mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-23 09:28:45 +00:00
Merge default with gsoc2011-guildmissions
This commit is contained in:
commit
9f614249b5
25 changed files with 2270 additions and 395 deletions
|
@ -253,6 +253,14 @@ NPC tag name. Used to write in the sys info who destroyed the items</p>
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||||||
item description. See <a href="item_guidelines.html"><span class=SpellE>item_guidelines</span></a>
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item description. See <a href="item_guidelines.html"><span class=SpellE>item_guidelines</span></a>
|
||||||
for the formatting requirements.<o:p></o:p></p>
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for the formatting requirements.<o:p></o:p></p>
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||||||
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||||||
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<p class=MsoNormal><span lang=EN-US style='mso-ansi-language:EN-US'><o:p> </o:p></span></p>
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||||||
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||||||
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<p class=MsoNormal><b style='mso-bidi-font-weight:normal'><u><span lang=EN-US
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||||||
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style='mso-ansi-language:EN-US'>guild</span></u></b><b style='mso-bidi-font-weight:
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||||||
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normal'><span lang=EN-US style='mso-ansi-language:EN-US'> (Boolean)</span></b><span
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||||||
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lang=EN-US style='mso-ansi-language:EN-US'>: This parameter is only for guild missions. If it is set to true the action is done for the guild (not for the players that completed the mission).<o:p></o:p></span></p>
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||||||
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||||||
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||||||
<p class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'> <span
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<p class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'> <span
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||||||
lang=FR style='mso-ansi-language:FR'><o:p></o:p></span></p>
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lang=FR style='mso-ansi-language:FR'><o:p></o:p></span></p>
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||||||
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@ -160,7 +160,8 @@ mso-ansi-language:EN-US'><o:p> </o:p></span></p>
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||||||
<p class=MsoNormal><b style='mso-bidi-font-weight:normal'><u><span lang=EN-US
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<p class=MsoNormal><b style='mso-bidi-font-weight:normal'><u><span lang=EN-US
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||||||
style='mso-ansi-language:EN-US'>mission_names</span></u></b><span lang=EN-US
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style='mso-ansi-language:EN-US'>mission_names</span></u></b><span lang=EN-US
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style='mso-ansi-language:EN-US'>: Mission names with the specific mission
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style='mso-ansi-language:EN-US'>: Mission names with the specific mission
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objective texts.<o:p></o:p></span></p>
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objective texts. The name can be followed by a space and a number representing the number of
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times this mission needs to be done (useful for guild missions to specify the number of members needed to complete the mission)<o:p></o:p></span></p>
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||||||
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<p class=MsoNormal><span lang=EN-US style='mso-fareast-font-family:"Times New Roman";
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<p class=MsoNormal><span lang=EN-US style='mso-fareast-font-family:"Times New Roman";
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||||||
mso-ansi-language:EN-US;mso-bidi-font-weight:bold'><o:p> </o:p></span></p>
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mso-ansi-language:EN-US;mso-bidi-font-weight:bold'><o:p> </o:p></span></p>
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@ -166,6 +166,13 @@ reduce fame, use a negative figure.<o:p></o:p></span></p>
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<p class=MsoNormal><span lang=EN-US style='mso-ansi-language:EN-US'><o:p> </o:p></span></p>
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<p class=MsoNormal><span lang=EN-US style='mso-ansi-language:EN-US'><o:p> </o:p></span></p>
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||||||
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<p class=MsoNormal><b style='mso-bidi-font-weight:normal'><u><span lang=EN-US
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style='mso-ansi-language:EN-US'>guild</span></u></b><b style='mso-bidi-font-weight:
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||||||
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normal'><span lang=EN-US style='mso-ansi-language:EN-US'> (Boolean)</span></b><span
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||||||
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lang=EN-US style='mso-ansi-language:EN-US'>: This parameter is only for guild missions. If it is set to true the action is done for the guild (not for the players that completed the mission).<o:p></o:p></span></p>
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||||||
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<p class=MsoNormal><span lang=EN-US style='mso-ansi-language:EN-US'><o:p> </o:p></span></p>
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||||||
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||||||
<h2><span lang=EN-US style='color:#999999;mso-ansi-language:EN-US'>Default
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<h2><span lang=EN-US style='color:#999999;mso-ansi-language:EN-US'>Default
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variables<u1:p></u1:p><u2:p></u2:p>:</span></h2>
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variables<u1:p></u1:p><u2:p></u2:p>:</span></h2>
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@ -178,11 +178,20 @@ lang=EN-US style='mso-ansi-language:EN-US'>: Array containing given item
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description. See <a href="item_guidelines.html">item_guidelines</a> for the
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description. See <a href="item_guidelines.html">item_guidelines</a> for the
|
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formatting requirements.</span><o:p></o:p></p>
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formatting requirements.</span><o:p></o:p></p>
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||||||
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<p class=MsoNormal><span lang=EN-US style='mso-ansi-language:EN-US'><o:p> </o:p></span></p>
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<p class=MsoNormal><b style='mso-bidi-font-weight:normal'><u><span lang=EN-US
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style='mso-ansi-language:EN-US'>guild</span></u></b><b style='mso-bidi-font-weight:
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normal'><span lang=EN-US style='mso-ansi-language:EN-US'> (Boolean)</span></b><span
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||||||
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lang=EN-US style='mso-ansi-language:EN-US'>: This parameter is only for guild missions. If it is set to true the action is done for the guild (not for the players that completed the mission).<o:p></o:p></span></p>
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<u1:p></u1:p>
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<u1:p></u1:p>
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<p class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><span
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<p class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><span
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lang=EN-US style='mso-ansi-language:EN-US'><u1:p> </u1:p></span></p>
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lang=EN-US style='mso-ansi-language:EN-US'><u1:p> </u1:p></span></p>
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<h2><span lang=EN-US style='color:#999999;mso-ansi-language:EN-US'>Default
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<h2><span lang=EN-US style='color:#999999;mso-ansi-language:EN-US'>Default
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variables:<u1:p></u1:p></span><o:p></o:p></h2>
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variables:<u1:p></u1:p></span><o:p></o:p></h2>
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@ -169,6 +169,14 @@ lang=EN-US style='mso-ansi-language:EN-US'>amount</span></u></b></span><span
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lang=EN-US style='mso-ansi-language:EN-US'>: Amount of money to add to the
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lang=EN-US style='mso-ansi-language:EN-US'>: Amount of money to add to the
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player’s funds. To withdraw money, use a negative figure.<o:p></o:p></span></p>
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player’s funds. To withdraw money, use a negative figure.<o:p></o:p></span></p>
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<p class=MsoNormal><span lang=EN-US style='mso-ansi-language:EN-US'><o:p> </o:p></span></p>
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<p class=MsoNormal><b style='mso-bidi-font-weight:normal'><u><span lang=EN-US
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style='mso-ansi-language:EN-US'>guild</span></u></b><b style='mso-bidi-font-weight:
|
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normal'><span lang=EN-US style='mso-ansi-language:EN-US'> (Boolean)</span></b><span
|
||||||
|
lang=EN-US style='mso-ansi-language:EN-US'>: This parameter is only for guild missions. If it is set to true the action is done for the guild (not for the players that completed the mission).<o:p></o:p></span></p>
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||||||
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||||||
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<p class=MsoNormal><span lang=EN-US style='mso-ansi-language:EN-US'><o:p> </o:p></span></p>
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<p class=MsoNormal><span lang=EN-US style='mso-ansi-language:EN-US'><o:p> </o:p></span></p>
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||||||
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<h2><span lang=EN-US style='color:#999999;mso-ansi-language:EN-US'>Default
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<h2><span lang=EN-US style='color:#999999;mso-ansi-language:EN-US'>Default
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@ -0,0 +1,192 @@
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<html xmlns:o="urn:schemas-microsoft-com:office:office"
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xmlns:w="urn:schemas-microsoft-com:office:word"
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xmlns="http://www.w3.org/TR/REC-html40">
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<head>
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<meta http-equiv=Content-Type content="text/html; charset=windows-1252">
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<meta name=ProgId content=Word.Document>
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<meta name=Generator content="Microsoft Word 10">
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<meta name=Originator content="Microsoft Word 10">
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<link rel=File-List href="spawn_mission_files/filelist.xml">
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<!--[if gte mso 9]><xml>
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||||||
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<o:DocumentProperties>
|
||||||
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<o:Author>Fabien Henon</o:Author>
|
||||||
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<o:LastAuthor>Fabien Henon</o:LastAuthor>
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<o:Revision>39</o:Revision>
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<o:TotalTime>336</o:TotalTime>
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<o:Created>2003-07-18T07:59:00Z</o:Created>
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||||||
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<o:LastSaved>2004-06-30T08:56:00Z</o:LastSaved>
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<o:Pages>1</o:Pages>
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<o:Words>34</o:Words>
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<o:Characters>187</o:Characters>
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<o:Company>nevrax</o:Company>
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||||||
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<o:Lines>1</o:Lines>
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||||||
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<o:Paragraphs>1</o:Paragraphs>
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<o:CharactersWithSpaces>220</o:CharactersWithSpaces>
|
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|
<o:Version>10.2625</o:Version>
|
||||||
|
</o:DocumentProperties>
|
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|
</xml><![endif]--><!--[if gte mso 9]><xml>
|
||||||
|
<w:WordDocument>
|
||||||
|
<w:SpellingState>Clean</w:SpellingState>
|
||||||
|
<w:GrammarState>Clean</w:GrammarState>
|
||||||
|
<w:HyphenationZone>21</w:HyphenationZone>
|
||||||
|
<w:Compatibility>
|
||||||
|
<w:BreakWrappedTables/>
|
||||||
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<w:SnapToGridInCell/>
|
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<w:WrapTextWithPunct/>
|
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<w:UseAsianBreakRules/>
|
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|
</w:Compatibility>
|
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|
<w:BrowserLevel>MicrosoftInternetExplorer4</w:BrowserLevel>
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|
</w:WordDocument>
|
||||||
|
</xml><![endif]-->
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|
<style>
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|
<!--
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||||||
|
/* Font Definitions */
|
||||||
|
@font-face
|
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{font-family:Courier;
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panose-1:2 7 4 9 2 2 5 2 4 4;
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mso-font-charset:0;
|
||||||
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mso-generic-font-family:modern;
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||||||
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mso-font-format:other;
|
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mso-font-pitch:fixed;
|
||||||
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mso-font-signature:3 0 0 0 1 0;}
|
||||||
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@font-face
|
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|
{font-family:"MS Mincho";
|
||||||
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panose-1:2 2 6 9 4 2 5 8 3 4;
|
||||||
|
mso-font-alt:"\FF2D\FF33 \660E\671D";
|
||||||
|
mso-font-charset:128;
|
||||||
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mso-generic-font-family:roman;
|
||||||
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mso-font-format:other;
|
||||||
|
mso-font-pitch:fixed;
|
||||||
|
mso-font-signature:1 134676480 16 0 131072 0;}
|
||||||
|
@font-face
|
||||||
|
{font-family:"\@MS Mincho";
|
||||||
|
mso-font-charset:128;
|
||||||
|
mso-generic-font-family:modern;
|
||||||
|
mso-font-pitch:fixed;
|
||||||
|
mso-font-signature:-1610612033 1757936891 16 0 131231 0;}
|
||||||
|
/* Style Definitions */
|
||||||
|
p.MsoNormal, li.MsoNormal, div.MsoNormal
|
||||||
|
{mso-style-parent:"";
|
||||||
|
margin:0cm;
|
||||||
|
margin-bottom:.0001pt;
|
||||||
|
mso-pagination:widow-orphan;
|
||||||
|
font-size:12.0pt;
|
||||||
|
font-family:"Times New Roman";
|
||||||
|
mso-fareast-font-family:"MS Mincho";}
|
||||||
|
h1
|
||||||
|
{mso-style-next:Normal;
|
||||||
|
margin-top:12.0pt;
|
||||||
|
margin-right:0cm;
|
||||||
|
margin-bottom:3.0pt;
|
||||||
|
margin-left:0cm;
|
||||||
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mso-pagination:widow-orphan;
|
||||||
|
page-break-after:avoid;
|
||||||
|
mso-outline-level:1;
|
||||||
|
font-size:16.0pt;
|
||||||
|
font-family:Arial;
|
||||||
|
mso-font-kerning:16.0pt;}
|
||||||
|
h2
|
||||||
|
{mso-style-next:Normal;
|
||||||
|
margin-top:12.0pt;
|
||||||
|
margin-right:0cm;
|
||||||
|
margin-bottom:3.0pt;
|
||||||
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margin-left:0cm;
|
||||||
|
mso-pagination:widow-orphan;
|
||||||
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page-break-after:avoid;
|
||||||
|
mso-outline-level:2;
|
||||||
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font-size:14.0pt;
|
||||||
|
font-family:Arial;
|
||||||
|
font-style:italic;}
|
||||||
|
a:link, span.MsoHyperlink
|
||||||
|
{color:blue;
|
||||||
|
text-decoration:underline;
|
||||||
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text-underline:single;}
|
||||||
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a:visited, span.MsoHyperlinkFollowed
|
||||||
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{color:purple;
|
||||||
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text-decoration:underline;
|
||||||
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text-underline:single;}
|
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span.phrasesformat
|
||||||
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{mso-style-name:phrasesformat;}
|
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span.SpellE
|
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{mso-style-name:"";
|
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mso-spl-e:yes;}
|
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span.GramE
|
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{mso-style-name:"";
|
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mso-gram-e:yes;}
|
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@page Section1
|
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{size:612.0pt 792.0pt;
|
||||||
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margin:72.0pt 90.0pt 72.0pt 90.0pt;
|
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mso-header-margin:35.4pt;
|
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mso-footer-margin:35.4pt;
|
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mso-paper-source:0;}
|
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|
div.Section1
|
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|
{page:Section1;}
|
||||||
|
-->
|
||||||
|
</style>
|
||||||
|
<!--[if gte mso 10]>
|
||||||
|
<style>
|
||||||
|
/* Style Definitions */
|
||||||
|
table.MsoNormalTable
|
||||||
|
{mso-style-name:"Table Normal";
|
||||||
|
mso-tstyle-rowband-size:0;
|
||||||
|
mso-tstyle-colband-size:0;
|
||||||
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mso-style-noshow:yes;
|
||||||
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mso-style-parent:"";
|
||||||
|
mso-padding-alt:0cm 5.4pt 0cm 5.4pt;
|
||||||
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mso-para-margin:0cm;
|
||||||
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mso-para-margin-bottom:.0001pt;
|
||||||
|
mso-pagination:widow-orphan;
|
||||||
|
font-size:10.0pt;
|
||||||
|
font-family:"Times New Roman";}
|
||||||
|
</style>
|
||||||
|
<![endif]-->
|
||||||
|
</head>
|
||||||
|
|
||||||
|
<body lang=FR link=blue vlink=purple style='tab-interval:36.0pt'>
|
||||||
|
|
||||||
|
<div class=Section1>
|
||||||
|
|
||||||
|
<h1><span class=SpellE><span lang=EN-US style='color:#FF6600;mso-ansi-language:
|
||||||
|
EN-US'>spawn_mission</span></span><span lang=EN-US style='color:#FF6600;
|
||||||
|
mso-ansi-language:EN-US'><o:p></o:p></span></h1>
|
||||||
|
|
||||||
|
<p class=MsoNormal><span lang=EN-US style='mso-ansi-language:EN-US'><o:p> </o:p></span></p>
|
||||||
|
|
||||||
|
<h2><span lang=EN-US style='color:#999999;mso-ansi-language:EN-US'>Properties:<o:p></o:p></span></h2>
|
||||||
|
|
||||||
|
<p class=MsoNormal><span lang=EN-US style='mso-ansi-language:EN-US'><o:p> </o:p></span></p>
|
||||||
|
|
||||||
|
<p class=MsoNormal><span class=GramE><b style='mso-bidi-font-weight:normal'><u><span
|
||||||
|
lang=EN-US style='mso-ansi-language:EN-US'>name</span></u></b></span><span
|
||||||
|
lang=EN-US style='mso-ansi-language:EN-US'>: Action name, only used by the
