Changed: Use more explicit variable names

This commit is contained in:
kervala 2016-03-15 00:01:29 +01:00
parent d2bc560ca8
commit 7ee9833bf3
2 changed files with 147 additions and 147 deletions

View file

@ -102,8 +102,8 @@ function outgame:procGenerateName()
local uiNameFull = getUI("ui:outgame:appear_name:name_full");
local uiGenText = getUI("ui:outgame:appear_name:eb");
local dbNameRace = getDbProp("UI:TEMP:NAME_RACE");
local dbNameSubRace = getDbProp("UI:TEMP:NAME_SUB_RACE");
local dbNameSubRace2 = getDbProp("UI:TEMP:NAME_SUB_RACE2");
local dbNameSubRaceFirstName = getDbProp("UI:TEMP:NAME_SUB_RACE_FIRST_NAME");
local dbNameSubRaceLastName = getDbProp("UI:TEMP:NAME_SUB_RACE_LAST_NAME");
local nameResult = "";
local fullnameResult = "";
@ -210,8 +210,8 @@ function outgame:procUpdateNameRaceLabel()
local uiNameSexSlider = getUI("ui:outgame:appear_name:name_sex_slider");
local uiNameSubRaceSlider = getUI("ui:outgame:appear_name:name_sub_race_slider");
local uiNameSubRace2Slider = getUI("ui:outgame:appear_name:name_sub_race2_slider");
local uiNameSubRaceFirstNameSlider = getUI("ui:outgame:appear_name:name_sub_race_first_name_slider");
local uiNameSubRaceLastNameSlider = getUI("ui:outgame:appear_name:name_sub_race_last_name_slider");
local uiNameGenerate = getUI("ui:outgame:appear_name:generate");
-- Show/Hide sex slider
@ -226,12 +226,12 @@ function outgame:procUpdateNameRaceLabel()
-- Show/Hide sub race slider
if tonumber(dbNameRace) == 5 then
uiNameSubRaceSlider.active = true;
uiNameSubRace2Slider.active = true;
uiNameSubRaceFirstNameSlider.active = true;
uiNameSubRaceLastNameSlider.active = true;
uiNameGenerate.y = "-105"
else
uiNameSubRaceSlider.active = false;
uiNameSubRace2Slider.active = false;
uiNameSubRaceFirstNameSlider.active = false;
uiNameSubRaceLastNameSlider.active = false;
end
uiNameRaceText.hardtext = tostring(nameRaceType[tonumber(dbNameRace)]);
@ -246,16 +246,15 @@ function outgame:procUpdateNameSubRaceLabel()
local uiNameSubRaceText = getUI("ui:outgame:appear_name:name_sub_race_slider:name_race");
local dbNameSubRace = getDbProp("UI:TEMP:NAME_SUB_RACE");
uiNameSubRaceText.hardtext= tostring(nameSubRaceType[tonumber(dbNameSubRace)]);
uiNameSubRaceFirstNameText.hardtext= tostring(nameSubRaceFirstNameType[tonumber(dbNameSubRaceFirstName)]);
end
function outgame:procUpdateNameSubRace2Label()
local nameSubRace2Type = { "Fyros", "Matis", "Tryker", "Zoraï" }
local uiNameSubRace2Text = getUI("ui:outgame:appear_name:name_sub_race2_slider:name_race");
local dbNameSubRace2 = getDbProp("UI:TEMP:NAME_SUB_RACE2");
function outgame:procUpdateNameSubRaceLastNameLabel()
local nameSubRaceLastNameType = { "Fyros", "Matis", "Tryker", "Zoraď" }
local uiNameSubRaceLastNameText = getUI("ui:outgame:appear_name:name_sub_race_last_name_slider:name_race");
local dbNameSubRaceLastName = getDbProp("UI:TEMP:NAME_SUB_RACE_LAST_NAME");
uiNameSubRace2Text.hardtext= tostring(nameSubRace2Type[tonumber(dbNameSubRace2)]);
uiNameSubRaceLastNameText.hardtext= tostring(nameSubRaceLastNameType[tonumber(dbNameSubRaceLastName)]);
end
------------------------------------------------------------------------------------------------------------

View file

@ -51,8 +51,8 @@
<!-- We start at 1 not 0. -->
<variable entry="UI:TEMP:NAME_RACE" type="sint64" value="1" />
<!-- used for marauder names. -->
<variable entry="UI:TEMP:NAME_SUB_RACE" type="sint64" value="1" />
