mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-22 23:26:15 +00:00
Fix D3D driver compile under MinGW
This commit is contained in:
parent
c539596231
commit
a4c86ddf20
12 changed files with 33 additions and 23 deletions
|
@ -1341,7 +1341,7 @@ public:
|
|||
* NB: if implementation does not support it, 0 may be returned. OpenGL ones return the Texture ID.
|
||||
* NB: unlike isTextureExist(), this method is not thread safe.
|
||||
*/
|
||||
virtual uint getTextureHandle(const ITexture&tex) = 0;
|
||||
virtual uintptr_t getTextureHandle(const ITexture&tex) = 0;
|
||||
|
||||
// see if the Multiply-Add Tex Env operator is supported (see CMaterial::Mad)
|
||||
virtual bool supportMADOperator() const = 0;
|
||||
|
|
|
@ -54,7 +54,7 @@ public:
|
|||
// The index of the skin rdrPass
|
||||
uint16 RdrPassIndex;
|
||||
// The texture id of the specular texture. This is the sort Key.
|
||||
uint32 SpecId;
|
||||
uintptr_t SpecId;
|
||||
|
||||
bool operator<(const CSkinSpecularRdrPass &o) const
|
||||
{
|
||||
|
|
|
@ -10,7 +10,7 @@ NL_DEFAULT_PROPS(nel_drv_direct3d_win "NeL, Driver, Video: Direct3D")
|
|||
NL_ADD_RUNTIME_FLAGS(nel_drv_direct3d_win)
|
||||
NL_ADD_LIB_SUFFIX(nel_drv_direct3d_win)
|
||||
|
||||
ADD_DEFINITIONS(/Ddriver_direct3d_EXPORTS)
|
||||
ADD_DEFINITIONS(-DRIVER_DIRECT3D_EXPORTS)
|
||||
|
||||
IF(WITH_PCH)
|
||||
ADD_NATIVE_PRECOMPILED_HEADER(nel_drv_direct3d_win ${CMAKE_CURRENT_SOURCE_DIR}/stddirect3d.h ${CMAKE_CURRENT_SOURCE_DIR}/stddirect3d.cpp)
|
||||
|
|
|
@ -110,6 +110,10 @@ IDriver* createD3DDriverInstance ()
|
|||
|
||||
#else
|
||||
|
||||
#ifdef NL_COMP_MINGW
|
||||
extern "C"
|
||||
{
|
||||
#endif
|
||||
__declspec(dllexport) IDriver* NL3D_createIDriverInstance ()
|
||||
{
|
||||
return new CDriverD3D;
|
||||
|
@ -119,7 +123,9 @@ __declspec(dllexport) uint32 NL3D_interfaceVersion ()
|
|||
{
|
||||
return IDriver::InterfaceVersion;
|
||||
}
|
||||
|
||||
#ifdef NL_COMP_MINGW
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
|
||||
/*static*/ bool CDriverD3D::_CacheTest[CacheTest_Count] =
|
||||
|
@ -379,7 +385,7 @@ void CDriverD3D::resetRenderVariables()
|
|||
}
|
||||
for (i=0; i<MaxTexture; i++)
|
||||
{
|
||||
if ((uint32)(_TexturePtrStateCache[i].Texture) != 0xcccccccc)
|
||||
if ((uintptr_t)(_TexturePtrStateCache[i].Texture) != 0xcccccccc)
|
||||
{
|
||||
touchRenderVariable (&(_TexturePtrStateCache[i]));
|
||||
// reset texture because it may reference an old render target
|
||||
|
@ -419,7 +425,7 @@ void CDriverD3D::resetRenderVariables()
|
|||
|
||||
for (i=0; i<MaxLight; i++)
|
||||
{
|
||||
if (*(uint32*)(&(_LightCache[i].Light)) != 0xcccccccc)
|
||||
if (*(uintptr_t*)(&(_LightCache[i].Light)) != 0xcccccccc)
|
||||
{
|
||||
_LightCache[i].EnabledTouched = true;
|
||||
touchRenderVariable (&(_LightCache[i]));
|
||||
|
@ -514,7 +520,7 @@ void CDriverD3D::initRenderVariables()
|
|||
