diff --git a/code/studio/src/settings_dialog.cpp b/code/studio/src/settings_dialog.cpp
index 6824b0f56..78773a666 100644
--- a/code/studio/src/settings_dialog.cpp
+++ b/code/studio/src/settings_dialog.cpp
@@ -1,236 +1,236 @@
-// Ryzom Core - MMORPG Framework
-// Copyright (C) 2010 Winch Gate Property Limited
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Affero General Public License as
-// published by the Free Software Foundation, either version 3 of the
-// License, or (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Affero General Public License for more details.
-//
-// You should have received a copy of the GNU Affero General Public License
-// along with this program. If not, see .
-
-
-#include "settings_dialog.h"
-#include
-#include
-#include
-
-int findListItem( QListWidget *l, const QString &s )
-{
- for( int i = 0; i < l->count(); i++ )
- {
- QListWidgetItem *item = l->item( i );
- if( item->text() == s )
- return i;
- }
-
- return -1;
-}
-
-SettingsDialog::SettingsDialog( QDialog *parent ) :
-QDialog( parent )
-{
- setupUi( this );
- setupConnections();
- settings = NULL;
-}
-
-SettingsDialog::~SettingsDialog()
-{
-}
-
-void SettingsDialog::load()
-{
- pluginsLE->setText( settings->value( "PluginPath" ).toString() );
-
- settings->beginGroup( "DataPath" );
-
- sheetsLE->setText( settings->value( "LevelDesignPath" ).toString() );
- assetsLE->setText( settings->value( "AssetsPath" ).toString() );
- primitivesLE->setText( settings->value( "PrimitivesPath" ).toString() );
- ligoLE->setText( settings->value( "LigoConfigFile" ).toString() );
-
- QStringList l = settings->value( "SearchPaths" ).toStringList();
- {
- QStringListIterator itr( l );
- while( itr.hasNext() )
- {
- QString p = itr.next();
- if( findListItem( searchLW, p ) == -1 )
- searchLW->addItem( p );
- }
- }
-
- l.clear();
-
- l = settings->value( "RecursiveSearchPathes" ).toStringList();
- {
- QStringListIterator itr( l );
- while( itr.hasNext() )
- {
- QString p = itr.next();
- if( findListItem( recursiveLW, p ) == -1 )
- recursiveLW->addItem( p );
- }
- }
-
- settings->endGroup();
-}
-
-void SettingsDialog::saveSearchPaths()
-{
- QStringList l;
- for( int i = 0; i < searchLW->count(); i++ )
- {
- l.push_back( searchLW->item( i )->text() );
- }
-
- settings->setValue( "SearchPaths", l );
-}
-
-void SettingsDialog::saveRecursivePaths()
-{
- QStringList l;
- for( int i = 0; i < recursiveLW->count(); i++ )
- {
- l.push_back( recursiveLW->item( i )->text() );
- }
-
- settings->setValue( "RecursiveSearchPathes", l );
-}
-
-void SettingsDialog::save()
-{
- settings->setValue( "PluginPath", pluginsLE->text() );
-
- settings->beginGroup( "DataPath" );
-
- settings->setValue( "LevelDesignPath", sheetsLE->text() );
- settings->setValue( "AssetsPath", assetsLE->text() );
- settings->setValue( "PrimitivesPath", primitivesLE->text() );
- settings->setValue( "LigoConfigFile", ligoLE->text() );
-
- saveSearchPaths();
- saveRecursivePaths();
-
- settings->endGroup();
-
- settings->sync();
-}
-
-void SettingsDialog::accept()
-{
- save();
- QDialog::accept();
-}
-
-void SettingsDialog::reject()
-{
- QDialog::reject();
-}
-
