mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-22 15:16:12 +00:00
Fixed: Connexion -> Connection typo
This commit is contained in:
parent
c72d7294bd
commit
6abf3cbdaa
8 changed files with 30 additions and 35 deletions
|
@ -48,7 +48,7 @@ public:
|
|||
/// Constructor
|
||||
CPacsClient()
|
||||
{
|
||||
// No connexion
|
||||
// No connection
|
||||
_Server=NULL;
|
||||
}
|
||||
|
||||
|
@ -567,7 +567,7 @@ static TCallbackItem PacsCallbackArray[] =
|
|||
|
||||
inline bool CPacsClient::connect ()
|
||||
{
|
||||
// Create a connexion
|
||||
// Create a connection
|
||||
_Server = new CCallbackClient;
|
||||
|
||||
// Look up for PACS service
|
||||
|
|
|
@ -203,8 +203,7 @@ void CBarManager::initInGame()
|
|||
i++;
|
||||
nlassert(i==MaxTeamMember);
|
||||
|
||||
|
||||
// *** create connexion to the Local Output database
|
||||
// *** create connection to the Local Output database
|
||||
for(i=0;i<_EntryBars[TeamMemberType].size();i++)
|
||||
{
|
||||
// don't connect FOCUS, since not setuped by SERVER
|
||||
|
@ -243,7 +242,7 @@ void CBarManager::initInGame()
|
|||
_EntryScoreFlags[TargetType]= HpFlag | SapFlag | StaFlag | FocusFlag; // all
|
||||
|
||||
|
||||
// *** create connexion for User Bar mgt
|
||||
// *** create connection for User Bar mgt
|
||||
// user now can only manage 4 scores
|
||||
nlctassert(SCORES::NUM_SCORES==4);
|
||||
// Input max values
|
||||
|
@ -308,7 +307,7 @@ void CBarManager::addEntry(TEntryType type, uint entryId, uint dataSetId)
|
|||
// Add me to list of entries
|
||||
CBarDataEntry &bde= entryArray[entryId];
|
||||
bde.DataSetId= dataSetId;
|
||||
// Add the entry connexion to map by DataSetId
|
||||
// Add the entry connection to map by DataSetId
|
||||
CBarDataUID &barUID= _UIDBars[dataSetId];
|
||||
barUID.EntryId[type].insert(entryId);
|
||||
|
||||
|
@ -340,7 +339,7 @@ void CBarManager::delEntry(TEntryType type, uint entryId)
|
|||
{
|
||||
// then unconnect this from the map by UID
|
||||
_UIDBars[dataSetId].EntryId[type].erase(entryId);
|
||||
// if no more connexion are made to this UID
|
||||
// if no more connection are made to this UID
|
||||
if(_UIDBars[dataSetId].noMoreEntry())
|
||||
{
|
||||
// erase it
|
||||
|
|
|
@ -173,7 +173,7 @@ private:
|
|||
class CBarDataUID
|
||||
{
|
||||
public:
|
||||
/* What connexion are valid. empty() in each case if not, else the index in the array of entries
|
||||
/* What connection are valid. empty() in each case if not, else the index in the array of entries
|
||||
* NB: this is a set because some time, a bar data may be connected to multiple entries of same type
|
||||
* This typically happens when you dismiss the team member 0 'Paul' while you have a team member 1 'Pierre':
|
||||
* because of the server array shift, there will be a short time where TeamMember0= TeamMember1= Pierre
|
||||
|
@ -207,7 +207,7 @@ private:
|
|||
TUIDToDatas _UIDBars;
|
||||
|
||||
|
||||
// *** Data sorted by connexion Id (duplication for faster access...)
|
||||
// *** Data sorted by connection Id (duplication for faster access...)