|
||||||
|
mission designer.<o:p></o:p></span></p>
|
||||||
|
|
||||||
|
<p class=MsoNormal><span lang=EN-US style='mso-ansi-language:EN-US'><o:p> </o:p></span></p>
|
||||||
|
|
||||||
|
<p class=MsoNormal><span class=GramE><b style='mso-bidi-font-weight:normal'><u><span
|
||||||
|
lang=EN-US style='mso-ansi-language:EN-US'>giver_name</span></u></b></span><span
|
||||||
|
lang=EN-US style='mso-ansi-language:EN-US'>: The NPC that gives the mission.<o:p></o:p></span></p>
|
||||||
|
|
||||||
|
<p class=MsoNormal><span lang=EN-US style='mso-ansi-language:EN-US'><o:p> </o:p></span></p>
|
||||||
|
|
||||||
|
<p class=MsoNormal><b style='mso-bidi-font-weight:normal'><u><span lang=EN-US
|
||||||
|
style='mso-ansi-language:EN-US'>guild</span></u></b><b style='mso-bidi-font-weight:
|
||||||
|
normal'><span lang=EN-US style='mso-ansi-language:EN-US'> (Boolean)</span></b><span
|
||||||
|
lang=EN-US style='mso-ansi-language:EN-US'>: This parameter is only for guild missions. .<o:p></o:p></span></p>
|
||||||
|
|
||||||
|
|
||||||
|
<p class=MsoNormal><span lang=EN-US style='mso-ansi-language:EN-US'><o:p> </o:p></span></p>
|
||||||
|
|
||||||
|
<p class=MsoNormal><span class=GramE><b style='mso-bidi-font-weight:normal'><u><span
|
||||||
|
lang=EN-US style='mso-ansi-language:EN-US'>mission_name</span></u></b></span><span
|
||||||
|
lang=EN-US style='mso-ansi-language:EN-US'>: The name of the mission to spawn.<o:p></o:p></span></p>
|
||||||
|
|
||||||
|
<p class=MsoNormal><span lang=EN-US style='mso-ansi-language:EN-US'><o:p> </o:p></span></p>
|
||||||
|
|
||||||
|
|
||||||
|
</div>
|
||||||
|
|
||||||
|
</body>
|
||||||
|
|
||||||
|
</html>
|
|
@ -688,8 +688,6 @@
|
||||||
<DYNAMIC_CHILD CLASS_NAME="recv_named_item"/>
|
<DYNAMIC_CHILD CLASS_NAME="recv_named_item"/>
|
||||||
<DYNAMIC_CHILD CLASS_NAME="recv_xp"/>
|
<DYNAMIC_CHILD CLASS_NAME="recv_xp"/>
|
||||||
<DYNAMIC_CHILD CLASS_NAME="destroy_item"/>
|
<DYNAMIC_CHILD CLASS_NAME="destroy_item"/>
|
||||||
<DYNAMIC_CHILD CLASS_NAME="give_control" />
|
|
||||||
<DYNAMIC_CHILD CLASS_NAME="recv_charge_point" />
|
|
||||||
</PRIMITIVE>
|
</PRIMITIVE>
|
||||||
|
|
||||||
|
|
||||||
|
@ -709,6 +707,7 @@
|
||||||
<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="spawn_mission : $mission_name$ : $giver_name$"/>
|
<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="spawn_mission : $mission_name$ : $giver_name$"/>
|
||||||
<PARAMETER NAME="mission_name" TYPE="string" VISIBLE="true"/>
|
<PARAMETER NAME="mission_name" TYPE="string" VISIBLE="true"/>
|
||||||
<PARAMETER NAME="giver_name" TYPE="string" VISIBLE="true"/>
|
<PARAMETER NAME="giver_name" TYPE="string" VISIBLE="true"/>
|
||||||
|
<PARAMETER NAME="guild" TYPE="boolean" VISIBLE="true" />
|
||||||
</PRIMITIVE>
|
</PRIMITIVE>
|
||||||
|
|
||||||
<PRIMITIVE CLASS_NAME="encyclo_unlock" TYPE="node" AUTO_INIT="false" DELETABLE="true" NUMBERIZE="false">
|
<PRIMITIVE CLASS_NAME="encyclo_unlock" TYPE="node" AUTO_INIT="false" DELETABLE="true" NUMBERIZE="false">
|
||||||
|
@ -839,14 +838,6 @@
|
||||||
<PARAMETER NAME="point" TYPE="string" VISIBLE="true"/>
|
<PARAMETER NAME="point" TYPE="string" VISIBLE="true"/>
|
||||||
</PRIMITIVE>
|
</PRIMITIVE>
|
||||||
|
|
||||||
<PRIMITIVE CLASS_NAME="give_control" TYPE="node" AUTO_INIT="false" DELETABLE="true" NUMBERIZE="false">
|
|
||||||
<PARAMETER NAME="outpost_name" TYPE="string" VISIBLE="true" />
|
|
||||||
</PRIMITIVE>
|
|
||||||
|
|
||||||
<PRIMITIVE CLASS_NAME="recv_charge_point" TYPE="node" AUTO_INIT="false" DELETABLE="true" NUMBERIZE="false">
|
|
||||||
<PARAMETER NAME="charge_points" TYPE="string" VISIBLE="true" />
|
|
||||||
</PRIMITIVE>
|
|
||||||
|
|
||||||
<PRIMITIVE CLASS_NAME="recv_fame" TYPE="node" AUTO_INIT="false" DELETABLE="true" NUMBERIZE="false">
|
<PRIMITIVE CLASS_NAME="recv_fame" TYPE="node" AUTO_INIT="false" DELETABLE="true" NUMBERIZE="false">
|
||||||
<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="recv_fame $value$ $fame_owner$"/>
|
<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="recv_fame $value$ $fame_owner$"/>
|
||||||
<PARAMETER NAME="faction" TYPE="string" VISIBLE="true"/>
|
<PARAMETER NAME="faction" TYPE="string" VISIBLE="true"/>
|
||||||
|
@ -1108,8 +1099,6 @@
|
||||||
<DYNAMIC_CHILD CLASS_NAME="recv_named_item"/>
|
<DYNAMIC_CHILD CLASS_NAME="recv_named_item"/>
|
||||||
<DYNAMIC_CHILD CLASS_NAME="recv_xp"/>
|
<DYNAMIC_CHILD CLASS_NAME="recv_xp"/>
|
||||||
<DYNAMIC_CHILD CLASS_NAME="destroy_item"/>
|
<DYNAMIC_CHILD CLASS_NAME="destroy_item"/>
|
||||||
<DYNAMIC_CHILD CLASS_NAME="give_control" />
|
|
||||||
<DYNAMIC_CHILD CLASS_NAME="recv_charge_point" />
|
|
||||||
</PRIMITIVE>
|
</PRIMITIVE>
|
||||||
|
|
||||||
<PRIMITIVE CLASS_NAME="kill" TYPE="node" PARENT_CLASS="objective_parent">
|
<PRIMITIVE CLASS_NAME="kill" TYPE="node" PARENT_CLASS="objective_parent">
|
||||||
|
@ -1122,10 +1111,6 @@
|
||||||
<PARAMETER NAME="npc_by_name/quantity" TYPE="string" VISIBLE="true"/>
|
<PARAMETER NAME="npc_by_name/quantity" TYPE="string" VISIBLE="true"/>
|
||||||
<PARAMETER NAME="faction/quantity" TYPE="string" VISIBLE="true"/>
|
<PARAMETER NAME="faction/quantity" TYPE="string" VISIBLE="true"/>
|
||||||
<PARAMETER NAME="place" TYPE="string" VISIBLE="true"/>
|
<PARAMETER NAME="place" TYPE="string" VISIBLE="true"/>
|
||||||
|
|
||||||
<PARAMETER NAME="nb_guild_members_needed" TYPE="string" VISIBLE="true">
|
|
||||||
<DEFAULT_VALUE VALUE="1" />
|
|
||||||
</PARAMETER>
|
|
||||||
</PRIMITIVE>
|
</PRIMITIVE>
|
||||||
|
|
||||||
<PRIMITIVE CLASS_NAME="talk_to" TYPE="node" PARENT_CLASS="objective_parent">
|
<PRIMITIVE CLASS_NAME="talk_to" TYPE="node" PARENT_CLASS="objective_parent">
|
||||||
|
@ -1135,9 +1120,6 @@
|
||||||
<DEFAULT_VALUE VALUE="$giver$"/>
|
<DEFAULT_VALUE VALUE="$giver$"/>
|
||||||
</PARAMETER>
|
</PARAMETER>
|
||||||
<PARAMETER NAME="phrase" TYPE="string_array" VISIBLE="true" FILE_EXTENSION="txt"/>
|
<PARAMETER NAME="phrase" TYPE="string_array" VISIBLE="true" FILE_EXTENSION="txt"/>
|
||||||
<PARAMETER NAME="nb_guild_members_needed" TYPE="string" VISIBLE="true">
|
|
||||||
<DEFAULT_VALUE VALUE="1" />
|
|
||||||
</PARAMETER>
|
|
||||||
</PRIMITIVE>
|
</PRIMITIVE>
|
||||||
|
|
||||||
<PRIMITIVE CLASS_NAME="cast" TYPE="node" PARENT_CLASS="objective_parent">
|
<PRIMITIVE CLASS_NAME="cast" TYPE="node" PARENT_CLASS="objective_parent">
|
||||||
|
@ -1145,35 +1127,21 @@
|
||||||
|
|
||||||
<PARAMETER NAME="action" TYPE="string_array" VISIBLE="true"/>
|
<PARAMETER NAME="action" TYPE="string_array" VISIBLE="true"/>
|
||||||
<PARAMETER NAME="place" TYPE="string" VISIBLE="true"/>
|
<PARAMETER NAME="place" TYPE="string" VISIBLE="true"/>
|
||||||
|
|
||||||
<PARAMETER NAME="nb_guild_members_needed" TYPE="string" VISIBLE="true">
|
|
||||||
<DEFAULT_VALUE VALUE="1" />
|
|
||||||
</PARAMETER>
|
|
||||||
|
|
||||||
</PRIMITIVE>
|
</PRIMITIVE>
|
||||||
|
|
||||||
<PRIMITIVE CLASS_NAME="forage" TYPE="node" PARENT_CLASS="objective_parent">
|
<PRIMITIVE CLASS_NAME="forage" TYPE="node" PARENT_CLASS="objective_parent">
|
||||||
<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="forage"/>
|
<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="forage"/>
|
||||||
<PARAMETER NAME="item/quantity/quality" TYPE="string_array" VISIBLE="true"/>
|
<PARAMETER NAME="item/quantity/quality" TYPE="string_array" VISIBLE="true"/>
|
||||||
<PARAMETER NAME="nb_guild_members_needed" TYPE="string" VISIBLE="true">
|
|
||||||
<DEFAULT_VALUE VALUE="1" />
|
|
||||||
</PARAMETER>
|
|
||||||
</PRIMITIVE>
|
</PRIMITIVE>
|
||||||
|
|
||||||
<PRIMITIVE CLASS_NAME="loot" TYPE="node" PARENT_CLASS="objective_parent">
|
<PRIMITIVE CLASS_NAME="loot" TYPE="node" PARENT_CLASS="objective_parent">
|
||||||
<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="loot"/>
|
<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="loot"/>
|
||||||
<PARAMETER NAME="item/quantity/quality" TYPE="string_array" VISIBLE="true"/>
|
<PARAMETER NAME="item/quantity/quality" TYPE="string_array" VISIBLE="true"/>
|
||||||
<PARAMETER NAME="nb_guild_members_needed" TYPE="string" VISIBLE="true">
|
|
||||||
<DEFAULT_VALUE VALUE="1" />
|
|
||||||
</PARAMETER>
|
|
||||||
</PRIMITIVE>
|
</PRIMITIVE>
|
||||||
|
|
||||||
<PRIMITIVE CLASS_NAME="craft" TYPE="node" PARENT_CLASS="objective_parent">
|
<PRIMITIVE CLASS_NAME="craft" TYPE="node" PARENT_CLASS="objective_parent">
|
||||||
<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="craft"/>
|
<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="craft"/>
|
||||||
<PARAMETER NAME="item/quantity/quality" TYPE="string_array" VISIBLE="true"/>
|
<PARAMETER NAME="item/quantity/quality" TYPE="string_array" VISIBLE="true"/>
|
||||||
<PARAMETER NAME="nb_guild_members_needed" TYPE="string" VISIBLE="true">
|
|
||||||
<DEFAULT_VALUE VALUE="1" />
|
|
||||||
</PARAMETER>
|
|
||||||
</PRIMITIVE>
|
</PRIMITIVE>
|
||||||
|
|
||||||
<PRIMITIVE CLASS_NAME="target" TYPE="node" PARENT_CLASS="objective_parent">
|
<PRIMITIVE CLASS_NAME="target" TYPE="node" PARENT_CLASS="objective_parent">
|
||||||
|
@ -1182,27 +1150,18 @@
|
||||||
<PARAMETER NAME="races_to_target" TYPE="string_array" VISIBLE="true"/>
|
<PARAMETER NAME="races_to_target" TYPE="string_array" VISIBLE="true"/>
|
||||||
<PARAMETER NAME="faunas_to_target" TYPE="string_array" VISIBLE="true"/>
|
<PARAMETER NAME="faunas_to_target" TYPE="string_array" VISIBLE="true"/>
|
||||||
<PARAMETER NAME="place" TYPE="string" VISIBLE="true"/>
|
<PARAMETER NAME="place" TYPE="string" VISIBLE="true"/>
|
||||||
<PARAMETER NAME="nb_guild_members_needed" TYPE="string" VISIBLE="true">
|
|
||||||
<DEFAULT_VALUE VALUE="1" />
|
|
||||||
</PARAMETER>
|
|
||||||
</PRIMITIVE>
|
</PRIMITIVE>
|
||||||
|
|
||||||
<PRIMITIVE CLASS_NAME="sell" TYPE="node" PARENT_CLASS="objective_parent">
|
<PRIMITIVE CLASS_NAME="sell" TYPE="node" PARENT_CLASS="objective_parent">
|
||||||
<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="sell"/>
|
<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="sell"/>
|
||||||
<PARAMETER NAME="item/quantity/quality" TYPE="string_array" VISIBLE="true"/>
|
<PARAMETER NAME="item/quantity/quality" TYPE="string_array" VISIBLE="true"/>
|
||||||
<PARAMETER NAME="npc_name" TYPE="string" VISIBLE="true"/>
|
<PARAMETER NAME="npc_name" TYPE="string" VISIBLE="true"/>
|
||||||
<PARAMETER NAME="nb_guild_members_needed" TYPE="string" VISIBLE="true">
|
|
||||||
<DEFAULT_VALUE VALUE="1" />
|
|
||||||
</PARAMETER>
|
|
||||||
</PRIMITIVE>
|
</PRIMITIVE>
|
||||||
|
|
||||||
<PRIMITIVE CLASS_NAME="buy" TYPE="node" PARENT_CLASS="objective_parent">
|
<PRIMITIVE CLASS_NAME="buy" TYPE="node" PARENT_CLASS="objective_parent">
|
||||||
<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="buy"/>
|
<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="buy"/>
|
||||||
<PARAMETER NAME="item/quantity/quality" TYPE="string_array" VISIBLE="true"/>
|
<PARAMETER NAME="item/quantity/quality" TYPE="string_array" VISIBLE="true"/>
|
||||||
<PARAMETER NAME="npc_name" TYPE="string" VISIBLE="true"/>
|
<PARAMETER NAME="npc_name" TYPE="string" VISIBLE="true"/>
|
||||||
<PARAMETER NAME="nb_guild_members_needed" TYPE="string" VISIBLE="true">
|
|
||||||
<DEFAULT_VALUE VALUE="1" />
|
|
||||||
</PARAMETER>
|
|
||||||
</PRIMITIVE>
|
</PRIMITIVE>
|
||||||
|
|
||||||
<PRIMITIVE CLASS_NAME="give_item" TYPE="node" PARENT_CLASS="objective_parent">
|
<PRIMITIVE CLASS_NAME="give_item" TYPE="node" PARENT_CLASS="objective_parent">
|
||||||
|
@ -1212,9 +1171,6 @@
|
||||||
<PARAMETER NAME="npc_name" TYPE="string" VISIBLE="true">
|
<PARAMETER NAME="npc_name" TYPE="string" VISIBLE="true">
|
||||||
<DEFAULT_VALUE VALUE="$giver$"/>
|
<DEFAULT_VALUE VALUE="$giver$"/>
|
||||||
</PARAMETER>
|
</PARAMETER>
|
||||||
<PARAMETER NAME="nb_guild_members_needed" TYPE="string" VISIBLE="true">
|
|
||||||
<DEFAULT_VALUE VALUE="1" />
|
|
||||||
</PARAMETER>
|
|
||||||
</PRIMITIVE>
|
</PRIMITIVE>
|
||||||
|
|
||||||
<PRIMITIVE CLASS_NAME="give_money" TYPE="node" PARENT_CLASS="objective_parent">
|
<PRIMITIVE CLASS_NAME="give_money" TYPE="node" PARENT_CLASS="objective_parent">
|
||||||
|
@ -1223,9 +1179,6 @@
|
||||||
<PARAMETER NAME="npc_name" TYPE="string" VISIBLE="true">
|
<PARAMETER NAME="npc_name" TYPE="string" VISIBLE="true">
|
||||||
<DEFAULT_VALUE VALUE="$giver$"/>
|
<DEFAULT_VALUE VALUE="$giver$"/>
|
||||||
</PARAMETER>
|
</PARAMETER>
|
||||||
<PARAMETER NAME="nb_guild_members_needed" TYPE="string" VISIBLE="true">
|
|
||||||
<DEFAULT_VALUE VALUE="1" />
|
|
||||||
</PARAMETER>
|
|
||||||
</PRIMITIVE>
|
</PRIMITIVE>
|
||||||
|
|
||||||
<PRIMITIVE CLASS_NAME="visit" TYPE="node" PARENT_CLASS="objective_parent">
|
<PRIMITIVE CLASS_NAME="visit" TYPE="node" PARENT_CLASS="objective_parent">
|
||||||
|
@ -1233,9 +1186,6 @@
|
||||||
|
|
||||||
<PARAMETER NAME="place" TYPE="string" VISIBLE="true"/>
|
<PARAMETER NAME="place" TYPE="string" VISIBLE="true"/>
|
||||||
<PARAMETER NAME="items_worn" TYPE="string_array" VISIBLE="true"/>
|
<PARAMETER NAME="items_worn" TYPE="string_array" VISIBLE="true"/>
|
||||||
<PARAMETER NAME="nb_guild_members_needed" TYPE="string" VISIBLE="true">
|
|
||||||
<DEFAULT_VALUE VALUE="1" />
|
|
||||||
</PARAMETER>
|
|
||||||
</PRIMITIVE>
|
</PRIMITIVE>
|
||||||
|
|
||||||
<PRIMITIVE CLASS_NAME="escort" TYPE="node" PARENT_CLASS="objective_parent">
|
<PRIMITIVE CLASS_NAME="escort" TYPE="node" PARENT_CLASS="objective_parent">
|
||||||
|
@ -1243,35 +1193,23 @@
|
||||||
|
|
||||||
<PARAMETER NAME="group_to_escort" TYPE="string" VISIBLE="true"/>
|
<PARAMETER NAME="group_to_escort" TYPE="string" VISIBLE="true"/>
|
||||||
<PARAMETER NAME="save_all" TYPE="boolean" VISIBLE="true"/>
|
<PARAMETER NAME="save_all" TYPE="boolean" VISIBLE="true"/>
|
||||||
<PARAMETER NAME="nb_guild_members_needed" TYPE="string" VISIBLE="true">
|
|
||||||
<DEFAULT_VALUE VALUE="1" />
|
|
||||||
</PARAMETER>
|
|
||||||
</PRIMITIVE>
|
</PRIMITIVE>
|
||||||
|
|
||||||
<PRIMITIVE CLASS_NAME="skill" TYPE="node" PARENT_CLASS="objective_parent">
|
<PRIMITIVE CLASS_NAME="skill" TYPE="node" PARENT_CLASS="objective_parent">
|
||||||
<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="skill $skill_name$ $level$"/>
|
<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="skill $skill_name$ $level$"/>
|
||||||
<PARAMETER NAME="skill_name/level" TYPE="string_array" VISIBLE="true"/>
|
<PARAMETER NAME="skill_name/level" TYPE="string_array" VISIBLE="true"/>
|
||||||
<PARAMETER NAME="nb_guild_members_needed" TYPE="string" VISIBLE="true">
|
|
||||||
<DEFAULT_VALUE VALUE="1" />
|
|
||||||
</PARAMETER>
|
|
||||||
</PRIMITIVE>
|
</PRIMITIVE>
|
||||||
|
|
||||||
<PRIMITIVE CLASS_NAME="do_mission" TYPE="node" PARENT_CLASS="objective_parent">
|
<PRIMITIVE CLASS_NAME="do_mission" TYPE="node" PARENT_CLASS="objective_parent">
|
||||||
<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="do_mission"/>
|
<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="do_mission"/>
|
||||||
|
|
||||||
<PARAMETER NAME="mission_names" TYPE="string_array" VISIBLE="true"/>
|
<PARAMETER NAME="mission_names" TYPE="string_array" VISIBLE="true"/>
|
||||||
<PARAMETER NAME="nb_guild_members_needed" TYPE="string" VISIBLE="true">
|
|
||||||
<DEFAULT_VALUE VALUE="1" />
|
|
||||||
</PARAMETER>
|
|
||||||
</PRIMITIVE>
|
</PRIMITIVE>
|
||||||
|
|
||||||
<PRIMITIVE CLASS_NAME="wait_ai_msg" TYPE="node" PARENT_CLASS="objective_parent">
|
<PRIMITIVE CLASS_NAME="wait_ai_msg" TYPE="node" PARENT_CLASS="objective_parent">
|
||||||
<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="wait_ai_msg $msg_content$"/>
|
<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="wait_ai_msg $msg_content$"/>
|
||||||
|
|
||||||
<PARAMETER NAME="msg_content" TYPE="string_array" VISIBLE="true"/>
|
<PARAMETER NAME="msg_content" TYPE="string_array" VISIBLE="true"/>
|
||||||
<PARAMETER NAME="nb_guild_members_needed" TYPE="string" VISIBLE="true">
|
|
||||||
<DEFAULT_VALUE VALUE="1" />
|
|
||||||
</PARAMETER>
|
|
||||||
</PRIMITIVE>
|
</PRIMITIVE>
|
||||||
|
|
||||||
<PRIMITIVE CLASS_NAME="queue_start" TYPE="node" PARENT_CLASS="objective_parent">
|
<PRIMITIVE CLASS_NAME="queue_start" TYPE="node" PARENT_CLASS="objective_parent">
|
||||||
|
@ -1304,18 +1242,12 @@
|
||||||
<CONTEXT_VALUE VALUE="zorai_newbie"/>
|
<CONTEXT_VALUE VALUE="zorai_newbie"/>
|
||||||
</COMBO_VALUES>
|
</COMBO_VALUES>
|
||||||
</PARAMETER>
|
</PARAMETER>
|
||||||
<PARAMETER NAME="nb_guild_members_needed" TYPE="string" VISIBLE="true">
|
|
||||||
<DEFAULT_VALUE VALUE="1" />
|
|
||||||
</PARAMETER>
|
|
||||||
</PRIMITIVE>
|
</PRIMITIVE>
|
||||||
|
|
||||||
<PRIMITIVE CLASS_NAME="ring_scenario" TYPE="node" PARENT_CLASS="objective_parent">
|
<PRIMITIVE CLASS_NAME="ring_scenario" TYPE="node" PARENT_CLASS="objective_parent">
|
||||||
<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="ring_scenario"/>
|
<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="ring_scenario"/>
|
||||||
|
|
||||||
<PARAMETER NAME="scenario_tag" TYPE="string" VISIBLE="true"/>
|
<PARAMETER NAME="scenario_tag" TYPE="string" VISIBLE="true"/>
|
||||||
<PARAMETER NAME="nb_guild_members_needed" TYPE="string" VISIBLE="true">
|
|
||||||
<DEFAULT_VALUE VALUE="1" />
|
|
||||||
</PARAMETER>
|
|
||||||
</PRIMITIVE>
|
</PRIMITIVE>
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -0,0 +1,448 @@
|
||||||
|
<?xml version="1.0"?>
|
||||||
|
<PRIMITIVES VERSION="1">
|
||||||
|
<ROOT_PRIMITIVE TYPE="CPrimNode">
|
||||||
|
<ALIAS LAST_GENERATED="1269"/>
|
||||||
|
<CHILD TYPE="CPrimNode">
|
||||||
|
<PROPERTY TYPE="string">
|
||||||
|
<NAME>class</NAME>
|
||||||
|
<STRING>missions_editor</STRING>
|
||||||
|
</PROPERTY>
|
||||||
|
<PROPERTY TYPE="string">
|
||||||
|
<NAME>name</NAME>
|
||||||
|
<STRING>guild_missions</STRING>
|
||||||
|
</PROPERTY>
|
||||||
|
<CHILD TYPE="CPrimNode">
|
||||||
|
<PROPERTY TYPE="string">
|
||||||
|
<NAME>audience</NAME>
|
||||||
|
<STRING>guild</STRING>
|
||||||
|
</PROPERTY>
|
||||||
|
<PROPERTY TYPE="string">
|
||||||
|
<NAME>auto_remove_from_journal</NAME>
|
||||||
|
<STRING>false</STRING>
|
||||||
|
</PROPERTY>
|
||||||
|
<PROPERTY TYPE="string">
|
||||||
|
<NAME>automatic</NAME>
|
||||||
|
<STRING>false</STRING>
|
||||||
|
</PROPERTY>
|
||||||
|
<PROPERTY TYPE="string">
|
||||||
|
<NAME>class</NAME>
|
||||||
|
<STRING>mission_tree</STRING>
|
||||||
|
</PROPERTY>
|
||||||
|
<PROPERTY TYPE="string">
|
||||||
|
<NAME>fail_if_inventory_is_full</NAME>
|
||||||
|
<STRING>false</STRING>
|
||||||
|
</PROPERTY>
|
||||||
|
<PROPERTY TYPE="string">
|
||||||
|
<NAME>giver_primitive</NAME>
|
||||||
|
<STRING>urban_newbieland.primitive</STRING>
|
||||||
|
</PROPERTY>
|
||||||
|
<PROPERTY TYPE="string">
|
||||||
|
<NAME>mission_category</NAME>
|
||||||
|
<STRING>Killing</STRING>
|
||||||
|
</PROPERTY>
|
||||||
|
<PROPERTY TYPE="string_array">
|
||||||
|
<NAME>mission_description</NAME>
|
||||||
|
<STRING>GUILD_MISSION_DESC</STRING>
|
||||||
|
</PROPERTY>
|
||||||
|
<PROPERTY TYPE="string">
|
||||||
|
<NAME>mission_giver</NAME>
|
||||||
|
<STRING>$givervar@fullname$</STRING>
|
||||||
|
</PROPERTY>
|
||||||
|
<PROPERTY TYPE="string_array">
|
||||||
|
<NAME>mission_title</NAME>
|
||||||
|
<STRING>GUILD_MISSION_TITLE</STRING>
|
||||||
|
</PROPERTY>
|
||||||
|
<PROPERTY TYPE="string">
|
||||||
|
<NAME>mono_instance</NAME>
|
||||||
|
<STRING>false</STRING>
|
||||||
|
</PROPERTY>
|
||||||
|
<PROPERTY TYPE="string">
|
||||||
|
<NAME>name</NAME>
|
||||||
|
<STRING>GUILD_MISSION</STRING>
|
||||||
|
</PROPERTY>
|
||||||
|
<PROPERTY TYPE="string">
|
||||||
|
<NAME>need_validation</NAME>
|
||||||
|
<STRING>false</STRING>
|
||||||
|
</PROPERTY>
|
||||||
|
<PROPERTY TYPE="string">
|
||||||
|
<NAME>non_abandonnable</NAME>
|
||||||
|
<STRING>false</STRING>
|
||||||
|
</PROPERTY>
|
||||||
|
<PROPERTY TYPE="string">
|
||||||
|
<NAME>not_in_journal</NAME>
|
||||||
|
<STRING>false</STRING>
|
||||||
|
</PROPERTY>
|
||||||
|
<PROPERTY TYPE="string">
|
||||||
|
<NAME>not_proposed</NAME>
|
||||||
|
<STRING>false</STRING>
|
||||||
|
</PROPERTY>
|
||||||
|
<PROPERTY TYPE="string">
|
||||||
|
<NAME>replayable</NAME>
|
||||||
|
<STRING>true</STRING>
|
||||||
|
</PROPERTY>
|
||||||
|
<PROPERTY TYPE="string">
|
||||||
|
<NAME>run_only_once</NAME>
|
||||||
|
<STRING>false</STRING>
|
||||||
|
</PROPERTY>
|
||||||
|
<CHILD TYPE="CPrimNode">
|
||||||
|
<PROPERTY TYPE="string">
|
||||||
|
<NAME>class</NAME>
|
||||||
|
<STRING>variables</STRING>
|
||||||
|
</PROPERTY>
|
||||||
|
<PROPERTY TYPE="string">
|
||||||
|
<NAME>name</NAME>
|
||||||
|
<STRING>variables</STRING>
|
||||||
|
</PROPERTY>
|
||||||
|
<CHILD TYPE="CPrimNode">
|
||||||
|
<PROPERTY TYPE="string">
|
||||||
|
<NAME>class</NAME>
|
||||||
|
<STRING>var_npc</STRING>
|
||||||
|
</PROPERTY>
|
||||||
|
<PROPERTY TYPE="string">
|
||||||
|
<NAME>npc_function</NAME>
|
||||||
|
<STRING>fct_ranger_leader</STRING>
|
||||||
|
</PROPERTY>
|
||||||
|
<PROPERTY TYPE="string">
|
||||||
|
<NAME>npc_name</NAME>
|
||||||
|
<STRING>chiang_the_strong</STRING>
|
||||||
|
</PROPERTY>
|
||||||
|
<PROPERTY TYPE="string">
|
||||||
|
<NAME>var_name</NAME>
|
||||||
|
<STRING>givervar</STRING>
|
||||||
|
</PROPERTY>
|
||||||
|
</CHILD>
|
||||||
|
</CHILD>
|
||||||
|
<CHILD TYPE="CPrimNode">
|
||||||
|
<PROPERTY TYPE="string">
|
||||||
|
<NAME>class</NAME>
|
||||||
|
<STRING>pre_requisite</STRING>
|
||||||
|
</PROPERTY>
|
||||||
|
<PROPERTY TYPE="string">
|
||||||
|
<NAME>name</NAME>
|
||||||
|
<STRING>pre_requisite</STRING>
|
||||||
|
</PROPERTY>
|
||||||
|
<PROPERTY TYPE="string">
|
||||||
|
<NAME>require_guild_grade</NAME>
|
||||||
|
<STRING>Leader</STRING>
|
||||||
|
</PROPERTY>
|
||||||
|
<PROPERTY TYPE="string">
|
||||||
|
