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Changed: Add humidity to ingame map
--HG-- branch : develop
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parent
e06f8b0976
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1 changed files with 20 additions and 1 deletions
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@ -1433,6 +1433,23 @@ void CInterfaceManager::flushDebugWindow()
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ChatDisplayer->update();
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}
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// ------------------------------------------------------------------------------------------------
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// Make sure 0.166 is displayed as 16% and 0.167 as 17%
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// because they belong to different weather conditions
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static float roundWeatherValue(float weatherValue)
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{
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// Number of possible weather setups in server
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const static uint NB_WEATHER_SETUPS = 6;
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float floorValue = floorf(weatherValue * 100.f) / 100.f;
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uint weatherIndex = min((uint)(weatherValue * NB_WEATHER_SETUPS), NB_WEATHER_SETUPS - 1);
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uint floorIndex = min((uint)(floorValue * NB_WEATHER_SETUPS), NB_WEATHER_SETUPS - 1);
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if (weatherIndex > floorIndex)
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return ceilf(weatherValue * 100.f) / 100.f;
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return weatherValue;
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}
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// ------------------------------------------------------------------------------------------------
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void CInterfaceManager::updateFrameEvents()
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{
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@ -1478,7 +1495,9 @@ void CInterfaceManager::updateFrameEvents()
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ucstring str = CI18N::get ("uiTheSeasonIs") +
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CI18N::get ("uiSeason"+toStringEnum(computeCurrSeason())) +
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CI18N::get ("uiAndTheWeatherIs") +
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CI18N::get (WeatherManager.getCurrWeatherState().LocalizedName);
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CI18N::get (WeatherManager.getCurrWeatherState().LocalizedName) +
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toString(", %d", (uint)(roundWeatherValue(WeatherManager.getWeatherValue()) * 100.f)) + "% " +CI18N::get("uiHumidity");
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CViewText *pVT = dynamic_cast<CViewText*>(CWidgetManager::getInstance()->getElementFromId("ui:interface:map:content:map_content:weather"));
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