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https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-10 01:09:50 +00:00
Use SLOT_EQUIPEMENT instead of SLOTTYPE
--HG-- branch : item_group
This commit is contained in:
parent
08306e6a69
commit
6af0fd168c
2 changed files with 7 additions and 8 deletions
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@ -118,8 +118,8 @@ void CItemGroup::readFrom(xmlNodePtr node)
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ptrName = (char*) xmlGetProp(curNode, (xmlChar*)"slot");
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ptrName = (char*) xmlGetProp(curNode, (xmlChar*)"slot");
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if (ptrName) NLMISC::fromString((const char*)ptrName, slot);
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if (ptrName) NLMISC::fromString((const char*)ptrName, slot);
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slot = NLMISC::toUpper(slot);
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slot = NLMISC::toUpper(slot);
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if(SLOTTYPE::stringToSlotType(slot) != SLOTTYPE::UNDEFINED)
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if(SLOT_EQUIPMENT::stringToSlotEquipment(slot) != SLOT_EQUIPMENT::UNDEFINED)
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removeBeforeEquip.push_back(SLOTTYPE::stringToSlotType(slot));
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removeBeforeEquip.push_back(SLOT_EQUIPMENT::stringToSlotEquipment(slot));
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}
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}
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curNode = curNode->next;
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curNode = curNode->next;
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@ -338,14 +338,13 @@ bool CItemGroupManager::equipGroup(std::string name, bool pullBefore)
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//Start by unequipping all slot that user wants to unequip
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//Start by unequipping all slot that user wants to unequip
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for(int i=0; i < group->removeBeforeEquip.size(); i++)
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for(int i=0; i < group->removeBeforeEquip.size(); i++)
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{
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{
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SLOTTYPE::TSlotType slot = group->removeBeforeEquip[i];
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SLOT_EQUIPMENT::TSlotEquipment slot = group->removeBeforeEquip[i];
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std::string dbPath;
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std::string dbPath;
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if(slot > SLOTTYPE::RIGHT_HAND)
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if(slot == SLOT_EQUIPMENT::HANDL || slot == SLOT_EQUIPMENT::HANDR)
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dbPath = "LOCAL:INVENTORY:HAND:";
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dbPath = "LOCAL:INVENTORY:HAND:";
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else
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else
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dbPath = "LOCAL:INVENTORY:EQUIP:";
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dbPath = "LOCAL:INVENTORY:EQUIP:";
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//offset by 1 : TSlotType begins at 1 for actual items (because of UNDEFINED), whereas dbPath start at 0
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dbPath += NLMISC::toString((uint8)slot);
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dbPath += NLMISC::toString((uint8)slot - 1);
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CInventoryManager::getInstance()->unequip(dbPath);
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CInventoryManager::getInstance()->unequip(dbPath);
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}
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}
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@ -21,7 +21,7 @@
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#include "interface_v3/inventory_manager.h"
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#include "interface_v3/inventory_manager.h"
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#include "interface_v3/dbctrl_sheet.h"
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#include "interface_v3/dbctrl_sheet.h"
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#include "game_share/inventories.h"
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#include "game_share/inventories.h"
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#include "game_share/slot_types.h"
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#include "game_share/slot_equipment.h"
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struct CInventoryItem {
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struct CInventoryItem {
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public:
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public:
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@ -62,7 +62,7 @@ public:
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std::string name;
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std::string name;
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std::vector<CItem> Items;
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std::vector<CItem> Items;
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std::vector<SLOTTYPE::TSlotType> removeBeforeEquip;
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std::vector<SLOT_EQUIPMENT::TSlotEquipment> removeBeforeEquip;
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};
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};
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class CItemGroupManager {
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class CItemGroupManager {
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