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Fixed: Resize collision when scale object/npc (using vpb)
--HG-- branch : develop
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1 changed files with 11 additions and 0 deletions
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@ -1718,6 +1718,17 @@ void CCharacterCL::updateVisualPropertyVpb(const NLMISC::TGameCycle &/* gameCycl
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_Instances[0].setScale(CVector(s,s,s));
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_Instances[0].setScale(CVector(s,s,s));
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}
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}
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if (_Primitive)
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{
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float width, depth;
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_Primitive->getSize(width, depth);
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UMovePrimitive::TType primtype = _Primitive->getPrimitiveType();
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_Primitive->setPrimitiveType(UMovePrimitive::_2DOrientedBox);
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_Primitive->setSize((width / oldCustomScale) * _CustomScale, (depth / oldCustomScale) * _CustomScale);
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_Primitive->setPrimitiveType(primtype);
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}
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}// updateVisualPropertyVpb //
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}// updateVisualPropertyVpb //
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//-----------------------------------------------
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//-----------------------------------------------
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