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set the Id of the text properly when loading the decorated edit box.
--HG-- branch : dfighter-tools
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@ -345,6 +345,8 @@ namespace NLGUI
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if( prop )
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_Pvt->_Textures[ EBDPrivate::BG ]->setTexture( ( const char* )prop );
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getVT()->setIdRecurse( "edit_text" );
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return true;
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}
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