Changed: Added PCH for logic

This commit is contained in:
kervala 2016-01-26 22:41:02 +01:00
parent d05c011033
commit 798194a6d9
7 changed files with 72 additions and 3 deletions

View file

@ -13,6 +13,10 @@ NL_ADD_LIB_SUFFIX(nellogic)
ADD_DEFINITIONS(${LIBXML2_DEFINITIONS})
IF(WITH_PCH)
ADD_NATIVE_PRECOMPILED_HEADER(nellogic ${CMAKE_CURRENT_SOURCE_DIR}/stdlogic.h ${CMAKE_CURRENT_SOURCE_DIR}/stdlogic.cpp)
ENDIF(WITH_PCH)
IF((WITH_INSTALL_LIBRARIES AND WITH_STATIC) OR NOT WITH_STATIC)
INSTALL(TARGETS nellogic LIBRARY DESTINATION ${NL_LIB_PREFIX} ARCHIVE DESTINATION ${NL_LIB_PREFIX} COMPONENT libraries)
ENDIF((WITH_INSTALL_LIBRARIES AND WITH_STATIC) OR NOT WITH_STATIC)

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@ -15,12 +15,14 @@
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "nel/misc/o_xml.h"
#include "stdlogic.h"
#include "nel/logic/logic_condition.h"
#include "nel/logic/logic_variable.h"
#include "nel/logic/logic_state_machine.h"
#include "nel/misc/o_xml.h"
using namespace NLMISC;
using namespace std;

View file

@ -15,7 +15,9 @@
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "stdlogic.h"
#include "nel/logic/logic_event.h"
#include "nel/logic/logic_state_machine.h"
#include "nel/net/service.h"

View file

@ -15,6 +15,7 @@
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "stdlogic.h"
#include "nel/logic/logic_state_machine.h"
#include "nel/net/service.h"

View file

@ -15,9 +15,11 @@
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "nel/logic/logic_state_machine.h"
#include "stdlogic.h"
#include "nel/logic/logic_variable.h"
#include "nel/logic/logic_state_machine.h"
using namespace std;
using namespace NLMISC;

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@ -0,0 +1,17 @@
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "stdlogic.h"

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@ -0,0 +1,41 @@
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NL_STDMISC_H
#define NL_STDMISC_H
#include <vector>
#include <map>
#include <string>
#include <limits>
#include <libxml/parser.h>
#ifdef NL_OS_WINDOWS
# define WIN32_LEAN_AND_MEAN
# define _WIN32_WINDOWS 0x0500
# ifndef _WIN32_WINNT
# define _WIN32_WINNT 0x0500
# endif
# ifndef NL_COMP_MINGW
# define WINVER 0x0500
# define NOMINMAX
# endif
# include <WinSock2.h>
# include <Windows.h>
#endif
#endif // NL_STDMISC_H