From 8ad1901f17befa4b67718082a923dc40515675f0 Mon Sep 17 00:00:00 2001 From: rti Date: Thu, 24 Jun 2010 21:39:18 +0200 Subject: [PATCH] Changed: #947 added mac menu, force redraw after buffer swap, some cleanup --- .../src/3d/driver/opengl/mac/cocoa_adapter.mm | 92 ++++++++++++++++--- 1 file changed, 78 insertions(+), 14 deletions(-) diff --git a/code/nel/src/3d/driver/opengl/mac/cocoa_adapter.mm b/code/nel/src/3d/driver/opengl/mac/cocoa_adapter.mm index 2f28a29a3..8f7ecf586 100644 --- a/code/nel/src/3d/driver/opengl/mac/cocoa_adapter.mm +++ b/code/nel/src/3d/driver/opengl/mac/cocoa_adapter.mm @@ -34,27 +34,90 @@ namespace NL3D { namespace MAC { -static NSApplication* g_app = nil; static NSAutoreleasePool* g_pool = nil; +/* + TODO move to event emitter class +*/ static bool g_emulateRawMode = false; static int g_bufferSize[2] = { 0, 0 }; +static void setupApplicationMenu() +{ + NSMenu* menu; + NSMenuItem* menuItem; + NSString* title; + NSString* appName; + + // get the applications name from it's process info + appName = [[NSProcessInfo processInfo] processName]; + + // create an empty menu object + menu = [[NSMenu alloc] initWithTitle:@""]; + + // add the about menu item + title = [@"About " stringByAppendingString:appName]; + [menu addItemWithTitle:title + action:@selector(orderFrontStandardAboutPanel:) keyEquivalent:@""]; + + // separator + [menu addItem:[NSMenuItem separatorItem]]; + + // add the hide application menu item + title = [@"Hide " stringByAppendingString:appName]; + [menu addItemWithTitle:title + action:@selector(hide:) keyEquivalent:@"h"]; + + // add the hide others menu item + menuItem = [menu addItemWithTitle:@"Hide Others" + action:@selector(hideOtherApplications:) keyEquivalent:@"h"]; + [menuItem setKeyEquivalentModifierMask:(NSAlternateKeyMask|NSCommandKeyMask)]; + + // add the show all menu item + [menu addItemWithTitle:@"Show All" + action:@selector(unhideAllApplications:) keyEquivalent:@""]; + + // separator + [menu addItem:[NSMenuItem separatorItem]]; + + /* + TODO on quit send EventDestroyWindowId + */ + // add the quit menu item + title = [@"Quit " stringByAppendingString:appName]; + [menu addItemWithTitle:title + action:@selector(terminate:) keyEquivalent:@"q"]; + + // create an empty menu item and put the new menu into it as a subitem + menuItem = [[NSMenuItem alloc] initWithTitle:@"" + action:nil keyEquivalent:@""]; + [menuItem setSubmenu:menu]; + + // create a menu for the application + [NSApp setMainMenu:[[NSMenu alloc] initWithTitle:@""]]; + + // attach the new menu to the applications menu + [[NSApp mainMenu] addItem:menuItem]; +} + void ctor() { // create a pool, cocoa code would leak memory otherwise g_pool = [[NSAutoreleasePool alloc] init]; // init the application object - g_app = [NSApplication sharedApplication]; + [NSApplication sharedApplication]; + + // create the menu in the top screen bar + setupApplicationMenu(); // tell the application that we are running now - [g_app finishLaunching]; + [NSApp finishLaunching]; } void dtor() { // shut down the application - [g_app terminate:nil]; + [NSApp terminate:nil]; // release the pool [g_pool release]; @@ -106,7 +169,10 @@ bool destroyWindow(nlWindow wnd) NSWindow* window = (NSWindow*)wnd; NSOpenGLView* view = [window contentView]; + // release the view we alloced [view release]; + + // release the window we alloced [window release]; return true; @@ -119,10 +185,6 @@ nlWindow setDisplay(nlWindow wnd, const GfxMode& mode, bool show, bool resizeabl call showWindow() */ - /* - TODO add menu, on quit send EventDestroyWindowId - */ - NSWindow* window = (NSWindow*)wnd; if(wnd == EmptyWindow) @@ -405,10 +467,12 @@ bool activate(nlWindow wnd) void swapBuffers(nlWindow wnd) { NSWindow* window = (NSWindow*)wnd; - NSOpenGLContext* ctx = [[window contentView] openGLContext]; + NSOpenGLView* view = [window contentView]; + NSOpenGLContext* ctx = [view openGLContext]; // make cocoa draw buffer contents to the view [ctx flushBuffer]; + [view display]; } void setCapture(bool capture) @@ -686,7 +750,7 @@ void submitEvents(NLMISC::CEventServer& server, while(true) { // get the next event to handle - NSEvent* event = [g_app nextEventMatchingMask:NSAnyEventMask + NSEvent* event = [NSApp nextEventMatchingMask:NSAnyEventMask untilDate:nil /*[NSDate distantFuture]*/ inMode:NSDefaultRunLoopMode dequeue:YES]; @@ -705,8 +769,8 @@ void submitEvents(NLMISC::CEventServer& server, if((mouseX < 0.0 || mouseX > 1.0 || mouseY < 0.0 || mouseY > 1.0) && event.type != NSKeyDown && event.type != NSKeyUp) { - [g_app sendEvent:event]; - [g_app updateWindows]; + [NSApp sendEvent:event]; + [NSApp updateWindows]; continue; } @@ -880,8 +944,8 @@ void submitEvents(NLMISC::CEventServer& server, } } - [g_app sendEvent:event]; - [g_app updateWindows]; + [NSApp sendEvent:event]; + [NSApp updateWindows]; } }