Fixed: The height of a CViewText was wrong in some cases because "|" is not the tallest character of the current font (ryzom.ttf)

--HG--
branch : develop
This commit is contained in:
kervala 2016-06-26 15:17:32 +02:00
parent 4e761f69d6
commit 58f0ee5e9e

View file

@ -2718,9 +2718,18 @@ namespace NLGUI
TextContext->setOblique (_Oblique); TextContext->setOblique (_Oblique);
// Letter size // Letter size
UTextContext::CStringInfo si = TextContext->getStringInfo(ucstring("|")); // for now we can't now that directly from UTextContext ucstring chars;
_FontHeight = (uint) si.StringHeight; // + (_Shadow?(_ShadowOutline?2:1):0); // instead of using the height of "|" that depends on font,
_FontLegHeight = (uint) si.StringLine; // + (_Shadow?(_ShadowOutline?2:1):0); // we're using 2 characters:
// - "_" that should be the character with the lowest part
// - A with an accent for the highest part
chars.fromUtf8("_\xc3\x84");
// for now we can't know that directly from UTextContext
UTextContext::CStringInfo si = TextContext->getStringInfo(chars);
// add a padding of 1 pixel else the top will be truncated
_FontHeight = (uint) si.StringHeight+1;
_FontLegHeight = (uint) si.StringLine;
// Space width // Space width
si = TextContext->getStringInfo(ucstring(" ")); si = TextContext->getStringInfo(ucstring(" "));