-void SettingsDialog::onOKClicked()
-{
- accept();
-}
-
-void SettingsDialog::onCancelClicked()
-{
- reject();
-}
-
-void SettingsDialog::onPluginBClicked()
-{
- QString p = QFileDialog::getExistingDirectory( this, tr( "Plugins directory" ), "" );
- pluginsLE->setText( p );
-}
-
-void SettingsDialog::onSheetsBClicked()
-{
- QString p = QFileDialog::getExistingDirectory( this, tr( "Sheets directory" ), "" );
- sheetsLE->setText( p );
-}
-
-void SettingsDialog::onAssetsBClicked()
-{
- QString p = QFileDialog::getExistingDirectory( this, tr( "Assets directory" ), "" );
- assetsLE->setText( p );
-}
-
-void SettingsDialog::onPrimitivesBClicked()
-{
- QString p = QFileDialog::getExistingDirectory( this, tr( "Primitives directory" ), "" );
- primitivesLE->setText( p );
-}
-
-void SettingsDialog::onLigoBClicked()
-{
- QString p = QFileDialog::getExistingDirectory( this, tr( "LIGO directory" ), "" );
- ligoLE->setText( p );
-}
-
-void SettingsDialog::onPathAddClicked()
-{
- QString p = QFileDialog::getExistingDirectory( this, tr( "Search path" ), "" );
- if( p.isEmpty() )
- return;
-
- if( findListItem( searchLW, p ) != -1 )
- return;
-
- searchLW->addItem( p );
-}
-
-void SettingsDialog::onPathRemoveClicked()
-{
- QListWidgetItem *i = searchLW->currentItem();
- if( i == NULL )
- return;
-
- delete i;
-}
-
-void SettingsDialog::onRecursiveAddClicked()
-{
- QString p = QFileDialog::getExistingDirectory( this, tr( "Recursive search path" ), "" );
- if( p.isEmpty() )
- return;
-
- if( findListItem( recursiveLW, p ) != -1 )
- return;
-
- recursiveLW->addItem( p );
-}
-
-void SettingsDialog::onRecursiveRemoveClicked()
-{
- QListWidgetItem *i = recursiveLW->currentItem();
- if( i == NULL )
- return;
-
- delete i;
-}
-
-
-void SettingsDialog::setupConnections()
-{
- connect( bb, SIGNAL( accepted() ), this, SLOT( onOKClicked() ) );
- connect( bb, SIGNAL( rejected() ), this, SLOT( onCancelClicked() ) );
-
- connect( pluginsB, SIGNAL( clicked( bool ) ), this, SLOT( onPluginBClicked() ) );
- connect( sheetsB, SIGNAL( clicked( bool ) ), this, SLOT( onSheetsBClicked() ) );
- connect( assetsB, SIGNAL( clicked( bool ) ), this, SLOT( onAssetsBClicked() ) );
- connect( primitivesB, SIGNAL( clicked( bool ) ), this, SLOT( onPrimitivesBClicked() ) );
- connect( ligoB, SIGNAL( clicked( bool ) ), this, SLOT( onLigoBClicked() ) );
-
- connect( pathAddB, SIGNAL( clicked( bool ) ), this, SLOT( onPathAddClicked() ) );
- connect( pathRemoveB, SIGNAL( clicked( bool ) ), this, SLOT( onPathRemoveClicked() ) );
- connect( recAddB, SIGNAL( clicked( bool ) ), this, SLOT( onRecursiveAddClicked() ) );
- connect( recRemoveB, SIGNAL( clicked( bool ) ), this, SLOT( onRecursiveRemoveClicked() ) );
-}
-
+// Ryzom Core - MMORPG Framework
+// Copyright (C) 2010 Winch Gate Property Limited
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Affero General Public License as
+// published by the Free Software Foundation, either version 3 of the
+// License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Affero General Public License for more details.
+//
+// You should have received a copy of the GNU Affero General Public License
+// along with this program. If not, see .
