mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-14 03:09:08 +00:00
Changed: #1304: Implementation of the "guild" parameter for the "destroy_item" action
--HG-- branch : gsoc2011-guildmissions
This commit is contained in:
parent
757f393db1
commit
5762e00236
3 changed files with 169 additions and 22 deletions
|
@ -1030,6 +1030,88 @@ void CGuild::takeItem( CCharacter * user, uint32 slot, uint32 quantity, uint16 s
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//----------------------------------------------------------------------------
|
||||||
|
uint CGuild::selectItems(NLMISC::CSheetId itemSheetId, uint32 quality, std::vector<CItemSlotId> *itemList)
|
||||||
|
{
|
||||||
|
// For all items
|
||||||
|
uint quantitySelected= 0;
|
||||||
|
for (uint32 i = 0; i < _Inventory->getSlotCount(); i++)
|
||||||
|
{
|
||||||
|
CGameItemPtr item = _Inventory->getItem(i);
|
||||||
|
if (item == NULL)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
// if match, append to the list
|
||||||
|
if (item->getSheetId()==itemSheetId && item->quality()>=quality)
|
||||||
|
{
|
||||||
|
quantitySelected+= item->getStackSize();
|
||||||
|
if(itemList)
|
||||||
|
{
|
||||||
|
CItemSlotId entry;
|
||||||
|
entry.Slot= i;
|
||||||
|
entry.Quality= item->quality();
|
||||||
|
itemList->push_back(entry);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return quantitySelected;
|
||||||
|
}
|
||||||
|
|
||||||
|
//----------------------------------------------------------------------------
|
||||||
|
uint CGuild::destroyItems(const std::vector<CItemSlotId> &itemSlotIns, uint32 maxQuantity)
|
||||||
|
{
|
||||||
|
// none to destroy actually?
|
||||||
|
if(maxQuantity==0 || itemSlotIns.empty())
|
||||||
|
return 0;
|
||||||
|
|
||||||
|
// If has to destroy only some of them, must sort to take first the ones of lowest quality
|
||||||
|
const std::vector<CItemSlotId> *itemSlots= NULL;
|
||||||
|
std::vector<CItemSlotId> itemSlotSorted;
|
||||||
|
if(maxQuantity!=uint32(-1))
|
||||||
|
{
|
||||||
|
itemSlotSorted= itemSlotIns;
|
||||||
|
std::sort(itemSlotSorted.begin(), itemSlotSorted.end());
|
||||||
|
itemSlots= &itemSlotSorted;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// just point to the original one
|
||||||
|
itemSlots= &itemSlotIns;
|
||||||
|
}
|
||||||
|
|
||||||
|
// destroy items up to the maxquantity wanted
|
||||||
|
uint index= 0;
|
||||||
|
uint totalDestroyed= 0;
|
||||||
|
while(maxQuantity>0 && index<itemSlotIns.size())
|
||||||
|
{
|
||||||
|
const CItemSlotId &itemSlot= (*itemSlots)[index];
|
||||||
|
// locate the item
|
||||||
|
CGameItemPtr pItem= getItem(itemSlot.Slot);
|
||||||
|
if(pItem!=NULL)
|
||||||
|
{
|
||||||
|
// destroy
|
||||||
|
uint32 quantityToDestroy= maxQuantity;
|
||||||
|
quantityToDestroy= min(quantityToDestroy, pItem->getStackSize());
|
||||||
|
|
||||||
|
CGameItemPtr item = _Inventory->removeItem(itemSlot.Slot, quantityToDestroy);
|
||||||
|
item.deleteItem();
|
||||||
|
|
||||||
|
// decrease if not infinity
|
||||||
|
if(maxQuantity!=-1)
|
||||||
|
maxQuantity-= quantityToDestroy;
|
||||||
|
|
||||||
|
// increase count
|
||||||
|
totalDestroyed+= quantityToDestroy;
|
||||||
|
}
|
||||||
|
|
||||||
|
// next slot to destroy
|
||||||
|
index++;
|
||||||
|
}
|
||||||
|
|
||||||
|
return totalDestroyed;
|
||||||
|
}
|
||||||
|
|
||||||
//----------------------------------------------------------------------------
|
//----------------------------------------------------------------------------
|
||||||
void CGuild::takeMoney( CCharacter * user, uint64 money, uint16 session )
|
void CGuild::takeMoney( CCharacter * user, uint64 money, uint16 session )
|
||||||
{
|
{
|
||||||
|
|
|
@ -237,6 +237,22 @@ public:
|
||||||
/// add an item in the guild inventory (item can be deleted if not inserted : do not use it anymore in any case!)
