From 9e436be1fb59a112069a3d05b148f7ef1ae64713 Mon Sep 17 00:00:00 2001 From: aquiles Date: Mon, 29 Nov 2010 15:39:19 +0100 Subject: [PATCH] Changed: #1200 Added first version of a possible 3d view qt widget plugin --- code/nel/tools/3d/CMakeLists.txt | 1 + .../3d/object_viewer_widget/CMakeLists.txt | 18 + .../object_viewer_widget/src/CMakeLists.txt | 42 + .../3d/object_viewer_widget/src/entity.cpp | 430 ++++++++++ .../3d/object_viewer_widget/src/entity.h | 259 ++++++ .../3d/object_viewer_widget/src/interfaces.h | 75 ++ .../src/object_viewer_widget.cpp | 763 ++++++++++++++++++ .../src/object_viewer_widget.h | 218 +++++ .../3d/object_viewer_widget/src/stdpch.cpp | 19 + .../3d/object_viewer_widget/src/stdpch.h | 33 + 10 files changed, 1858 insertions(+) create mode 100644 code/nel/tools/3d/object_viewer_widget/CMakeLists.txt create mode 100644 code/nel/tools/3d/object_viewer_widget/src/CMakeLists.txt create mode 100644 code/nel/tools/3d/object_viewer_widget/src/entity.cpp create mode 100644 code/nel/tools/3d/object_viewer_widget/src/entity.h create mode 100644 code/nel/tools/3d/object_viewer_widget/src/interfaces.h create mode 100644 code/nel/tools/3d/object_viewer_widget/src/object_viewer_widget.cpp create mode 100644 code/nel/tools/3d/object_viewer_widget/src/object_viewer_widget.h create mode 100644 code/nel/tools/3d/object_viewer_widget/src/stdpch.cpp create mode 100644 code/nel/tools/3d/object_viewer_widget/src/stdpch.h diff --git a/code/nel/tools/3d/CMakeLists.txt b/code/nel/tools/3d/CMakeLists.txt index bc21ae69f..02d32afba 100644 --- a/code/nel/tools/3d/CMakeLists.txt +++ b/code/nel/tools/3d/CMakeLists.txt @@ -47,6 +47,7 @@ ENDIF(WIN32) IF(WITH_QT) ADD_SUBDIRECTORY(tile_edit_qt) ADD_SUBDIRECTORY(object_viewer_qt) + ADD_SUBDIRECTORY(object_viewer_widget) ENDIF(WITH_QT) IF(SQUISH_FOUND) diff --git a/code/nel/tools/3d/object_viewer_widget/CMakeLists.txt b/code/nel/tools/3d/object_viewer_widget/CMakeLists.txt new file mode 100644 index 000000000..8a12dfa1d --- /dev/null +++ b/code/nel/tools/3d/object_viewer_widget/CMakeLists.txt @@ -0,0 +1,18 @@ +#----------------------------------------------------------------------------- +# +# Object Viewer Widget +# Copyright (C) 2010 Adrian Jäkel +# +#----------------------------------------------------------------------------- + +# This tells the application(s) where to find the installed data. +#ADD_DEFINITIONS(-DDATA_DIR="\\"${NL_SHARE_PREFIX}/georges_editor_qt/\\"") + +ADD_SUBDIRECTORY(src) + +#INSTALL(DIRECTORY data/ +# DESTINATION share/georges_editor_qt/data +# COMPONENT data +# PATTERN "CVS" EXCLUDE +# PATTERN ".svn" EXCLUDE +# PATTERN "Makefile*" EXCLUDE) diff --git a/code/nel/tools/3d/object_viewer_widget/src/CMakeLists.txt b/code/nel/tools/3d/object_viewer_widget/src/CMakeLists.txt new file mode 100644 index 000000000..36336dca1 --- /dev/null +++ b/code/nel/tools/3d/object_viewer_widget/src/CMakeLists.txt @@ -0,0 +1,42 @@ +INCLUDE_DIRECTORIES( + ${CMAKE_CURRENT_BINARY_DIR} + ${CMAKE_CURRENT_SOURCE_DIR} + ${LIBXML2_INCLUDE_DIR} + ${NEL_INCLUDE_DIR} + ${QT_INCLUDES}) + +INCLUDE( ${QT_USE_FILE} ) + +FILE(GLOB OBJECT_VIEWER_WIDGET_SRC *.cpp *.h) +SET(OBJECT_VIEWER_WIDGET_HDR object_viewer_widget.h) + +SET(QT_USE_QTGUI TRUE) +SET(QT_USE_QTOPENGL TRUE) + +QT4_WRAP_CPP( OBJECT_VIEWER_WIDGET_MOC_SRCS ${OBJECT_VIEWER_WIDGET_HDR} ) + +SOURCE_GROUP(QtGeneratedMocSrc FILES ${OBJECT_VIEWER_WIDGET_MOC_SRCS}) + +ADD_LIBRARY(object_viewer_widget_qt SHARED + ${OBJECT_VIEWER_WIDGET_SRC} + ${OBJECT_VIEWER_WIDGET_MOC_SRCS}) + +TARGET_LINK_LIBRARIES(object_viewer_widget_qt + nelmisc + nel3d + ${QT_LIBRARIES} + ${QT_QTOPENGL_LIBRARY}) + +ADD_DEFINITIONS(-DQT_NO_KEYWORDS ${LIBXML2_DEFINITIONS} ${QT_DEFINITIONS}) +ADD_DEFINITIONS(-DQT_PLUGIN) +ADD_DEFINITIONS(-DQT_SHARED) +#ADD_DEFINITIONS(-DQT_NO_DEBUG) + +NL_DEFAULT_PROPS(object_viewer_widget_qt "NeL, Tools, 3D: Object Viewer Qt Widget") +#NL_ADD_RUNTIME_FLAGS(object_viewer_widget_qt) + +IF(WITH_PCH) + ADD_NATIVE_PRECOMPILED_HEADER(object_viewer_widget_qt ${CMAKE_CURRENT_SOURCE_DIR}/stdpch.h ${CMAKE_CURRENT_SOURCE_DIR}/stdpch.cpp) +ENDIF(WITH_PCH) + +#INSTALL(TARGETS object_viewer_widget_qt RUNTIME DESTINATION bin COMPONENT runtime BUNDLE DESTINATION /Applications) diff --git a/code/nel/tools/3d/object_viewer_widget/src/entity.cpp b/code/nel/tools/3d/object_viewer_widget/src/entity.cpp new file mode 100644 index 000000000..f17268419 --- /dev/null +++ b/code/nel/tools/3d/object_viewer_widget/src/entity.cpp @@ -0,0 +1,430 @@ +/* + Object Viewer Qt + Copyright (C) 2010 Dzmitry Kamiahin + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation, either version 3 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program. If not, see . + +*/ + +#include "stdpch.h" +#include "entity.h" + +#include + +// NeL includes +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include + +// Project includes +#include "object_viewer_widget.h" + +using namespace NLMISC; +using namespace NL3D; + +namespace NLQT { + +CSlotInfo& CSlotInfo::operator=(const CSlotInfo & slotInfo) +{ + if ( this != &slotInfo) + { + Animation = slotInfo.Animation; + ClampMode = slotInfo.ClampMode; + Enable = slotInfo.Enable; + EndBlend = slotInfo.EndBlend; + EndTime = slotInfo.EndTime; + Offset = slotInfo.Offset; + Skeleton = slotInfo.Skeleton; + SkeletonInverted = slotInfo.SkeletonInverted; + Smoothness = slotInfo.Smoothness; + SpeedFactor = slotInfo.SpeedFactor; + StartBlend = slotInfo.StartBlend; + StartTime = slotInfo.StartTime; + } + return *this; +} + +CEntity::CEntity(void): + _Name(""), _FileNameShape(""), + _FileNameSkeleton(""), _inPlace(false), _incPos(false), + _Instance(NULL), _Skeleton(NULL), + _PlayList(NULL), _AnimationSet(NULL) +{ + _CharacterScalePos = 1; +} + +CEntity::~CEntity(void) +{ + if (_PlayList != NULL) + { + _PlayList->resetAllChannels(); + CObjectViewerWidget::objViewWid().getPlayListManager()->deletePlayList (_PlayList); + _PlayList = NULL; + } + if (_AnimationSet != NULL) + { + CObjectViewerWidget::objViewWid().getDriver()->deleteAnimationSet(_AnimationSet); + _AnimationSet = NULL; + } + if (!