i = 0; i < m_servers.size(); ++i)
{
if (m_servers[i].id == serverId) return i;
}
return -1;
}
QString CServersModel::getServerIDFromIndex(int index) const
{
if (index < 0 || index >= m_servers.size()) return "";
return m_servers[index].id;
}

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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef SERVERSMODEL_H
#define SERVERSMODEL_H
#include "configfile.h"
/**
* Servers model
*
* \author Cedric 'Kervala' OCHS
* \date 2016
*/
class CServersModel : public QAbstractListModel
{
public:
CServersModel(QObject *parent);
CServersModel(const CServers &servers, QObject *parent);
virtual ~CServersModel();
virtual int rowCount(const QModelIndex &parent = QModelIndex()) const;
virtual QVariant data(const QModelIndex &index, int role = Qt::DisplayRole) const;
bool removeRows(int row, int count, const QModelIndex & parent = QModelIndex());
CServers& getServers() { return m_servers; }
bool save() const;
int getIndexFromServerID(const QString &serverId) const;
QString getServerIDFromIndex(int index) const;
private:
CServers m_servers;
};
#endif