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https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-25 16:46:17 +00:00
Merge with develop
--HG-- branch : compatibility-develop
This commit is contained in:
commit
6fb823a9be
6 changed files with 65 additions and 3 deletions
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@ -225,6 +225,17 @@ class CAHToggleCamera : public IActionHandler
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};
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REGISTER_ACTION_HANDLER (CAHToggleCamera, "toggle_camera");
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// ------------------------------------------------------------------------------------------------
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class CAHToggleForceFP : public IActionHandler
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{
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virtual void execute (CCtrlBase * /* pCaller */, const string &/* Params */)
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{
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// Change the camera view to first person
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UserEntity->forceCamareaFirstPerson();
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}
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};
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REGISTER_ACTION_HANDLER (CAHToggleForceFP, "force_camera_fp");
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// ------------------------------------------------------------------------------------------------
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class CAHToggleNames : public IActionHandler
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{
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@ -446,4 +457,3 @@ class CAHToggleDodgeParry : public IActionHandler
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}
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};
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REGISTER_ACTION_HANDLER (CAHToggleDodgeParry, "toggle_dodge_parry");
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@ -488,8 +488,9 @@ bool CItemGroupManager::moveGroup(std::string name, INVENTORIES::TInventory dst)
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for(int i=0;i<items.size();i++)
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{
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CInventoryItem item = items[i];
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//If an item is currently equipped, don't move it (or else crash !!)
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if(pIM->isBagItemWeared(item.indexInBag)) continue;
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//Workaround: sometimes item are marked as equipped by pIM->isBagItemWeared() even tho they aren't really
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//Because of a synchronisation error between client and server
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if(isItemReallyEquipped(item.pCS)) continue;
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CAHManager::getInstance()->runActionHandler("move_item", item.pCS, moveParams);
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}
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@ -709,6 +710,33 @@ std::string CItemGroupManager::toDbPath(INVENTORIES::TInventory inventory)
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}
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}
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bool CItemGroupManager::isItemReallyEquipped(CDBCtrlSheet* item)
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{
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CDBCtrlSheet* pCS;
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for (uint32 i = 0; i < MAX_EQUIPINV_ENTRIES; ++i)
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{
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SLOT_EQUIPMENT::TSlotEquipment slot = (SLOT_EQUIPMENT::TSlotEquipment)i;
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//Instead of doing two separate for, just be a bit tricky for hand equipment
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if(slot == SLOT_EQUIPMENT::HANDR)
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pCS = CInventoryManager::getInstance()->getHandSheet(0);
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else if(slot == SLOT_EQUIPMENT::HANDL)
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pCS = CInventoryManager::getInstance()->getHandSheet(1);
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else
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pCS = CInventoryManager::getInstance()->getEquipSheet(i);
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if(!pCS) continue;
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//Can't directly compare ID (as pCS is like "ui:interface:inv_equip:content:equip:armors:feet" and item is like "ui:interface:inv_pa3:content:iil:bag_list:list:sheet57")
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//Instead check inventory + slot
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if((pCS->getInventoryIndex() == item->getInventoryIndex())
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&& (pCS->getIndexInDB() == item->getIndexInDB()))
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{
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return true;
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}
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}
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return false;
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}
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std::vector<CInventoryItem> CItemGroupManager::matchingItems(CItemGroup *group, INVENTORIES::TInventory inventory)
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{
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//Not very clean, but no choice, it's ugly time
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@ -115,6 +115,10 @@ private:
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void validActions();
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NLMISC::TGameCycle _EndInvalidAction;
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NLMISC::TGameCycle _StartInvalidAction;
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//Workaround: sometimes item are marked as equipped by pIM->isBagItemWeared() even tho they aren't really
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//Because of a synchronisation error between client and server
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bool isItemReallyEquipped(CDBCtrlSheet *item);
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//Used to migrate old groups ; keep for compatibility purpose
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bool migrateGroups();
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@ -748,6 +748,7 @@ void displayHelp()
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// DISP_TEXT(0.0f, "SHIFT + F11 : Test");
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DISP_TEXT(0.0f, getActionKey("enter_modal", "group=ui:interface:quit_dialog") + " : Quit");
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DISP_TEXT(0.0f, getActionKey("toggle_camera") + " : First/Third Person View");
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DISP_TEXT(0.0f, getActionKey("force_camera_fp") + " : Force Camera to First Person View");
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line = 1.f;
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TextContext->setHotSpot(UTextContext::TopRight);
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@ -3213,6 +3213,23 @@ void CUserEntity::toggleCamera()
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}
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}// toggleCamera //
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//-----------------------------------------------
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// forceCamareaFirstPerson :
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// Force Camera to First Person View
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//-----------------------------------------------
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void CUserEntity::forceCamareaFirstPerson()
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{
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// You cannot change the camera view when dead.
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if(isDead())
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return;
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// Only if not inside a building.
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if(!UserEntity->forceIndoorFPV())
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{
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//Enter the 1st Person View Mode
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UserEntity->viewMode(CUserEntity::FirstPV);
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}
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}// forceCamareaFirstPerson //
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//---------------------------------------------------
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// getScale :
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// Return the entity scale. (return 1.0 if there is any problem).
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@ -369,6 +369,8 @@ public:
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TView viewMode() const {return _ViewMode;}
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/// Toggle Camera (First/Third Person)
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void toggleCamera();
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/// Force Camera First Person View
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void forceCamareaFirstPerson();
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//@}
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/// Return the entity scale. (return 1.0 if there is any problem).
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