_Skeleton.empty()) + { + _Skeleton.detachSkeletonSon(_Instance); + CObjectViewerWidget::objViewWid().getScene()->deleteSkeleton(_Skeleton); + _Skeleton = NULL; + } + if (!_Instance.empty()) + { + CObjectViewerWidget::objViewWid().getScene()->deleteInstance(_Instance); + _Instance = NULL; + } +} + +void CEntity::loadAnimation(std::string &fileName) +{ + uint id = _AnimationSet->addAnimation(fileName.c_str(),CFile::getFilenameWithoutExtension(fileName).c_str()); + _AnimationList.push_back(_AnimationSet->getAnimationName(id)); + _AnimationSet->build(); + if (!_Skeleton.empty()) _PlayList->registerTransform(_Skeleton); + else _PlayList->registerTransform(_Instance); +} + +void CEntity::loadSWT(std::string &fileName) +{ + uint id = _AnimationSet->addSkeletonWeight(fileName.c_str(),CFile::getFilenameWithoutExtension(fileName).c_str()); + _SWTList.push_back(_AnimationSet->getSkeletonWeightName(id)); +} + +void CEntity::addAnimToPlayList(std::string &name) +{ + _PlayListAnimation.push_back(name); + + _AnimationStatus.EndAnim = this->getPlayListLength(); + + _Instance.start(); +} + +void CEntity::removeAnimToPlayList(uint row) +{ + if (row < _PlayListAnimation.size()) + _PlayListAnimation.erase(_PlayListAnimation.begin() + row); + + _AnimationStatus.EndAnim = this->getPlayListLength(); +} + +void CEntity::swapAnimToPlayList(uint row1, uint row2) +{ + if ((row1 < _PlayListAnimation.size()) && (row2 < _PlayListAnimation.size())) + std::swap(_PlayListAnimation[row1], _PlayListAnimation[row2]); +} + +void CEntity::playbackAnim(bool play) +{ + _AnimationStatus.PlayAnim = play; + + if (play) + _Instance.start(); + else + _Instance.freezeHRC(); +} + +void CEntity::reset() +{ + _PlayListAnimation.clear(); + _AnimationList.clear(); + _SWTList.clear(); + + _PlayList->resetAllChannels(); +} + +float CEntity::getPlayListLength() +{ + // Accumul all the time + float time = 0; + for(size_t i = 0; i < _PlayListAnimation.size(); ++i) + time += getAnimLength(_PlayListAnimation[i]); + return time; +} + +float CEntity::getAnimLength(std::string name) +{ + uint id = _AnimationSet->getAnimationIdByName(name.c_str()); + NL3D::UAnimation *anim = _AnimationSet->getAnimation(id); + return anim->getEndTime() - anim->getBeginTime(); +} + +void CEntity::update(NL3D::TAnimationTime time) +{ + this->resetChannel(); + switch (_AnimationStatus.Mode) + { + case Mode::PlayList: + animatePlayList(time); + break; + case Mode::Mixer: + animateChannelMixer(); + break; + } +} + + +void CEntity::resetChannel() +{ + for(uint i = 0; i < NL3D::CChannelMixer::NumAnimationSlot; i++) + _PlayList->setAnimation(i, UPlayList::empty); +} + +void CEntity::addTransformation (CMatrix ¤t, UAnimation *anim, float begin, float end, UTrack *posTrack, UTrack *rotquatTrack, + UTrack *nextPosTrack, UTrack *nextRotquatTrack, bool removeLast) +{ + // In place ? + if (_inPlace) + { + // Just identity + current.identity(); + } + else + { + // Remove the start of the animation + CQuat rotEnd (0,0,0,1); + CVector posEnd (0,0,0); + if (rotquatTrack) + { + // Interpolate the rotation + rotquatTrack->interpolate (end, rotEnd); + } + if (posTrack) + { + // Interpolate the position + posTrack->interpolate (end, posEnd); + } + + // Add the final rotation and position + CMatrix tmp; + tmp.identity (); + tmp.setRot (rotEnd); + tmp.setPos (posEnd); + + // Incremental ? + if (_incPos) + current *= tmp; + else + current = tmp; + + if (removeLast) + { + CQuat rotStart (0,0,0,1); + CVector posStart (0,0,0); + if (nextRotquatTrack) + { + // Interpolate the rotation + nextRotquatTrack->interpolate (begin, rotStart); + } + if (nextPosTrack) + { + // Interpolate the position + nextPosTrack->interpolate (begin, posStart); + } + // Remove the init rotation and position of the next animation + tmp.identity (); + tmp.setRot (rotStart); + tmp.setPos (posStart); + tmp.invert (); + current *= tmp; + + // Normalize the mt + CVector I = current.getI (); + CVector J = current.getJ (); + I.z = 0; + J.z = 0; + J.normalize (); + CVector K = I^J; + K.normalize (); + I = J^K; + I.normalize (); + tmp.setRot (I, J, K); + tmp.setPos (current.getPos ()); + current = tmp; + } + } +} + +void CEntity::animatePlayList(NL3D::TAnimationTime time) +{ + if (!_PlayListAnimation.empty()) + { + // Animation index + uint id = _AnimationSet->getAnimationIdByName(_PlayListAnimation[0].c_str()); + + // Try channel AnimationSet + NL3D::UAnimation *anim = _AnimationSet->getAnimation(id); + + bool there = false; + + UTrack *posTrack = NULL; + UTrack *rotQuatTrack = NULL; + + // Current matrix + CMatrix current; + current.identity(); + + // read an animation for init matrix + rotQuatTrack = anim->getTrackByName("rotquat"); + posTrack = anim->getTrackByName("pos"); + + there = posTrack || rotQuatTrack; + + // Accumul time + float startTime = 0; + float endTime = anim->getEndTime() - anim->getBeginTime(); + + uint index = 0; + while (time >= endTime) + { + index++; + if (index < _PlayListAnimation.size()) + { + id = _AnimationSet->getAnimationIdByName(_PlayListAnimation[index].c_str()); + NL3D::UAnimation *newAnim = _AnimationSet->getAnimation(id); + + UTrack *newPosTrack = newAnim->getTrackByName ("pos"); + UTrack *newRotquatTrack = newAnim->getTrackByName ("rotquat"); + + // Add the transformation + addTransformation (current, anim, newAnim->getBeginTime(), anim->getEndTime(), posTrack, rotQuatTrack, newPosTrack, newRotquatTrack, true); + + + anim = newAnim; + posTrack = newPosTrack; + rotQuatTrack = newRotquatTrack; + + // Add start time + startTime = endTime; + endTime = startTime + (anim->getEndTime() - anim->getBeginTime()); + } + else + { + // Add the transformation + addTransformation (current, anim, 0, anim->getEndTime(), posTrack, rotQuatTrack, NULL, NULL, false); + break; + } + } + + // Time cropped ? + if (index >= _PlayListAnimation.size()) + { + // Yes + index--; + id = _AnimationSet->getAnimationIdByName(_PlayListAnimation[index].c_str()); + anim = _AnimationSet->getAnimation(id); + + // End time for last anim + startTime = anim->getEndTime() - time; + } + else + { + // No + + // Add the transformation + addTransformation (current, anim, 0, anim->getBeginTime() + time - startTime, posTrack, rotQuatTrack, NULL, NULL, false); + + id = _AnimationSet->getAnimationIdByName(_PlayListAnimation[index].c_str()); + anim = _AnimationSet->getAnimation(id); + + // Final time + startTime -= anim->getBeginTime(); + } + + // Set the slot + _PlayList->setAnimation(0, id); + _PlayList->setTimeOrigin(0, startTime); + _PlayList->setSpeedFactor(0, 1.0f); + _PlayList->setWeightSmoothness(0, 1.0f); + _PlayList->setStartWeight(0, 1, 0); + _PlayList->setEndWeight(0, 1, 1); + _PlayList->setWrapMode(0, UPlayList::Clamp); + + // Setup the pos and rot for this shape + if (there) + { + CVector pos = current.getPos(); + + // If a skeleton model + if(!_Skeleton.empty()) + { + // scale animated pos value with the CFG scale + pos *= _CharacterScalePos; + _Skeleton.setPos(pos); + _Skeleton.setRotQuat(current.getRot()); + } + else + { + _Instance.setPos(pos); + _Instance.setRotQuat(current.getRot()); + } + } + } +} + +void CEntity::animateChannelMixer() +{ + for (uint i = 0; i < NL3D::CChannelMixer::NumAnimationSlot; i++) + { + if (_SlotInfo[i].Enable) + { + // Set the animation + uint animId = _AnimationSet->getAnimationIdByName(_SlotInfo[i].Animation); + if (animId == UAnimationSet::NotFound) + _PlayList->setAnimation(i, UPlayList::empty); + else + _PlayList->setAnimation(i, animId); + + // Set the skeleton weight + uint skelId = _AnimationSet->getSkeletonWeightIdByName(_SlotInfo[i].Skeleton); + if (skelId == UAnimationSet::NotFound) + _PlayList->setSkeletonWeight(i, UPlayList::empty, false); + else + _PlayList->setSkeletonWeight(i, skelId, _SlotInfo[i].SkeletonInverted); + + // Set others values + _PlayList->setTimeOrigin(i, _SlotInfo[i].Offset); + _PlayList->setSpeedFactor(i, _SlotInfo[i].SpeedFactor); + _PlayList->setStartWeight(i, _SlotInfo[i].StartBlend, _SlotInfo[i].StartTime); + _PlayList->setEndWeight(i, _SlotInfo[i].EndBlend, _SlotInfo[i].EndTime); + _PlayList->setWeightSmoothness(i, _SlotInfo[i].Smoothness); + + // Switch between wrap modes + switch (_SlotInfo[i].ClampMode) + { + case 0: + _PlayList->setWrapMode (i, UPlayList::Clamp); + break; + case 1: + _PlayList->setWrapMode (i, UPlayList::Repeat); + break; + case 2: + _PlayList->setWrapMode (i, UPlayList::Disable); + break; + } + } + } +} + +} /* namespace NLQT */ diff --git a/code/nel/tools/3d/object_viewer_widget/src/entity.h b/code/nel/tools/3d/object_viewer_widget/src/entity.h new file mode 100644 index 000000000..9fb550652 --- /dev/null +++ b/code/nel/tools/3d/object_viewer_widget/src/entity.h @@ -0,0 +1,259 @@ +/* + Object Viewer Qt + Copyright (C) 2010 Dzmitry Kamiahin + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation, either version 3 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program. If not, see . + +*/ + +#ifndef ENTITY_H +#define ENTITY_H + +#include + +// STL includes +#include +#include +#include + +// NeL includes +#include +#include +#include +#include +#include +#include +#include + +namespace NL3D { + class UPlayList; + class UAnimationSet; +} + +namespace NLQT { + +class CSlotInfo +{ +public: + CSlotInfo (): + Animation("empty"), Skeleton("empty"), + Offset(0), StartTime(0), EndTime(0), + StartBlend(1), EndBlend (1), Smoothness(1), + SpeedFactor(1), ClampMode(0), + SkeletonInverted(false), + Enable(true) {} ; + + std::string Animation; + std::string Skeleton; + float Offset; + float StartTime; + float EndTime; + + float StartBlend; + float EndBlend; + float Smoothness; + float SpeedFactor; + sint32 ClampMode; + bool SkeletonInverted; + bool Enable; + + CSlotInfo &operator=(const CSlotInfo &); +}; + + +/** +@class CEntity +@brief Class manage animated shape. +@details +Allows you to load animations for shape and skeleton weight. +Contains a built-in playlist. Has management and playback Playlists or Mixer. +*/ +class CEntity +{ +public: + struct Mode + { + enum List + { + PlayList = 1, + Mixer + }; + }; + + /// Will need for a single or multiple animation shape + struct SAnimationStatus + { + bool LoopAnim; + bool PlayAnim; + float CurrentTimeAnim; + float StartAnim; + float EndAnim; + float SpeedAnim; + int Mode; + + SAnimationStatus(): + LoopAnim(false), PlayAnim(false), + CurrentTimeAnim(0), StartAnim(0), + EndAnim(0), SpeedAnim(1), Mode(Mode::PlayList) {} + }; + + /// Destructor + ~CEntity(void); + + /// Loads a file animations + /// @param fileName - name animation file + void loadAnimation(std::string &fileName); + + /// Loads a file skeleton weight + void loadSWT(std::string &fileName); + + /// Adds an animation to a playlist + /// @param name - name loaded animations + void addAnimToPlayList(std::string &name); + + /// Removes the animation from a playlist + /// @param row - number of animations in the playlist + void removeAnimToPlayList(uint row); + + /// Swaps animations to a playlist + /// @param row1 - first number of animations in the playlist + /// @param row2 - second number of animations in the playlist + void swapAnimToPlayList(uint row1, uint row2); + + /// Playback animation + void playbackAnim(bool play); + + /// Reset playlist and animation + void reset(); + + /// Get the total time of animation playlist + /// @return total time of animation + float getPlayListLength(); + + /// get time length single animation + float getAnimLength(std::string name); + + /// Get slot infomation + void setSlotInfo(uint num, CSlotInfo& slotInfo) { _SlotInfo[num] = slotInfo; } + + /// Set use mode playlist or mixer + void setMode(int mode) { _AnimationStatus.Mode = mode; } + + /// Set in place mode animation + void setInPlace(bool enabled) { _inPlace = enabled; } + + /// Get in place mode + bool getInPlace() { return _inPlace; } + + /// Set inc position + void setIncPos(bool enabled) { _incPos = enabled; } + + /// Get inc position + bool getIncPos() { return _incPos; } + + /// Get information about the current status of playing a playlist + /// @return struct containing current information playback + SAnimationStatus getStatus() { return _AnimationStatus; } + + /// Get name entity + /// @return name entity + std::string getName() { return _Name; } + + /// Get file name shape + /// @return