<NAME>require_guild_membership</NAME>
|
||||||
|
<STRING>true</STRING>
|
||||||
|
</PROPERTY>
|
||||||
|
</CHILD>
|
||||||
|
<CHILD TYPE="CPrimAlias">
|
||||||
|
<ALIAS VALUE="1268"/>
|
||||||
|
<PROPERTY TYPE="string">
|
||||||
|
<NAME>class</NAME>
|
||||||
|
<STRING>alias</STRING>
|
||||||
|
</PROPERTY>
|
||||||
|
<PROPERTY TYPE="string">
|
||||||
|
<NAME>name</NAME>
|
||||||
|
<STRING>alias</STRING>
|
||||||
|
</PROPERTY>
|
||||||
|
</CHILD>
|
||||||
|
<CHILD TYPE="CPrimNode">
|
||||||
|
<PROPERTY TYPE="string">
|
||||||
|
<NAME>class</NAME>
|
||||||
|
<STRING>step</STRING>
|
||||||
|
</PROPERTY>
|
||||||
|
<PROPERTY TYPE="string">
|
||||||
|
<NAME>name</NAME>
|
||||||
|
<STRING>step</STRING>
|
||||||
|
</PROPERTY>
|
||||||
|
<CHILD TYPE="CPrimNode">
|
||||||
|
<PROPERTY TYPE="string">
|
||||||
|
<NAME>class</NAME>
|
||||||
|
<STRING>actions</STRING>
|
||||||
|
</PROPERTY>
|
||||||
|
<PROPERTY TYPE="string">
|
||||||
|
<NAME>name</NAME>
|
||||||
|
<STRING>pre_actions</STRING>
|
||||||
|
</PROPERTY>
|
||||||
|
<CHILD TYPE="CPrimNode">
|
||||||
|
<PROPERTY TYPE="string">
|
||||||
|
<NAME>class</NAME>
|
||||||
|
<STRING>spawn_mission</STRING>
|
||||||
|
</PROPERTY>
|
||||||
|
<PROPERTY TYPE="string">
|
||||||
|
<NAME>giver_name</NAME>
|
||||||
|
<STRING>chiang_the_strong</STRING>
|
||||||
|
</PROPERTY>
|
||||||
|
<PROPERTY TYPE="string">
|
||||||
|
<NAME>guild</NAME>
|
||||||
|
<STRING>true</STRING>
|
||||||
|
</PROPERTY>
|
||||||
|
<PROPERTY TYPE="string">
|
||||||
|
<NAME>mission_name</NAME>
|
||||||
|
<STRING>SOLO_GUILD_MISSION</STRING>
|
||||||
|
</PROPERTY>
|
||||||
|
</CHILD>
|
||||||
|
</CHILD>
|
||||||
|
<CHILD TYPE="CPrimNode">
|
||||||
|
<PROPERTY TYPE="string">
|
||||||
|
<NAME>class</NAME>
|
||||||
|
<STRING>mission_objectives</STRING>
|
||||||
|
</PROPERTY>
|
||||||
|
<PROPERTY TYPE="string">
|
||||||
|
<NAME>name</NAME>
|
||||||
|
<STRING>objectives</STRING>
|
||||||
|
</PROPERTY>
|
||||||
|
<CHILD TYPE="CPrimNode">
|
||||||
|
<PROPERTY TYPE="string">
|
||||||
|
<NAME>class</NAME>
|
||||||
|
<STRING>do_mission</STRING>
|
||||||
|
</PROPERTY>
|
||||||
|
<PROPERTY TYPE="string_array">
|
||||||
|
<NAME>mission_names</NAME>
|
||||||
|
<STRING>SOLO_GUILD_MISSION 2</STRING>
|
||||||
|
</PROPERTY>
|
||||||
|
<PROPERTY TYPE="string_array">
|
||||||
|
<NAME>overload_objective</NAME>
|
||||||
|
<STRING>MIS_DO_MISSION</STRING>
|
||||||
|
</PROPERTY>
|
||||||
|
</CHILD>
|
||||||
|
<CHILD TYPE="CPrimNode">
|
||||||
|
<PROPERTY TYPE="string">
|
||||||
|
<NAME>class</NAME>
|
||||||
|
<STRING>kill</STRING>
|
||||||
|
</PROPERTY>
|
||||||
|
<PROPERTY TYPE="string_array">
|
||||||
|
<NAME>fauna/quantity</NAME>
|
||||||
|
<STRING>chdfa1 2</STRING>
|
||||||
|
</PROPERTY>
|
||||||
|
<PROPERTY TYPE="string">
|
||||||
|
<NAME>name</NAME>
|
||||||
|
<STRING>kill chdfa1 2</STRING>
|
||||||
|
</PROPERTY>
|
||||||
|
</CHILD>
|
||||||
|
</CHILD>
|
||||||
|
<CHILD TYPE="CPrimNode">
|
||||||
|
<PROPERTY TYPE="string">
|
||||||
|
<NAME>class</NAME>
|
||||||
|
<STRING>actions</STRING>
|
||||||
|
</PROPERTY>
|
||||||
|
<PROPERTY TYPE="string">
|
||||||
|
<NAME>name</NAME>
|
||||||
|
<STRING>post_actions</STRING>
|
||||||
|
</PROPERTY>
|
||||||
|
<CHILD TYPE="CPrimNode">
|
||||||
|
<PROPERTY TYPE="string">
|
||||||
|
<NAME>amount</NAME>
|
||||||
|
<STRING>100</STRING>
|
||||||
|
</PROPERTY>
|
||||||
|
<PROPERTY TYPE="string">
|
||||||
|
<NAME>class</NAME>
|
||||||
|
<STRING>recv_money</STRING>
|
||||||
|
</PROPERTY>
|
||||||
|
<PROPERTY TYPE="string">
|
||||||
|
<NAME>guild</NAME>
|
||||||
|
<STRING>true</STRING>
|
||||||
|
</PROPERTY>
|
||||||
|
<PROPERTY TYPE="string">
|
||||||
|
<NAME>name</NAME>
|
||||||
|
<STRING>recv_money 100 guild</STRING>
|
||||||
|
</PROPERTY>
|
||||||
|
</CHILD>
|
||||||
|
<CHILD TYPE="CPrimNode">
|
||||||
|
<PROPERTY TYPE="string">
|
||||||
|
<NAME>amount</NAME>
|
||||||
|
<STRING>50</STRING>
|
||||||
|
</PROPERTY>
|
||||||
|
<PROPERTY TYPE="string">
|
||||||
|
<NAME>class</NAME>
|
||||||
|
<STRING>recv_money</STRING>
|
||||||
|
</PROPERTY>
|
||||||
|
</CHILD>
|
||||||
|
</CHILD>
|
||||||
|
</CHILD>
|
||||||
|
</CHILD>
|
||||||
|
<CHILD TYPE="CPrimNode">
|
||||||
|
<PROPERTY TYPE="string">
|
||||||
|
<NAME>audience</NAME>
|
||||||
|
<STRING>solo</STRING>
|
||||||
|
</PROPERTY>
|
||||||
|
<PROPERTY TYPE="string">
|
||||||
|
<NAME>auto_remove_from_journal</NAME>
|
||||||
|
<STRING>false</STRING>
|
||||||
|
</PROPERTY>
|
||||||
|
<PROPERTY TYPE="string">
|
||||||
|
<NAME>automatic</NAME>
|
||||||
|
<STRING>false</STRING>
|
||||||
|
</PROPERTY>
|
||||||
|
<PROPERTY TYPE="string">
|
||||||
|
<NAME>class</NAME>
|
||||||
|
<STRING>mission_tree</STRING>
|
||||||
|
</PROPERTY>
|
||||||
|
<PROPERTY TYPE="string">
|
||||||
|
<NAME>fail_if_inventory_is_full</NAME>
|
||||||
|
<STRING>false</STRING>
|
||||||
|
</PROPERTY>
|
||||||
|
<PROPERTY TYPE="string">
|
||||||
|
<NAME>giver_primitive</NAME>
|
||||||
|
<STRING>urban_newbieland.primitive</STRING>
|
||||||
|
</PROPERTY>
|
||||||
|
<PROPERTY TYPE="string">
|
||||||
|
<NAME>mission_category</NAME>
|
||||||
|
<STRING>Killing</STRING>
|
||||||
|
</PROPERTY>
|
||||||
|
<PROPERTY TYPE="string_array">
|
||||||
|
<NAME>mission_description</NAME>
|
||||||
|
<STRING>SOLO_GUILD_MISSION_DESC</STRING>
|
||||||
|
</PROPERTY>
|
||||||
|
<PROPERTY TYPE="string">
|
||||||
|
<NAME>mission_giver</NAME>
|
||||||
|
<STRING>$givervar@fullname$</STRING>
|
||||||
|
</PROPERTY>
|
||||||
|
<PROPERTY TYPE="string_array">
|
||||||
|
<NAME>mission_title</NAME>
|
||||||
|
<STRING>SOLO_GUILD_MISSION_TITLE</STRING>
|
||||||
|
</PROPERTY>
|
||||||
|
<PROPERTY TYPE="string">
|
||||||
|
<NAME>mono_instance</NAME>
|
||||||
|
<STRING>false</STRING>
|
||||||
|
</PROPERTY>
|
||||||
|
<PROPERTY TYPE="string">
|
||||||
|
<NAME>name</NAME>
|
||||||
|
<STRING>SOLO_GUILD_MISSION</STRING>
|
||||||
|
</PROPERTY>
|
||||||
|
<PROPERTY TYPE="string">
|
||||||
|
<NAME>need_validation</NAME>
|
||||||
|
<STRING>false</STRING>
|
||||||
|
</PROPERTY>
|
||||||
|
<PROPERTY TYPE="string">
|
||||||
|
<NAME>non_abandonnable</NAME>
|
||||||
|
<STRING>false</STRING>
|
||||||
|
</PROPERTY>
|
||||||
|
<PROPERTY TYPE="string">
|
||||||
|
<NAME>not_in_journal</NAME>
|
||||||
|
<STRING>false</STRING>
|
||||||
|
</PROPERTY>
|
||||||
|
<PROPERTY TYPE="string">
|
||||||
|
<NAME>not_proposed</NAME>
|
||||||
|
<STRING>true</STRING>
|
||||||
|
</PROPERTY>
|
||||||
|
<PROPERTY TYPE="string">
|
||||||
|
<NAME>replayable</NAME>
|
||||||
|
<STRING>true</STRING>
|
||||||
|
</PROPERTY>
|
||||||
|
<PROPERTY TYPE="string">
|
||||||
|
<NAME>run_only_once</NAME>
|
||||||
|
<STRING>false</STRING>
|
||||||
|
</PROPERTY>
|
||||||
|
<CHILD TYPE="CPrimNode">
|
||||||
|
<PROPERTY TYPE="string">
|
||||||
|
<NAME>class</NAME>
|
||||||
|
<STRING>variables</STRING>
|
||||||
|
</PROPERTY>
|
||||||
|
<PROPERTY TYPE="string">
|
||||||
|
<NAME>name</NAME>
|
||||||
|
<STRING>variables</STRING>
|
||||||
|
</PROPERTY>
|
||||||
|
<CHILD TYPE="CPrimNode">
|
||||||
|
<PROPERTY TYPE="string">
|
||||||
|
<NAME>class</NAME>
|
||||||
|
<STRING>var_npc</STRING>
|
||||||
|
</PROPERTY>
|
||||||
|
<PROPERTY TYPE="string">
|
||||||
|
<NAME>npc_function</NAME>
|
||||||
|
<STRING>fct_ranger_leader</STRING>
|
||||||
|
</PROPERTY>
|
||||||
|
<PROPERTY TYPE="string">
|
||||||
|
<NAME>npc_name</NAME>
|
||||||
|
<STRING>chiang_the_strong</STRING>
|
||||||
|
</PROPERTY>
|
||||||
|
<PROPERTY TYPE="string">
|
||||||
|
<NAME>var_name</NAME>
|
||||||
|
<STRING>givervar</STRING>
|
||||||
|
</PROPERTY>
|
||||||
|
</CHILD>
|
||||||
|
</CHILD>
|
||||||
|
<CHILD TYPE="CPrimNode">
|
||||||
|
<PROPERTY TYPE="string">
|
||||||
|
<NAME>class</NAME>
|
||||||
|
<STRING>pre_requisite</STRING>
|
||||||
|
</PROPERTY>
|
||||||
|
<PROPERTY TYPE="string">
|
||||||
|
<NAME>name</NAME>
|
||||||
|
<STRING>pre_requisite</STRING>
|
||||||
|
</PROPERTY>
|
||||||
|
</CHILD>
|
||||||
|
<CHILD TYPE="CPrimAlias">
|
||||||
|
<ALIAS VALUE="1269"/>
|
||||||
|
<PROPERTY TYPE="string">
|
||||||
|
<NAME>class</NAME>
|
||||||
|
<STRING>alias</STRING>
|
||||||
|
</PROPERTY>
|
||||||
|
<PROPERTY TYPE="string">
|
||||||
|
<NAME>name</NAME>
|
||||||
|
<STRING>alias</STRING>
|
||||||
|
</PROPERTY>
|
||||||
|
</CHILD>
|
||||||
|
<CHILD TYPE="CPrimNode">
|
||||||
|
<PROPERTY TYPE="string">
|
||||||
|
<NAME>class</NAME>
|
||||||
|
<STRING>step</STRING>
|
||||||
|
</PROPERTY>
|
||||||
|
<PROPERTY TYPE="string">
|
||||||
|
<NAME>name</NAME>
|
||||||
|
<STRING>step</STRING>
|
||||||
|
</PROPERTY>
|
||||||
|
<CHILD TYPE="CPrimNode">
|
||||||
|
<PROPERTY TYPE="string">
|
||||||
|
<NAME>class</NAME>
|
||||||
|
<STRING>actions</STRING>
|
||||||
|
</PROPERTY>
|
||||||
|
<PROPERTY TYPE="string">
|
||||||
|
<NAME>name</NAME>
|
||||||
|
<STRING>pre_actions</STRING>
|
||||||
|
</PROPERTY>
|
||||||
|
</CHILD>
|
||||||
|
<CHILD TYPE="CPrimNode">
|
||||||
|
<PROPERTY TYPE="string">
|
||||||
|
<NAME>class</NAME>
|
||||||
|
<STRING>mission_objectives</STRING>
|
||||||
|
</PROPERTY>
|
||||||
|
<PROPERTY TYPE="string">
|
||||||
|
<NAME>name</NAME>
|
||||||
|
<STRING>objectives</STRING>
|
||||||
|
</PROPERTY>
|
||||||
|
<CHILD TYPE="CPrimNode">
|
||||||
|
<PROPERTY TYPE="string">
|
||||||
|
<NAME>class</NAME>
|
||||||
|
<STRING>kill</STRING>
|
||||||
|
</PROPERTY>
|
||||||
|
<PROPERTY TYPE="string_array">
|
||||||
|
<NAME>fauna/quantity</NAME>
|
||||||
|
<STRING>chdfa1 1</STRING>
|
||||||
|
</PROPERTY>
|
||||||
|
<PROPERTY TYPE="string">
|
||||||
|
<NAME>name</NAME>
|
||||||
|
<STRING>kill chdfa1 1</STRING>
|
||||||
|
</PROPERTY>
|
||||||
|
</CHILD>
|
||||||
|
</CHILD>
|
||||||
|
<CHILD TYPE="CPrimNode">
|
||||||
|
<PROPERTY TYPE="string">
|
||||||
|
<NAME>class</NAME>
|
||||||
|
<STRING>actions</STRING>
|
||||||
|
</PROPERTY>
|
||||||
|
<PROPERTY TYPE="string">
|
||||||
|
<NAME>name</NAME>
|
||||||
|
<STRING>post_actions</STRING>
|
||||||
|
</PROPERTY>
|
||||||
|
<CHILD TYPE="CPrimNode">
|
||||||
|
<PROPERTY TYPE="string">
|
||||||
|
<NAME>amount</NAME>
|
||||||
|
<STRING>20</STRING>
|
||||||
|
</PROPERTY>
|
||||||
|
<PROPERTY TYPE="string">
|
||||||
|
<NAME>class</NAME>
|
||||||
|
<STRING>recv_money</STRING>
|
||||||
|
</PROPERTY>
|
||||||
|
</CHILD>
|
||||||
|
</CHILD>
|
||||||
|
</CHILD>
|
||||||
|
</CHILD>
|
||||||
|
</CHILD>
|
||||||
|
</ROOT_PRIMITIVE>
|
||||||
|
</PRIMITIVES>
|
|
@ -34,6 +34,8 @@
|
||||||
#include "outpost_manager/outpost_manager.h"
|
#include "outpost_manager/outpost_manager.h"
|
||||||
#include "primitives_parser.h"
|
#include "primitives_parser.h"
|
||||||
#include "modules/shard_unifier_client.h"
|
#include "modules/shard_unifier_client.h"
|
||||||
|
#include "mission_manager/mission_manager.h"
|
||||||
|
#include "phrase_manager/phrase_utilities_functions.h"
|
||||||
|
|
||||||
/// todo guild remove entity id translator
|
/// todo guild remove entity id translator
|
||||||
#include "nel/misc/eid_translator.h"
|
#include "nel/misc/eid_translator.h"
|
||||||
|
@ -686,23 +688,193 @@ void CGuild::unregisterGuild()
|
||||||
//
|
//
|
||||||
//}
|
//}
|
||||||
|
|
||||||
|
|
||||||
//----------------------------------------------------------------------------
|
//----------------------------------------------------------------------------
|
||||||
void CGuild::removeMission(CMissionGuild * mission, TMissionResult result)
|
void CGuild::removeMission( uint idx, TMissionResult result)
|
||||||
{
|
{
|
||||||
/// todo guild mission
|
if ( idx >= _Missions.size() )
|
||||||
|
return;
|
||||||
|
|
||||||
|
/// if the mission was finished, the result is success
|
||||||
|
if ( _Missions[idx]->getFinished() )
|
||||||
|
{
|
||||||
|
if ( _Missions[idx]->getMissionSuccess() )
|
||||||
|
result = mr_success;
|
||||||
|
else
|
||||||
|
result = mr_fail;
|
||||||
|
}
|
||||||
|
|
||||||
|
CMissionTemplate *tpl = CMissionManager::getInstance()->getTemplate(_Missions[idx]->getTemplateId());
|
||||||
|
|
||||||
|
updateMissionHistories( _Missions[idx]->getTemplateId(), result);
|
||||||
|
|
||||||
|
if ( tpl && !tpl->Tags.NoList )
|
||||||
|
{
|
||||||
|
_Missions[idx]->clearUsersJournalEntry();
|
||||||
|
}
|
||||||
|
|
||||||
|
CMissionManager::getInstance()->deInstanciateMission(_Missions[idx]);
|
||||||
|
delete _Missions[idx];
|
||||||
|
_Missions.erase(_Missions.begin() + idx) ;
|
||||||
}
|
}
|
||||||
|
|
||||||
//----------------------------------------------------------------------------
|
//----------------------------------------------------------------------------
|
||||||
void CGuild::addSuccessfulMission(CMissionTemplate * templ)
|
void CGuild::addSuccessfulMission(CMissionTemplate * templ)
|
||||||
{
|
{
|
||||||
/// todo guild mission
|
TMissionHistory &mh = _MissionHistories[templ->Alias];
|
||||||
|
mh.Successfull = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
//----------------------------------------------------------------------------
|
||||||
|
void CGuild::clearSuccessfulMissions()
|
||||||
|
{
|
||||||
|
_MissionHistories.clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
//----------------------------------------------------------------------------
|
||||||
|
void CGuild::updateMissionHistories(TAIAlias missionAlias, uint32 result)
|
||||||
|
{
|
||||||
|
TMissionHistory &mh = _MissionHistories[missionAlias];
|
||||||
|
|
||||||
|
switch(result)
|
||||||
|
{
|
||||||
|
case mr_success:
|
||||||
|
case mr_forced:
|
||||||
|
mh.Successfull = true;
|
||||||
|
// validate last try date
|
||||||
|
_MissionHistories[missionAlias].LastSuccessDate = CTickEventHandler::getGameCycle();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//----------------------------------------------------------------------------
|
||||||
|
void CGuild::sendDynamicMessageToMembers(const string &msgName, const TVectorParamCheck ¶ms, const set<CEntityId> &excluded) const
|
||||||
|
{
|
||||||
|
for ( std::map<EGSPD::TCharacterId, EGSPD::CGuildMemberPD*>::const_iterator it = getMembersBegin();
|
||||||
|
it != getMembersEnd();++it )
|
||||||
|
{
|
||||||
|
CCharacter * user = PlayerManager.getChar( it->first );
|
||||||
|
|
||||||
|
if ( excluded.find(it->first) == excluded.end())
|
||||||
|
{
|
||||||
|
const uint32 stringId = STRING_MANAGER::sendStringToClient(TheDataset.getDataSetRow(it->first), msgName, params );
|
||||||
|
PHRASE_UTILITIES::sendDynamicSystemMessage(TheDataset.getDataSetRow(it->first), stringId);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//----------------------------------------------------------------------------
|
//----------------------------------------------------------------------------
|
||||||
bool CGuild::processMissionEvent( CMissionEvent & event, TAIAlias alias)
|
bool CGuild::processMissionEvent( CMissionEvent & event, TAIAlias alias)
|
||||||
{
|
{
|
||||||
/// todo guild mission
|
std::list<CMissionEvent*> listEvents;
|
||||||
|
listEvents.push_back(&event);
|
||||||
|
return processGuildMissionEvent(listEvents, alias);
|
||||||
|
}
|
||||||
|
|
||||||
|
//----------------------------------------------------------------------------
|
||||||
|
bool CGuild::processGuildMissionEvent(std::list< CMissionEvent *> & eventList, TAIAlias missionAlias)
|
||||||
|
{
|
||||||
|
for (uint i = 0; i < _Missions.size(); i++ )
|
||||||
|
{
|
||||||
|
nlassert( _Missions[i] );
|
||||||
|
if ( missionAlias == CAIAliasTranslator::Invalid || _Missions[i]->getTemplateId() == missionAlias )
|
||||||
|
{
|
||||||
|
if ( processGuildMissionStepEvent( eventList, _Missions[i]->getTemplateId() ,0xFFFFFFFF) )
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
//----------------------------------------------------------------------------
|
||||||
|
bool CGuild::processGuildMissionStepEvent(std::list< CMissionEvent*> & eventList, TAIAlias missionAlias, uint32 stepIndex)
|
||||||
|
{
|
||||||
|
CMissionGuild * mission = getMissionByAlias( missionAlias );
|
||||||
|
if (!mission )
|
||||||
|
{
|
||||||
|
nlwarning("invalid missionAlias");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
// I don't know if i should pass _EId to this function
|
||||||
|
CMissionEvent::TResult result = mission->processEvent(TheDataset.getDataSetRow(getHighestGradeOnlineUser()) /*TheDataset.getDataSetRow( _EId)*/ ,eventList,stepIndex );
|
||||||
|
if ( result == CMissionEvent::Nothing )
|
||||||
|
return false;
|
||||||
|
else if ( result == CMissionEvent::MissionFailed )
|
||||||
|
return true;
|
||||||
|
|
||||||
|
CMissionTemplate * templ = CMissionManager::getInstance()->getTemplate( mission->getTemplateId() );
|
||||||
|
nlassert( templ );
|
||||||
|
if ( result == CMissionEvent::MissionEnds )
|
||||||
|
{
|
||||||
|
CMissionEventMissionDone * event = new CMissionEventMissionDone(templ->Alias);
|
||||||
|
eventList.push_back(event);
|
||||||
|
|
||||||
|
addSuccessfulMission(templ);
|
||||||
|
|
||||||
|
for ( std::map<EGSPD::TCharacterId, EGSPD::CGuildMemberPD*>::iterator it = getMembersBegin();
|
||||||
|
it != getMembersEnd();++it )
|
||||||
|
{
|
||||||
|
CCharacter * user = PlayerManager.getChar( it->first );
|
||||||
|
if ( user )
|
||||||
|
{
|
||||||
|
if ( templ->Tags.NoList == false )
|
||||||
|
CCharacter::sendDynamicSystemMessage( user->getEntityRowId(),"EGS_MISSION_SUCCESS");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
CMissionManager::getInstance()->missionDoneOnce(templ);
|
||||||
|
mission->stopChildren();
|
||||||
|
|
||||||
|
// only remove no list missions, other must be manually removed by user
|
||||||
|
if ( templ->Tags.NoList || mission->isChained() || templ->Tags.AutoRemove )
|
||||||
|
{
|
||||||
|
mission->updateEncyclopedia();
|
||||||
|
removeMission(mission, mr_success);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
mission->setSuccessFlag();
|
||||||
|
mission->updateUsersJournalEntry();
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
else if ( result == CMissionEvent::StepEnds )
|
||||||
|
{
|
||||||
|
if ( templ->Tags.NoList == false )
|
||||||
|
{
|
||||||
|
for ( std::map<EGSPD::TCharacterId, EGSPD::CGuildMemberPD*>::iterator it = getMembersBegin();
|
||||||
|
it != getMembersEnd();++it )
|
||||||
|
{
|
||||||
|
CCharacter * user = PlayerManager.getChar( it->first );
|
||||||
|
if ( user )
|
||||||
|
{
|
||||||
|
if ( templ->Tags.NoList == false )
|
||||||
|
CCharacter::sendDynamicSystemMessage( user->getEntityRowId(),"EGS_MISSION_STEP_SUCCESS");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
mission->updateUsersJournalEntry();
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
//----------------------------------------------------------------------------
|
||||||
|
CMissionGuild* CGuild::getMissionByAlias( TAIAlias missionAlias )
|
||||||
|
{
|
||||||
|
const uint size = (uint)_Missions.size();
|
||||||
|
for ( uint i = 0; i < size; i++ )
|
||||||
|
{
|
||||||
|
if ( _Missions[i] && _Missions[i]->getTemplateId() == missionAlias )
|
||||||
|
return _Missions[i];
|
||||||
|
}
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
//----------------------------------------------------------------------------
|
||||||
|
bool CGuild::isMissionSuccessfull(TAIAlias alias)
|
||||||
|
{
|
||||||
|
std::map<TAIAlias, TMissionHistory>::iterator it(_MissionHistories.find(alias));
|
||||||
|
if (it != _MissionHistories.end())
|
||||||
|
return it->second.Successfull;
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -732,10 +904,12 @@ bool CGuild::canAccessToGuildInventory( CCharacter * user )
|
||||||
}
|
}
|
||||||
|
|
||||||
//----------------------------------------------------------------------------
|
//----------------------------------------------------------------------------
|
||||||
void CGuild::putItem( CGameItemPtr item )
|
bool CGuild::putItem( CGameItemPtr item )
|
||||||
{
|
{
|
||||||
if (_Inventory->insertItem(item, INVENTORIES::INSERT_IN_FIRST_FREE_SLOT, true) != CInventoryBase::ior_ok)
|
CInventoryBase::TInventoryOpResult res = _Inventory->insertItem(item, INVENTORIES::INSERT_IN_FIRST_FREE_SLOT, true);
|
||||||
|
if (res != CInventoryBase::ior_ok)
|
||||||
item.deleteItem();
|
item.deleteItem();
|
||||||
|
return res == CInventoryBase::ior_ok;
|
||||||
}
|
}
|
||||||
|
|
||||||
//----------------------------------------------------------------------------
|
//----------------------------------------------------------------------------
|
||||||
|
@ -856,6 +1030,88 @@ void CGuild::takeItem( CCharacter * user, uint32 slot, uint32 quantity, uint16 s
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//----------------------------------------------------------------------------
|
||||||
|
uint CGuild::selectItems(NLMISC::CSheetId itemSheetId, uint32 quality, std::vector<CItemSlotId> *itemList)
|
||||||
|
{
|
||||||
|
// For all items
|
||||||
|
uint quantitySelected= 0;
|
||||||
|
for (uint32 i = 0; i < _Inventory->getSlotCount(); i++)
|
||||||
|
{
|
||||||
|
CGameItemPtr item = _Inventory->getItem(i);
|
||||||
|
if (item == NULL)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
// if match, append to the list
|
||||||
|
if (item->getSheetId()==itemSheetId && item->quality()>=quality)
|
||||||
|
{
|
||||||
|
quantitySelected+= item->getStackSize();
|
||||||
|
if(itemList)
|
||||||
|
{
|
||||||
|
CItemSlotId entry;
|
||||||
|
entry.Slot= i;
|
||||||
|
entry.Quality= item->quality();
|
||||||
|
itemList->push_back(entry);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return quantitySelected;
|
||||||
|
}
|
||||||
|
|
||||||
|
//----------------------------------------------------------------------------
|
||||||
|
uint CGuild::destroyItems(const std::vector<CItemSlotId> &itemSlotIns, uint32 maxQuantity)
|
||||||
|
{
|
||||||
|
// none to destroy actually?