+
+
+#include "settings_dialog.h"
+#include
+#include
+#include
+
+int findListItem( QListWidget *l, const QString &s )
+{
+ for( int i = 0; i < l->count(); i++ )
+ {
+ QListWidgetItem *item = l->item( i );
+ if( item->text() == s )
+ return i;
+ }
+
+ return -1;
+}
+
+SettingsDialog::SettingsDialog( QDialog *parent ) :
+QDialog( parent )
+{
+ setupUi( this );
+ setupConnections();
+ settings = NULL;
+}
+
+SettingsDialog::~SettingsDialog()
+{
+}
+
+void SettingsDialog::load()
+{
+ pluginsLE->setText( settings->value( "PluginPath" ).toString() );
+
+ settings->beginGroup( "DataPath" );
+
+ sheetsLE->setText( settings->value( "LevelDesignPath" ).toString() );
+ assetsLE->setText( settings->value( "AssetsPath" ).toString() );
+ primitivesLE->setText( settings->value( "PrimitivesPath" ).toString() );
+ ligoLE->setText( settings->value( "LigoConfigFile" ).toString() );
+
+ QStringList l = settings->value( "SearchPaths" ).toStringList();
+ {
+ QStringListIterator itr( l );
+ while( itr.hasNext() )
+ {
+ QString p = itr.next();
+ if( findListItem( searchLW, p ) == -1 )
+ searchLW->addItem( p );
+ }
+ }
+
+ l.clear();
+
+ l = settings->value( "RecursiveSearchPathes" ).toStringList();
+ {
+ QStringListIterator itr( l );
+ while( itr.hasNext() )
+ {
+ QString p = itr.next();
+ if( findListItem( recursiveLW, p ) == -1 )
+ recursiveLW->addItem( p );
+ }
+ }
+
+ settings->endGroup();
+}
+
+void SettingsDialog::saveSearchPaths()
+{
+ QStringList l;
+ for( int i = 0; i < searchLW->count(); i++ )
+ {
+ l.push_back( searchLW->item( i )->text() );
+ }
+
+ settings->setValue( "SearchPaths", l );
+}
+
+void SettingsDialog::saveRecursivePaths()
+{
+ QStringList l;
+ for( int i = 0; i < recursiveLW->count(); i++ )
+ {
+ l.push_back( recursiveLW->item( i )->text() );
+ }
+
+ settings->setValue( "RecursiveSearchPathes", l );
+}
+
+void SettingsDialog::save()
+{
+ settings->setValue( "PluginPath", pluginsLE->text() );
+
+ settings->beginGroup( "DataPath" );
+
+ settings->setValue( "LevelDesignPath", sheetsLE->text() );
+ settings->setValue( "AssetsPath", assetsLE->text() );
+ settings->setValue( "PrimitivesPath", primitivesLE->text() );
+ settings->setValue( "LigoConfigFile", ligoLE->text() );
+
+ saveSearchPaths();
+ saveRecursivePaths();
+
+ settings->endGroup();
+
+ settings->sync();
+}
+
+void SettingsDialog::accept()
+{
+ save();
+ QDialog::accept();
+}
+
+void SettingsDialog::reject()
+{
+ QDialog::reject();
+}
+
+void SettingsDialog::onOKClicked()
+{
+ accept();
+}
+
+void SettingsDialog::onCancelClicked()
+{
+ reject();
+}
+
+void SettingsDialog::onPluginBClicked()
+{
+ QString p = QFileDialog::getExistingDirectory( this, tr( "Plugins directory" ), "" );
+ pluginsLE->setText( p );
+}
+
+void SettingsDialog::onSheetsBClicked()
+{
+ QString p = QFileDialog::getExistingDirectory( this, tr( "Sheets directory" ), "" );
+ sheetsLE->setText( p );
+}
+
+void SettingsDialog::onAssetsBClicked()
+{
+ QString p = QFileDialog::getExistingDirectory( this, tr( "Assets directory" ), "" );
+ assetsLE->setText( p );
+}
+
+void SettingsDialog::onPrimitivesBClicked()
+{
+ QString p = QFileDialog::getExistingDirectory( this, tr( "Primitives directory" ), "" );
+ primitivesLE->setText( p );
+}
+
+void SettingsDialog::onLigoBClicked()
+{
+ QString p = QFileDialog::getExistingDirectory( this, tr( "LIGO directory" ), "" );
+ ligoLE->setText( p );
+}
+
+void SettingsDialog::onPathAddClicked()
+{
+ QString p = QFileDialog::getExistingDirectory( this, tr( "Search path" ), "" );
+ if( p.isEmpty() )
+ return;
+
+ if( findListItem( searchLW, p ) != -1 )
+ return;
+
+ searchLW->addItem( p );
+}
+
+void SettingsDialog::onPathRemoveClicked()
+{
+ QListWidgetItem *i = searchLW->currentItem();
+ if( i == NULL )
+ return;
+
+ delete i;
+}
+
+void SettingsDialog::onRecursiveAddClicked()
+{
+ QString p = QFileDialog::getExistingDirectory( this, tr( "Recursive search path" ), "" );
+ if( p.isEmpty() )
+ return;
+
+ if( findListItem( recursiveLW, p ) != -1 )
+ return;
+
+ recursiveLW->addItem( p );
+}
+
+void SettingsDialog::onRecursiveRemoveClicked()
+{
+ QListWidgetItem *i = recursiveLW->currentItem();
+ if( i == NULL )
+ return;
+
+ delete i;
+}
+
+
+void SettingsDialog::setupConnections()
+{
+ connect( bb, SIGNAL( accepted() ), this, SLOT( onOKClicked() ) );