file name shape + std::string getFileNameShape() { return _FileNameShape; } + + /// Get file name skeleton + /// @return file name skeleton + std::string getFileNameSkeleton() { return _FileNameSkeleton; } + + /// Get slot information + CSlotInfo getSlotInfo(uint num) { return _SlotInfo[num]; } + + /// Get list loaded animations files + std::vector& getAnimationList() { return _AnimationList; } + + /// Get playlist animations + std::vector& getPlayListAnimation() { return _PlayListAnimation; } + + /// Get list loaded skeleton weight template files + std::vector& getSWTList() { return _SWTList; } + + /// Get game interface for manipulating Skeleton. + NL3D::USkeleton getSkeleton() const { return _Skeleton; } + +private: + /// Constructor + CEntity(void); + + /// Update the animate from the playlist or channel mixer + /// @param time - current time in second + void update(NL3D::TAnimationTime time); + + void resetChannel(); + + /// Update the animate from the playlist + void animatePlayList(NL3D::TAnimationTime time); + + /// Update the animate from the mixer + void animateChannelMixer(); + void addTransformation (NLMISC::CMatrix ¤t, NL3D::UAnimation *anim, + float begin, float end, + NL3D::UTrack *posTrack, NL3D::UTrack *rotquatTrack, + NL3D::UTrack *nextPosTrack, NL3D::UTrack *nextRotquatTrack, + bool removeLast); + + // The name of the entity + std::string _Name; + std::string _FileNameShape; + std::string _FileNameSkeleton; + + SAnimationStatus _AnimationStatus; + + bool _inPlace; + bool _incPos; + + float _CharacterScalePos; + + // The mesh instance associated to this entity + NL3D::UInstance _Instance; + + // The skeleton binded to the instance + NL3D::USkeleton _Skeleton; + + NL3D::UPlayList *_PlayList; + + NL3D::UAnimationSet *_AnimationSet; + + // Animation input file + std::vector _AnimationList; + + // Skeleton weight input file + std::vector _SWTList; + + // Play list animation + std::vector _PlayListAnimation; + + // Slot info for this object + CSlotInfo _SlotInfo[NL3D::CChannelMixer::NumAnimationSlot]; + + friend class CObjectViewerWidget; +}; /* class CEntity */ + +typedef std::map CEntities; +typedef CEntities::iterator EIT; + +} /* namespace NLQT */ + +#endif // ENTITY_H diff --git a/code/nel/tools/3d/object_viewer_widget/src/interfaces.h b/code/nel/tools/3d/object_viewer_widget/src/interfaces.h new file mode 100644 index 000000000..cbb731029 --- /dev/null +++ b/code/nel/tools/3d/object_viewer_widget/src/interfaces.h @@ -0,0 +1,75 @@ +/* +Object Viewer Qt Widget +Copyright (C) 2010 Adrian Jaekel + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see . +*/ + +#ifndef INTERFACES_H +#define INTERFACES_H + +#include + +namespace NL3D { + class UPlayListManager; +} + +namespace NLQT +{ + + class IObjectViewer + { + + public: + + virtual ~IObjectViewer() {} + + virtual QString name() const = 0; + + // object viewer stuff + virtual void init() = 0; + virtual void release() = 0; + virtual void updateInput() = 0; + virtual void renderDriver() = 0; + virtual void renderScene() = 0; + virtual void renderDebug2D() = 0; + virtual void saveScreenshot(const std::string &nameFile, bool jpg, bool png, bool tga) = 0; + virtual bool loadMesh (const std::string &meshFileName, const std::string &skelFileName) = 0; + virtual void resetScene() = 0; + virtual void setBackgroundColor(NLMISC::CRGBA backgroundColor) = 0; + virtual void setGraphicsDriver(bool Direct3D) = 0; + virtual void setSizeViewport(uint16 w, uint16 h) = 0; + virtual void setBloomEffect(bool enabled) = 0; + virtual void setCurrentObject(const std::string &name) = 0; + virtual const std::string& getCurrentObject() = 0; + virtual CEntity& getEntity(const std::string &name) = 0; + virtual void getListObjects(std::vector &listObj) = 0; + virtual NLMISC::CRGBA getBackgroundColor() = 0; + virtual bool getDirect3D() = 0; + virtual bool getBloomEffect() const = 0; + virtual NL3D::UDriver *getDriver() = 0; + virtual NL3D::UScene *getScene() = 0; + virtual NL3D::UPlayListManager *getPlayListManager() = 0; + virtual void setCamera(NLMISC::CAABBox &bbox, NL3D::UTransform &entity, bool high_z) = 0; + virtual bool setupLight(const NLMISC::CVector &position, const NLMISC::CVector &direction) = 0; + virtual void setVisible(bool visible) = 0; + virtual QWidget* getWidget() = 0; + + }; + +} /* namespace NLQT */ + +Q_DECLARE_INTERFACE(NLQT::IObjectViewer,"com.ryzom.dev.IObjectViewer/0.1") + +#endif \ No newline at end of file diff --git a/code/nel/tools/3d/object_viewer_widget/src/object_viewer_widget.cpp b/code/nel/tools/3d/object_viewer_widget/src/object_viewer_widget.cpp new file mode 100644 index 000000000..94b2b4248 --- /dev/null +++ b/code/nel/tools/3d/object_viewer_widget/src/object_viewer_widget.cpp @@ -0,0 +1,763 @@ +/* +Object Viewer Qt Widget +Copyright (C) 2010 Adrian Jaekel + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see . +*/ + +#include "object_viewer_widget.h" + +// STL includes + +// NeL includes +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include + +// Project includes + +Q_EXPORT_PLUGIN2(object_viewer_widget_qt, NLQT::CObjectViewerWidget) + +using namespace NLMISC; +using namespace NL3D; +using namespace std; + +namespace NLQT +{ + CObjectViewerWidget *CObjectViewerWidget::_objectViewerWidget = NULL; + + CObjectViewerWidget::CObjectViewerWidget(QWidget *parent) + : _isGraphicsInitialized(false), _isGraphicsEnabled(false), + _Driver(NULL), _Light(0), _phi(0), _psi(0),_dist(2), + _CameraFocal(75), _CurrentInstance(""), _BloomEffect(false), + _Scene(0), QWidget(parent) + { + + _objectViewerWidget = this; + + _isGraphicsEnabled = true; + + // As a special case, a QTimer with a timeout of 0 will time out as soon as all the events in the window system's event queue have been processed. + // This can be used to do heavy work while providing a snappy user interface. + _mainTimer = new QTimer(this); + connect(_mainTimer, SIGNAL(timeout()), this, SLOT(updateRender())); + // timer->start(); // <- timeout 0 + // it's heavy on cpu, though, when no 3d driver initialized :) + _mainTimer->start(25); // 25fps + } + + CObjectViewerWidget::~CObjectViewerWidget() + { + + } + + void CObjectViewerWidget::init() + { + connect(this, SIGNAL(topLevelChanged(bool)), + this, SLOT(topLevelChanged(bool))); + //H_AUTO2 + //nldebug("%d %d %d",_nlw->winId(), width(), height()); + +#if defined(NL_OS_UNIX) && !defined(NL_OS_MAC) + dynamic_cast(widget())->makeCurrent(); +#endif // defined(NL_OS_UNIX) && !defined(NL_OS_MAC) + + nlWindow wnd = winId(); + uint16 w = width(); + uint16 h = height(); + + setMouseTracking(true); + + // set background color from config + //NLMISC::CConfigFile::CVar v = Modules::config().getConfigFile().getVar("BackgroundColor"); + //_BackgroundColor = CRGBA(v.asInt(0), v.asInt(1), v.asInt(2)); + _BackgroundColor = CRGBA(255, 255, 255); + + // set graphics driver from config + //NLMISC::CConfigFile::CVar v2 = Modules::config().getConfigFile().getVar("GraphicsDriver"); + // Choose driver opengl to work correctly under Linux example + _Direct3D = false; //_Driver = OpenGL; + +#ifdef NL_OS_WINDOWS + //std::string driver = v2.asString(); + //if (driver == "Direct3D") _Direct3D = true; //m_Driver = Direct3D; + //else if (driver == "OpenGL") _Direct3D = false; //m_Driver = OpenGL; + //else nlwarning("Invalid driver specified, defaulting to OpenGL"); +#endif + + //Modules::config().setAndCallback("CameraFocal",CConfigCallback(this,&CObjectViewer::cfcbCameraFocal)); + //Modules::config().setAndCallback("BloomEffect",CConfigCallback(this,&CObjectViewer::cfcbBloomEffect)); + + // create the driver + nlassert(!_Driver); + + _Driver = UDriver::createDriver(0, _Direct3D, 0); + nlassert(_Driver); + + // initialize the window with config file values + _Driver->setDisplay(wnd, NL3D::UDriver::CMode(w, h, 32)); + + //_Light = ULight::createLight(); + + //// set mode of the light + //_Light->setMode(ULight::DirectionalLight); + + //// set position of the light + //_Light->setPosition(CVector(-20.f, 30.f, 10.f)); + + //// white light + //_Light->setAmbiant(CRGBA(255, 255, 255)); + + //// set and enable the light + //_Driver->setLight(0, *_Light); + //_Driver->enableLight(0); + + // Create a scene + _Scene = _Driver->createScene(true); + + _PlayListManager = _Scene->createPlayListManager(); + + //_Scene->enableLightingSystem(true); + + // create the camera + UCamera camera = _Scene->getCam(); + + camera.setTransformMode (UTransformable::DirectMatrix); + + setSizeViewport(w, h); + + // camera will look at entities + camera.lookAt(NLMISC::CVector(_dist,0,1), NLMISC::CVector(0,0,0.5)); + + NLMISC::CVector hotSpot=NLMISC::CVector(0,0,0); + + _MouseListener = _Driver->create3dMouseListener(); + _MouseListener->setMatrix(_Scene->getCam().getMatrix()); + _MouseListener->setFrustrum(_Scene->getCam().getFrustum()); + _MouseListener->setHotSpot(hotSpot); + _MouseListener->setMouseMode(U3dMouseListener::edit3d); + + NL3D::CBloomEffect::instance().setDriver(_Driver); + NL3D::CBloomEffect::instance().setScene(_Scene); + NL3D::CBloomEffect::instance().init(!_Direct3D); + //NL3D::CBloomEffect::instance().setDensityBloom(Modules::config().getConfigFile().getVar("BloomDensity").asInt()); + //NL3D::CBloomEffect::instance().setSquareBloom(Modules::config().getConfigFile().getVar("BloomSquare").asBool()); + } + + void CObjectViewerWidget::release() + { + //H_AUTO2 + nldebug(""); + + _Driver->delete3dMouseListener(_MouseListener); + + // delete all entities + deleteEntities(); + + _Scene->deletePlayListManager(_PlayListManager); + + // delete the scene + _Driver->deleteScene(_Scene); + + // delete the light + delete _Light; + + // release driver + nlassert(_Driver); + _Driver->release(); + delete _Driver; + _Driver = NULL; + } + + void CObjectViewerWidget::updateRender() + { + //nldebug("CMainWindow::updateRender"); + updateInitialization(isVisible()); + + //QModelIndex index = _dirModel->setRootPath("D:/Dev/Ryzom/code/ryzom/common/data_leveldesign/leveldesign"); + //_dirTree->setRootIndex(index); + + if (isVisible()) + { + // call all update functions + // 01. Update Utilities (configuration etc) + + // 02. Update Time (deltas) + // ... + + // 03. Update Receive (network, servertime, receive messages) + // ... + + // 04. Update Input (keyboard controls, etc) + if (_isGraphicsInitialized) + updateInput(); + + // 05. Update Weather (sky, snow, wind, fog, sun) + // ... + + // 06. Update Entities (movement, do after possible tp from incoming messages etc) + // - Move other entities + // - Update self entity + // - Move bullets + // ... + + // 07. Update Landscape (async zone loading near entity) + // ... + + // 08. Update Collisions (entities) + // - Update entities + // - Update move container (swap with Update entities? todo: check code!) + // - Update bullets + // ... + + // 09. Update Animations (playlists) + // - Needs to be either before or after entities, not sure, + // there was a problem with wrong order a while ago!!! + + + //updateAnimation(_AnimationDialog->getTime()); + + // 10. Update Camera (depends on entities) + // ... + + // 11. Update Interface (login, ui, etc) + // ... + + // 12. Update Sound (sound driver) + // ... + + // 13. Update Send (network, send new position etc) + // ... + + // 14. Update Debug (stuff for dev) + // ... + + if (_isGraphicsInitialized && !getDriver()->isLost()) + { + // 01. Render Driver (background color) + renderDriver(); // clear all buffers + + // 02. Render Sky (sky scene) + // ... + + // 04. Render Scene (entity scene) + renderScene(); + + // 05. Render Effects (flare) + // ... + + // 06. Render Interface 3D (player names) + // ... + + // 07. Render Debug 3D + // ... + + // 08. Render Interface 2D (chatboxes etc, optionally does have 3d) + // ... + + // 09. Render Debug 2D (stuff for dev) + renderDebug2D(); + + // swap 3d buffers + getDriver()->swapBuffers(); + } + } + } + + void CObjectViewerWidget::updateInitialization(bool visible) + { + //nldebug("CMainWindow::updateInitialization"); + bool done; + do + { + done = true; // set false whenever change + bool wantGraphics = _isGraphicsEnabled && visible; + // bool wantLandscape = wantGraphics && m_IsGraphicsInitialized && isLandscapeEnabled; + + // .. stuff that depends on other