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Correctly adjust text to viewport, re #43
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@ -21,6 +21,7 @@
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#include "nel/3d/index_buffer.h"
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#include "nel/3d/index_buffer.h"
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#include "nel/3d/material.h"
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#include "nel/3d/material.h"
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#include "nel/3d/frustum.h"
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#include "nel/3d/frustum.h"
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#include "nel/3d/viewport.h"
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#include "nel/misc/smart_ptr.h"
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#include "nel/misc/smart_ptr.h"
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#include "nel/misc/debug.h"
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#include "nel/misc/debug.h"
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@ -85,6 +86,10 @@ void CComputedString::render2D (IDriver& driver,
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// get window size
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// get window size
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uint32 wndWidth, wndHeight;
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uint32 wndWidth, wndHeight;
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driver.getWindowSize(wndWidth, wndHeight);
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driver.getWindowSize(wndWidth, wndHeight);
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CViewport vp;
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driver.getViewport(vp);
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wndWidth = (uint32)((float)wndWidth * vp.getWidth());
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wndHeight = (uint32)((float)wndHeight * vp.getHeight());
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// scale to window size.
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// scale to window size.
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x*= wndWidth;
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x*= wndWidth;
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z*= wndHeight;
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z*= wndHeight;
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