+ connect( bb, SIGNAL( rejected() ), this, SLOT( onCancelClicked() ) );
+
+ connect( pluginsB, SIGNAL( clicked( bool ) ), this, SLOT( onPluginBClicked() ) );
+ connect( sheetsB, SIGNAL( clicked( bool ) ), this, SLOT( onSheetsBClicked() ) );
+ connect( assetsB, SIGNAL( clicked( bool ) ), this, SLOT( onAssetsBClicked() ) );
+ connect( primitivesB, SIGNAL( clicked( bool ) ), this, SLOT( onPrimitivesBClicked() ) );
+ connect( ligoB, SIGNAL( clicked( bool ) ), this, SLOT( onLigoBClicked() ) );
+
+ connect( pathAddB, SIGNAL( clicked( bool ) ), this, SLOT( onPathAddClicked() ) );
+ connect( pathRemoveB, SIGNAL( clicked( bool ) ), this, SLOT( onPathRemoveClicked() ) );
+ connect( recAddB, SIGNAL( clicked( bool ) ), this, SLOT( onRecursiveAddClicked() ) );
+ connect( recRemoveB, SIGNAL( clicked( bool ) ), this, SLOT( onRecursiveRemoveClicked() ) );
+}
+
diff --git a/code/studio/src/settings_dialog.h b/code/studio/src/settings_dialog.h
index c6e7cc93a..173ba37d4 100644
--- a/code/studio/src/settings_dialog.h
+++ b/code/studio/src/settings_dialog.h
@@ -1,62 +1,62 @@
-// Ryzom Core - MMORPG Framework
-// Copyright (C) 2010 Winch Gate Property Limited
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Affero General Public License as
-// published by the Free Software Foundation, either version 3 of the
-// License, or (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Affero General Public License for more details.
-//
-// You should have received a copy of the GNU Affero General Public License
-// along with this program. If not, see .
-
-#ifndef SETTINGS_DIALOG_H
-#define SETTINGS_DIALOG_H
-
-#include "ui_settings_dialog.h"
-
-class QSettings;
-
-class SettingsDialog : public QDialog, public Ui::SettingsDialog
-{
- Q_OBJECT
-public:
- SettingsDialog( QDialog *parent = NULL );
- ~SettingsDialog();
-
- void setSettings( QSettings *s ){ settings = s; }
-
- void load();
-
-public Q_SLOTS:
- void accept();
- void reject();
-
- void onOKClicked();
- void onCancelClicked();
-
- void onPluginBClicked();
- void onSheetsBClicked();
- void onAssetsBClicked();
- void onPrimitivesBClicked();
- void onLigoBClicked();
-
- void onPathAddClicked();
- void onPathRemoveClicked();
- void onRecursiveAddClicked();
- void onRecursiveRemoveClicked();
-
-private:
- void setupConnections();
- void save();
- void saveSearchPaths();
- void saveRecursivePaths();
-
- QSettings *settings;
-};
-
-#endif
+// Ryzom Core - MMORPG Framework
+// Copyright (C) 2010 Winch Gate Property Limited
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Affero General Public License as
+// published by the Free Software Foundation, either version 3 of the
+// License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Affero General Public License for more details.
+//
+// You should have received a copy of the GNU Affero General Public License
+// along with this program. If not, see .
+
+#ifndef SETTINGS_DIALOG_H
+#define SETTINGS_DIALOG_H
+
+#include "ui_settings_dialog.h"
+
+class QSettings;
+
+class SettingsDialog : public QDialog, public Ui::SettingsDialog
+{
+ Q_OBJECT
+public:
+ SettingsDialog( QDialog *parent = NULL );
+ ~SettingsDialog();
+
+ void setSettings( QSettings *s ){ settings = s; }
+
+ void load();
+
+public Q_SLOTS:
+ void accept();
+ void reject();
+
+ void onOKClicked();
+ void onCancelClicked();
+
+ void onPluginBClicked();
+ void onSheetsBClicked();
+ void onAssetsBClicked();
+ void onPrimitivesBClicked();
+ void onLigoBClicked();
+
+ void onPathAddClicked();
+ void onPathRemoveClicked();
+ void onRecursiveAddClicked();
+ void onRecursiveRemoveClicked();
+
+private:
+ void setupConnections();
+ void save();
+ void saveSearchPaths();
+ void saveRecursivePaths();
+
+ QSettings *settings;
+};
+
+#endif
diff --git a/code/studio/src/splash_screen.cpp b/code/studio/src/splash_screen.cpp
index 252472e8d..36f7b3bc0 100644
--- a/code/studio/src/splash_screen.cpp
+++ b/code/studio/src/splash_screen.cpp
@@ -1,109 +1,109 @@
-// Ryzom Core - MMORPG Framework
-// Copyright (C) 2010 Winch Gate Property Limited
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Affero General Public License as
-// published by the Free Software Foundation, either version 3 of the
-// License, or (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Affero General Public License for more details.