|
||||||
|
if(maxQuantity==0 || itemSlotIns.empty())
|
||||||
|
return 0;
|
||||||
|
|
||||||
|
// If has to destroy only some of them, must sort to take first the ones of lowest quality
|
||||||
|
const std::vector<CItemSlotId> *itemSlots= NULL;
|
||||||
|
std::vector<CItemSlotId> itemSlotSorted;
|
||||||
|
if(maxQuantity!=uint32(-1))
|
||||||
|
{
|
||||||
|
itemSlotSorted= itemSlotIns;
|
||||||
|
std::sort(itemSlotSorted.begin(), itemSlotSorted.end());
|
||||||
|
itemSlots= &itemSlotSorted;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// just point to the original one
|
||||||
|
itemSlots= &itemSlotIns;
|
||||||
|
}
|
||||||
|
|
||||||
|
// destroy items up to the maxquantity wanted
|
||||||
|
uint index= 0;
|
||||||
|
uint totalDestroyed= 0;
|
||||||
|
while(maxQuantity>0 && index<itemSlotIns.size())
|
||||||
|
{
|
||||||
|
const CItemSlotId &itemSlot= (*itemSlots)[index];
|
||||||
|
// locate the item
|
||||||
|
CGameItemPtr pItem= getItem(itemSlot.Slot);
|
||||||
|
if(pItem!=NULL)
|
||||||
|
{
|
||||||
|
// destroy
|
||||||
|
uint32 quantityToDestroy= maxQuantity;
|
||||||
|
quantityToDestroy= min(quantityToDestroy, pItem->getStackSize());
|
||||||
|
|
||||||
|
CGameItemPtr item = _Inventory->removeItem(itemSlot.Slot, quantityToDestroy);
|
||||||
|
item.deleteItem();
|
||||||
|
|
||||||
|
// decrease if not infinity
|
||||||
|
if(maxQuantity!=-1)
|
||||||
|
maxQuantity-= quantityToDestroy;
|
||||||
|
|
||||||
|
// increase count
|
||||||
|
totalDestroyed+= quantityToDestroy;
|
||||||
|
}
|
||||||
|
|
||||||
|
// next slot to destroy
|
||||||
|
index++;
|
||||||
|
}
|
||||||
|
|
||||||
|
return totalDestroyed;
|
||||||
|
}
|
||||||
|
|
||||||
//----------------------------------------------------------------------------
|
//----------------------------------------------------------------------------
|
||||||
void CGuild::takeMoney( CCharacter * user, uint64 money, uint16 session )
|
void CGuild::takeMoney( CCharacter * user, uint64 money, uint16 session )
|
||||||
{
|
{
|
||||||
|
|
|
@ -27,10 +27,15 @@
|
||||||
#include "outpost_manager/outpost_guild_db_updater.h"
|
#include "outpost_manager/outpost_guild_db_updater.h"
|
||||||
#include "guild_interface.h"
|
#include "guild_interface.h"
|
||||||
#include "database_guild.h"
|
#include "database_guild.h"
|
||||||
|
#include "mission_manager/mission_guild.h"
|
||||||
|
|
||||||
class CMissionGuild;
|
class CMissionGuild;
|
||||||
class CGuildMember;
|
class CGuildMember;
|
||||||
|
|
||||||
|
/* Storage class for mission history data.
|
||||||
|
*/
|
||||||
|
struct TMissionHistory;
|
||||||
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* A guild in ryzom
|
* A guild in ryzom
|
||||||
|
@ -176,9 +181,36 @@ public:
|
||||||
|
|
||||||
///\name Mission management
|
///\name Mission management
|
||||||
//@{
|
//@{
|
||||||
void removeMission(CMissionGuild * mission, TMissionResult result);
|
void removeMission(CMissionGuild * mission, TMissionResult result)
|
||||||
|
{
|
||||||
|
for (uint i = 0; i < _Missions.size(); i++)
|
||||||
|
{
|
||||||
|
if ( _Missions[i] == mission )
|
||||||
|
{
|
||||||
|
removeMission(i, result);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
void removeMission( uint idx, TMissionResult result);
|
||||||
void addSuccessfulMission(CMissionTemplate * templ);
|
void addSuccessfulMission(CMissionTemplate * templ);
|
||||||
|
void clearSuccessfulMissions();
|
||||||
|
void updateMissionHistories(TAIAlias missionAlias, uint32 result);
|
||||||
bool processMissionEvent( CMissionEvent & event, TAIAlias alias = CAIAliasTranslator::Invalid);
|
bool processMissionEvent( CMissionEvent & event, TAIAlias alias = CAIAliasTranslator::Invalid);
|
||||||
|
bool processGuildMissionEvent(std::list< CMissionEvent * > & eventList, TAIAlias missionAlias );
|
||||||
|
bool processGuildMissionStepEvent(std::list< CMissionEvent* > & eventList, TAIAlias missionAlias, uint32 stepIndex);
|
||||||
|
CMissionGuild* getMissionByAlias( TAIAlias missionAlias );
|
||||||
|
bool isMissionSuccessfull(TAIAlias alias);
|
||||||
|
void sendDynamicMessageToMembers(const std::string &msgName, const TVectorParamCheck ¶ms, const std::set<NLMISC::CEntityId> &excluded) const;
|
||||||
|
///\return the mission
|
||||||
|
inline std::vector<CMissionGuild*> & getMissions()
|
||||||
|
{
|
||||||
|
return _Missions;
|
||||||
|
}
|
||||||
|
void addMission(CMissionGuild* guildMission)
|
||||||
|
{
|
||||||
|
_Missions.push_back(guildMission);
|
||||||
|
guildMission->updateUsersJournalEntry();
|
||||||
|
}
|
||||||
//@}
|
//@}
|
||||||
|
|
||||||
/// inventory management
|
/// inventory management
|
||||||
|
@ -203,7 +235,23 @@ public:
|
||||||
return _Inventory->getItem(slot);
|
return _Inventory->getItem(slot);
|
||||||
}
|
}
|
||||||
/// add an item in the guild inventory (item can be deleted if not inserted : do not use it anymore in any case!)
|
/// add an item in the guild inventory (item can be deleted if not inserted : do not use it anymore in any case!)
|
||||||
void putItem( CGameItemPtr item );
|
bool putItem( CGameItemPtr item );
|
||||||
|
|
||||||
|
class CItemSlotId
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
uint32 Slot;
|
||||||
|
uint32 Quality;
|
||||||
|
bool operator<(const CItemSlotId &o) const
|
||||||
|
{
|
||||||
|
return Quality<o.Quality;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
/// check the presence of an item (or several items in a stack) by its sheetId/quality
|
||||||
|
uint selectItems(NLMISC::CSheetId itemSheetId, uint32 quality, std::vector<CItemSlotId> *itemList= NULL);
|
||||||
|
/// destroy a list of items (up to maxQuantity to destroy)
|
||||||
|
uint destroyItems(const std::vector<CItemSlotId> &itemSlots, uint32 maxQuantity=-1);
|
||||||
|
|
||||||
/// return the inventory (const)
|
/// return the inventory (const)
|
||||||
const NLMISC::CSmartPtr<CGuildInventory>& getInventory() const { return _Inventory; }
|
const NLMISC::CSmartPtr<CGuildInventory>& getInventory() const { return _Inventory; }
|
||||||
|
@ -351,6 +399,11 @@ private:
|
||||||
/// list of outposts challenged by guild
|
/// list of outposts challenged by guild
|
||||||
std::vector<TAIAlias> _ChallengedOutposts;
|
std::vector<TAIAlias> _ChallengedOutposts;
|
||||||
|
|
||||||
|
///the missions took by the guild
|
||||||
|
std::vector<CMissionGuild*> _Missions;
|
||||||
|
/// Successful missions
|
||||||
|
std::map<TAIAlias, TMissionHistory> _MissionHistories;
|
||||||
|
|
||||||
NLMISC_COMMAND_FRIEND( guildDB );
|
NLMISC_COMMAND_FRIEND( guildDB );
|
||||||
};
|
};
|
||||||
#endif // RY_GUILD_H
|
#endif // RY_GUILD_H
|
||||||
|
|
|
@ -99,6 +99,12 @@ public:
|
||||||
/// user wanna pick a mission
|
/// user wanna pick a mission
|
||||||
CMissionGuild * pickMission( TAIAlias alias );
|
CMissionGuild * pickMission( TAIAlias alias );
|
||||||
|
|
||||||
|
// Function to check if the member can pick a mission. By default only Officer and above can pick a guild mission
|
||||||
|
virtual bool canPickMission(TAIAlias alias)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
/// set the version of last sent info of items in guild inventory
|
/// set the version of last sent info of items in guild inventory
|
||||||
void setLastSentInfoVersion(uint32 slot, uint8 infoVersion)
|
void setLastSentInfoVersion(uint32 slot, uint8 infoVersion)
|
||||||
{
|
{
|
||||||
|
|
|
@ -34,6 +34,14 @@ public:
|
||||||
:CGuildMemberModule(proxy,guildMember){}
|
:CGuildMemberModule(proxy,guildMember){}
|
||||||
virtual bool canAffectGrade(EGSPD::CGuildGrade::TGuildGrade grade)const;
|
virtual bool canAffectGrade(EGSPD::CGuildGrade::TGuildGrade grade)const;
|
||||||
virtual bool canInvite()const;
|
virtual bool canInvite()const;
|
||||||
|
|
||||||
|
// Function to check if the member can pick a mission.
|
||||||
|
// By default only Officers and above can pick a guild mission.
|
||||||
|
// So we don't need to implement this function for the other grades
|
||||||
|
virtual bool canPickMission(TAIAlias alias)
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
};
|
};
|
||||||
;
|
;
|
||||||
|
|
||||||
|
|
|
@ -26,6 +26,9 @@
|
||||||
#include "team_manager/team_manager.h"
|
#include "team_manager/team_manager.h"
|
||||||
#include "mission_manager/mission_team.h"
|
#include "mission_manager/mission_team.h"
|
||||||
#include "mission_manager/mission_log.h"
|
#include "mission_manager/mission_log.h"
|
||||||
|
#include "guild_manager/guild_manager.h"
|
||||||
|
#include "guild_manager/guild.h"
|
||||||
|
#include "guild_manager/guild_member.h"
|
||||||
|
|
||||||
|
|
||||||
using namespace std;
|
using namespace std;
|
||||||
|
@ -222,6 +225,12 @@ void cbClientGroupAbandonMission( NLNET::CMessage& msgin, const std::string &ser
|
||||||
CCharacter * user = PlayerManager.getChar( userId );
|
CCharacter * user = PlayerManager.getChar( userId );
|
||||||
|
|
||||||
user->setAfkState(false);
|
user->setAfkState(false);
|
||||||
|
|
||||||
|
// We check if it's a guild or team mission
|
||||||
|
if (index < MaxGroupMissionCount)
|
||||||
|
{
|
||||||
|
// Team
|
||||||
|
|
||||||
CTeam * team = TeamManager.getRealTeam( user->getTeamId() );
|
CTeam * team = TeamManager.getRealTeam( user->getTeamId() );
|
||||||
if ( !team )
|
if ( !team )
|
||||||
{
|
{
|
||||||
|
@ -267,6 +276,58 @@ void cbClientGroupAbandonMission( NLNET::CMessage& msgin, const std::string &ser
|
||||||
}
|
}
|
||||||
team->removeMission( index, mr_abandon );
|
team->removeMission( index, mr_abandon );
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Guild
|
||||||
|
// We set the correct index
|
||||||
|
index = MaxGroupMissionCount - index;
|
||||||
|
|
||||||
|
CGuild * guild = CGuildManager::getInstance()->getGuildFromId( user->getGuildId() );
|
||||||
|
if ( !guild )
|
||||||
|
{
|
||||||
|
MISLOG("user:%s cbClientGroupAbandonMission : Invalid team", userId.toString().c_str());
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if ( guild->getLeader()->getIngameEId() != userId )
|
||||||
|
{
|
||||||
|
CCharacter::sendDynamicSystemMessage( user->getEntityRowId(), "REQ_LEADER_TO_ABANDON_MISSION" );
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if ( index >= guild->getMissions().size() )
|
||||||
|
{
|
||||||
|
MISLOG("user:%s cbClientGroupAbandonMission : Invalid group mission %u ( count %u )",
|
||||||
|
userId.toString().c_str(), index, guild->getMissions().size());
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
CMissionGuild* mission = guild->getMissions()[index];
|
||||||
|
nlassert(mission);
|
||||||
|
|
||||||
|
if ( mission->getFinished() == false )
|
||||||
|
{
|
||||||
|
CMissionTemplate * templ = CMissionManager::getInstance()->getTemplate( mission->getTemplateId() );
|
||||||
|
if ( !templ )
|
||||||
|
{
|
||||||
|
MISLOG("user:%s cbClientGroupAbandonMission : invalid group mission alias %u",
|
||||||
|
userId.toString().c_str(), mission->getTemplateId());
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if ( templ->Tags.NonAbandonnable )
|
||||||
|
{
|
||||||
|
MISLOG("user:%s cbClientGroupAbandonMission : group mission alias %u is not abandonnable but user tries to abandon it",
|
||||||
|
userId.toString().c_str(), mission->getTemplateId());
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
set<CEntityId> excluded;
|
||||||
|
excluded.insert( userId );
|
||||||
|
|
||||||
|
guild->sendDynamicMessageToMembers( "ABANDON_GROUP_MISSION",TVectorParamCheck(), excluded );
|
||||||
|
}
|
||||||
|
guild->removeMission( index, mr_abandon );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
//----------------------------------------------------------------------------
|
//----------------------------------------------------------------------------
|
||||||
void cbClientMissionWake( NLNET::CMessage& msgin, const std::string & serviceName, NLNET::TServiceId serviceId )
|
void cbClientMissionWake( NLNET::CMessage& msgin, const std::string & serviceName, NLNET::TServiceId serviceId )
|
||||||
|
|
|
@ -511,9 +511,9 @@ class CMissionActionRecvItem : public IMissionAction
|
||||||
{
|
{
|
||||||
_SourceLine = line;
|
_SourceLine = line;
|
||||||
bool ret = true;
|
bool ret = true;
|
||||||
if ( script.size() != 2 && script.size() != 3 )
|
if ( script.size() != 2 && script.size() != 3 && script.size() != 4)
|
||||||
{
|
{
|
||||||
MISLOGSYNTAXERROR("<item> [<quantity>] [<quality>][:npc_name][:group]");
|
MISLOGSYNTAXERROR("<item> [<quantity>] [<quality>][:npc_name][:group][:guild]");
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
vector<string> args;
|
vector<string> args;
|
||||||
|
@ -569,6 +569,17 @@ class CMissionActionRecvItem : public IMissionAction
|
||||||
_Group = true;
|
_Group = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// We check for the guild option
|
||||||
|
_Guild = false;
|
||||||
|
for (std::vector< std::string >::const_iterator it = script.begin(); it != script.end(); ++it)
|
||||||
|
{
|
||||||
|
if (CMissionParser::getNoBlankString(*it) == "guild")
|
||||||
|
{
|
||||||
|
_Guild = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
if ( _Quantity == 0 )
|
if ( _Quantity == 0 )
|
||||||
{
|
{
|
||||||
|
@ -606,7 +617,7 @@ class CMissionActionRecvItem : public IMissionAction
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if ( !_Group )
|
else if ( !_Group && !_Guild)
|
||||||
{
|
{
|
||||||
CCharacter * user = PlayerManager.getChar( entities[0] );
|
CCharacter * user = PlayerManager.getChar( entities[0] );
|
||||||
CTeam * team = TeamManager.getRealTeam(user->getTeamId());
|
CTeam * team = TeamManager.getRealTeam(user->getTeamId());
|
||||||
|
@ -617,7 +628,111 @@ class CMissionActionRecvItem : public IMissionAction
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// If the case we want to give the item to the guild
|
||||||
|
if (_Guild)
|
||||||
|
{
|
||||||
|
if (entities.size() == 0)
|
||||||
|
return;
|
||||||
|
|
||||||
|
CCharacter * user = PlayerManager.getChar( entities[0] );
|
||||||
|
if (!user)
|
||||||
|
{
|
||||||
|
LOGMISSIONACTION("recv_fame : Invalid user");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
CGuild * guild = CGuildManager::getInstance()->getGuildFromId(user->getGuildId());
|
||||||
|
if (!guild)
|
||||||
|
{
|
||||||
|
LOGMISSIONACTION("recv_fame : Invalid guild id '" + NLMISC::toString(user->getGuildId()) + "'");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
SM_STATIC_PARAMS_3(params, STRING_MANAGER::item, STRING_MANAGER::integer, STRING_MANAGER::integer);
|
||||||
|
if ( _SheetId != CSheetId::Unknown )
|
||||||
|
{
|
||||||
|
const CStaticItem * form = CSheets::getForm( _SheetId );
|
||||||
|
if ( !form )
|
||||||
|
{
|
||||||
|
LOGMISSIONACTION("sheetId '" + _SheetId.toString() + "' is unknown");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (form->Family != ITEMFAMILY::MISSION_ITEM)
|
||||||
|
return;
|
||||||
|
|
||||||
|
uint quantity = _Quantity;
|
||||||
|
while (quantity > 0)
|
||||||
|
{
|
||||||
|
CGameItemPtr item = user->createItem(_Quality, quantity, _SheetId);
|
||||||
|
if (item == NULL)
|
||||||
|
break;
|
||||||
|
const uint32 stackSize = item->getStackSize();
|
||||||
|
|
||||||
|
if (!guild->putItem(item))
|
||||||
|
{
|
||||||
|
CMissionTemplate * templ = CMissionManager::getInstance()->getTemplate( instance->getTemplateId() );
|
||||||
|
if ( templ )
|
||||||
|
{
|
||||||
|
if ( templ->Tags.FailIfInventoryIsFull )
|
||||||
|
{
|
||||||
|
instance->setProcessingState(CMission::ActionFailed);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// from here item maybe NULL (because of autostack)
|
||||||
|
|
||||||
|
quantity -= stackSize;
|
||||||
|
}
|
||||||
|
params[2].Int = _Quality;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
const CStaticItem * form = CSheets::getForm( _Item.getSheetId() );
|
||||||
|
if ( !form )
|
||||||
|
{
|
||||||
|
LOGMISSIONACTION("sheetId '" + _Item.getSheetId().toString() + "' is unknown");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
uint quantity = _Quantity;
|
||||||
|
while (quantity > 0)
|
||||||
|
{
|
||||||
|
CGameItemPtr item = _Item.createItem(quantity);
|
||||||
|
if (item == NULL)
|
||||||
|
break;
|
||||||
|
|
||||||
|
const uint32 stackSize = item->getStackSize();
|
||||||
|
if (!guild->putItem(item))
|
||||||
|
{
|
||||||
|
CMissionTemplate * templ = CMissionManager::getInstance()->getTemplate( instance->getTemplateId() );
|
||||||
|
if ( templ )
|
||||||
|
{
|
||||||
|
if ( templ->Tags.FailIfInventoryIsFull )
|
||||||
|
{
|
||||||
|
instance->setProcessingState(CMission::ActionFailed);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// from here item maybe NULL (because of autostack)
|
||||||
|
|
||||||
|
quantity -= stackSize;
|
||||||
|
}
|
||||||
|
params[2].Int = _Item.getQuality();
|
||||||
|
}
|
||||||
|
|
||||||
|
params[0].SheetId = _SheetId;
|
||||||
|
params[1].Int = _Quantity;
|
||||||
|
|
||||||
|
for ( uint i = 0; i < entities.size(); i++ )
|
||||||
|
{
|
||||||
|
CCharacter * user = PlayerManager.getChar( entities[i] );
|
||||||
|
if ( user )
|
||||||
|
PHRASE_UTILITIES::sendDynamicSystemMessage(user->getEntityRowId(),"MIS_GUILD_RECV_ITEM", params);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
// check free room space in inventory
|
// check free room space in inventory
|
||||||
// NB : in case of group, fail happens only if none in the group have enough free space
|
// NB : in case of group, fail happens only if none in the group have enough free space
|
||||||
sint16 neededSlotCount = 0;
|
sint16 neededSlotCount = 0;
|
||||||
|
@ -636,7 +751,6 @@ class CMissionActionRecvItem : public IMissionAction
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
bool fail = true;
|
bool fail = true;
|
||||||
for ( uint i = 0; i < entities.size(); i++ )
|
for ( uint i = 0; i < entities.size(); i++ )
|
||||||
{
|
{
|
||||||
|
@ -754,12 +868,14 @@ class CMissionActionRecvItem : public IMissionAction
|
||||||
