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fix windows 64-bit crash in client due to VS 64-bit compiler bug, fix #164
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1 changed files with 5 additions and 3 deletions
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@ -1178,9 +1178,6 @@ private:
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CPSMultiMap<uint32, CPSLocatedBindable *>::M TLBMap;
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CPSMultiMap<uint32, CPSLocatedBindable *>::M TLBMap;
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TLBMap _LBMap;
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TLBMap _LBMap;
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float _AutoLODStartDistPercent;
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uint8 _AutoLODDegradationExponent;
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CPSAttribMaker<NLMISC::CRGBA> *_ColorAttenuationScheme;
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CPSAttribMaker<NLMISC::CRGBA> *_ColorAttenuationScheme;
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NLMISC::CRGBA _GlobalColor;
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NLMISC::CRGBA _GlobalColor;
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NLMISC::CRGBA _GlobalColorLighted;
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NLMISC::CRGBA _GlobalColorLighted;
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@ -1206,6 +1203,11 @@ private:
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bool _HiddenAtCurrentFrame : 1;
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bool _HiddenAtCurrentFrame : 1;
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bool _HiddenAtPreviousFrame : 1;
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bool _HiddenAtPreviousFrame : 1;
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// The two following members have been moved after the bitfield to workaround a MSVC 64-bit compiler bug (fixed in VS2013)
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// For more info, see: http://connect.microsoft.com/VisualStudio/feedback/details/777184/c-compiler-bug-vtable-pointer-put-at-wrong-offset-in-64-bit-mode
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float _AutoLODStartDistPercent;
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uint8 _AutoLODDegradationExponent;
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static bool _SerialIdentifiers;
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static bool _SerialIdentifiers;
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static bool _ForceDisplayBBox;
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static bool _ForceDisplayBBox;
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