-//
-// You should have received a copy of the GNU Affero General Public License
-// along with this program. If not, see .
-
-
-#include "splash_screen.h"
-#include
-#include
-#include
-#include
-
-SplashScreen::SplashScreen() :
-QSplashScreen()
-{
- progress = 0;
- textX = 5;
- textY = 20;
- pbLeft = 2;
- pbTop = 0;
- pbWidth = 100;
- pbHeight = 20;
-}
-
-SplashScreen::~SplashScreen()
-{
-}
-
-void SplashScreen::setPixmap( const QPixmap &pixmap )
-{
- QSplashScreen::setPixmap( pixmap );
-
- if( this->pixmap().width() > 0 )
- pbWidth = this->pixmap().width() - 4;
-
- if( this->pixmap().height() > 0 )
- pbTop = this->pixmap().height() - pbHeight - 2;
-
- textY = pbTop - pbHeight / 2;
-}
-
-void SplashScreen::setText( const QString &text )
-{
- this->text = text;
- repaint();
- QCoreApplication::instance()->processEvents();
-}
-
-void SplashScreen::clearText()
-{
- setText( "" );
-}
-
-void SplashScreen::setProgress( int percent )
-{
- progress = percent;
- repaint();
- QCoreApplication::instance()->processEvents();
-}
-
-void SplashScreen::advanceProgress( int percent )
-{
- progress += percent;
- repaint();
- QCoreApplication::instance()->processEvents();
-}
-
-void SplashScreen::drawContents( QPainter *painter )
-{
- QSplashScreen::drawContents( painter );
-
- if( progressBarEnabled )
- {
- QStyleOptionProgressBarV2 pbStyle;
- pbStyle.initFrom( this );
- pbStyle.state = QStyle::State_Enabled;
- pbStyle.textVisible = false;
- pbStyle.minimum = 0;
- pbStyle.maximum = 100;
- pbStyle.progress = progress;
- pbStyle.invertedAppearance = false;
- pbStyle.rect = QRect( pbLeft, pbTop, pbWidth, pbHeight );
-
- style()->drawControl( QStyle::CE_ProgressBar, &pbStyle, painter, this );
- }
-
- if( !text.isEmpty() )
- {
- QPen oldPen = painter->pen();
- QPen pen;
- pen.setColor( Qt::white );
- painter->setPen( pen );
- painter->drawText( textX, textY, text );
- painter->setPen( oldPen );
- }
-}
-
-
+// Ryzom Core - MMORPG Framework
+// Copyright (C) 2010 Winch Gate Property Limited
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Affero General Public License as
+// published by the Free Software Foundation, either version 3 of the
+// License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Affero General Public License for more details.
+//
+// You should have received a copy of the GNU Affero General Public License
+// along with this program. If not, see .
