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Changed: Allow to define output bitmap size
--HG-- branch : develop
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ca5a4f6788
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1 changed files with 8 additions and 1 deletions
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@ -44,7 +44,7 @@ const CPoint Down(0, 1);
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const CPoint Left(-1, 0);
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const CPoint Right(1, 0);
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const uint TextureSize = 4096;
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uint TextureSize = 4096;
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const NLMISC::CRGBA DiscardColor = NLMISC::CRGBA::Red;
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const NLMISC::CRGBA KeepColor = NLMISC::CRGBA::Blue;
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@ -113,6 +113,7 @@ int main(int argc, char **argv)
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args.addArg("f", "fill", "color or image", "Fill background part with color or image");
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args.addArg("u", "uvmap", "", "Generate a UV Map texture from OBJ file");
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args.addArg("w", "width", "width of border", "Width of the border to fill (default 0)");
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args.addArg("s", "size", "size of output bitmap", "Width and height of generated bitmap (default 4096)");
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args.addArg("b", "background", "background color", "Color to use to fill background");
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args.addArg("o", "output", "filename", "Output filename");
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args.addAdditionalArg("filename", "File to process", true, true);
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@ -123,6 +124,12 @@ int main(int argc, char **argv)
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std::string output = args.haveArg("o") ? args.getArg("o").front() : "";
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if (args.haveArg("s"))
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{
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// size of generated bitmap
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NLMISC::fromString(args.getArg("s").front(), TextureSize);
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}
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if (args.haveArg("c"))
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{
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// colorize
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