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Fixed: Load 8bits textures as grayscale instead of alpha in textures_optimizer
--HG-- branch : develop
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1 changed files with 3 additions and 0 deletions
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@ -131,6 +131,9 @@ int main(int argc, char **argv)
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NLMISC::CBitmap bitmap;
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NLMISC::CBitmap bitmap;
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// all 8 bits textures are grayscale and not alpha
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bitmap.loadGrayscaleAsAlpha(false);
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uint8 depth = bitmap.load(input);
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uint8 depth = bitmap.load(input);
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// don't need file so close it
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// don't need file so close it
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