|
||||
class CBarDataEntry
|
||||
{
|
||||
public:
|
||||
|
|
|
@ -828,7 +828,7 @@ void updateGameQuitting()
|
|||
// if want quiting, and if server stalled, quit now
|
||||
if(game_exit_request)
|
||||
{
|
||||
// abort until 10 seconds if connexion lost
|
||||
// abort until 10 seconds if connection lost
|
||||
if(!NetMngr.getConnectionQuality())
|
||||
{
|
||||
if(!firstTimeLostConnection)
|
||||
|
@ -839,7 +839,7 @@ void updateGameQuitting()
|
|||
firstTimeLostConnection= 0;
|
||||
}
|
||||
|
||||
// if connexion lost until 10 seconds
|
||||
// if connection lost until 10 seconds
|
||||
if(firstTimeLostConnection && T1-firstTimeLostConnection > 10000)
|
||||
{
|
||||
game_exit= true;
|
||||
|
|
|
@ -539,7 +539,7 @@ bool CClientEditionModule::onProcessModuleMessage(IModuleProxy *senderModuleProx
|
|||
|
||||
if (operationName == "ADV_CONN")
|
||||
{
|
||||
CEditor::connexionMsg("");
|
||||
CEditor::connectionMsg("");
|
||||
CClientMessageAdventureUserConnection bodyConnection;
|
||||
nlRead(message,serial,bodyConnection);
|
||||
onRingAccessUpdated(0, bodyConnection.RingAccess);
|
||||
|
@ -1048,7 +1048,7 @@ void CClientEditionModule::startScenario(class NLNET::IModuleProxy * proxy, bool
|
|||
|
||||
this->connectAnimationModePlay();
|
||||
|
||||
CEditor::connexionMsg("");
|
||||
CEditor::connectionMsg("");
|
||||
|
||||
if (_CharMode == TCharMode::Dm)
|
||||
{
|
||||
|
@ -1069,7 +1069,7 @@ void CClientEditionModule::startScenario(class NLNET::IModuleProxy * proxy, bool
|
|||
}
|
||||
else
|
||||
{
|
||||
CEditor::connexionMsg("uiR2EDR2StartTestError");
|
||||
CEditor::connectionMsg("uiR2EDR2StartTestError");
|
||||
requestReconnection();
|
||||
}
|
||||
|
||||
|
@ -1190,12 +1190,8 @@ void CClientEditionModule::startingScenario(class NLNET::IModuleProxy * /* serve
|
|||
|
||||
}
|
||||
|
||||
|
||||
|
||||
CEditor::connexionMsg(connectionState);
|
||||
|
||||
CEditor::connectionMsg(connectionState);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
bool CClientEditionModule::requestStartScenario()
|
||||
|
@ -1204,7 +1200,7 @@ bool CClientEditionModule::requestStartScenario()
|
|||
|
||||
BOMB_IF(_ServerEditionProxy == NULL, "Server Edition Module not connected", return false);
|
||||
|
||||
CEditor::connexionMsg("uimR2EDGoToDMMode");
|
||||
CEditor::connectionMsg("uimR2EDGoToDMMode");
|
||||
|
||||
R2::getEditor().getLua().executeScriptNoThrow("r2.Version.save(\"save/r2_buffer.dat\")");
|
||||
CShareServerEditionItfProxy proxy(_ServerEditionProxy);
|
||||
|
|
|
@ -724,7 +724,7 @@ void CDynamicMapClient::onEditionModeConnected( uint32 userSlotId, uint32 /* adv
|
|||
_EditionModule->getCurrentScenario()->setSessionType(st_edit);
|
||||
scenarioUpdated(highLevel, willTP, initialActIndex); // handle by CEditor.cpp that call _EditionModule->updateScenario(highLevel);
|
||||
|
||||
CEditor::connexionMsg("");
|
||||
CEditor::connectionMsg("");
|
||||
//_EditionModule->requestSetPioneerRight( TPioneerRight::DM);
|
||||
}
|
||||
|
||||
|
@ -778,13 +778,13 @@ void CDynamicMapClient::onResetEditionMode()
|
|||
void CDynamicMapClient::onTestModeConnected()
|
||||
{
|
||||
//H_AUTO(R2_CDynamicMapClient_onTestModeConnected)
|
||||
CEditor::connexionMsg("");
|
||||
CEditor::connectionMsg("");
|
||||
}
|
||||
|
||||
void CDynamicMapClient::onTestModeDisconnected(TSessionId /* sessionId */, uint32 /* lasAct */, TScenarioSessionType /* sessionType */)
|
||||
{
|
||||
//H_AUTO(R2_CDynamicMapClient_onTestModeDisconnected)
|
||||
CEditor::connexionMsg("uimR2EDGoToEditingMode");
|
||||
CEditor::connectionMsg("uimR2EDGoToEditingMode");
|
||||
}
|
||||
|
||||
CObject* CDynamicMapClient::getCurrentScenarioHighLevel()
|
||||
|
|
|
@ -2425,7 +2425,7 @@ void CEditor::setMode(TMode mode)
|
|||
// set new mode in lua
|
||||
_Env.setValue("Mode", "GoingToDM");
|
||||
setUIMode(3);
|
||||
connexionMsg(_ConnexionMsg); // update connexion window
|
||||
connectionMsg(_ConnectionMsg); // update connection window
|
||||
::IgnoreEntityDbUpdates = false;
|
||||