<variable entry="UI:TEMP:NAME_SUB_RACE2" type="sint64" value="1" />
<variable entry="UI:TEMP:NAME_SUB_RACE_FIRST_NAME" type="sint64" value="1" />
<variable entry="UI:TEMP:NAME_SUB_RACE_LAST_NAME" type="sint64" value="1" />
<!-- you will have to change the max value of the slider too, since it seam not working to set it using that var directly. -->
<variable entry="UI:TEMP:NAME_RACE_NB" type="sint64" value="5" />
<!-- We start at 1 not 0. -->
@ -1343,8 +1343,8 @@
onscroll="proc" params="proc_appear_name_race_label_change" />
</group>
<!-- Slider Name Sub Race -->
<group id="name_sub_race_slider" posparent="name_race_slider" posref="BM BM" x="0" y="-40" w="200" h="48" >
<!-- Slider Name Sub Race First Name -->
<group id="name_sub_race_first_name_slider" posparent="name_race_slider" posref="BM BM" x="0" y="-40" w="200" h="48" >
<view type="bitmap" id="left" posref="TL TL" texture="opt_on_l.tga" y="-6" />
<view type="bitmap" id="right" posref="TR TR" texture="opt_on_r.tga" y="-6" />
@ -1353,22 +1353,23 @@
<ctrl type="button" button_type="push_button" tx_normal="blank.tga" tx_pushed="opt_on_l_over.tga" tx_over="opt_on_l_over.tga" scale="true" w="32" h="32"
color="0 0 0 0" col_over="255 255 255 128" col_pushed="255 255 255 255"
id="but_back" posref="TL TL" x="0" y="-6"
onclick_l="proc" params_l="proc_appear_name_sub_race_sub_one" />
onclick_l="proc" params_l="proc_appear_name_sub_race_first_name_sub_one" />
<ctrl type="button" button_type="push_button" tx_normal="blank.tga" tx_pushed="opt_on_r_over.tga" tx_over="opt_on_r_over.tga" scale="true" w="32" h="32"
color="0 0 0 0" col_over="255 255 255 128" col_pushed="255 255 255 255"
id="but_next" posref="TR TR" x="0" y="-6"
onclick_l="proc" params_l="proc_appear_name_sub_race_add_one" />
onclick_l="proc" params_l="proc_appear_name_sub_race_first_name_add_one" />
<view type="text" id="lastName" case="%case_first_string_letter_up" posparent="name_sub_race_slider" posref="TL TL" x="0" y="0" hardtext="uiCP_LastName" color="255 255 255 255" fontsize="11"/>
<view type="text" id="name_race" case="%case_first_string_letter_up" posparent="name_sub_race_slider" posref="TR TL" x="-100" y="0" hardtext="Fyros" color="255 255 255 255" fontsize="11"/>
<ctrl type="scroll" id="name_race_scroll" posparent="name_sub_race_slider" posref="MM MM" x="0" y="0" w="160" h="32"
vertical="false" align="L" min="1" max="5" value="UI:TEMP:NAME_SUB_RACE" tracksize="40"
<view type="text" id="firstName" case="%case_first_string_letter_up" posparent="name_sub_race_first_name_slider" posref="TL TL" x="0" y="0" hardtext="uiCP_FirstName" color="255 255 255 255" fontsize="11"/>
<view type="text" id="name_race" case="%case_first_string_letter_up" posparent="name_sub_race_first_name_slider" posref="TR TL" x="-100" y="0" hardtext="Fyros" color="255 255 255 255" fontsize="11"/>
<ctrl type="scroll" id="name_race_scroll" posparent="name_sub_race_first_name_slider" posref="MM MM" x="0" y="0" w="160" h="32"
vertical="false" align="L" min="1" max="5" value="UI:TEMP:NAME_SUB_RACE_FIRST_NAME" tracksize="40"
tx_topright="" tx_middle="slider_m.tga" tx_bottomleft=""
onscroll="proc" params="proc_appear_name_sub_race_label_change" />
onscroll="proc" params="proc_appear_name_sub_race_first_name_label_change" />
</group>
<!-- Slider Name Sub Race2 -->
<group id="name_sub_race2_slider" posparent="name_sub_race_slider" posref="BM BM" x="0" y="-40" w="200" h="48" >
<!-- Slider Name Sub Race Last Name -->
<group id="name_sub_race_last_name_slider" posparent="name_sub_race_first_name_slider" posref="BM BM" x="0" y="-40" w="200" h="48" >
<view type="bitmap" id="left" posref="TL TL" texture="opt_on_l.tga" y="-6" />
<view type="bitmap" id="right" posref="TR TR" texture="opt_on_r.tga" y="-6" />
@ -1377,20 +1378,21 @@
<ctrl type="button" button_type="push_button" tx_normal="blank.tga" tx_pushed="opt_on_l_over.tga" tx_over="opt_on_l_over.tga" scale="true" w="32" h="32"
color="0 0 0 0" col_over="255 255 255 128" col_pushed="255 255 255 255"
id="but_back" posref="TL TL" x="0" y="-6"
onclick_l="proc" params_l="proc_appear_name_sub_race2_sub_one" />
onclick_l="proc" params_l="proc_appear_name_sub_race_last_name_sub_one" />
<ctrl type="button" button_type="push_button" tx_normal="blank.tga" tx_pushed="opt_on_r_over.tga" tx_over="opt_on_r_over.tga" scale="true" w="32" h="32"
color="0 0 0 0" col_over="255 255 255 128" col_pushed="255 255 255 255"
id="but_next" posref="TR TR" x="0" y="-6"
onclick_l="proc" params_l="proc_appear_name_sub_race2_add_one" />
onclick_l="proc" params_l="proc_appear_name_sub_race_last_name_add_one" />
<view type="text" id="firstName" case="%case_first_string_letter_up" posparent="name_sub_race2_slider" posref="TL TL" x="0" y="0" hardtext="uiCP_FirstName" color="255 255 255 255" fontsize="11"/>
<view type="text" id="name_race" case="%case_first_string_letter_up" posparent="name_sub_race2_slider" posref="TR TL" x="-100" y="0" hardtext="Fyros" color="255 255 255 255" fontsize="11"/>
<ctrl type="scroll" id="name_race_scroll" posparent="name_sub_race2_slider" posref="MM MM" x="0" y="0" w="160" h="32"
vertical="false" align="L" min="1" max="4" value="UI:TEMP:NAME_SUB_RACE2" tracksize="40"
<view type="text" id="lastName" case="%case_first_string_letter_up" posparent="name_sub_race_last_name_slider" posref="TL TL" x="0" y="0" hardtext="uiCP_LastName" color="255 255 255 255" fontsize="11"/>
<view type="text" id="name_race" case="%case_first_string_letter_up" posparent="name_sub_race_last_name_slider" posref="TR TL" x="-100" y="0" hardtext="Fyros" color="255 255 255 255" fontsize="11"/>
<ctrl type="scroll" id="name_race_scroll" posparent="name_sub_race_last_name_slider" posref="MM MM" x="0" y="0" w="160" h="32"
vertical="false" align="L" min="1" max="4" value="UI:TEMP:NAME_SUB_RACE_LAST_NAME" tracksize="40"
tx_topright="" tx_middle="slider_m.tga" tx_bottomleft=""
onscroll="proc" params="proc_appear_name_sub_race2_label_change" />
onscroll="proc" params="proc_appear_name_sub_race_last_name_label_change" />
</group>
<!-- Slider Name Sex -->
<group id="name_sex_slider" posparent="name_race_slider" posref="BM BM" x="0" y="-40" w="200" h="48" >
@ -1413,7 +1415,6 @@
vertical="false" align="L" min="1" max="2" value="UI:TEMP:NAME_SEX" tracksize="40"
tx_topright="" tx_middle="slider_m.tga" tx_bottomleft=""
onscroll="proc" params="proc_appear_name_sex_label_change" />
</group>
<ctrl style="valid_txt_button" id="generate" posref="BM BM" posparent="name_race_slider" x="0" y="-100" hardtext="uiCP_Name_Generate"
@ -1533,8 +1534,8 @@
<!-- Name generator init. -->
<action handler="set" params="target_property=ui:outgame:appear_name:name_sex_slider:name_sex_scroll:value|value=add(@UI:TEMP:CHAR3D:VPA:SEX,1)" />