PHRASE_UTILITIES::sendDynamicSystemMessage(user->getEntityRowId(),"MIS_RECV_ITEM", params);
|
PHRASE_UTILITIES::sendDynamicSystemMessage(user->getEntityRowId(),"MIS_RECV_ITEM", params);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
};
|
};
|
||||||
CMissionItem _Item;
|
CMissionItem _Item;
|
||||||
uint16 _Quality;
|
uint16 _Quality;
|
||||||
uint16 _Quantity;
|
uint16 _Quantity;
|
||||||
CSheetId _SheetId;
|
CSheetId _SheetId;
|
||||||
bool _Group;
|
bool _Group;
|
||||||
|
bool _Guild;
|
||||||
|
|
||||||
MISSION_ACTION_GETNEWPTR(CMissionActionRecvItem)
|
MISSION_ACTION_GETNEWPTR(CMissionActionRecvItem)
|
||||||
};
|
};
|
||||||
|
@ -772,9 +888,9 @@ class CMissionActionRecvNamedItem : public IMissionAction
|
||||||
bool buildAction ( uint32 line, const std::vector< std::string > & script, CMissionGlobalParsingData & globalData, CMissionSpecificParsingData & missionData)
|
bool buildAction ( uint32 line, const std::vector< std::string > & script, CMissionGlobalParsingData & globalData, CMissionSpecificParsingData & missionData)
|
||||||
{
|
{
|
||||||
_SourceLine = line;
|
_SourceLine = line;
|
||||||
if ( script.size() != 2 && script.size() != 3 )
|
if ( script.size() != 2 && script.size() != 3 && script.size() != 4)
|
||||||
{
|
{
|
||||||
MISLOGSYNTAXERROR("<named_item> [<quantity>] [:group]");
|
MISLOGSYNTAXERROR("<named_item> [<quantity>] [:group] [:guild]");
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
vector<string> args;
|
vector<string> args;
|
||||||
|
@ -813,6 +929,17 @@ class CMissionActionRecvNamedItem : public IMissionAction
|
||||||
_Group = true;
|
_Group = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// We check for the guild option
|
||||||
|
_Guild = false;
|
||||||
|
for (std::vector< std::string >::const_iterator it = script.begin(); it != script.end(); ++it)
|
||||||
|
{
|
||||||
|
if (CMissionParser::getNoBlankString(*it) == "guild")
|
||||||
|
{
|
||||||
|
_Guild = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
if ( _Quantity == 0 )
|
if ( _Quantity == 0 )
|
||||||
{
|
{
|
||||||
MISLOGERROR("quantity = 0");
|
MISLOGERROR("quantity = 0");
|
||||||
|
@ -848,7 +975,7 @@ class CMissionActionRecvNamedItem : public IMissionAction
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if ( !_Group )
|
else if ( !_Group && !_Guild)
|
||||||
{
|
{
|
||||||
CCharacter * user = PlayerManager.getChar( entities[0] );
|
CCharacter * user = PlayerManager.getChar( entities[0] );
|
||||||
CTeam * team = TeamManager.getRealTeam(user->getTeamId());
|
CTeam * team = TeamManager.getRealTeam(user->getTeamId());
|
||||||
|
@ -859,6 +986,62 @@ class CMissionActionRecvNamedItem : public IMissionAction
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// If the case we want to give the item to the guild
|
||||||
|
if (_Guild)
|
||||||
|
{
|
||||||
|
if (entities.size() == 0)
|
||||||
|
return;
|
||||||
|
|
||||||
|
CCharacter * user = PlayerManager.getChar( entities[0] );
|
||||||
|
if (!user)
|
||||||
|
{
|
||||||
|
LOGMISSIONACTION("recv_fame : Invalid user");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
CGuild * guild = CGuildManager::getInstance()->getGuildFromId(user->getGuildId());
|
||||||
|
if (!guild)
|
||||||
|
{
|
||||||
|
LOGMISSIONACTION("recv_fame : Invalid guild id '" + NLMISC::toString(user->getGuildId()) + "'");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// add the item to inventory
|
||||||
|
CGameItemPtr item = CNamedItems::getInstance().createNamedItem(_NamedItem, _Quantity);
|
||||||
|
if (item == NULL)
|
||||||
|
{
|
||||||
|
LOGMISSIONACTION("named item '" + _NamedItem + "' is unknown");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (!guild->putItem(item))
|
||||||
|
{
|
||||||
|
CMissionTemplate * templ = CMissionManager::getInstance()->getTemplate( instance->getTemplateId() );
|
||||||
|
if ( templ )
|
||||||
|
{
|
||||||
|
if ( templ->Tags.FailIfInventoryIsFull )
|
||||||
|
{
|
||||||
|
instance->setProcessingState(CMission::ActionFailed);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
for ( uint i = 0; i < entities.size(); i++ )
|
||||||
|
{
|
||||||
|
CCharacter * user = PlayerManager.getChar( entities[i] );
|
||||||
|
if ( user )
|
||||||
|
{
|
||||||
|
SM_STATIC_PARAMS_2(params, STRING_MANAGER::dyn_string_id, STRING_MANAGER::integer);
|
||||||
|
params[0].StringId = item->sendNameId(user);
|
||||||
|
params[1].Int = _Quantity;
|
||||||
|
PHRASE_UTILITIES::sendDynamicSystemMessage(user->getEntityRowId(),"MIS_GUILD_RECV_NAMED_ITEM", params);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
// check free room space in inventory
|
// check free room space in inventory
|
||||||
// NB : in case of group, fail happens only if noone in the group have enough free space
|
// NB : in case of group, fail happens only if noone in the group have enough free space
|
||||||
CGameItemPtr itemTmp = CNamedItems::getInstance().createNamedItem(_NamedItem, _Quantity);
|
CGameItemPtr itemTmp = CNamedItems::getInstance().createNamedItem(_NamedItem, _Quantity);
|
||||||
|
@ -941,10 +1124,12 @@ class CMissionActionRecvNamedItem : public IMissionAction
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
};
|
};
|
||||||
std::string _NamedItem;
|
std::string _NamedItem;
|
||||||
uint16 _Quantity;
|
uint16 _Quantity;
|
||||||
bool _Group;
|
bool _Group;
|
||||||
|
bool _Guild;
|
||||||
|
|
||||||
MISSION_ACTION_GETNEWPTR(CMissionActionRecvNamedItem)
|
MISSION_ACTION_GETNEWPTR(CMissionActionRecvNamedItem)
|
||||||
};
|
};
|
||||||
|
@ -1043,9 +1228,9 @@ class CMissionActionDestroyItem :
|
||||||
{
|
{
|
||||||
// Parse the line
|
// Parse the line
|
||||||
_SourceLine = line;
|
_SourceLine = line;
|
||||||
if ( script.size() != 2 && script.size() != 3)
|
if ( script.size() != 2 && script.size() != 3 && script.size() != 4)
|
||||||
{
|
{
|
||||||
MISLOGSYNTAXERROR("<item> [<quantity>] [<quality>]:[npc_name]");
|
MISLOGSYNTAXERROR("<item> [<quantity>] [<quality>]:[npc_name] [:guild]");
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1060,6 +1245,17 @@ class CMissionActionDestroyItem :
|
||||||
ret= false;
|
ret= false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// We check for the guild option
|
||||||
|
_Guild = false;
|
||||||
|
for (std::vector< std::string >::const_iterator it = script.begin(); it != script.end(); ++it)
|
||||||
|
{
|
||||||
|
if (CMissionParser::getNoBlankString(*it) == "guild")
|
||||||
|
{
|
||||||
|
_Guild = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1074,6 +1270,11 @@ class CMissionActionDestroyItem :
|
||||||
instance->getEntities(entities);
|
instance->getEntities(entities);
|
||||||
if ( entities.empty() )
|
if ( entities.empty() )
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
// If the "guild" parameter is not set, we destroy the items for the users
|
||||||
|
if (!_Guild)
|
||||||
|
{
|
||||||
|
|
||||||
for ( uint i = 0; i < entities.size(); i++ )
|
for ( uint i = 0; i < entities.size(); i++ )
|
||||||
{
|
{
|
||||||
CCharacter * user = PlayerManager.getChar( entities[i] );
|
CCharacter * user = PlayerManager.getChar( entities[i] );
|
||||||
|
@ -1102,8 +1303,53 @@ class CMissionActionDestroyItem :
|
||||||
PHRASE_UTILITIES::sendDynamicSystemMessage(user->getEntityRowId(),"MIS_DESTROY_ITEM", params);
|
PHRASE_UTILITIES::sendDynamicSystemMessage(user->getEntityRowId(),"MIS_DESTROY_ITEM", params);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
// We destroy the item in the guild
|
||||||
|
else
|
||||||
|
{
|
||||||
|
CCharacter * user = PlayerManager.getChar( entities[0] );
|
||||||
|
if (!user)
|
||||||
|
{
|
||||||
|
LOGMISSIONACTION("recv_fame : Invalid user");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
CGuild * guild = CGuildManager::getInstance()->getGuildFromId(user->getGuildId());
|
||||||
|
if (!guild)
|
||||||
|
{
|
||||||
|
LOGMISSIONACTION("recv_fame : Invalid guild id '" + NLMISC::toString(user->getGuildId()) + "'");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
vector<CGuild::CItemSlotId> itemList;
|
||||||
|
guild->selectItems(_SheetId, _Quality, &itemList);
|
||||||
|
|
||||||
|
// Destroy them, up to quantity wanted
|
||||||
|
uint quantityReallyDestroyed;
|
||||||
|
quantityReallyDestroyed = guild->destroyItems(itemList, _Quantity);
|
||||||
|
|
||||||
|
// Send message
|
||||||
|
for ( uint i = 0; i < entities.size(); i++ )
|
||||||
|
{
|
||||||
|
CCharacter * user = PlayerManager.getChar( entities[i] );
|
||||||
|
if ( user )
|
||||||
|
{
|
||||||
|
SM_STATIC_PARAMS_4(params, STRING_MANAGER::bot, STRING_MANAGER::item, STRING_MANAGER::integer, STRING_MANAGER::integer);
|
||||||
|
TAIAlias botAlias= _Npc;
|
||||||
|
if(botAlias==CAIAliasTranslator::Invalid)
|
||||||
|
botAlias= instance->getGiver();
|
||||||
|
params[0].setEIdAIAlias(CAIAliasTranslator::getInstance()->getEntityId( botAlias ), botAlias);
|
||||||
|
params[1].SheetId = _SheetId;
|
||||||
|
params[2].Int = quantityReallyDestroyed;
|
||||||
|
params[3].Int = _Quality;
|
||||||
|
PHRASE_UTILITIES::sendDynamicSystemMessage(user->getEntityRowId(),"MIS_DESTROY_ITEM", params);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
};
|
};
|
||||||
TAIAlias _Npc;
|
TAIAlias _Npc;
|
||||||
|
bool _Guild;
|
||||||
|
|
||||||
MISSION_ACTION_GETNEWPTR(CMissionActionDestroyItem)
|
MISSION_ACTION_GETNEWPTR(CMissionActionDestroyItem)
|
||||||
};
|
};
|
||||||
|
@ -1607,9 +1853,9 @@ class CMissionActionRecvMoney : public IMissionAction
|
||||||
{
|
{
|
||||||
bool ret = true;
|
bool ret = true;
|
||||||
_SourceLine = line;
|
_SourceLine = line;
|
||||||
if ( script.size() != 2 )
|
if ( script.size() != 2 && script.size() != 3)
|
||||||
{
|
{
|
||||||
MISLOGSYNTAXERROR("<money> OR <item><quality><factor> *[;<item><quality><factor>]");
|
MISLOGSYNTAXERROR("<money> [: guild] OR <item><quality><factor> *[;<item><quality><factor>]");
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1637,6 +1883,18 @@ class CMissionActionRecvMoney : public IMissionAction
|
||||||
ret = false;
|
ret = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// We check for the guild option
|
||||||
|
_Guild = false;
|
||||||
|
for (std::vector< std::string >::const_iterator it = script.begin(); it != script.end(); ++it)
|
||||||
|
{
|
||||||
|
if (CMissionParser::getNoBlankString(*it) == "guild")
|
||||||
|
{
|
||||||
|
_Guild = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1647,6 +1905,11 @@ class CMissionActionRecvMoney : public IMissionAction
|
||||||
|
|
||||||
std::vector<TDataSetRow> entities;
|
std::vector<TDataSetRow> entities;
|
||||||
instance->getEntities(entities);
|
instance->getEntities(entities);
|
||||||
|
|
||||||
|
// If the guild parameter is not set we just divide the money and give it to each entity
|
||||||
|
if (!_Guild)
|
||||||
|
{
|
||||||
|
|
||||||
uint amount = _Amount / (uint)entities.size();
|
uint amount = _Amount / (uint)entities.size();
|
||||||
if ( amount == 0 || _Amount % entities.size() )
|
if ( amount == 0 || _Amount % entities.size() )
|
||||||
amount++;
|
amount++;
|
||||||
|
@ -1661,8 +1924,48 @@ class CMissionActionRecvMoney : public IMissionAction
|
||||||
PHRASE_UTILITIES::sendDynamicSystemMessage(user->getEntityRowId(),"MIS_RECV_MONEY",params);
|
PHRASE_UTILITIES::sendDynamicSystemMessage(user->getEntityRowId(),"MIS_RECV_MONEY",params);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
// Else we give the money to the guild
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (entities.size() == 0)
|
||||||
|
return;
|
||||||
|
|
||||||
|
CCharacter * user = PlayerManager.getChar( entities[0] );
|
||||||
|
if (!user)
|
||||||
|
{
|
||||||
|
LOGMISSIONACTION("recv_money : Invalid user");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
CGuild * guild = CGuildManager::getInstance()->getGuildFromId(user->getGuildId());
|
||||||
|
if (guild)
|
||||||
|
{
|
||||||
|
guild->addMoney(_Amount);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
LOGMISSIONACTION("recv_money : Invalid guild id '" + NLMISC::toString(user->getGuildId()) + "'");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// tell everyone some money has been given to the guild
|
||||||
|
for ( uint i = 0; i < entities.size(); i++ )
|
||||||
|
{
|
||||||
|
CCharacter * user = PlayerManager.getChar( entities[i] );
|
||||||
|
if ( user )
|
||||||
|
{
|
||||||
|
SM_STATIC_PARAMS_1(params, STRING_MANAGER::integer);
|
||||||
|
params[0].Int = _Amount;
|
||||||
|
PHRASE_UTILITIES::sendDynamicSystemMessage(user->getEntityRowId(),"MIS_GUILD_RECV_MONEY",params);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
};
|
};
|
||||||
uint _Amount;
|
uint _Amount;
|
||||||
|
bool _Guild;
|
||||||
|
|
||||||
MISSION_ACTION_GETNEWPTR(CMissionActionRecvMoney)
|
MISSION_ACTION_GETNEWPTR(CMissionActionRecvMoney)
|
||||||
};
|
};
|
||||||
|
@ -1675,9 +1978,9 @@ class CMissionActionRecvFame : public IMissionAction
|
||||||
bool buildAction ( uint32 line, const std::vector< std::string > & script, CMissionGlobalParsingData & globalData, CMissionSpecificParsingData & missionData)
|
bool buildAction ( uint32 line, const std::vector< std::string > & script, CMissionGlobalParsingData & globalData, CMissionSpecificParsingData & missionData)
|
||||||
{
|
{
|
||||||
_SourceLine = line;
|
_SourceLine = line;
|
||||||
if ( script.size() != 2 )
|
if ( script.size() != 2 && script.size() != 3)
|
||||||
{
|
{
|
||||||
MISLOGSYNTAXERROR("<faction> <value>");
|
MISLOGSYNTAXERROR("<faction> <value> [:guild]");
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
vector<string> args;
|
vector<string> args;
|
||||||
|
@ -1700,6 +2003,18 @@ class CMissionActionRecvFame : public IMissionAction
|
||||||
MISLOGERROR("fame = 0");
|
MISLOGERROR("fame = 0");
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// We check for the guild option
|
||||||
|
_Guild = false;
|
||||||
|
for (std::vector< std::string >::const_iterator it = script.begin(); it != script.end(); ++it)
|
||||||
|
{
|
||||||
|
if (CMissionParser::getNoBlankString(*it) == "guild")
|
||||||
|
{
|
||||||
|
_Guild = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -1708,6 +2023,11 @@ class CMissionActionRecvFame : public IMissionAction
|
||||||
LOGMISSIONACTION("recv_fame");
|
LOGMISSIONACTION("recv_fame");
|
||||||
std::vector<TDataSetRow> entities;
|
std::vector<TDataSetRow> entities;
|
||||||
instance->getEntities(entities);
|
instance->getEntities(entities);
|
||||||
|
|
||||||
|
// If there is no "guild" parameter we give the fame to every user
|
||||||
|
if (!_Guild)
|
||||||
|
{
|
||||||
|
|
||||||
for ( uint i = 0; i < entities.size(); i++ )
|
for ( uint i = 0; i < entities.size(); i++ )
|
||||||
{
|
{
|
||||||
CEntityId eid = TheDataset.getEntityId(entities[i]);
|
CEntityId eid = TheDataset.getEntityId(entities[i]);
|
||||||
|
@ -1719,9 +2039,47 @@ class CMissionActionRecvFame : public IMissionAction
|
||||||
character->sendEventForMissionAvailabilityCheck();
|
character->sendEventForMissionAvailabilityCheck();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
// Else we just give it to the guild
|
||||||
|
else
|
||||||
|
{
|
||||||
|
|
||||||
|
if (entities.size() == 0)
|
||||||
|
return;
|
||||||
|
|
||||||
|
CCharacter * user = PlayerManager.getChar( entities[0] );
|
||||||
|
if (!user)
|
||||||
|
{
|
||||||
|
LOGMISSIONACTION("recv_fame : Invalid user");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
CGuild * guild = CGuildManager::getInstance()->getGuildFromId(user->getGuildId());
|
||||||
|
if (guild)
|
||||||
|
{
|
||||||
|
CFameInterface::getInstance().addFameIndexed(guild->getEId(), _Faction, _Value, true);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
LOGMISSIONACTION("recv_fame : Invalid guild id '" + NLMISC::toString(user->getGuildId()) + "'");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// tell everyone some money has been given to the guild
|
||||||
|
for ( uint i = 0; i < entities.size(); i++ )
|
||||||
|
{
|
||||||
|
// Make the client refresh the icons on mission giver NPCs, at once
|
||||||
|
CCharacter *character = PlayerManager.getChar(entities[i]);
|
||||||
|
if (character)
|
||||||
|
character->sendEventForMissionAvailabilityCheck();
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
};
|
};
|
||||||
uint32 _Faction;
|
uint32 _Faction;
|
||||||
sint32 _Value;
|
sint32 _Value;
|
||||||
|
bool _Guild;
|
||||||
|
|
||||||
MISSION_ACTION_GETNEWPTR(CMissionActionRecvFame)
|
MISSION_ACTION_GETNEWPTR(CMissionActionRecvFame)
|
||||||
};
|
};
|
||||||
|
@ -3695,15 +4053,16 @@ protected:
|
||||||
|
|
||||||
TAIAlias Mission;
|
TAIAlias Mission;
|
||||||
TAIAlias NPCOwner; // NPC giver the mission have to be attached at spawn time
|
TAIAlias NPCOwner; // NPC giver the mission have to be attached at spawn time
|
||||||
|
bool Guild;
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
|
|
||||||
bool buildAction ( uint32 line, const std::vector< std::string > & script, CMissionGlobalParsingData & globalData, CMissionSpecificParsingData & missionData)
|
bool buildAction ( uint32 line, const std::vector< std::string > & script, CMissionGlobalParsingData & globalData, CMissionSpecificParsingData & missionData)
|
||||||
{
|
{
|
||||||
_SourceLine = line;
|
_SourceLine = line;
|
||||||
if ( script.size() != 3 )
|
if ( script.size() != 3 && script.size() != 4)
|
||||||
{
|
{
|
||||||
MISLOGSYNTAXERROR("<mission_name> : <giver_name>");
|
MISLOGSYNTAXERROR("<mission_name> : <giver_name> [: guild]");
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
string name = CMissionParser::getNoBlankString( script[1] );
|
string name = CMissionParser::getNoBlankString( script[1] );
|
||||||
|
@ -3736,6 +4095,17 @@ protected:
|
||||||
if (vRet.size() > 0)
|
if (vRet.size() > 0)
|
||||||
NPCOwner = vRet[0];
|
NPCOwner = vRet[0];
|
||||||
|
|
||||||
|
// We check for the guild option
|
||||||
|
Guild = false;
|
||||||
|
for (std::vector< std::string >::const_iterator it = script.begin(); it != script.end(); ++it)
