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CHANGED: #1471 Squashed a bug that prevented text to be displayed when hardtextformat was specified as an empty string. A.K.A hidden mines in the code. There are some more :(
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1 changed files with 9 additions and 1 deletions
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@ -544,7 +544,10 @@ namespace NLGUI
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xmlSetProp( node, BAD_CAST "clamp_right", BAD_CAST toString( _ClampRight ).c_str() );
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xmlSetProp( node, BAD_CAST "clamp_right", BAD_CAST toString( _ClampRight ).c_str() );
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xmlSetProp( node, BAD_CAST "auto_clamp_offset", BAD_CAST toString( _AutoClampOffset ).c_str() );
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xmlSetProp( node, BAD_CAST "auto_clamp_offset", BAD_CAST toString( _AutoClampOffset ).c_str() );
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xmlSetProp( node, BAD_CAST "continuous_update", BAD_CAST toString( _ContinuousUpdate ).c_str() );
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xmlSetProp( node, BAD_CAST "continuous_update", BAD_CAST toString( _ContinuousUpdate ).c_str() );
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xmlSetProp( node, BAD_CAST "hardtext", BAD_CAST _Text.toString().c_str() );
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std::string hs = _Text.toString();
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xmlSetProp( node, BAD_CAST "hardtext", BAD_CAST hs.c_str() );
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xmlSetProp( node, BAD_CAST "hardtext_format", BAD_CAST _HardtextFormat.c_str() );
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xmlSetProp( node, BAD_CAST "hardtext_format", BAD_CAST _HardtextFormat.c_str() );
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return node;
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return node;
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@ -2708,6 +2711,8 @@ namespace NLGUI
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// ***************************************************************************
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// ***************************************************************************
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void CViewText::setTextFormatTaged(const ucstring &text)
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void CViewText::setTextFormatTaged(const ucstring &text)
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{
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{
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if( text.empty() )
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return;
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// to allow cache (avoid infinite recurse in updateCoords() in some case), compute in temp
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// to allow cache (avoid infinite recurse in updateCoords() in some case), compute in temp
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ucstring tempText;
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ucstring tempText;
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@ -2794,6 +2799,9 @@ namespace NLGUI
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void CViewText::setSingleLineTextFormatTaged(const ucstring &text)
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void CViewText::setSingleLineTextFormatTaged(const ucstring &text)
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{
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{
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if( text.empty() )
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return;
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// to allow cache (avoid infinite recurse in updateCoords() in some case), compute in temp
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// to allow cache (avoid infinite recurse in updateCoords() in some case), compute in temp
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ucstring tempText;
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ucstring tempText;
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static std::vector<CFormatTag> tempLetterColors;
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static std::vector<CFormatTag> tempLetterColors;
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