mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-23 07:36:16 +00:00
Add inset_t parameter to layer options, allows putting header graphics in top texture
--HG-- branch : develop
This commit is contained in:
parent
25f1aa6247
commit
88a9a809a9
3 changed files with 13 additions and 11 deletions
|
@ -159,7 +159,8 @@ namespace NLGUI
|
|||
sint32 TxId_B_HighLight;
|
||||
sint32 TxId_BR_HighLight;
|
||||
|
||||
sint32 HeaderH;
|
||||
sint32 HeaderH;
|
||||
sint32 InsetT; // Offset height of top texture
|
||||
};
|
||||
|
||||
// ***************************************************************************
|
||||
|
|
|
@ -2373,7 +2373,7 @@ namespace NLGUI
|
|||
{
|
||||
setMaxH(_PopupMaxH);
|
||||
// _W is given by scripter-man
|
||||
newH = pLayer->H_T;
|
||||
newH = (pLayer->H_T - pLayer->InsetT);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -2382,7 +2382,7 @@ namespace NLGUI
|
|||
_W = _Parent->getW();
|
||||
}
|
||||
setMaxH (16384); // No scrollbar for container of layer > 0
|
||||
newH = pLayer->H_T;
|
||||
newH = (pLayer->H_T - pLayer->InsetT);
|
||||
}
|
||||
|
||||
if (_Opened)
|
||||
|
@ -2396,11 +2396,11 @@ namespace NLGUI
|
|||
_HeaderOpened->setY (- newH);
|
||||
_HeaderOpened->setW (_W-(pLayer->W_L+pLayer->W_R));
|
||||
_HeaderOpened->updateCoords();
|
||||
newH += max (_HeaderOpened->getHReal(), pLayer->getValSInt32 ("header_h"));
|
||||
newH += max (_HeaderOpened->getHReal(), pLayer->HeaderH);
|
||||
}
|
||||
else
|
||||
{
|
||||
newH += pLayer->getValSInt32 ("header_h");
|
||||
newH += pLayer->HeaderH;
|
||||
}
|
||||
|
||||
newH -= (sint32) _ContentYOffset;
|
||||
|
@ -2448,12 +2448,12 @@ namespace NLGUI
|
|||
if (_LayerSetup == 0)
|
||||
{
|
||||
// zeH is the height to substract to total height of the container to obtain height of the list
|
||||
sint32 zeH = pLayer->H_T + pLayer->H_B_Open + pLayer->H_EM_Open;
|
||||
sint32 zeH = (pLayer->H_T - pLayer->InsetT) + pLayer->H_B_Open + pLayer->H_EM_Open;
|
||||
|
||||
if (_HeaderOpened != NULL)
|
||||
zeH += max (_HeaderOpened->getHReal(), pLayer->getValSInt32 ("header_h"));
|
||||
zeH += max (_HeaderOpened->getHReal(), pLayer->HeaderH);
|
||||
else
|
||||
zeH += pLayer->getValSInt32 ("header_h");
|
||||
zeH += pLayer->HeaderH;
|
||||
|
||||
if (_Content != NULL)
|
||||
zeH += _Content->getHReal();
|
||||
|
@ -2513,11 +2513,11 @@ namespace NLGUI
|
|||
_HeaderClosed->setY (-newH);
|
||||
_HeaderClosed->setW (_W-(pLayer->W_L+pLayer->W_R));
|
||||
_HeaderClosed->updateCoords();
|
||||
newH += max (_HeaderClosed->getHReal(), pLayer->getValSInt32 ("header_h"));
|
||||
newH += max (_HeaderClosed->getHReal(), pLayer->HeaderH);
|
||||
}
|
||||
else
|
||||
{
|
||||
newH += pLayer->getValSInt32 ("header_h");
|
||||
newH += pLayer->HeaderH;
|
||||
}
|
||||
newH += pLayer->H_B;
|
||||
|
||||
|
@ -2731,7 +2731,7 @@ namespace NLGUI
|
|||
// h is the size of what is on top of the child list
|
||||
sint32 x, y, w, h;
|
||||
|
||||
h = pLayer->H_T + pLayer->H_B_Open;
|
||||
h = (pLayer->H_T - pLayer->InsetT) + pLayer->H_B_Open;
|
||||
|
||||
if (_Opened)
|
||||
{
|
||||
|
|
|
@ -281,6 +281,7 @@ namespace NLGUI
|
|||
|
||||
//
|
||||
HeaderH = getValSInt32("header_h");
|
||||
InsetT = getValSInt32("inset_t");
|
||||
|
||||
return true;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue