Changed: #878 Fix typos in comments/code

This commit is contained in:
kervala 2011-06-04 13:51:03 +02:00
parent 2d8d895e5b
commit 7d0a22db81
2 changed files with 5 additions and 5 deletions

View file

@ -819,7 +819,7 @@ void CDriverGL::setupLightMapPass(uint pass)
// fallBack if extension MulAdd not found. just mul factor with (Ambient+Diffuse) // fallBack if extension MulAdd not found. just mul factor with (Ambient+Diffuse)
if(_LightMapNoMulAddFallBack) if(_LightMapNoMulAddFallBack)
{ {
// do not use consant color to blend lightmap, but incoming diffuse color, for stage0 only. // do not use constant color to blend lightmap, but incoming diffuse color, for stage0 only.
GLfloat glcol[4]; GLfloat glcol[4];
convColor(lmapFactor, glcol); convColor(lmapFactor, glcol);
_DriverGLStates.setEmissive(lmapFactor.getPacked(), glcol); _DriverGLStates.setEmissive(lmapFactor.getPacked(), glcol);
@ -2191,7 +2191,7 @@ static const float IdentityTexMat[4] = { 1.f, 0.f, 0.f, 1.f };
// *************************************************************************** // ***************************************************************************
void CDriverGL::setupWaterPassNV20(const CMaterial &mat) void CDriverGL::setupWaterPassNV20(const CMaterial &mat)
{ {
H_AUTO_OGL(CDriverGL_setupWaterPassNV20) H_AUTO_OGL(CDriverGL_setupWaterPassNV20);
#ifndef USE_OPENGLES #ifndef USE_OPENGLES
static bool setupDone = false; static bool setupDone = false;

View file

@ -309,7 +309,7 @@ static uint convInputRegisterToVBFlag(uint index)
// For debugging with swizzling // For debugging with swizzling
static void doSwizzle(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW) static void doSwizzle(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW)
{ {
H_AUTO_OGL(doSwizzle) H_AUTO_OGL(doSwizzle);
nglSwizzleEXT(res, in, outX, outY, outZ, outW); nglSwizzleEXT(res, in, outX, outY, outZ, outW);
#ifdef DEBUG_SETUP_EXT_VERTEX_SHADER #ifdef DEBUG_SETUP_EXT_VERTEX_SHADER
std::string swzStr = "Swizzle : "; std::string swzStr = "Swizzle : ";
@ -359,7 +359,7 @@ static void doSwizzle(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum ou
// Perform write mask and output de bug information // Perform write mask and output de bug information
static void doWriteMask(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW) static void doWriteMask(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW)
{ {
H_AUTO_OGL(doWriteMask) H_AUTO_OGL(doWriteMask);
nglWriteMaskEXT(res, in, outX, outY, outZ, outW); nglWriteMaskEXT(res, in, outX, outY, outZ, outW);
#ifdef DEBUG_SETUP_EXT_VERTEX_SHADER #ifdef DEBUG_SETUP_EXT_VERTEX_SHADER
nlinfo("3D: Write Mask : %c%c%c%c", nlinfo("3D: Write Mask : %c%c%c%c",
@ -376,7 +376,7 @@ static void doWriteMask(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum
*/ */
bool CDriverGL::setupEXTVertexShader(const CVPParser::TProgram &program, GLuint id, uint variants[EVSNumVariants], uint16 &usedInputRegisters) bool CDriverGL::setupEXTVertexShader(const CVPParser::TProgram &program, GLuint id, uint variants[EVSNumVariants], uint16 &usedInputRegisters)
{ {
H_AUTO_OGL(CDriverGL_setupEXTVertexShader) H_AUTO_OGL(CDriverGL_setupEXTVertexShader);
// counter to see what is generated // counter to see what is generated
uint numOp = 0; uint numOp = 0;
uint numOpIndex = 0; uint numOpIndex = 0;