for (i=0; i<MaxTexture; i++)
|
||||
{
|
||||
_TexturePtrStateCache[i].StageID = i;
|
||||
*(uint32*)&(_TexturePtrStateCache[i].Texture) = 0xcccccccc;
|
||||
*(uintptr_t*)&(_TexturePtrStateCache[i].Texture) = 0xcccccccc;
|
||||
_TexturePtrStateCache[i].Modified = false;
|
||||
}
|
||||
for (i=0; i<MaxSampler; i++)
|
||||
|
@ -543,7 +549,7 @@ void CDriverD3D::initRenderVariables()
|
|||
for (i=0; i<MaxLight; ++i)
|
||||
{
|
||||
_LightCache[i].LightIndex = uint8(i);
|
||||
*(uint32*)&(_LightCache[i].Light) = 0xcccccccc;
|
||||
*(uintptr_t*)&(_LightCache[i].Light) = 0xcccccccc;
|
||||
_LightCache[i].Modified = false;
|
||||
}
|
||||
_VertexProgramCache.Modified = false;
|
||||
|
@ -1063,7 +1069,7 @@ void CDriverD3D::updateRenderVariablesInternal()
|
|||
|
||||
// ***************************************************************************
|
||||
|
||||
static void D3DWndProc(CDriverD3D *driver, HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
|
||||
void D3DWndProc(CDriverD3D *driver, HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
|
||||
{
|
||||
H_AUTO_D3D(D3DWndProc);
|
||||
|
||||
|
@ -1481,7 +1487,7 @@ bool CDriverD3D::setDisplay(nlWindow wnd, const GfxMode& mode, bool show, bool r
|
|||
break;
|
||||
}
|
||||
}
|
||||
#endif WITH_PERFHUD
|
||||
#endif /* WITH_PERFHUD */
|
||||
// Create the D3D device
|
||||
HRESULT result = _D3D->CreateDevice (adapter, _Rasterizer, _HWnd, D3DCREATE_HARDWARE_VERTEXPROCESSING|D3DCREATE_PUREDEVICE, ¶meters, &_DeviceInterface);
|
||||
if (result != D3D_OK)
|
||||
|
|
|
@ -1,2 +1,4 @@
|
|||
EXPORTS NL3D_createIDriverInstance
|
||||
EXPORTS NL3D_interfaceVersion
|
||||
LIBRARY nel_drv_direct3d_win_r
|
||||
EXPORTS
|
||||
NL3D_createIDriverInstance
|
||||
NL3D_interfaceVersion
|
|
@ -953,7 +953,7 @@ public:
|
|||
virtual void setSwapVBLInterval(uint interval);
|
||||
virtual uint getSwapVBLInterval();
|
||||
virtual void swapTextureHandle(ITexture &tex0, ITexture &tex1);
|
||||
virtual uint getTextureHandle(const ITexture&tex);
|
||||
virtual uintptr_t getTextureHandle(const ITexture&tex);
|
||||
|
||||
// Matrix, viewport and frustum
|
||||
virtual void setFrustum(float left, float right, float bottom, float top, float znear, float zfar, bool perspective = true);
|
||||
|
@ -1893,7 +1893,7 @@ public:
|
|||
H_AUTO_D3D(CDriverD3D_setSamplerState);
|
||||
nlassert (_DeviceInterface);
|
||||
nlassert (sampler<MaxSampler);
|
||||
nlassert (samplerState<MaxSamplerState);
|
||||
nlassert ((int)samplerState<(int)MaxSamplerState);
|
||||
|
||||
// Ref on the state
|
||||
CSamplerState &_samplerState = _SamplerStateCache[sampler][samplerState];
|
||||
|
@ -2025,7 +2025,7 @@ public:
|
|||
|
||||
// Remap high matrices indexes
|
||||
type = (D3DTRANSFORMSTATETYPE)remapMatrixIndex (type);
|
||||
nlassert (type<MaxMatrixState);
|
||||
nlassert ((int)type<(int)MaxMatrixState);
|
||||
|
||||
