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https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-10 17:29:10 +00:00
Changed: #1302 Landscape scene works correctly in world editor plugin.
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1 changed files with 17 additions and 10 deletions
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@ -202,13 +202,16 @@ QGraphicsItem *LandscapeSceneBase::createItemEmptyZone(const ZonePosition &zoneP
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void LandscapeSceneBase::deleteItemZone(const ZonePosition &zonePos)
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void LandscapeSceneBase::deleteItemZone(const ZonePosition &zonePos)
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{
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{
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QGraphicsItem *item = itemAt(zonePos.x * m_cellSize, abs(zonePos.y) * m_cellSize);
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QList<QGraphicsItem *> listItems = items(QPointF(zonePos.x * m_cellSize + 10, abs(zonePos.y) * m_cellSize + 10),
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Qt::IntersectsItemBoundingRect, Qt::AscendingOrder);
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// TODO: delete LAYER_BLACKOUT_NAME
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Q_FOREACH(QGraphicsItem *item, listItems)
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if ((item != 0) && (item->data(ZONE_NAME).toString() != QString(LAYER_BLACKOUT_NAME)))
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{
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{
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removeItem(item);
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if (dynamic_cast<QGraphicsPixmapItem *>(item) != 0)
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delete item;
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{
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removeItem(item);
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delete item;
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return;
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}
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}
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}
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}
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}
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@ -246,6 +249,7 @@ void LandscapeSceneBase::delZoneRegion(const NLLIGO::CZoneRegion &zoneRegion)
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{
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{
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for (sint32 j = zoneRegion.getMinY(); j <= zoneRegion.getMaxY(); ++j)
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for (sint32 j = zoneRegion.getMinY(); j <= zoneRegion.getMaxY(); ++j)
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{
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{
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deleteItemZone(ZonePosition(i, -j, -1));
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deleteItemZone(ZonePosition(i, -j, -1));
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}
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}
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}
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}
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@ -314,10 +318,13 @@ void LandscapeSceneBase::mouseReleaseEvent(QGraphicsSceneMouseEvent *mouseEvent)
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bool LandscapeSceneBase::checkUnderZone(const int posX, const int posY)
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bool LandscapeSceneBase::checkUnderZone(const int posX, const int posY)
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{
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{
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// TODO: it will not work correctly in world editor
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QList<QGraphicsItem *> listItems = items(QPointF(posX * m_cellSize + 10, abs(posY) * m_cellSize + 10),
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QGraphicsItem *item = itemAt((posX * m_cellSize), abs(posY) * m_cellSize);
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Qt::IntersectsItemBoundingRect, Qt::AscendingOrder);
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if (item != 0)
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Q_FOREACH(QGraphicsItem *item, listItems)
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return true;
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{
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if (dynamic_cast<QGraphicsPixmapItem *>(item) != 0)
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return true;
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}
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return false;
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return false;
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}
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}
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