stuff goes on top to prioritize deinitialization + + // Landscape + // ... + + // Graphics (Driver) + if (_isGraphicsInitialized) + { + if (!wantGraphics) + { + //_isGraphicsInitialized = false; + //release(); + _mainTimer->stop(); + //done = false; + } + } + else + { + if (wantGraphics) + { + init(); + _isGraphicsInitialized = true; + _mainTimer->start(25); + //done = false; + } + } + } + while (!done); + } + + void CObjectViewerWidget::updateInput() + { + _Driver->EventServer.pump(); + + // New matrix from camera + _Scene->getCam().setTransformMode(NL3D::UTransformable::DirectMatrix); + _Scene->getCam().setMatrix (_MouseListener->getViewMatrix()); + + //nldebug("%s",_Scene->getCam().getMatrix().getPos().asString().c_str()); + } + + void CObjectViewerWidget::renderDriver() + { + // Render the scene. + if((NL3D::CBloomEffect::instance().getDriver() != NULL) && (_BloomEffect)) + { + NL3D::CBloomEffect::instance().initBloom(); + } + _Driver->clearBuffers(_BackgroundColor); + } + + void CObjectViewerWidget::renderScene() + { + // render the scene + _Scene->render(); + + if((NL3D::CBloomEffect::instance().getDriver() != NULL) && (_BloomEffect)) + { + NL3D::CBloomEffect::instance().endBloom(); + NL3D::CBloomEffect::instance().endInterfacesDisplayBloom(); + } + } + + void CObjectViewerWidget::renderDebug2D() + { + } + + void CObjectViewerWidget::saveScreenshot(const std::string &nameFile, bool jpg, bool png, bool tga) + { + //H_AUTO2 + + // FIXME: create screenshot path if it doesn't exist! + + // empty bitmap + CBitmap bitmap; + // copy the driver buffer to the bitmap + _Driver->getBuffer(bitmap); + // create the file name + string filename = std::string("./") + nameFile; + // write the bitmap as a jpg, png or tga to the file + if (jpg) + { + string newfilename = CFile::findNewFile(filename + ".jpg"); + COFile outputFile(newfilename); + bitmap.writeJPG(outputFile, 100); + nlinfo("Screenshot '%s' saved", newfilename.c_str()); + } + if (png) + { + string newfilename = CFile::findNewFile(filename + ".png"); + COFile outputFile(newfilename); + bitmap.writePNG(outputFile, 24); + nlinfo("Screenshot '%s' saved", newfilename.c_str()); + } + if (tga) + { + string newfilename = CFile::findNewFile(filename + ".tga"); + COFile outputFile(newfilename); + bitmap.writeTGA(outputFile, 24, false); + nlinfo("Screenshot '%s' saved", newfilename.c_str()); + } + } + + bool CObjectViewerWidget::loadMesh(const std::string &meshFileName, const std::string &skelFileName) + { + std::string fileName = CFile::getFilenameWithoutExtension(meshFileName); + if ( _Entities.count(fileName) != 0) + return false; + + CPath::display(); + CPath::addSearchPath(CFile::getPath(meshFileName), false, false); + + // create instance of the mesh character + UInstance Entity = _Scene->createInstance(meshFileName); + + CAABBox bbox; + Entity.getShapeAABBox(bbox); + setCamera(bbox , Entity, true); + + _MouseListener->setMatrix(_Scene->getCam().getMatrix()); + + USkeleton Skeleton = _Scene->createSkeleton(skelFileName); + + // if we can't create entity, skip it + if (Entity.empty()) return false; + + // create a new entity + EIT eit = (_Entities.insert (make_pair (fileName, CEntity()))).first; + CEntity &entity = (*eit).second; + + // set the entity up + entity._Name = fileName; + entity._FileNameShape = meshFileName; + entity._FileNameSkeleton = skelFileName; + entity._Instance = Entity; + if (!Skeleton.empty()) + { + entity._Skeleton = Skeleton; + entity._Skeleton.bindSkin (entity._Instance); + } + entity._AnimationSet = _Driver->createAnimationSet(false); + entity._PlayList = _PlayListManager->createPlayList(entity._AnimationSet); + return true; + } + + void CObjectViewerWidget::setVisible(bool visible) + { + // called by show() + // code assuming visible window needed to init the 3d driver + nldebug("%d", visible); + if (visible) + { + QWidget::setVisible(true); + } + else + { + QWidget::setVisible(false); + } + } + + void CObjectViewerWidget::resetScene() + { + deleteEntities(); + + // Reset camera. + //.. + + // to load files with the same name but located in different directories + //CPath::clearMap(); + + // load and set search paths from config + //Modules::config().configSearchPaths(); + + _CurrentInstance = ""; + + nlinfo("Scene cleared"); + } + + void CObjectViewerWidget::setBackgroundColor(NLMISC::CRGBA backgroundColor) + { + _BackgroundColor = backgroundColor; + + // config file variable changes + //Modules::config().getConfigFile().getVar("BackgroundColor").setAsInt(_BackgroundColor.R, 0); + //Modules::config().getConfigFile().getVar("BackgroundColor").setAsInt(_BackgroundColor.G, 1); + //Modules::config().getConfigFile().getVar("BackgroundColor").setAsInt(_BackgroundColor.B, 2); + } + + void CObjectViewerWidget::setGraphicsDriver(bool Direct3D) + { + //_Direct3D = Direct3D; + + //if (_Direct3D) Modules::config().getConfigFile().getVar("GraphicsDriver").setAsString("Direct3D"); + //else Modules::config().getConfigFile().getVar("GraphicsDriver").setAsString("OpenGL"); + } + + void CObjectViewerWidget::setSizeViewport(uint16 w, uint16 h) + { + _Scene->getCam().setPerspective(_CameraFocal * (float)Pi/180.f, (float)w/h, 0.1f, 1000); + } + + void CObjectViewerWidget::setCurrentObject(const std::string &name) + { + if ((_Entities.count(name) != 0) || ( name.empty() )) _CurrentInstance = name; + else nlerror ("Entity %s not found", name.c_str()); + nlinfo("set current entity %s", _CurrentInstance.c_str()); + } + + CEntity& CObjectViewerWidget::getEntity(const std::string &name) + { + if ( _Entities.count(name) == 0) nlerror("Entity %s not found", name.c_str()); + EIT eit = _Entities.find (name); + return (*eit).second; + } + + void CObjectViewerWidget::getListObjects(std::vector &listObj) + { + listObj.clear(); + for (EIT eit = _Entities.begin(); eit != _Entities.end(); ++eit) + listObj.push_back((*eit).second._Name); + } + + void CObjectViewerWidget::deleteEntity(CEntity &entity) + { + if (entity._PlayList != NULL) + { + _PlayListManager->deletePlayList (entity._PlayList); + entity._PlayList = NULL; + } + + if (entity._AnimationSet != NULL) + { + _Driver->deleteAnimationSet(entity._AnimationSet); + entity._AnimationSet = NULL; + } + + if (!entity._Skeleton.empty()) + { + entity._Skeleton.detachSkeletonSon(entity._Instance); + + _Scene->deleteSkeleton(entity._Skeleton); + entity._Skeleton = NULL; + } + + if (!entity._Instance.empty()) + { + _Scene->deleteInstance(entity._Instance); + entity._Instance = NULL; + } + } + + void CObjectViewerWidget::deleteEntities() + { + for (EIT eit = _Entities.begin(); eit != _Entities.end(); ++eit) + { + CEntity &entity = (*eit).second; + deleteEntity(entity); + } + _Entities.clear(); + } + + void CObjectViewerWidget::setCamera(CAABBox &bbox, UTransform &entity, bool high_z) + { + CVector pos(0.f, 0.f, 0.f); + CQuat quat(0.f, 0.f, 0.f, 0.f); + NL3D::UInstance inst; + inst.cast(entity); + if (!inst.empty()) + { + inst.getDefaultPos(pos); + inst.getDefaultRotQuat(quat); + /* + if (quat.getAxis().isNull()) + { + quat.set(0, 0, 0, 0); + inst.setRotQuat(quat); + } + */ + // quat.set(1.f, 1.f, 0.f, 0.f); + + // inst.setRotQuat(quat); + // inst.getRotQuat(quat); + + // check for presence of all textures from each sets + //bool allGood = true; + + //for(uint s = 0; s < 5; ++s) + //{ + // inst.selectTextureSet(s); + + // uint numMat = inst.getNumMaterials(); + + // // by default, all textures are present + // allGood = true; + + // for(uint i = 0; i < numMat; ++i) + // { + // UInstanceMaterial mat = inst.getMaterial(i); + + // for(sint j = 0; j <= mat.getLastTextureStage(); ++j) + // { + // // if a texture is missing + // if (mat.isTextureFile(j) && mat.getTextureFileName(j) == "CTextureMultiFile:Dummy") + // allGood = false; + // } + // } + + // // if all textures have been found for this set, skip other sets + // if (allGood) + // break; + //} + } + + // fix scale (some shapes have a different value) + entity.setScale(1.f, 1.f, 1.f); + + UCamera Camera = _Scene->getCam(); + CVector max_radius = bbox.getHalfSize(); + + CVector center = bbox.getCenter(); + entity.setPivot(center); + center += pos; + + //_Scene->getCam().setPerspective(_CameraFocal * (float)Pi/180.f, (float)w/h, 0.1f, 1000); + float fov = float(_CameraFocal * (float)Pi/180.0); + //Camera.setPerspective (fov, 1.0f, 0.1f, 1000.0f); + float radius = max(max(max_radius.x, max_radius.y), max_radius.z); + if (radius == 0.f) radius = 1.f; + float left, right, bottom, top, znear, zfar; + Camera.getFrustum(left, right, bottom, top, znear, zfar); + float dist = radius / (tan(fov/2)); + CVector eye(center); + /* if (axis == CVector::I) + eye.y -= dist+radius; + else if (axis == CVector::J) + eye.x += dist+radius; + */ + // quat.normalize(); + + CVector ax(quat.getAxis()); + + // float angle = quat.getAngle(); + /* + if (ax.isNull()) + { + if (int(angle*100.f) == int(NLMISC::Pi * 200.f)) + { + ax = CVector::J; + } + } + else + */ + if (ax.isNull() || ax == CVector::I) + { + ax = CVector::J; + } + else if (ax == -CVector::K) + { + ax = -CVector::J; + } + /* else if (ax.x < -0.9f && ax.y == 0.f && ax.z == 0.f) + { + ax = -CVector::J ; + } + */ + // ax.normalize(); + + eye -= ax * (dist+radius); + if (high_z) + eye.z += max_radius.z/1.0f; + Camera.lookAt(eye, center); + setupLight(eye, center - eye); + } + + bool CObjectViewerWidget::setupLight(const CVector &position, const CVector &direction) + { + if (!_Light) + _Light = ULight::createLight(); + if (!_Light) return false; + + // set mode of the light + _Light->setMode(ULight::DirectionalLight); + + // set position of the light + // Light->setupDirectional(settings.light_ambiant, settings.light_diffuse, settings.light_specular, settings.light_direction); + NLMISC::CRGBA light_ambiant = CRGBA(0,0,0); + NLMISC::CRGBA light_diffuse = CRGBA(255,255,255); + NLMISC::CRGBA light_specular = CRGBA(255,255,255); + NLMISC::CVector light_direction = CVector(0.25, 0.25, 0.25); + _Light->setupPointLight(light_ambiant, light_diffuse, light_specular, position, direction + light_direction); + + // set and enable the light + _Driver->setLight(0, *_Light); + _Driver->enableLight(0); + + return true; + } + +#if defined(NL_OS_WINDOWS) + + typedef bool (*winProc)(NL3D::IDriver *driver, HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam); + + bool CObjectViewerWidget::winEvent(MSG * message, long * result) + { + if (getDriver() && getDriver()->isActive()) + { + NL3D::IDriver *driver = dynamic_cast(getDriver())->getDriver(); + if (driver) + { + winProc proc = (winProc)driver->getWindowProc(); + return proc(driver, message->hwnd, message->message, message->wParam, message->lParam); + } + } + + return false; + } + +#elif defined(NL_OS_MAC) + + typedef bool (*cocoaProc)(NL3D::IDriver*, const void* e); + + bool CObjectViewerWidget::macEvent(EventHandlerCallRef caller, EventRef event) + { + if(caller) + nlerror("You are using QtCarbon! Only QtCocoa supported, please upgrade Qt"); + + if (getDriver() && getDriver()->isActive()) + { + NL3D::IDriver *driver = dynamic_cast(getDriver())->getDriver(); + if (driver) + { + cocoaProc proc = (cocoaProc)driver->getWindowProc(); + return proc(driver, event); + } + } + + return false; + } + +#elif defined(NL_OS_UNIX) + + typedef bool (*x11Proc)(NL3D::IDriver *drv, XEvent *e); + + bool CObjectViewerWidget::x11Event(XEvent *event) + { + if (getDriver() && getDriver()->isActive()) + { + NL3D::IDriver *driver = dynamic_cast(getDriver())->getDriver(); + if (driver) + { + x11Proc proc = (x11Proc)driver->getWindowProc(); + return proc(driver, event); + } + } + + return false; + } +#endif + +} /* namespace NLQT */ diff --git a/code/nel/tools/3d/object_viewer_widget/src/object_viewer_widget.h b/code/nel/tools/3d/object_viewer_widget/src/object_viewer_widget.h new file mode 100644 index 000000000..cf145716b --- /dev/null +++ b/code/nel/tools/3d/object_viewer_widget/src/object_viewer_widget.h @@ -0,0 +1,218 @@ +/* +Object Viewer Qt Widget +Copyright (C) 2010 Adrian Jaekel + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see . +*/ + +#ifndef OBJECT_VIEWER_WIDGET_H +#define OBJECT_VIEWER_WIDGET_H + +// STL includes + +// Qt includes +#include +#include + +// NeL includes +#include +#include + +// Project includes +#include "entity.h" +#include "interfaces.h" + +namespace NL3D +{ + class UDriver; + class UScene; + class ULight; + class UInstance; + class UCamera; + class USkeleton; + class UPlayListManager; + class U3dMouseListener; +} + +/** +namespace NLQT +@brief namespace NLQT +*/ +namespace NLQT +{ + class CObjectViewerWidget: + public QWidget, + public IObjectViewer + { + Q_OBJECT + Q_INTERFACES(NLQT::IObjectViewer) + + public: + /// Default constructor. + CObjectViewerWidget(QWidget *parent = 0); + virtual ~CObjectViewerWidget(); + + static CObjectViewerWidget &objViewWid() { return *_objectViewerWidget; } + + /// Init a driver and create scene. + /// @param wnd - handle window. + /// @param w - width window. + /// @param h - height window. + void init(); + + /// Release class. + void release(); + + /// Update mouse and keyboard events. And update camera matrix. + void updateInput(); + + /// Render Driver (clear all buffers and set background color). + void renderDriver(); + + /// Render current scene. + void renderScene(); + + /// Render Debug 2D (stuff for dev). + void renderDebug2D(); + + /// Make a screenshot of the current scene and save. + void saveScreenshot(const std::string &nameFile, bool jpg, bool png, bool tga); + + /// Load a mesh or particle system and add to current scene. + /// @param meshFileName - name loading shape or ps file. + /// @param skelFileName - name loading skeletin file. + /// @return true if file have been loaded, false if file have not been loaded. + bool loadMesh (const std::string &meshFileName, const std::string &skelFileName); + + /// Reset current scene. + void resetScene(); + + /// Set the background color. + /// @param backgroundColor - background color. + void setBackgroundColor(NLMISC::CRGBA backgroundColor); + + /// Set type driver. + /// @param Direct3D - type driver (true - Direct3D) or (false -OpenGL) + void setGraphicsDriver(bool Direct3D); + + /// Set size viewport for correct set perspective + /// @param w - width window. + /// @param h - height window. + void setSizeViewport(uint16 w, uint16 h); + + void setBloomEffect(bool enabled) { _BloomEffect = enabled; } + + /// Select instance from the scene + /// @param name - name instance, "" if no instance edited + void setCurrentObject(const std::string &name); + + /// Get current instance from the scene + /// @return name current instance, "" if no instance edited + const std::string& getCurrentObject() { return _CurrentInstance; } + + /// Get entity from the scene + /// @return ref Entity + CEntity& getEntity(const std::string &name); + + /// Get full list instances from the scene + /// @param listObj - ref of return list instances + void getListObjects(std::vector &listObj); + + /// Get value background color. + /// @return background color. + NLMISC::CRGBA getBackgroundColor() { return _BackgroundColor; } + + /// Get type driver. + /// @return true if have used Direct3D driver, false OpenGL driver. + inline bool getDirect3D() { return _Direct3D; } + + inline bool getBloomEffect() const { return _BloomEffect; } + + /// Get a pointer to the driver. + /// @return pointer to the driver. + inline NL3D::UDriver *getDriver() { return _Driver; } + + /// Get a pointer to the scene. + /// @return pointer to the scene. + inline NL3D::UScene *getScene() { return _Scene; } + + /// Get a manager of playlist + /// @return pointer to the UPlayListManager + inline NL3D::UPlayListManager *getPlayListManager() { return _PlayListManager; } + + void setCamera(NLMISC::CAABBox &bbox, NL3D::UTransform &entity, bool high_z); + bool setupLight(const NLMISC::CVector &position, const NLMISC::CVector &direction); + + virtual void setVisible(bool visible); + + QWidget* getWidget() {return this;} + + virtual QString name() const {return ("ObjectViewerWidget");} + + protected: +#if defined(NL_OS_WINDOWS) + virtual bool winEvent(MSG * message, long * result); +#elif defined(NL_OS_MAC) + virtual bool macEvent(EventHandlerCallRef caller, EventRef event); +#elif defined(NL_OS_UNIX) + virtual bool x11Event(XEvent *event); +#endif + + private Q_SLOTS: + void updateRender(); + + private: + + static CObjectViewerWidget *_objectViewerWidget; + + // render stuff + QTimer *_mainTimer; + bool _isGraphicsInitialized, _isGraphicsEnabled; + + void updateInitialization(bool visible); + + void deleteEntity (CEntity &entity); + + /// Delete all entities + void deleteEntities(); + + NLMISC::CRGBA _BackgroundColor; + + NL3D::UDriver *_Driver; + NL3D::UScene *_Scene; + NL3D::UPlayListManager *_PlayListManager; + NL3D::ULight *_Light; + NL3D::UCamera *_Camera; + NL3D::U3dMouseListener *_MouseListener; + + // The entities storage + CEntities _Entities; + + /// Camera parameters. + float _phi, _psi, _dist; + float _CameraFocal; + + bool _Direct3D; + bool _BloomEffect; + + std::string _CurrentInstance; + + // a temporary solution, and later remove + friend class CAnimationSetDialog; + + };/* class CObjectViewerWidget */ + +} /* namespace NLQT */ + +#endif // OBJECT_VIEWER_WIDGET_H diff --git a/code/nel/tools/3d/object_viewer_widget/src/stdpch.cpp b/code/nel/tools/3d/object_viewer_widget/src/stdpch.cpp new file mode 100644 index 000000000..f555cbb32 --- /dev/null +++ b/code/nel/tools/3d/object_viewer_widget/src/stdpch.cpp @@ -0,0 +1,19 @@ +/* + Georges Editor Qt + Copyright (C) 2010 Adrian Jaekel + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation, either version 3 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program. If not, see . +*/ + +#include "stdpch.h" diff --git a/code/nel/tools/3d/object_viewer_widget/src/stdpch.h b/code/nel/tools/3d/object_viewer_widget/src/stdpch.h new file mode 100644 index 000000000..0ef614792 --- /dev/null +++ b/code/nel/tools/3d/object_viewer_widget/src/stdpch.h @@ -0,0 +1,33 @@ +/* + Object Viewer Qt + Copyright (C) 2010 Dzmitry Kamiahin + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation, either version 3 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program. If not, see . + +*/ + +#ifndef NL_STDPCH_H +#define NL_STDPCH_H + +#include + +#include +#include +#include +#include +#include + +#include + +#endif