CMatrixState &theMatrix = _MatrixCache[type];
|
||||
#ifdef NL_D3D_USE_RENDER_STATE_CACHE
|
||||
|
|
|
@ -46,7 +46,7 @@ CIBDrvInfosD3D::CIBDrvInfosD3D(CDriverD3D *drv, ItIBDrvInfoPtrList it, CIndexBuf
|
|||
|
||||
// ***************************************************************************
|
||||
|
||||
extern uint indexCount=0;
|
||||
uint indexCount=0;
|
||||
|
||||
CIBDrvInfosD3D::~CIBDrvInfosD3D()
|
||||
{
|
||||
|
|
|
@ -1091,7 +1091,7 @@ void CDriverD3D::swapTextureHandle(ITexture &tex0, ITexture &tex1)
|
|||
|
||||
// ***************************************************************************
|
||||
|
||||
uint CDriverD3D::getTextureHandle(const ITexture &tex)
|
||||
uintptr_t CDriverD3D::getTextureHandle(const ITexture &tex)
|
||||
{
|
||||
H_AUTO_D3D(CDriverD3D_getTextureHandle)
|
||||
// If DrvShare not setuped
|
||||
|
@ -1104,7 +1104,7 @@ uint CDriverD3D::getTextureHandle(const ITexture &tex)
|
|||
if(!d3dtext)
|
||||
return 0;
|
||||
|
||||
return (uint)(d3dtext->Texture);
|
||||
return (uintptr_t)(d3dtext->Texture);
|
||||
}
|
||||
|
||||
// ***************************************************************************
|
||||
|
|
|
@ -59,7 +59,7 @@ CVBDrvInfosD3D::CVBDrvInfosD3D(CDriverD3D *drv, ItVBDrvInfoPtrList it, CVertexBu
|
|||
|
||||
// ***************************************************************************
|
||||
|
||||
extern uint vertexCount=0;
|
||||
uint vertexCount=0;
|
||||
|
||||
CVBDrvInfosD3D::~CVBDrvInfosD3D()
|
||||
{
|
||||
|
@ -173,7 +173,7 @@ uint8 *CVBDrvInfosD3D::lock (uint begin, uint end, bool readOnly)
|
|||
|
||||
void *pbData;
|
||||
if (VertexBuffer->Lock ( begin, end-begin, &pbData, readOnly?D3DLOCK_READONLY:0) != D3D_OK)
|
||||
return false;
|
||||
return NULL;
|
||||
|
||||
// Lock Profile?
|
||||
if(driver->_VBHardProfiling /*&& Hardware*/)
|
||||
|
|
|
@ -19,7 +19,9 @@
|
|||
|
||||
#ifdef NL_OS_WINDOWS
|
||||
# define WIN32_LEAN_AND_MEAN
|
||||
# define NOMINMAX
|
||||
# ifndef NL_COMP_MINGW
|
||||
# define NOMINMAX
|
||||
# endif
|
||||
# include <windows.h>
|
||||
#endif
|
||||
|
||||
|
|
|
@ -632,7 +632,7 @@ public:
|
|||
|
||||
virtual void swapTextureHandle(ITexture &tex0, ITexture &tex1);
|
||||
|
||||
virtual uint getTextureHandle(const ITexture&tex);
|
||||
virtual uintptr_t getTextureHandle(const ITexture&tex);
|
||||
|
||||
/// \name Material multipass.
|
||||
/** NB: setupMaterial() must be called before thoses methods.
|
||||
|
|
|
@ -2269,7 +2269,7 @@ void CDriverGL::swapTextureHandle(ITexture &tex0, ITexture &tex1)
|
|||
|
||||
|
||||
// ***************************************************************************
|
||||
uint CDriverGL::getTextureHandle(const ITexture &tex)
|
||||
uintptr_t CDriverGL::getTextureHandle(const ITexture &tex)
|
||||
{
|
||||
H_AUTO_OGL(CDriverGL_getTextureHandle)
|
||||
// If DrvShare not setuped
|
||||
|
|
Loading…
Reference in a new issue