<action handler="set" params="target_property=ui:outgame:appear_name:name_race_slider:name_race_scroll:value|value=add(@UI:TEMP:CHAR3D:PEOPLE,1)" />
<action handler="set" params="target_property=ui:outgame:appear_name:name_sub_race_slider:name_race_scroll:value|value=1" />
<action handler="set" params="target_property=ui:outgame:appear_name:name_sub_race2_slider:name_race_scroll:value|value=1" />
<action handler="set" params="target_property=ui:outgame:appear_name:name_sub_race_first_name_slider:name_race_scroll:value|value=1" />
<action handler="set" params="target_property=ui:outgame:appear_name:name_sub_race_last_name_slider:name_race_scroll:value|value=1" />
<action handler="set" params="dblink=UI:TEMP:NAME_SEX|value=add(@UI:TEMP:CHAR3D:VPA:SEX,1)" />
<action handler="set" params="dblink=UI:TEMP:NAME_RACE|value=add(@UI:TEMP:CHAR3D:PEOPLE,1)" />
@ -1650,28 +1651,28 @@
<action handler="lua:outgame:procUpdateNameRaceLabel()" />
</proc>
<!-- Name Sub Race. -->
<proc id="proc_appear_name_sub_race_label_change">
<action handler="lua:outgame:procUpdateNameSubRaceLabel()" />
<proc id="proc_appear_name_sub_race_first_name_label_change">
<action handler="lua:outgame:procUpdateNameSubRaceFirstNameLabel()" />
</proc>
<proc id="proc_appear_name_sub_race_add_one">
<action handler="set" params="dblink=UI:TEMP:NAME_SUB_RACE|value=min(add(@UI:TEMP:NAME_SUB_RACE,1),5)" />
<action handler="lua:outgame:procUpdateNameSubRaceLabel()" />
<proc id="proc_appear_name_sub_race_first_name_add_one">
<action handler="set" params="dblink=UI:TEMP:NAME_SUB_RACE_FIRST_NAME|value=min(add(@UI:TEMP:NAME_SUB_RACE_FIRST_NAME,1),5)" />
<action handler="lua:outgame:procUpdateNameSubRaceFirstNameLabel()" />
</proc>
<proc id="proc_appear_name_sub_race_sub_one">
<action handler="set" params="dblink=UI:TEMP:NAME_SUB_RACE|value=max(sub(@UI:TEMP:NAME_SUB_RACE,1),1)" />
<action handler="lua:outgame:procUpdateNameSubRaceLabel()" />
<proc id="proc_appear_name_sub_race_first_name_sub_one">
<action handler="set" params="dblink=UI:TEMP:NAME_SUB_RACE_FIRST_NAME|value=max(sub(@UI:TEMP:NAME_SUB_RACE_FIRST_NAME,1),1)" />
<action handler="lua:outgame:procUpdateNameSubRaceFirstNameLabel()" />
</proc>
<!-- Name Sub Race2. -->
<proc id="proc_appear_name_sub_race2_label_change">
<action handler="lua:outgame:procUpdateNameSubRace2Label()" />
<proc id="proc_appear_name_sub_race_last_name_label_change">
<action handler="lua:outgame:procUpdateNameSubRaceLastNameLabel()" />
</proc>
<proc id="proc_appear_name_sub_race2_add_one">
<action handler="set" params="dblink=UI:TEMP:NAME_SUB_RACE2|value=min(add(@UI:TEMP:NAME_SUB_RACE2,1),4)" />
<action handler="lua:outgame:procUpdateNameSubRace2Label()" />
<proc id="proc_appear_name_sub_race_last_name_add_one">
<action handler="set" params="dblink=UI:TEMP:NAME_SUB_RACE_LAST_NAME|value=min(add(@UI:TEMP:NAME_SUB_RACE_LAST_NAME,1),4)" />
<action handler="lua:outgame:procUpdateNameSubRaceLastNameLabel()" />
</proc>
<proc id="proc_appear_name_sub_race2_sub_one">
<action handler="set" params="dblink=UI:TEMP:NAME_SUB_RACE2|value=max(sub(@UI:TEMP:NAME_SUB_RACE2,1),1)" />
<action handler="lua:outgame:procUpdateNameSubRace2Label()" />
<proc id="proc_appear_name_sub_race_last_name_sub_one">
<action handler="set" params="dblink=UI:TEMP:NAME_SUB_RACE_LAST_NAME|value=max(sub(@UI:TEMP:NAME_SUB_RACE_LAST_NAME,1),1)" />
<action handler="lua:outgame:procUpdateNameSubRaceLastNameLabel()" />
</proc>
<!-- End Name Generator. -->