|
||||||
|
{
|
||||||
|
if (CMissionParser::getNoBlankString(*it) == "guild")
|
||||||
|
{
|
||||||
|
Guild = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -3746,13 +4116,13 @@ protected:
|
||||||
{
|
{
|
||||||
CAIAliasTranslator::getInstance()->getNPCNameFromAlias(instance->getGiver(), sDebugBotName);
|
CAIAliasTranslator::getInstance()->getNPCNameFromAlias(instance->getGiver(), sDebugBotName);
|
||||||
nlassert(instance);
|
nlassert(instance);
|
||||||
CMissionEventAddMission * event = new CMissionEventAddMission( instance->getGiver(), Mission, mainMission );
|
CMissionEventAddMission * event = new CMissionEventAddMission( instance->getGiver(), Mission, mainMission, Guild );
|
||||||
eventList.push_back( event );
|
eventList.push_back( event );
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
CAIAliasTranslator::getInstance()->getNPCNameFromAlias(NPCOwner, sDebugBotName);
|
CAIAliasTranslator::getInstance()->getNPCNameFromAlias(NPCOwner, sDebugBotName);
|
||||||
CMissionEventAddMission * event = new CMissionEventAddMission( NPCOwner, Mission, mainMission );
|
CMissionEventAddMission * event = new CMissionEventAddMission( NPCOwner, Mission, mainMission, Guild );
|
||||||
eventList.push_back( event );
|
eventList.push_back( event );
|
||||||
}
|
}
|
||||||
LOGMISSIONACTION("spawn_mission bot:" + sDebugBotName + " newmiss:" + CPrimitivesParser::aliasToString(Mission)
|
LOGMISSIONACTION("spawn_mission bot:" + sDebugBotName + " newmiss:" + CPrimitivesParser::aliasToString(Mission)
|
||||||
|
|
|
@ -429,11 +429,12 @@ protected:
|
||||||
class CMissionEventAddMission: public CMissionEvent
|
class CMissionEventAddMission: public CMissionEvent
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
CMissionEventAddMission( TAIAlias giver, TAIAlias mission, TAIAlias mainMission )
|
CMissionEventAddMission( TAIAlias giver, TAIAlias mission, TAIAlias mainMission, bool guild )
|
||||||
:CMissionEvent(AddMission, TDataSetRow()) ,Giver(giver),Mission(mission),MainMission(mainMission) {}
|
:CMissionEvent(AddMission, TDataSetRow()) ,Giver(giver),Mission(mission),MainMission(mainMission), Guild(guild) {}
|
||||||
TAIAlias Mission;
|
TAIAlias Mission;
|
||||||
TAIAlias Giver;
|
TAIAlias Giver;
|
||||||
TAIAlias MainMission;
|
TAIAlias MainMission;
|
||||||
|
bool Guild;
|
||||||
protected:
|
protected:
|
||||||
friend class CMissionEvent;
|
friend class CMissionEvent;
|
||||||
bool buildFromScript( const std::vector< std::string > & script ,NLMISC::CLog& log){return false;}
|
bool buildFromScript( const std::vector< std::string > & script ,NLMISC::CLog& log){return false;}
|
||||||
|
|
|
@ -25,18 +25,83 @@
|
||||||
#include "player_manager/player.h"
|
#include "player_manager/player.h"
|
||||||
#include "player_manager/character.h"
|
#include "player_manager/character.h"
|
||||||
|
|
||||||
|
using namespace std;
|
||||||
|
using namespace NLMISC;
|
||||||
|
|
||||||
NL_INSTANCE_COUNTER_IMPL(CMissionGuild);
|
NL_INSTANCE_COUNTER_IMPL(CMissionGuild);
|
||||||
|
|
||||||
//----------------------------------------------------------------------------
|
//----------------------------------------------------------------------------
|
||||||
void CMissionGuild::updateUsersJournalEntry()
|
void CMissionGuild::updateUsersJournalEntry()
|
||||||
{
|
{
|
||||||
/// todo guild mission
|
CGuild * guild = CGuildManager::getInstance()->getGuildFromId( _GuildId );
|
||||||
|
if (!guild)
|
||||||
|
{
|
||||||
|
nlwarning( "<MISSIONS>cant find guild ID : %d", _GuildId );
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
for ( std::map<EGSPD::TCharacterId, EGSPD::CGuildMemberPD*>::iterator it = guild->getMembersBegin();
|
||||||
|
it != guild->getMembersEnd();++it )
|
||||||
|
{
|
||||||
|
CCharacter * user = PlayerManager.getChar( it->first );
|
||||||
|
if ( !user )
|
||||||
|
{
|
||||||
|
nlwarning( "<MISSIONS>cant find user %s", it->first.toString().c_str() );
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
updateUserJournalEntry(*user,"GROUP:");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//----------------------------------------------------------------------------
|
//----------------------------------------------------------------------------
|
||||||
void CMissionGuild::clearUsersJournalEntry()
|
void CMissionGuild::clearUsersJournalEntry()
|
||||||
{
|
{
|
||||||
/// todo guild mission
|
CGuild * guild = CGuildManager::getInstance()->getGuildFromId( _GuildId );
|
||||||
|
if (!guild)
|
||||||
|
{
|
||||||
|
nlwarning( "<MISSIONS>cant find guild ID : %d", _GuildId );
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
for ( std::map<EGSPD::TCharacterId, EGSPD::CGuildMemberPD*>::iterator it = guild->getMembersBegin();
|
||||||
|
it != guild->getMembersEnd();++it )
|
||||||
|
{
|
||||||
|
CCharacter * user = PlayerManager.getChar( it->first );
|
||||||
|
if ( !user )
|
||||||
|
{
|
||||||
|
nlwarning( "<MISSIONS>cant find user %s", it->first.toString().c_str() );
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
CBankAccessor_PLR::TGROUP::TMISSIONS::TArray &missionItem = CBankAccessor_PLR::getGROUP().getMISSIONS().getArray(_ClientIndex);
|
||||||
|
// user->_PropertyDatabase.setProp( NLMISC::toString( "GROUP:MISSIONS:%u:TYPE",_ClientIndex), 0);
|
||||||
|
missionItem.setTYPE(user->_PropertyDatabase, 0);
|
||||||
|
// user->_PropertyDatabase.setProp( NLMISC::toString( "GROUP:MISSIONS:%u:ICON",_ClientIndex), 0);
|
||||||
|
missionItem.setICON(user->_PropertyDatabase, CSheetId::Unknown);
|
||||||
|
// user->_PropertyDatabase.setProp( NLMISC::toString( "GROUP:MISSIONS:%u:TITLE",_ClientIndex), 0);
|
||||||
|
missionItem.setTITLE(user->_PropertyDatabase, 0);
|
||||||
|
// user->_PropertyDatabase.setProp( NLMISC::toString( "GROUP:MISSIONS:%u:DETAIL_TEXT",_ClientIndex), 0);
|
||||||
|
missionItem.setDETAIL_TEXT(user->_PropertyDatabase, 0);
|
||||||
|
// user->_PropertyDatabase.setProp( NLMISC::toString( "GROUP:MISSIONS:%u:END_DATE",_ClientIndex), 0 );
|
||||||
|
missionItem.setEND_DATE(user->_PropertyDatabase, 0);
|
||||||
|
// user->_PropertyDatabase.setProp( NLMISC::toString( "GROUP:MISSIONS:%u:BEGIN_DATE",_ClientIndex), 0 );
|
||||||
|
missionItem.setBEGIN_DATE(user->_PropertyDatabase, 0);
|
||||||
|
for (uint i = 0; i < NB_JOURNAL_COORDS; i++)
|
||||||
|
{
|
||||||
|
CBankAccessor_PLR::TGROUP::TMISSIONS::TArray::TTARGET &targetItem = missionItem.getTARGET(i);
|
||||||
|
// user->_PropertyDatabase.setProp( NLMISC::toString( "GROUP:MISSIONS:%u:TARGET%u:TITLE",_ClientIndex,i), 0);
|
||||||
|
targetItem.setTITLE(user->_PropertyDatabase, 0);
|
||||||
|
// user->_PropertyDatabase.setProp( NLMISC::toString( "GROUP:MISSIONS:%u:TARGET%u:X",_ClientIndex,i), 0);
|
||||||
|
targetItem.setX(user->_PropertyDatabase, 0);
|
||||||
|
// user->_PropertyDatabase.setProp( NLMISC::toString( "GROUP:MISSIONS:%u:TARGET%u:Y",_ClientIndex,i), 0);
|
||||||
|
targetItem.setY(user->_PropertyDatabase, 0);
|
||||||
|
}
|
||||||
|
for (uint i = 0; i < NB_STEP_PER_MISSION; i++)
|
||||||
|
{
|
||||||
|
// user->_PropertyDatabase.setProp( NLMISC::toString( "GROUP:MISSIONS:%u:GOALS:%u:TEXT",_ClientIndex,i), 0);
|
||||||
|
missionItem.getGOALS().getArray(i).setTEXT(user->_PropertyDatabase, 0);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -32,6 +32,7 @@ public:
|
||||||
|
|
||||||
CMissionGuild() : _Chained(false) { }
|
CMissionGuild() : _Chained(false) { }
|
||||||
|
|
||||||
|
inline void setGuild( uint32 guildId );
|
||||||
/// override
|
/// override
|
||||||
void updateUsersJournalEntry();
|
void updateUsersJournalEntry();
|
||||||
/// override
|
/// override
|
||||||
|
@ -58,6 +59,10 @@ private:
|
||||||
bool _Chained;
|
bool _Chained;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
void CMissionGuild::setGuild( uint32 guildId )
|
||||||
|
{
|
||||||
|
_GuildId = guildId;
|
||||||
|
}
|
||||||
|
|
||||||
#endif // RY_MISSION_GUILD_H
|
#endif // RY_MISSION_GUILD_H
|
||||||
|
|
||||||
|
|
|
@ -44,6 +44,7 @@
|
||||||
#include "egs_utils.h"
|
#include "egs_utils.h"
|
||||||
#include "egs_pd.h"
|
#include "egs_pd.h"
|
||||||
#include "guild_manager/guild_member_module.h"
|
#include "guild_manager/guild_member_module.h"
|
||||||
|
#include "guild_manager/guild_manager.h"
|
||||||
#include "building_manager/building_manager.h"
|
#include "building_manager/building_manager.h"
|
||||||
#include "building_manager/room_instance.h"
|
#include "building_manager/room_instance.h"
|
||||||
#include "zone_manager.h"
|
#include "zone_manager.h"
|
||||||
|
@ -836,25 +837,68 @@ void CMissionManager::instanciateMission(CCharacter* user,TAIAlias alias, TAIAl
|
||||||
}
|
}
|
||||||
else if ( templ->Type == MISSION_DESC::Guild )
|
else if ( templ->Type == MISSION_DESC::Guild )
|
||||||
{
|
{
|
||||||
/// todo guild mission
|
/// Check to see if we can pick the mission
|
||||||
CGuildMemberModule * module;
|
CGuildMemberModule * module;
|
||||||
if ( !user->getModuleParent().getModule( module ) )
|
if ( !user->getModuleParent().getModule( module ) )
|
||||||
{
|
{
|
||||||
MISDBG("%s user not in a guild", sDebugPrefix.c_str());
|
MISDBG("%s user not in a guild", sDebugPrefix.c_str());
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
inst = module->pickMission( templ->Alias );
|
/* /// This is already checked in the prerequisites
|
||||||
if (!inst)
|
if (!module->pickMission( templ->Alias ))
|
||||||
|
{
|
||||||
|
/// Todo : error message for the member
|
||||||
return;
|
return;
|
||||||
/// todo guild mission : see solo
|
}*/
|
||||||
/*
|
|
||||||
todo guild mission : implement that in module
|
CGuild * guild = CGuildManager::getInstance()->getGuildFromId( user->getGuildId() );
|
||||||
teamMission->initBasics( giver );
|
if (!guild)
|
||||||
soloMission->setTeam( user->getTeamId() );
|
{
|
||||||
|
nlwarning( "<MISSIONS>cant find guild ID : %d", user->getGuildId() );
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if ( !templ->Tags.NoList && guild->getMissions().size() >= MaxGuildMissionCount)
|
||||||
|
{
|
||||||
|
CCharacter::sendDynamicSystemMessage(user->getId(), "MISSION_MAX_GUILD_REACHED" );
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
CMissionGuild * guildMission = EGS_PD_CAST<CMissionGuild*>( EGSPD::CMissionGuildPD::create( templ->Alias ) );
|
||||||
|
if ( !guildMission )
|
||||||
|
{
|
||||||
|
MISDBG("%s could not create guild mission", sDebugPrefix.c_str());
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
guildMission->onCreation( giver );
|
||||||
|
guildMission->setGuild(user->getGuildId());
|
||||||
|
|
||||||
|
// Find a suitable client index (for non-invisible missions)
|
||||||
|
if ( templ->Tags.NoList == false )
|
||||||
|
{
|
||||||
|
uint8 idx = 0;
|
||||||
|
for ( uint i = MaxGroupMissionCount; i < MaxGroupMissionCount + MaxGuildMissionCount; i++ )
|
||||||
|
{
|
||||||
|
if ( ! CBankAccessor_PLR::getGROUP().getMISSIONS().getArray(i).getTITLE(user->_PropertyDatabase))
|
||||||
|
{
|
||||||
|
idx = i;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
guildMission->setClientIndex( idx );
|
||||||
|
}
|
||||||
|
|
||||||
|
// Add mission
|
||||||
|
guild->addMission( guildMission );
|
||||||
|
inst = guildMission;
|
||||||
|
|
||||||
|
/// /!\ Do the same thing that the team missions but with the loop: for ( uint i = MaxGroupMissionCount; i < MaxGroupMissionCount + MaxGuildMissionCount; i++ )
|
||||||
|
/// Instead of for ( uint i = 0; i < MaxGroupMissionCount; i++ ), so that we use available space for guild missions
|
||||||
|
|
||||||
|
/*//teamMission->initBasics( giver );
|
||||||
|
//soloMission->setTeam( user->getTeamId() );
|
||||||
CGuild * guild = user->getGuild();
|
CGuild * guild = user->getGuild();
|
||||||
if ( guild )
|
if ( guild )
|
||||||
{
|
{
|
||||||
mission->getguild
|
|
||||||
if ( guild->getMissions().size() >= MaxGuildMissionCount)
|
if ( guild->getMissions().size() >= MaxGuildMissionCount)
|
||||||
{
|
{
|
||||||
CCharacter::sendDynamicSystemMessage(user->getId(), "MISSION_MAX_GUILD_REACHED" );
|
CCharacter::sendDynamicSystemMessage(user->getId(), "MISSION_MAX_GUILD_REACHED" );
|
||||||
|
@ -880,8 +924,7 @@ void CMissionManager::instanciateMission(CCharacter* user,TAIAlias alias, TAIAl
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}*/
|
||||||
*/
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|
|
@ -1141,7 +1141,13 @@ MISSION_REGISTER_STEP(CMissionStepCast,"cast")
|
||||||
// ----------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------
|
||||||
class CMissionStepDoMissions : public IMissionStepTemplate
|
class CMissionStepDoMissions : public IMissionStepTemplate
|
||||||
{
|
{
|
||||||
std::vector< std::string > _Missions;
|
struct MissionNb
|
||||||
|
{
|
||||||
|
std::string Mission;
|
||||||
|
uint32 NbNeedCompletion;
|
||||||
|
};
|
||||||
|
|
||||||
|
std::vector< MissionNb > _Missions;
|
||||||
|
|
||||||
virtual bool buildStep( uint32 line, const std::vector< std::string > & script, CMissionGlobalParsingData & globalData, CMissionSpecificParsingData & missionData )
|
virtual bool buildStep( uint32 line, const std::vector< std::string > & script, CMissionGlobalParsingData & globalData, CMissionSpecificParsingData & missionData )
|
||||||
{
|
{
|
||||||
|
@ -1158,7 +1164,23 @@ class CMissionStepDoMissions : public IMissionStepTemplate
|
||||||
_Missions.resize(subs.size());
|
_Missions.resize(subs.size());
|
||||||
for ( uint i = 0; i < subs.size(); i++ )
|
for ( uint i = 0; i < subs.size(); i++ )
|
||||||
{
|
{
|
||||||
_Missions[i] = CMissionParser::getNoBlankString( subs[i] );
|
std::vector< std::string > params;
|
||||||
|
//NLMISC::splitString( subs[i]," \t", params );
|
||||||
|
subs[i] = CMissionParser::getNoBlankString(subs[i]);
|
||||||
|
std::size_t pos = subs[i].find_first_of(" \t");
|
||||||
|
std::string str = subs[i].substr(0, pos);
|
||||||
|
params.push_back(str);
|
||||||
|
if (pos != std::string::npos)
|
||||||
|
str = subs[i].substr(pos + 1);
|
||||||
|
else
|
||||||
|
str = "";
|
||||||
|
params.push_back(str);
|
||||||
|
//std::size_t pos = _Missions[i].find_first_of(" \t");
|
||||||
|
_Missions[i].Mission = CMissionParser::getNoBlankString( params[0] );
|
||||||
|
if (params.size() > 1)
|
||||||
|
NLMISC::fromString(params[1], _Missions[i].NbNeedCompletion);
|
||||||
|
else
|
||||||
|
_Missions[i].NbNeedCompletion = 1;
|
||||||
}
|
}
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
@ -1168,7 +1190,7 @@ class CMissionStepDoMissions : public IMissionStepTemplate
|
||||||
if ( event.Type == CMissionEvent::MissionDone )
|
if ( event.Type == CMissionEvent::MissionDone )
|
||||||
{
|
{
|
||||||
CMissionEventMissionDone & eventSpe = (CMissionEventMissionDone&)event;
|
CMissionEventMissionDone & eventSpe = (CMissionEventMissionDone&)event;
|
||||||
TAIAlias alias = CAIAliasTranslator::getInstance()->getMissionUniqueIdFromName( _Missions[subStepIndex] );
|
TAIAlias alias = CAIAliasTranslator::getInstance()->getMissionUniqueIdFromName( _Missions[subStepIndex].Mission );
|
||||||
if ( eventSpe.Mission == alias )
|
if ( eventSpe.Mission == alias )
|
||||||
{
|
{
|
||||||
LOGMISSIONSTEPSUCCESS("mission");
|
LOGMISSIONSTEPSUCCESS("mission");
|
||||||
|
@ -1181,11 +1203,36 @@ class CMissionStepDoMissions : public IMissionStepTemplate
|
||||||
void getInitState( std::vector<uint32>& ret )
|
void getInitState( std::vector<uint32>& ret )
|
||||||
{
|
{
|
||||||
ret.resize( _Missions.size(), 1 );
|
ret.resize( _Missions.size(), 1 );
|
||||||
|
uint32 i = 0;
|
||||||
|
for (std::vector<MissionNb>::const_iterator it = _Missions.begin(); it != _Missions.end(); ++it)
|
||||||
|
{
|
||||||
|
ret[i] = it->NbNeedCompletion;
|
||||||
|
i++;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
virtual void getTextParams( uint & nbSubSteps,const std::string* & textPtr,TVectorParamCheck& retParams, const std::vector<uint32>& subStepStates)
|
virtual void getTextParams( uint & nbSubSteps,const std::string* & textPtr,TVectorParamCheck& retParams, const std::vector<uint32>& subStepStates)
|
||||||
{
|
{
|
||||||
static const std::string stepText = "ERROR_UNSPECIFIED_MISSION_TEXT";
|
/*static const std::string stepText = "ERROR_UNSPECIFIED_MISSION_TEXT";
|
||||||
|
textPtr = &stepText;*/
|
||||||
|
|
||||||
|
// Because we can specify the number of times we want a mission to be completed, we specify the parameters
|
||||||
|
static const std::string stepText = "MIS_DO_MISSION_";
|
||||||
|
nlassert( _Missions.size() == subStepStates.size() );
|
||||||
|
for ( uint i = 0; i < subStepStates.size(); i++ )
|
||||||
|
{
|
||||||
|
if( subStepStates[i] != 0 )
|
||||||
|
{
|
||||||
|
nbSubSteps++;
|
||||||
|
retParams.push_back(STRING_MANAGER::TParam());
|
||||||
|
retParams.back().Type = STRING_MANAGER::integer;
|
||||||
|
retParams.back().Int = subStepStates[i];
|
||||||
|
|
||||||
|
retParams.push_back(STRING_MANAGER::TParam());
|
||||||
|
retParams.back().Type = STRING_MANAGER::literal;
|
||||||
|
retParams.back().Literal = _Missions[i].Mission;
|
||||||
|
}
|
||||||
|
}
|
||||||
textPtr = &stepText;
|
textPtr = &stepText;
|
||||||
}
|
}
|
||||||
bool checkTextConsistency()
|
bool checkTextConsistency()
|
||||||
|
|
|
@ -1307,21 +1307,57 @@ uint32 CMissionTemplate::testPrerequisits( CCharacter * user, CPrerequisitInfos
|
||||||
else if ( Type == MISSION_DESC::Guild )
|
else if ( Type == MISSION_DESC::Guild )
|
||||||
{
|
{
|
||||||
/// todo guild mission
|
/// todo guild mission
|
||||||
/*
|
|
||||||
CGuild * guild = user->getGuild();
|
CGuild * guild = CGuildManager::getInstance()->getGuildFromId( user->getGuildId() );
|
||||||
if ( guild == NULL )
|
if ( guild == NULL )
|
||||||
{
|
{
|
||||||
MISDBG("No guild");
|
MISDBG("No guild");
|
||||||
return MISSION_DESC::PreReqFail;
|
return MISSION_DESC::PreReqFail;
|
||||||
|
|
||||||
|
/*if (logOnFail)
|
||||||
|
MISDBG("%s No guild", sDebugPrefix.c_str());
|
||||||
|
|
||||||
|
if (!fillPrereqInfos)
