diff --git a/code/nel/src/3d/driver/opengl/driver_opengl.cpp b/code/nel/src/3d/driver/opengl/driver_opengl.cpp index f74f7b052..848905f4f 100644 --- a/code/nel/src/3d/driver/opengl/driver_opengl.cpp +++ b/code/nel/src/3d/driver/opengl/driver_opengl.cpp @@ -469,7 +469,7 @@ bool CDriverGL::setupDisplay() _SupportVBHard= true; _MaxVerticesByVBHard= _Extensions.NVVertexArrayRangeMaxVertex; } - else if(_Extensions.ATITextureEnvCombine3 && !_Extensions.IsATI9500OrAbove && _Extensions.ATIVertexArrayObject) + else if(_Extensions.ATITextureEnvCombine3 && _Extensions.ATIVertexArrayObject) { // NB // on Radeon 9200 and below : ATI_vertex_array_object is better (no direct access to AGP with ARB_vertex_buffer_object -> slow unlock)