::initContextualCursor();
|
||||
nlassert(CDisplayerBase::ObjCount == 0);
|
||||
|
@ -2437,7 +2437,7 @@ void CEditor::setMode(TMode mode)
|
|||
// set new mode in lua
|
||||
_Env.setValue("Mode", "BackToEditing");
|
||||
setUIMode(3);
|
||||
connexionMsg(_ConnexionMsg); // update connexion window
|
||||
connectionMsg(_ConnectionMsg); // update connection window
|
||||
::IgnoreEntityDbUpdates = true;
|
||||
::initContextualCursor();
|
||||
resetPlotItems();
|
||||
|
@ -2449,7 +2449,7 @@ void CEditor::setMode(TMode mode)
|
|||
// set new mode in lua
|
||||
_Env.setValue("Mode", "AnimationModeLoading");
|
||||
setUIMode(3);
|
||||
connexionMsg(_ConnexionMsg); // update connexion window
|
||||
connectionMsg(_ConnectionMsg); // update connection window
|
||||
// ::IgnoreEntityDbUpdates = true;
|
||||
::initContextualCursor();
|
||||
resetPlotItems();
|
||||
|
@ -2461,7 +2461,7 @@ void CEditor::setMode(TMode mode)
|
|||
// set new mode in lua
|
||||
_Env.setValue("Mode", "AnimationModeWaitingForLoading");
|
||||
setUIMode(3);
|
||||
connexionMsg(_ConnexionMsg); // update connexion window
|
||||
connectionMsg(_ConnectionMsg); // update connection window
|
||||
// ::IgnoreEntityDbUpdates = true;
|
||||
::initContextualCursor();
|
||||
resetPlotItems();
|
||||
|
@ -2513,7 +2513,7 @@ void CEditor::setMode(TMode mode)
|
|||
//set new mode in lua
|
||||
_Env.setValue("Mode", "AnimationModeGoingToDM");
|
||||
setUIMode(3);
|
||||
connexionMsg(_ConnexionMsg); // update connexion window
|
||||
connectionMsg(_ConnectionMsg); // update connection window
|
||||
::IgnoreEntityDbUpdates = false;
|
||||
::initContextualCursor();
|
||||
resetPlotItems();
|
||||
|
@ -6408,11 +6408,11 @@ NLMISC::CAABBox CEditor::getSelectBox(CEntityCL &entity) const
|
|||
}
|
||||
|
||||
// *********************************************************************************************************
|
||||
void CEditor::connexionMsg(const std::string &stringId)
|
||||
void CEditor::connectionMsg(const std::string &stringId)
|
||||
{
|
||||
//H_AUTO(R2_CEditor_connexionMsg)
|
||||
//H_AUTO(R2_CEditor_connectionMsg)
|
||||
CHECK_EDITOR
|
||||
getEditor()._ConnexionMsg = stringId;
|
||||
getEditor()._ConnectionMsg = stringId;
|
||||
// ignore if current ui desktop is not the third
|
||||
if (getUI().getMode() != 3) return;
|
||||
// show the connection window
|
||||
|
@ -6489,7 +6489,7 @@ void CEditor::connect()
|
|||
{
|
||||
R2::getEditor().setMode(CEditor::GoingToEditionMode);
|
||||
}
|
||||
CEditor::connexionMsg("uimR2EDGoToEditingMode");
|
||||
CEditor::connectionMsg("uimR2EDGoToEditingMode");
|
||||
}
|
||||
catch (const std::exception& e)
|
||||
{
|
||||
|
|
|
@ -527,8 +527,8 @@ public:
|
|||
CInstance *getInstanceUnderPos(float x, float y, float distSelection, bool &isPlayerUnderCursor);
|
||||
// helper : test intersection between an entity and a ray
|
||||
static float preciseEntityIntersectionTest(CEntityCL &entity, const NLMISC::CVector &worldRayStart, const NLMISC::CVector &worldRayDir);
|
||||
// Tmp show the connexion window and display a msg in it. An empty msg will close the window
|
||||
static void connexionMsg(const std::string &stringId);
|
||||
// Tmp show the connection window and display a msg in it. An empty msg will close the window
|
||||
static void connectionMsg(const std::string &stringId);
|
||||
TEntityCustomSelectBoxMap &getEntityCustomSelectBoxMap() { return _EntityCustomSelectBoxMap; }
|
||||
// from a pointer on an entity, retrieve its local selection bbox (possibly redefined in r2_ui_custom_boxes_data.lua
|
||||
const NLMISC::CAABBox &getLocalSelectBox(CEntityCL &entity) const;
|
||||
|
@ -955,7 +955,7 @@ private:
|
|||
|
||||
bool _ClearingContent;
|
||||
|
||||
std::string _ConnexionMsg;
|
||||
std::string _ConnectionMsg;
|
||||
static std::string _ScenarioToLoadWhenEntreringIntoAnimation;
|
||||
static bool _IsStartingScenario; // the scenario is an animation scenario launch from the ring access point
|
||||
|
||||
|
|
Loading…
Reference in a new issue