|
||||||
|
return MISSION_DESC::PreReqFail;
|
||||||
|
|
||||||
|
prereqDesc.Description = STRING_MANAGER::sendStringToClient(user->getEntityRowId(), "MISSION_PREREQ_TEAM", TVectorParamCheck());
|
||||||
|
prereqDesc.IsMandatory = true;
|
||||||
|
prereqDesc.Validated = false;
|
||||||
|
prereqInfos.Prerequisits.push_back(prereqDesc);
|
||||||
|
|
||||||
|
addedPrereqTexts.insert("MISSION_PREREQ_TEAM");
|
||||||
|
|
||||||
|
returnValue = MISSION_DESC::PreReqFail;
|
||||||
|
logOnFail = false;*/
|
||||||
}
|
}
|
||||||
// check if the mission is already picked
|
// check if the mission is already picked
|
||||||
for ( uint j = 0 ; j < guild->getMissions().size(); j++ )
|
for ( uint j = 0 ; j < guild->getMissions().size(); j++ )
|
||||||
{
|
{
|
||||||
if ( guild->getMissions()[j]->getTemplate()->Alias == alias )
|
if ( guild->getMissions()[j]->getTemplateId() == alias ||
|
||||||
|
guild->getMissions()[j]->getMainMissionTemplateId() == alias)
|
||||||
{
|
{
|
||||||
MISDBG("The guild already own this mission");
|
MISDBG("The guild already own this mission");
|
||||||
return MISSION_DESC::PreReqFail;
|
return MISSION_DESC::PreReqFail;
|
||||||
|
|
||||||
|
/*if (logOnFail)
|
||||||
|
MISDBG("%s The guild already own this mission", sDebugPrefix.c_str());
|
||||||
|
|
||||||
|
if (!fillPrereqInfos)
|
||||||
|
return MISSION_DESC::PreReqFail;
|
||||||
|
|
||||||
|
if (addedPrereqTexts.find("MISSION_PREREQ_ALREADY_DONE") == addedPrereqTexts.end())
|
||||||
|
{
|
||||||
|
prereqDesc.Description = STRING_MANAGER::sendStringToClient(user->getEntityRowId(), "MISSION_PREREQ_ALREADY_DONE", TVectorParamCheck());
|
||||||
|
prereqDesc.IsMandatory = true;
|
||||||
|
prereqDesc.Validated = false;
|
||||||
|
prereqInfos.Prerequisits.push_back(prereqDesc);
|
||||||
|
addedPrereqTexts.insert("MISSION_PREREQ_ALREADY_DONE");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
returnValue = MISSION_DESC::PreReqFail;
|
||||||
|
logOnFail = false;*/
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
// check non replayable missions
|
// check non replayable missions
|
||||||
if( !Tags.Replayable )
|
if( !Tags.Replayable )
|
||||||
|
@ -1329,11 +1365,29 @@ uint32 CMissionTemplate::testPrerequisits( CCharacter * user, CPrerequisitInfos
|
||||||
if (guild->isMissionSuccessfull(alias))
|
if (guild->isMissionSuccessfull(alias))
|
||||||
// if ( std::find(guild->getSuccessfulMissions().begin(),guild->getSuccessfulMissions().end(), alias) != guild->getSuccessfulMissions().end() )
|
// if ( std::find(guild->getSuccessfulMissions().begin(),guild->getSuccessfulMissions().end(), alias) != guild->getSuccessfulMissions().end() )
|
||||||
{
|
{
|
||||||
MISDBG("solo non replayable");
|
MISDBG("mission non replayable");
|
||||||
return MISSION_DESC::PreReqFail;
|
return MISSION_DESC::PreReqFail;
|
||||||
|
|
||||||
|
/*if (logOnFail)
|
||||||
|
MISDBG("%s Guild mission already done and not replayable", sDebugPrefix.c_str());
|
||||||
|
|
||||||
|
if (!fillPrereqInfos)
|
||||||
|
return MISSION_DESC::PreReqFailAlreadyDone;
|
||||||
|
|
||||||
|
if (addedPrereqTexts.find("MISSION_PREREQ_ALREADY_DONE") == addedPrereqTexts.end())
|
||||||
|
{
|
||||||
|
prereqDesc.Description = STRING_MANAGER::sendStringToClient(user->getEntityRowId(), "MISSION_PREREQ_ALREADY_DONE", TVectorParamCheck());
|
||||||
|
prereqDesc.IsMandatory = true;
|
||||||
|
prereqDesc.Validated = false;
|
||||||
|
prereqInfos.Prerequisits.push_back(prereqDesc);
|
||||||
|
addedPrereqTexts.insert("MISSION_PREREQ_ALREADY_DONE");
|
||||||
|
}
|
||||||
|
|
||||||
|
returnValue = MISSION_DESC::PreReqFailAlreadyDone;
|
||||||
|
logOnFail = false;*/
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
*/
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -1412,7 +1466,7 @@ uint32 CMissionTemplate::testPrerequisits( CCharacter * user, CPrerequisitInfos
|
||||||
if ( templ->Type == MISSION_DESC::Guild )
|
if ( templ->Type == MISSION_DESC::Guild )
|
||||||
{
|
{
|
||||||
/// todo guild mission
|
/// todo guild mission
|
||||||
/*
|
CGuild* guild = CGuildManager::getInstance()->getGuildFromId( user->getGuildId() );
|
||||||
if ( ! guild )
|
if ( ! guild )
|
||||||
{
|
{
|
||||||
MISDBG("Require needed mission at line %u (guild mission but player has no guild)", Prerequisits.NeededMissions[i].Line);
|
MISDBG("Require needed mission at line %u (guild mission but player has no guild)", Prerequisits.NeededMissions[i].Line);
|
||||||
|
@ -1420,7 +1474,7 @@ uint32 CMissionTemplate::testPrerequisits( CCharacter * user, CPrerequisitInfos
|
||||||
}
|
}
|
||||||
if (guild->isMissionSuccessfull(templ->Alias))
|
if (guild->isMissionSuccessfull(templ->Alias))
|
||||||
break;
|
break;
|
||||||
*/
|
|
||||||
}
|
}
|
||||||
else if ( templ->Type == MISSION_DESC::Solo )
|
else if ( templ->Type == MISSION_DESC::Solo )
|
||||||
{
|
{
|
||||||
|
@ -1473,15 +1527,14 @@ uint32 CMissionTemplate::testPrerequisits( CCharacter * user, CPrerequisitInfos
|
||||||
else if ( templ->Type == MISSION_DESC::Guild )
|
else if ( templ->Type == MISSION_DESC::Guild )
|
||||||
{
|
{
|
||||||
/// todo guild mission
|
/// todo guild mission
|
||||||
/*
|
CGuild* guild = CGuildManager::getInstance()->getGuildFromId( user->getGuildId() );
|
||||||
if ( !guild )
|
if ( !guild )
|
||||||
break;
|
break;
|
||||||
if (!guild->isMissionSuccessfull(templ->Alias))
|
if (!guild->isMissionSuccessfull(templ->Alias))
|
||||||
|
|
||||||
if (!guild || !guild->isMissionSuccessfull(templ->Alias))
|
|
||||||
|
|
||||||
break;
|
break;
|
||||||
*/
|
/*if (!guild || !guild->isMissionSuccessfull(templ->Alias))
|
||||||
|
break;*/
|
||||||
|
|
||||||
}
|
}
|
||||||
else if ( templ->Type == MISSION_DESC::Solo )
|
else if ( templ->Type == MISSION_DESC::Solo )
|
||||||
{
|
{
|
||||||
|
@ -1537,8 +1590,8 @@ uint32 CMissionTemplate::testPrerequisits( CCharacter * user, CPrerequisitInfos
|
||||||
{
|
{
|
||||||
|
|
||||||
/// todo guild mission
|
/// todo guild mission
|
||||||
/*
|
|
||||||
|
|
||||||
|
CGuild* guild = CGuildManager::getInstance()->getGuildFromId( user->getGuildId() );
|
||||||
if ( !guild )
|
if ( !guild )
|
||||||
{
|
{
|
||||||
MISDBG("Require running mission at line %u (guild mission but player has no guild)", Prerequisits.RunningMissions[i].Line );
|
MISDBG("Require running mission at line %u (guild mission but player has no guild)", Prerequisits.RunningMissions[i].Line );
|
||||||
|
@ -1548,12 +1601,12 @@ uint32 CMissionTemplate::testPrerequisits( CCharacter * user, CPrerequisitInfos
|
||||||
|
|
||||||
for ( ; k < guild->getMissions().size(); k++ )
|
for ( ; k < guild->getMissions().size(); k++ )
|
||||||
{
|
{
|
||||||
if ( guild->getMissions()[k]->getTemplate()->Alias == templ->Alias )
|
if ( guild->getMissions()[k]->getTemplateId() == templ->Alias )
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
if (k != guild->getMissions().size())
|
if (k != guild->getMissions().size())
|
||||||
break;
|
break;
|
||||||
*/
|
|
||||||
}
|
}
|
||||||
else if ( templ->Type == MISSION_DESC::Solo )
|
else if ( templ->Type == MISSION_DESC::Solo )
|
||||||
{
|
{
|
||||||
|
@ -1651,20 +1704,20 @@ uint32 CMissionTemplate::testPrerequisits( CCharacter * user, CPrerequisitInfos
|
||||||
{
|
{
|
||||||
|
|
||||||
/// todo guild mission
|
/// todo guild mission
|
||||||
/*
|
|
||||||
|
|
||||||
|
CGuild* guild = CGuildManager::getInstance()->getGuildFromId( user->getGuildId() );
|
||||||
if(!guild)
|
if(!guild)
|
||||||
break;
|
break;
|
||||||
uint k=0;
|
uint k=0;
|
||||||
|
|
||||||
for ( ; k < guild->getMissions().size(); k++ )
|
for ( ; k < guild->getMissions().size(); k++ )
|
||||||
{
|
{
|
||||||
if ( guild->getMissions()[k]->getTemplate()->Alias == templ->Alias )
|
if ( guild->getMissions()[k]->getTemplateId() == templ->Alias )
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
if (k == guild->getMissions().size())
|
if (k == guild->getMissions().size())
|
||||||
break;
|
break;
|
||||||
*/
|
|
||||||
}
|
}
|
||||||
else if ( templ->Type == MISSION_DESC::Solo )
|
else if ( templ->Type == MISSION_DESC::Solo )
|
||||||
{
|
{
|
||||||
|
@ -2041,6 +2094,15 @@ uint32 CMissionTemplate::testPrerequisits( CCharacter * user, CPrerequisitInfos
|
||||||
if (!fillPrereqInfos)
|
if (!fillPrereqInfos)
|
||||||
return MISSION_DESC::PreReqFail;
|
return MISSION_DESC::PreReqFail;
|
||||||
|
|
||||||
|
/*if (addedPrereqTexts.find("GUILD_BUILDING_BAD_GRADE") == addedPrereqTexts.end())
|
||||||
|
{
|
||||||
|
prereqDesc.Description = STRING_MANAGER::sendStringToClient(user->getEntityRowId(), "GUILD_BUILDING_BAD_GRADE", TVectorParamCheck());
|
||||||
|
prereqDesc.IsMandatory = true;
|
||||||
|
prereqDesc.Validated = false;
|
||||||
|
prereqInfos.Prerequisits.push_back(prereqDesc);
|
||||||
|
addedPrereqTexts.insert("GUILD_BUILDING_BAD_GRADE");
|
||||||
|
}*/
|
||||||
|
|
||||||
returnValue = MISSION_DESC::PreReqFail;
|
returnValue = MISSION_DESC::PreReqFail;
|
||||||
logOnFail = false;
|
logOnFail = false;
|
||||||
}
|
}
|
||||||
|
|
|
@ -30,7 +30,9 @@
|
||||||
#include "team_manager/team_manager.h"
|
#include "team_manager/team_manager.h"
|
||||||
#include "mission_manager/mission_team.h"
|
#include "mission_manager/mission_team.h"
|
||||||
#include "mission_manager/mission_step_ai.h"
|
#include "mission_manager/mission_step_ai.h"
|
||||||
|
#include "mission_manager/mission_guild.h"
|
||||||
#include "guild_manager/guild_manager.h"
|
#include "guild_manager/guild_manager.h"
|
||||||
|
#include "guild_manager/guild.h"
|
||||||
|
|
||||||
#include "admin.h"
|
#include "admin.h"
|
||||||
#include "creature_manager/creature_manager.h"
|
#include "creature_manager/creature_manager.h"
|
||||||
|
@ -81,10 +83,18 @@ NLMISC_COMMAND(forceJournalUpdate,"force mission journal update","<player id(id:
|
||||||
team->getMissions()[i]->updateUsersJournalEntry();
|
team->getMissions()[i]->updateUsersJournalEntry();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
for (uint i = 0; i < MaxGuildMissionCount; i++)
|
CGuild * guild = CGuildManager::getInstance()->getGuildFromId( user->getGuildId() );
|
||||||
|
if (guild)
|
||||||
|
{
|
||||||
|
for ( uint i = 0; i < guild->getMissions().size(); i++ )
|
||||||
|
{
|
||||||
|
guild->getMissions()[i]->updateUsersJournalEntry();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
/*for (uint i = 0; i < MaxGuildMissionCount; i++)
|
||||||
{
|
{
|
||||||
/// todo guild mission
|
/// todo guild mission
|
||||||
}
|
}*/
|
||||||
return true;
|
return true;
|
||||||
} // missionProgress //
|
} // missionProgress //
|
||||||
|
|
||||||
|
|
|
@ -1344,6 +1344,22 @@ uint32 CCharacter::tickUpdate()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Adding UpdateCompass for guild missions
|
||||||
|
{
|
||||||
|
H_AUTO(CharacterUpdateGuildCompass);
|
||||||
|
CGuild * guild = CGuildManager::getInstance()->getGuildFromId( _GuildId );
|
||||||
|
if ( guild )
|
||||||
|
{
|
||||||
|
const uint size = (uint)guild->getMissions().size();
|
||||||
|
for ( uint i = 0; i < size; i++ )
|
||||||
|
{
|
||||||
|
nlassert(guild->getMissions()[i]);
|
||||||
|
guild->getMissions()[i]->updateCompass(*this, string(""));
|
||||||
|
guild->getMissions()[i]->updateCompass(*this, string("GROUP:"));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
{
|
{
|
||||||
H_AUTO(CharacterUpdateTargetCoordinatesCompass);
|
H_AUTO(CharacterUpdateTargetCoordinatesCompass);
|
||||||
// update compass coordinates information
|
// update compass coordinates information
|
||||||
|
@ -10709,6 +10725,7 @@ void CCharacter::acceptExchange(uint8 exchangeId)
|
||||||
}
|
}
|
||||||
|
|
||||||
CTeam * team = TeamManager.getRealTeam( _TeamId );
|
CTeam * team = TeamManager.getRealTeam( _TeamId );
|
||||||
|
CGuild* guild = CGuildManager::getInstance()->getGuildFromId( _GuildId );
|
||||||
if (_BotGift == NULL)
|
if (_BotGift == NULL)
|
||||||
{
|
{
|
||||||
nlwarning("Player %s has no bot gift", _Id.toString().c_str());
|
nlwarning("Player %s has no bot gift", _Id.toString().c_str());
|
||||||
|
@ -10732,6 +10749,15 @@ void CCharacter::acceptExchange(uint8 exchangeId)
|
||||||
}
|
}
|
||||||
mission = team->getMissionByAlias( missionAlias );
|
mission = team->getMissionByAlias( missionAlias );
|
||||||
}
|
}
|
||||||
|
else if (type == MISSION_DESC::Guild)
|
||||||
|
{
|
||||||
|
if (guild == NULL)
|
||||||
|
{
|
||||||
|
nlwarning("CCharacter::acceptExchange : character %s -> no guild",_Id.toString().c_str() );
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
mission = guild->getMissionByAlias( missionAlias );
|
||||||
|
}
|
||||||
|
|
||||||
vector<CGameItemPtr> vect;
|
vector<CGameItemPtr> vect;
|
||||||
vector<CPetAnimal> exchangePlayerPets;
|
vector<CPetAnimal> exchangePlayerPets;
|
||||||
|
@ -10765,6 +10791,8 @@ void CCharacter::acceptExchange(uint8 exchangeId)
|
||||||
processMissionStepUserEvent( eventList,missionAlias,stepIndex );
|
processMissionStepUserEvent( eventList,missionAlias,stepIndex );
|
||||||
else if ( type == MISSION_DESC::Group )
|
else if ( type == MISSION_DESC::Group )
|
||||||
team->processTeamMissionStepEvent( eventList,missionAlias,stepIndex );
|
team->processTeamMissionStepEvent( eventList,missionAlias,stepIndex );
|
||||||
|
else if ( type == MISSION_DESC::Guild )
|
||||||
|
guild->processGuildMissionStepEvent( eventList,missionAlias,stepIndex );
|
||||||
eventList.pop_front();
|
eventList.pop_front();
|
||||||
for ( std::list< CMissionEvent* >::iterator it = eventList.begin(); it != eventList.end(); ++it )
|
for ( std::list< CMissionEvent* >::iterator it = eventList.begin(); it != eventList.end(); ++it )
|
||||||
processMissionEvent(*(*it));
|
processMissionEvent(*(*it));
|
||||||
|
@ -10784,6 +10812,8 @@ void CCharacter::acceptExchange(uint8 exchangeId)
|
||||||
processMissionStepUserEvent( eventList,missionAlias,stepIndex );
|
processMissionStepUserEvent( eventList,missionAlias,stepIndex );
|
||||||
else if ( type == MISSION_DESC::Group )
|
else if ( type == MISSION_DESC::Group )
|
||||||
team->processTeamMissionStepEvent( eventList,missionAlias,stepIndex );
|
team->processTeamMissionStepEvent( eventList,missionAlias,stepIndex );
|
||||||
|
else if ( type == MISSION_DESC::Guild )
|
||||||
|
guild->processGuildMissionStepEvent( eventList,missionAlias,stepIndex );
|
||||||
eventList.pop_front();
|
eventList.pop_front();
|
||||||
for ( std::list< CMissionEvent* >::iterator it = eventList.begin(); it != eventList.end(); ++it )
|
for ( std::list< CMissionEvent* >::iterator it = eventList.begin(); it != eventList.end(); ++it )
|
||||||
processMissionEvent(*(*it));
|
processMissionEvent(*(*it));
|
||||||
|
@ -11616,7 +11646,7 @@ bool CCharacter::processMissionEventList( std::list< CMissionEvent* > & eventLis
|
||||||
bool processed = false;
|
bool processed = false;
|
||||||
|
|
||||||
bool firstEvent = true;
|
bool firstEvent = true;
|
||||||
CGuild * guild = NULL;
|
CGuild * guild = CGuildManager::getInstance()->getGuildFromId( _GuildId );
|
||||||
while ( !eventList.empty() )
|
while ( !eventList.empty() )
|
||||||
{
|
{
|
||||||
bool eventProcessed = false;
|
bool eventProcessed = false;
|
||||||
|
@ -11628,11 +11658,33 @@ bool CCharacter::processMissionEventList( std::list< CMissionEvent* > & eventLis
|
||||||
TAIAlias mission = eventSpe.Mission;
|
TAIAlias mission = eventSpe.Mission;
|
||||||
TAIAlias giver = eventSpe.Giver;
|
TAIAlias giver = eventSpe.Giver;
|
||||||
TAIAlias mainMission = eventSpe.MainMission;
|
TAIAlias mainMission = eventSpe.MainMission;
|
||||||
|
bool missionForGuild = eventSpe.Guild;
|
||||||
|
|
||||||
// add mission event are always allocated on heap
|
// add mission event are always allocated on heap
|
||||||
delete ( CMissionEvent *) ( eventList.front() );
|
delete ( CMissionEvent *) ( eventList.front() );
|
||||||
eventList.pop_front();
|
eventList.pop_front();
|
||||||
|
|
||||||
|
// If the mission is not for guild members we just instanciate it
|
||||||
|
if (!missionForGuild)
|
||||||
CMissionManager::getInstance()->instanciateMission(this, mission, giver ,eventList, mainMission);
|
CMissionManager::getInstance()->instanciateMission(this, mission, giver ,eventList, mainMission);
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// We find the guild and each guild members and we instanciate the mission for them
|
||||||
|
if (guild)
|
||||||
|
{
|
||||||
|
for ( std::map<EGSPD::TCharacterId, EGSPD::CGuildMemberPD*>::iterator it = guild->getMembersBegin();
|
||||||
|
it != guild->getMembersEnd();++it )
|
||||||
|
{
|
||||||
|
CCharacter * guildUser = PlayerManager.getChar( it->first );
|
||||||
|
if ( !guildUser )
|
||||||
|
{
|
||||||
|
nlwarning( "<MISSIONS>cant find user %s", it->first.toString().c_str() );
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
CMissionManager::getInstance()->instanciateMission(guildUser, mission, giver ,eventList, mainMission);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
// event may have been processed during instanciateMission
|
// event may have been processed during instanciateMission
|
||||||
if ( eventList.empty() )
|
if ( eventList.empty() )
|
||||||
|
@ -11653,6 +11705,13 @@ bool CCharacter::processMissionEventList( std::list< CMissionEvent* > & eventLis
|
||||||
eventProcessed = team->processTeamMissionEvent(eventList, alias);
|
eventProcessed = team->processTeamMissionEvent(eventList, alias);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// THIRD - Check with guild missions (if event not already processed and char belongs to a guild)
|
||||||
|
if (!eventProcessed)// && (event.Restriction != CMissionEvent::NoGroup))
|
||||||
|
{
|
||||||
|
if (guild != NULL)
|
||||||
|
eventProcessed = guild->processGuildMissionEvent(eventList, alias);
|
||||||
|
}
|
||||||
|
|
||||||
processed |= eventProcessed;
|
processed |= eventProcessed;
|
||||||
|
|
||||||
// the first event of the list was processed, so we remove it.
|
// the first event of the list was processed, so we remove it.