+
+
+#include "splash_screen.h"
+#include
+#include
+#include
+#include
+
+SplashScreen::SplashScreen() :
+QSplashScreen()
+{
+ progress = 0;
+ textX = 5;
+ textY = 20;
+ pbLeft = 2;
+ pbTop = 0;
+ pbWidth = 100;
+ pbHeight = 20;
+}
+
+SplashScreen::~SplashScreen()
+{
+}
+
+void SplashScreen::setPixmap( const QPixmap &pixmap )
+{
+ QSplashScreen::setPixmap( pixmap );
+
+ if( this->pixmap().width() > 0 )
+ pbWidth = this->pixmap().width() - 4;
+
+ if( this->pixmap().height() > 0 )
+ pbTop = this->pixmap().height() - pbHeight - 2;
+
+ textY = pbTop - pbHeight / 2;
+}
+
+void SplashScreen::setText( const QString &text )
+{
+ this->text = text;
+ repaint();
+ QCoreApplication::instance()->processEvents();
+}
+
+void SplashScreen::clearText()
+{
+ setText( "" );
+}
+
+void SplashScreen::setProgress( int percent )
+{
+ progress = percent;
+ repaint();
+ QCoreApplication::instance()->processEvents();
+}
+
+void SplashScreen::advanceProgress( int percent )
+{
+ progress += percent;
+ repaint();
+ QCoreApplication::instance()->processEvents();
+}
+
+void SplashScreen::drawContents( QPainter *painter )
+{
+ QSplashScreen::drawContents( painter );
+
+ if( progressBarEnabled )
+ {
+ QStyleOptionProgressBarV2 pbStyle;
+ pbStyle.initFrom( this );
+ pbStyle.state = QStyle::State_Enabled;
+ pbStyle.textVisible = false;
+ pbStyle.minimum = 0;
+ pbStyle.maximum = 100;
+ pbStyle.progress = progress;
+ pbStyle.invertedAppearance = false;
+ pbStyle.rect = QRect( pbLeft, pbTop, pbWidth, pbHeight );
+
+ style()->drawControl( QStyle::CE_ProgressBar, &pbStyle, painter, this );
+ }
+
+ if( !text.isEmpty() )
+ {
+ QPen oldPen = painter->pen();
+ QPen pen;
+ pen.setColor( Qt::white );
+ painter->setPen( pen );
+ painter->drawText( textX, textY, text );
+ painter->setPen( oldPen );
+ }
+}
+
+
diff --git a/code/studio/src/splash_screen.h b/code/studio/src/splash_screen.h
index ec6cd3da8..c4ba0f648 100644
--- a/code/studio/src/splash_screen.h
+++ b/code/studio/src/splash_screen.h
@@ -1,60 +1,60 @@
-// Ryzom Core - MMORPG Framework
-// Copyright (C) 2010 Winch Gate Property Limited
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Affero General Public License as
-// published by the Free Software Foundation, either version 3 of the
-// License, or (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Affero General Public License for more details.
-//
-// You should have received a copy of the GNU Affero General Public License
-// along with this program. If not, see .
-
-
-#ifndef SPLASH_SCREEN_H
-#define SPLASH_SCREEN_H
-
-
-#include
-
-class SplashScreen : public QSplashScreen
-{
- Q_OBJECT
-public:
- SplashScreen();
- ~SplashScreen();
-
- void setPixmap( const QPixmap &pixmap );
-
- void setText( const QString &text );
- void clearText();
- void setTextXY( int x, int y ){ textX = x; textY = y; }
- void setProgress( int percent );
- void advanceProgress( int percent );
-
- void setProgressBarEnabled( bool b ){ progressBarEnabled = b; }
- void setProgressBarRect( int left, int top, int width, int height ){}
-
-protected:
- void drawContents( QPainter *painter );
-
-private:
- int progress;
- int pbLeft;
- int pbTop;
- int pbWidth;
- int pbHeight;
-
- QString text;
- int textX;
- int textY;
-
- bool progressBarEnabled;
-};
-
-#endif
-
+// Ryzom Core - MMORPG Framework
+// Copyright (C) 2010 Winch Gate Property Limited
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Affero General Public License as
+// published by the Free Software Foundation, either version 3 of the
+// License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Affero General Public License for more details.
+//
+// You should have received a copy of the GNU Affero General Public License
+// along with this program. If not, see .
+
+
+#ifndef SPLASH_SCREEN_H
+#define SPLASH_SCREEN_H
+
+
+#include
+
+class SplashScreen : public QSplashScreen
+{
+ Q_OBJECT
+public:
+ SplashScreen();
+ ~SplashScreen();
+
+ void setPixmap( const QPixmap &pixmap );
+
+ void setText( const QString &text );
+ void clearText();
+ void setTextXY( int x, int y ){ textX = x; textY = y; }
+ void setProgress( int percent );
+ void advanceProgress( int percent );
+
+ void setProgressBarEnabled( bool b ){ progressBarEnabled = b; }
+ void setProgressBarRect( int left, int top, int width, int height ){}
+
+protected:
+ void drawContents( QPainter *painter );
+
+private:
+ int progress;
+ int pbLeft;
+ int pbTop;
+ int pbWidth;
+ int pbHeight;
+
+ QString text;
+ int textX;
+ int textY;
+
+ bool progressBarEnabled;
+};
+
+#endif
+