|
||||||
|
|
|
@ -318,6 +318,11 @@ public:
|
||||||
|
|
||||||
bool isThereAJumpTo(const std::string &stepName);
|
bool isThereAJumpTo(const std::string &stepName);
|
||||||
|
|
||||||
|
bool isGuildMission() const
|
||||||
|
{
|
||||||
|
return _Guild;
|
||||||
|
}
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
|
||||||
std::string genPreRequisites();
|
std::string genPreRequisites();
|
||||||
|
|
|
@ -193,6 +193,11 @@ protected:
|
||||||
CPhrase _RoleplayPhrase;
|
CPhrase _RoleplayPhrase;
|
||||||
bool _HideObj;
|
bool _HideObj;
|
||||||
|
|
||||||
|
// Option nb_guild_members_needed, available for each objective
|
||||||
|
/*int _NbGuildMembersNeeded;
|
||||||
|
|
||||||
|
std::string genNbGuildMembersNeededOption(CMissionData &md);*/
|
||||||
|
|
||||||
public:
|
public:
|
||||||
void init(CMissionData &md, NLLIGO::IPrimitive *prim);
|
void init(CMissionData &md, NLLIGO::IPrimitive *prim);
|
||||||
|
|
||||||
|
|
|
@ -142,6 +142,7 @@ REGISTER_STEP_CONTENT(CActionJumpTo, "jump_to");
|
||||||
class CActionRecvMoney : public IStepContent
|
class CActionRecvMoney : public IStepContent
|
||||||
{
|
{
|
||||||
string _Amount;
|
string _Amount;
|
||||||
|
bool _Guild;
|
||||||
|
|
||||||
void getPredefParam(uint32 &numEntry, CPhrase::TPredefParams &predef)
|
void getPredefParam(uint32 &numEntry, CPhrase::TPredefParams &predef)
|
||||||
{
|
{
|
||||||
|
@ -152,12 +153,27 @@ public:
|
||||||
{
|
{
|
||||||
IStepContent::init(md, prim);
|
IStepContent::init(md, prim);
|
||||||
_Amount = md.getProperty(prim, "amount", true, false);
|
_Amount = md.getProperty(prim, "amount", true, false);
|
||||||
|
|
||||||
|
_Guild = md.getProperty(prim, "guild", false, true) == "true";
|
||||||
|
// Check: if _Guild is true then check if we are in a guild mission
|
||||||
|
if (_Guild && !md.isGuildMission())
|
||||||
|
{
|
||||||
|
string err = toString("primitive(%s): 'guild' option true 1 for non guild mission.", prim->getName().c_str());
|
||||||
|
throw EParseException(prim, err.c_str());
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
string genCode(CMissionData &md)
|
string genCode(CMissionData &md)
|
||||||
{
|
{
|
||||||
if (!_Amount.empty())
|
if (!_Amount.empty())
|
||||||
return "recv_money : "+_Amount+NL;
|
{
|
||||||
|
string ret;
|
||||||
|
ret = "recv_money : "+_Amount;
|
||||||
|
if (_Guild)
|
||||||
|
ret += ": guild";
|
||||||
|
ret += NL;
|
||||||
|
return ret;
|
||||||
|
}
|
||||||
else
|
else
|
||||||
return string();
|
return string();
|
||||||
}
|
}
|
||||||
|
@ -166,12 +182,79 @@ public:
|
||||||
REGISTER_STEP_CONTENT(CActionRecvMoney, "recv_money");
|
REGISTER_STEP_CONTENT(CActionRecvMoney, "recv_money");
|
||||||
|
|
||||||
|
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
class CActionRecvChargePoint : public IStepContent
|
||||||
|
{
|
||||||
|
string _Amount;
|
||||||
|
|
||||||
|
void getPredefParam(uint32 &numEntry, CPhrase::TPredefParams &predef)
|
||||||
|
{
|
||||||
|
numEntry = 0;
|
||||||
|
}
|
||||||
|
public:
|
||||||
|
void init(CMissionData &md, IPrimitive *prim)
|
||||||
|
{
|
||||||
|
IStepContent::init(md, prim);
|
||||||
|
_Amount = md.getProperty(prim, "charge_points", true, false);
|
||||||
|
}
|
||||||
|
|
||||||
|
string genCode(CMissionData &md)
|
||||||
|
{
|
||||||
|
if (!_Amount.empty())
|
||||||
|
{
|
||||||
|
string ret;
|
||||||
|
ret = "recv_charge_point : "+_Amount;
|
||||||
|
ret += NL;
|
||||||
|
return ret;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
return string();
|
||||||
|
}
|
||||||
|
|
||||||
|
};
|
||||||
|
REGISTER_STEP_CONTENT(CActionRecvChargePoint, "recv_charge_point");
|
||||||
|
|
||||||
|
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
class CActionGiveOutpostControl : public IStepContent
|
||||||
|
{
|
||||||
|
string _OutpostName;
|
||||||
|
|
||||||
|
void getPredefParam(uint32 &numEntry, CPhrase::TPredefParams &predef)
|
||||||
|
{
|
||||||
|
numEntry = 0;
|
||||||
|
}
|
||||||
|
public:
|
||||||
|
void init(CMissionData &md, IPrimitive *prim)
|
||||||
|
{
|
||||||
|
IStepContent::init(md, prim);
|
||||||
|
_OutpostName = md.getProperty(prim, "outpost_name", true, false);
|
||||||
|
}
|
||||||
|
|
||||||
|
string genCode(CMissionData &md)
|
||||||
|
{
|
||||||
|
if (!_OutpostName.empty())
|
||||||
|
{
|
||||||
|
string ret;
|
||||||
|
ret = "give_control : "+_OutpostName;
|
||||||
|
ret += NL;
|
||||||
|
return ret;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
return string();
|
||||||
|
}
|
||||||
|
|
||||||
|
};
|
||||||
|
REGISTER_STEP_CONTENT(CActionGiveOutpostControl, "give_control");
|
||||||
|
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
class CActionSpawnMission : public IStepContent
|
class CActionSpawnMission : public IStepContent
|
||||||
{
|
{
|
||||||
protected:
|
protected:
|
||||||
string _MissionName;
|
string _MissionName;
|
||||||
string _GiverName;
|
string _GiverName;
|
||||||
|
bool _Guild;
|
||||||
private:
|
private:
|
||||||
void getPredefParam(uint32 &numEntry, CPhrase::TPredefParams &predef)
|
void getPredefParam(uint32 &numEntry, CPhrase::TPredefParams &predef)
|
||||||
{
|
{
|
||||||
|
@ -187,16 +270,28 @@ public:
|
||||||
{
|
{
|
||||||
throw EParseException(prim, "giver_name is empty !");
|
throw EParseException(prim, "giver_name is empty !");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
_Guild = md.getProperty(prim, "guild", false, true) == "true";
|
||||||
|
// Check: if _Guild is true then check if we are in a guild mission
|
||||||
|
if (_Guild && !md.isGuildMission())
|
||||||
|
{
|
||||||
|
string err = toString("primitive(%s): 'guild' option true 1 for non guild mission.", prim->getName().c_str());
|
||||||
|
throw EParseException(prim, err.c_str());
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
string genCode(CMissionData &md)
|
string genCode(CMissionData &md)
|
||||||
{
|
{
|
||||||
|
string ret = "";
|
||||||
if (!_MissionName.empty())
|
if (!_MissionName.empty())
|
||||||
return "spawn_mission : " + _MissionName + " : " + _GiverName + NL;
|
{
|
||||||
else
|
ret = "spawn_mission : " + _MissionName + " : " + _GiverName;
|
||||||
return string();
|
if (_Guild)
|
||||||
|
ret += " : guild";
|
||||||
|
ret += NL;
|
||||||
|
}
|
||||||
|
return ret;
|
||||||
}
|
}
|
||||||
|
|
||||||
};
|
};
|
||||||
REGISTER_STEP_CONTENT(CActionSpawnMission, "spawn_mission");
|
REGISTER_STEP_CONTENT(CActionSpawnMission, "spawn_mission");
|
||||||
|
|
||||||
|
@ -590,6 +685,7 @@ class CActionRecvFame : public IStepContent
|
||||||
{
|
{
|
||||||
string _Faction;
|
string _Faction;
|
||||||
string _Fame;
|
string _Fame;
|
||||||
|
bool _Guild;
|
||||||
|
|
||||||
void getPredefParam(uint32 &numEntry, CPhrase::TPredefParams &predef)
|
void getPredefParam(uint32 &numEntry, CPhrase::TPredefParams &predef)
|
||||||
{
|
{
|
||||||
|
@ -602,12 +698,27 @@ public:
|
||||||
|
|
||||||
_Faction = md.getProperty(prim, "faction", true, false);
|
_Faction = md.getProperty(prim, "faction", true, false);
|
||||||
_Fame = md.getProperty(prim, "value", true, false);
|
_Fame = md.getProperty(prim, "value", true, false);
|
||||||
|
|
||||||
|
_Guild = md.getProperty(prim, "guild", false, true) == "true";
|
||||||
|
// Check: if _Guild is true then check if we are in a guild mission
|
||||||
|
if (_Guild && !md.isGuildMission())
|
||||||
|
{
|
||||||
|
string err = toString("primitive(%s): 'guild' option true 1 for non guild mission.", prim->getName().c_str());
|
||||||
|
throw EParseException(prim, err.c_str());
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
string genCode(CMissionData &md)
|
string genCode(CMissionData &md)
|
||||||
{
|
{
|
||||||
if (!_Faction.empty() && !_Fame.empty())
|
if (!_Faction.empty() && !_Fame.empty())
|
||||||
return string("recv_fame : ")+_Faction+" "+_Fame+NL;
|
{
|
||||||
|
string ret;
|
||||||
|
ret = "recv_fame : "+_Faction+" "+_Fame;
|
||||||
|
if (_Guild)
|
||||||
|
ret += ": guild";
|
||||||
|
ret += NL;
|
||||||
|
return ret;
|
||||||
|
}
|
||||||
else
|
else
|
||||||
return string();
|
return string();
|
||||||
}
|
}
|
||||||
|
@ -628,6 +739,7 @@ class CActionRecvItem : public IStepContent
|
||||||
vector<TItemDesc> _Items;
|
vector<TItemDesc> _Items;
|
||||||
bool _QualSpec;
|
bool _QualSpec;
|
||||||
bool _Group;
|
bool _Group;
|
||||||
|
bool _Guild;
|
||||||
|
|
||||||
void getPredefParam(uint32 &numEntry, CPhrase::TPredefParams &predef)
|
void getPredefParam(uint32 &numEntry, CPhrase::TPredefParams &predef)
|
||||||
{
|
{
|
||||||
|
@ -675,6 +787,13 @@ public:
|
||||||
s = md.getProperty(prim, "group", true, false);
|
s = md.getProperty(prim, "group", true, false);
|
||||||
_Group = (NLMISC::toLower(s) == "true");
|
_Group = (NLMISC::toLower(s) == "true");
|
||||||
|
|
||||||
|
_Guild = md.getProperty(prim, "guild", false, true) == "true";
|
||||||
|
// Check: if _Guild is true then check if we are in a guild mission
|
||||||
|
if (_Guild && !md.isGuildMission())
|
||||||
|
{
|
||||||
|
string err = toString("primitive(%s): 'guild' option true 1 for non guild mission.", prim->getName().c_str());
|
||||||
|
throw EParseException(prim, err.c_str());
|
||||||
|
}
|
||||||
|
|
||||||
IStepContent::init(md, prim);
|
IStepContent::init(md, prim);
|
||||||
}
|
}
|
||||||
|
@ -693,6 +812,8 @@ public:
|
||||||
ret += " : "+_BotGiver;
|
ret += " : "+_BotGiver;
|
||||||
if (_Group)
|
if (_Group)
|
||||||
ret += " : group";
|
ret += " : group";
|
||||||
|
if (_Guild)
|
||||||
|
ret += ": guild";
|
||||||
ret += NL;
|
ret += NL;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -707,6 +828,7 @@ class CActionRecvNamedItem : public IStepContent
|
||||||
{
|
{
|
||||||
vector<TItemDesc> _Items;
|
vector<TItemDesc> _Items;
|
||||||
bool _Group;
|
bool _Group;
|
||||||
|
bool _Guild;
|
||||||
|
|
||||||
void getPredefParam(uint32 &numEntry, CPhrase::TPredefParams &predef)
|
void getPredefParam(uint32 &numEntry, CPhrase::TPredefParams &predef)
|
||||||
{
|
{
|
||||||
|
@ -743,6 +865,14 @@ public:
|
||||||
s = md.getProperty(prim, "group", true, false);
|
s = md.getProperty(prim, "group", true, false);
|
||||||
_Group = (NLMISC::toLower(s) == "true");
|
_Group = (NLMISC::toLower(s) == "true");
|
||||||
|
|
||||||
|
_Guild = md.getProperty(prim, "guild", false, true) == "true";
|
||||||
|
// Check: if _Guild is true then check if we are in a guild mission
|
||||||
|
if (_Guild && !md.isGuildMission())
|
||||||
|
{
|
||||||
|
string err = toString("primitive(%s): 'guild' option true 1 for non guild mission.", prim->getName().c_str());
|
||||||
|
throw EParseException(prim, err.c_str());
|
||||||
|
}
|
||||||
|
|
||||||
IStepContent::init(md, prim);
|
IStepContent::init(md, prim);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -756,6 +886,8 @@ public:
|
||||||
ret += "recv_named_item : "+item.ItemName+" "+item.ItemQuant;
|
ret += "recv_named_item : "+item.ItemName+" "+item.ItemQuant;
|
||||||
if (_Group)
|
if (_Group)
|
||||||
ret += " : group";
|
ret += " : group";
|
||||||
|
if (_Guild)
|
||||||
|
ret += ": guild";
|
||||||
ret += NL;
|
ret += NL;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -777,6 +909,7 @@ class CActionDestroyItem : public IStepContent
|
||||||
|
|
||||||
string _BotDestroyer;
|
string _BotDestroyer;
|
||||||
vector<CItemDesc> _Items;
|
vector<CItemDesc> _Items;
|
||||||
|
bool _Guild;
|
||||||
|
|
||||||
void getPredefParam(uint32 &numEntry, CPhrase::TPredefParams &predef)
|
void getPredefParam(uint32 &numEntry, CPhrase::TPredefParams &predef)
|
||||||
{
|
{
|
||||||
|
@ -822,6 +955,14 @@ public:
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
_Guild = md.getProperty(prim, "guild", false, true) == "true";
|
||||||
|
// Check: if _Guild is true then check if we are in a guild mission
|
||||||
|
if (_Guild && !md.isGuildMission())
|
||||||
|
{
|
||||||
|
string err = toString("primitive(%s): 'guild' option true 1 for non guild mission.", prim->getName().c_str());
|
||||||
|
throw EParseException(prim, err.c_str());
|
||||||
|
}
|
||||||
|
|
||||||
IStepContent::init(md, prim);
|
IStepContent::init(md, prim);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -839,6 +980,8 @@ public:
|
||||||
ret +=" "+item.Desc.ItemQual;
|
ret +=" "+item.Desc.ItemQual;
|
||||||
if (!_BotDestroyer.empty())
|
if (!_BotDestroyer.empty())
|
||||||
ret += " : "+_BotDestroyer;
|
ret += " : "+_BotDestroyer;
|
||||||
|
if (_Guild)
|
||||||
|
ret += ": guild";
|
||||||
ret += NL;
|
ret += NL;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1630,6 +1773,20 @@ void CContentObjective::init(CMissionData &md, IPrimitive *prim)
|
||||||
_OverloadPhrase.initPhrase(md, prim, _OverloadObj, numEntry, params);
|
_OverloadPhrase.initPhrase(md, prim, _OverloadObj, numEntry, params);
|
||||||
// init the roleplay phrase
|
// init the roleplay phrase
|
||||||
_RoleplayPhrase.initPhrase(md, prim, _RoleplayObj, numEntry, params);
|
_RoleplayPhrase.initPhrase(md, prim, _RoleplayObj, numEntry, params);
|
||||||
|
|
||||||
|
// check for the 'nb_guild_members_needed' option and see if it's correct for this mission
|
||||||
|
/*string nbGuildMembersNeeded = md.getProperty(prim, "nb_guild_members_needed", false, true);
|
||||||
|
if (nbGuildMembersNeeded.empty())
|
||||||
|
nbGuildMembersNeeded = "1";
|
||||||
|
if (!fromString(nbGuildMembersNeeded.c_str(), _NbGuildMembersNeeded))
|
||||||
|
_NbGuildMembersNeeded = 1;
|
||||||
|
|
||||||
|
// Check:
|
||||||
|
if (!md.isGuildMission() && _NbGuildMembersNeeded != 1)
|
||||||
|
{
|
||||||
|
string err = toString("primitive(%s): nb_guild_members_needed != 1 for non guild mission.", prim->getName().c_str());
|
||||||
|
throw EParseException(prim, err.c_str());
|
||||||
|
}*/
|
||||||
}
|
}
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
|
@ -1649,6 +1806,20 @@ string CContentObjective::genCode(CMissionData &md)
|
||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
/*std::string CContentObjective::genNbGuildMembersNeededOption(CMissionData &md)
|
||||||
|
{
|
||||||
|
string ret = "";
|
||||||
|
// If we are in a guild mission we add the 'nb_guild_members_needed' option to the script
|
||||||
|
if (md.isGuildMission())
|
||||||
|
{
|
||||||
|
ret = ": nb_guild_members_needed ";
|
||||||
|
ret += toString(_NbGuildMembersNeeded);
|
||||||
|
}
|
||||||
|
|
||||||
|
return ret;
|
||||||
|
}*/
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
string CContentObjective::genPhrase()
|
string CContentObjective::genPhrase()
|
||||||
{
|
{
|
||||||
|
@ -1949,6 +2120,9 @@ public:
|
||||||
|
|
||||||
if (!_Place.empty())
|
if (!_Place.empty())
|
||||||
ret += " : "+_Place;
|
ret += " : "+_Place;
|
||||||
|
|
||||||
|
// Add the 'nb_guild_members_needed' parameter if needed
|
||||||
|
//ret += CContentObjective::genNbGuildMembersNeededOption(md);
|
||||||
ret += NL;
|
ret += NL;
|
||||||
|
|
||||||
return ret;
|
return ret;
|
||||||
|
@ -2004,6 +2178,8 @@ public:
|
||||||
|
|
||||||
if (!_Phrase.isEmpty())
|
if (!_Phrase.isEmpty())
|
||||||
ret += " : "+_Phrase.genScript(md);
|
ret += " : "+_Phrase.genScript(md);
|
||||||
|
// Add the 'nb_guild_members_needed' parameter if needed
|
||||||
|
//ret += CContentObjective::genNbGuildMembersNeededOption(md);
|
||||||
ret += NL;
|
ret += NL;
|
||||||
|
|
||||||
return ret;
|
return ret;
|
||||||
|
@ -2078,6 +2254,8 @@ public:
|
||||||
{
|
{
|
||||||
ret += ": "+_Place;
|
ret += ": "+_Place;
|
||||||
}
|
}
|
||||||
|
// Add the 'nb_guild_members_needed' parameter if needed
|
||||||
|
//ret += CContentObjective::genNbGuildMembersNeededOption(md);
|
||||||
ret += NL;
|
ret += NL;
|
||||||
|
|
||||||
return ret;
|
return ret;
|
||||||
|
@ -2151,6 +2329,8 @@ public:
|
||||||
if (i < _Mps.size()-1)
|
if (i < _Mps.size()-1)
|
||||||
ret += "; ";
|
ret += "; ";
|
||||||
}
|
}
|
||||||
|
// Add the 'nb_guild_members_needed' parameter if needed
|
||||||
|
//ret += CContentObjective::genNbGuildMembersNeededOption(md);
|
||||||
ret += NL;
|
ret += NL;
|
||||||
|
|
||||||
return ret;
|
return ret;
|
||||||
|
@ -2276,6 +2456,8 @@ public:
|
||||||
if (i < _Items.size()-1)
|
if (i < _Items.size()-1)
|
||||||
ret += "; ";
|
ret += "; ";
|
||||||
}
|
}
|
||||||
|
// Add the 'nb_guild_members_needed' parameter if needed
|
||||||
|
//ret += CContentObjective::genNbGuildMembersNeededOption(md);
|
||||||
ret += NL;
|
ret += NL;
|
||||||
|
|
||||||
return ret;
|
return ret;
|
||||||
|
@ -2349,6 +2531,8 @@ public:
|
||||||
if (i < _Items.size()-1)
|
if (i < _Items.size()-1)
|
||||||
ret += "; ";
|
ret += "; ";
|
||||||
}
|
}
|
||||||
|
// Add the 'nb_guild_members_needed' parameter if needed
|
||||||
|
//ret += CContentObjective::genNbGuildMembersNeededOption(md);
|
||||||
ret += NL;
|
ret += NL;
|
||||||
|
|
||||||
return ret;
|
return ret;
|
||||||
|
@ -2479,7 +2663,8 @@ public:
|
||||||
|
|
||||||
if (!_Place.empty())
|
if (!_Place.empty())
|
||||||
ret += " : " + _Place;
|
ret += " : " + _Place;
|
||||||
|
// Add the 'nb_guild_members_needed' parameter if needed
|
||||||
|
//ret += CContentObjective::genNbGuildMembersNeededOption(md);
|
||||||
ret += NL;
|
ret += NL;
|
||||||
|
|
||||||
return ret;
|
return ret;
|
||||||
|
@ -2564,6 +2749,8 @@ public:
|
||||||
{
|
{
|
||||||
ret += " : "+_Npc;
|
ret += " : "+_Npc;
|
||||||
}
|
}
|
||||||
|
// Add the 'nb_guild_members_needed' parameter if needed
|
||||||
|
//ret += CContentObjective::genNbGuildMembersNeededOption(md);
|
||||||
ret += NL;
|
ret += NL;
|
||||||
|
|
||||||
return ret;
|
return ret;
|
||||||
|
@ -2645,6 +2832,8 @@ public:
|
||||||
{
|
{
|
||||||
ret += " : "+_Npc;
|
ret += " : "+_Npc;
|
||||||
}
|
}
|
||||||
|
// Add the 'nb_guild_members_needed' parameter if needed
|
||||||
|
//ret += CContentObjective::genNbGuildMembersNeededOption(md);
|
||||||
ret += NL;
|
ret += NL;
|
||||||
|
|
||||||
return ret;
|
return ret;
|
||||||
|
@ -2755,7 +2944,10 @@ public:
|
||||||
if (i < _Items.size()-1)
|
if (i < _Items.size()-1)
|
||||||
ret += "; ";
|
ret += "; ";
|
||||||
};
|
};
|
||||||
ret += " : "+_Npc +NL;
|
ret += " : "+_Npc;
|
||||||
|
// Add the 'nb_guild_members_needed' parameter if needed
|
||||||
|
//ret += CContentObjective::genNbGuildMembersNeededOption(md);
|
||||||
|
ret += NL;
|
||||||
|
|
||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
|
@ -2790,7 +2982,10 @@ public:
|
||||||
string ret;
|
string ret;
|
||||||
ret = CContentObjective::genCode(md);
|
ret = CContentObjective::genCode(md);
|
||||||
|
|
||||||
ret += "give_money : "+_Amount+" : "+_Npc+NL;
|
ret += "give_money : "+_Amount+" : "+_Npc;
|
||||||
|
// Add the 'nb_guild_members_needed' parameter if needed
|
||||||
|
//ret += CContentObjective::genNbGuildMembersNeededOption(md);
|
||||||
|
ret += NL;
|
||||||
|
|
||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
|
@ -2841,7 +3036,8 @@ public:
|
||||||
ret += "; ";
|
ret += "; ";
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
// Add the 'nb_guild_members_needed' parameter if needed
|
||||||
|
//ret += CContentObjective::genNbGuildMembersNeededOption(md);
|
||||||
ret += NL;
|
ret += NL;
|
||||||
|
|
||||||
return ret;
|
return ret;
|
||||||
|
@ -2877,7 +3073,8 @@ public:
|
||||||
|
|
||||||
if (_SaveAll)
|
if (_SaveAll)
|
||||||
ret += " : save_all";
|
ret += " : save_all";
|
||||||
|
// Add the 'nb_guild_members_needed' parameter if needed
|
||||||
|
//ret += CContentObjective::genNbGuildMembersNeededOption(md);
|
||||||
ret += NL;
|
ret += NL;
|
||||||
|
|
||||||
return ret;
|
return ret;
|
||||||
|
@ -2950,7 +3147,8 @@ public:
|
||||||
if (i < _Skills.size()-1)
|
if (i < _Skills.size()-1)
|
||||||
ret += "; ";
|
ret += "; ";
|
||||||
}
|
}
|
||||||
|
// Add the 'nb_guild_members_needed' parameter if needed
|
||||||
|
//ret += CContentObjective::genNbGuildMembersNeededOption(md);
|
||||||
ret += NL;
|
ret += NL;
|
||||||
|
|
||||||
return ret;
|
return ret;
|
||||||
|
@ -2968,9 +3166,12 @@ class CContentMission: public CContentObjective
|
||||||
}
|
}
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
CContentMission(): _Prim(0) {}
|
||||||
|
|
||||||
void init(CMissionData &md, IPrimitive *prim)
|
void init(CMissionData &md, IPrimitive *prim)
|
||||||
{
|
{
|
||||||
_Missions = md.getPropertyArray(prim, "mission_names", true, false);
|
_Missions = md.getPropertyArray(prim, "mission_names", true, false);
|
||||||
|
_Prim = prim;
|
||||||
|
|
||||||
CContentObjective::init(md, prim);
|
CContentObjective::init(md, prim);
|
||||||
}
|
}
|
||||||
|
@ -2987,12 +3188,23 @@ public:
|
||||||
ret += _Missions[i];
|
ret += _Missions[i];
|
||||||
if (i < _Missions.size()-1)
|
if (i < _Missions.size()-1)
|
||||||
ret += "; ";
|
ret += "; ";
|
||||||
}
|
|
||||||
|
|
||||||
|
// We check to see if we specified a number after the mission name. If so, we check if it's a guild mission
|
||||||
|
std::size_t pos = _Missions[i].find_first_of(" \t");
|
||||||
|
if (pos != std::string::npos && !md.isGuildMission())
|
||||||
|
{
|
||||||
|
string err = toString("primitive(%s): CContentMission: Number of members needed to complete the mission specified but the mission is not a guild mission.", _Prim->getName().c_str());
|
||||||
|
throw EParseException(_Prim, err.c_str());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// Add the 'nb_guild_members_needed' parameter if needed
|
||||||
|
//ret += CContentObjective::genNbGuildMembersNeededOption(md);
|
||||||
ret += NL;
|
ret += NL;
|
||||||
|
|
||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
IPrimitive *_Prim;
|
||||||
};
|
};
|
||||||
REGISTER_STEP_CONTENT(CContentMission, "do_mission");
|
REGISTER_STEP_CONTENT(CContentMission, "do_mission");
|
||||||
|
|
||||||
|
@ -3026,7 +3238,8 @@ public:
|
||||||
if (i < _MsgContent.size()-1)
|
if (i < _MsgContent.size()-1)
|
||||||
ret += " ";
|
ret += " ";
|
||||||
}
|
}
|
||||||
|
// Add the 'nb_guild_members_needed' parameter if needed
|
||||||
|
//ret += CContentObjective::genNbGuildMembersNeededOption(md);
|
||||||
ret += NL;
|
ret += NL;
|
||||||
|
|
||||||
return ret;
|
return ret;
|
||||||
|
@ -3242,7 +3455,8 @@ public:
|
||||||
|
|
||||||
ret += "ring_scenario : ";
|
ret += "ring_scenario : ";
|
||||||
ret += _ScenarioTag;
|
ret += _ScenarioTag;
|
||||||
|
// Add the 'nb_guild_members_needed' parameter if needed
|
||||||
|
//ret += CContentObjective::genNbGuildMembersNeededOption(md);
|
||||||
ret += NL;
|
ret += NL;
|
||||||
|
|
||||||
return ret;
|
return ret;
|
||||||
|
|
Loading…
Reference in a new issue