|
/// add an item in the guild inventory (item can be deleted if not inserted : do not use it anymore in any case!)
|
||||||
bool putItem( CGameItemPtr item );
|
bool putItem( CGameItemPtr item );
|
||||||
|
|
||||||
|
class CItemSlotId
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
uint32 Slot;
|
||||||
|
uint32 Quality;
|
||||||
|
bool operator<(const CItemSlotId &o) const
|
||||||
|
{
|
||||||
|
return Quality<o.Quality;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
/// check the presence of an item (or several items in a stack) by its sheetId/quality
|
||||||
|
uint selectItems(NLMISC::CSheetId itemSheetId, uint32 quality, std::vector<CItemSlotId> *itemList= NULL);
|
||||||
|
/// destroy a list of items (up to maxQuantity to destroy)
|
||||||
|
uint destroyItems(const std::vector<CItemSlotId> &itemSlots, uint32 maxQuantity=-1);
|
||||||
|
|
||||||
/// return the inventory (const)
|
/// return the inventory (const)
|
||||||
const NLMISC::CSmartPtr<CGuildInventory>& getInventory() const { return _Inventory; }
|
const NLMISC::CSmartPtr<CGuildInventory>& getInventory() const { return _Inventory; }
|
||||||
/// store for a character and return the current info version for an item of the guild inventory
|
/// store for a character and return the current info version for an item of the guild inventory
|
||||||
|
|
|
@ -1270,32 +1270,81 @@ class CMissionActionDestroyItem :
|
||||||
instance->getEntities(entities);
|
instance->getEntities(entities);
|
||||||
if ( entities.empty() )
|
if ( entities.empty() )
|
||||||
return;
|
return;
|
||||||
for ( uint i = 0; i < entities.size(); i++ )
|
|
||||||
|
// If the "guild" parameter is not set, we destroy the items for the users
|
||||||
|
if (!_Guild)
|
||||||
{
|
{
|
||||||
CCharacter * user = PlayerManager.getChar( entities[i] );
|
|
||||||
if ( user )
|
for ( uint i = 0; i < entities.size(); i++ )
|
||||||
{
|
{
|
||||||
// Select the items in Bag AND mektoub that match the request
|
CCharacter * user = PlayerManager.getChar( entities[i] );
|
||||||
vector<CCharacter::CItemSlotId> itemList;
|
if ( user )
|
||||||
user->selectItems(INVENTORIES::bag, _SheetId, _Quality, &itemList);
|
{
|
||||||
for(uint pa=0;pa<INVENTORIES::max_pet_animal;pa++)
|
// Select the items in Bag AND mektoub that match the request
|
||||||
user->selectItems(INVENTORIES::TInventory(INVENTORIES::pet_animal + pa), _SheetId, _Quality, &itemList);
|
vector<CCharacter::CItemSlotId> itemList;
|
||||||
|
user->selectItems(INVENTORIES::bag, _SheetId, _Quality, &itemList);
|
||||||
|
for(uint pa=0;pa<INVENTORIES::max_pet_animal;pa++)
|
||||||
|
user->selectItems(INVENTORIES::TInventory(INVENTORIES::pet_animal + pa), _SheetId, _Quality, &itemList);
|
||||||
|
|
||||||
// Destroy them, up to quantity wanted
|
// Destroy them, up to quantity wanted
|
||||||
// NB: don't care if destroying an item owned by a mektoub is strange because mektoub not near!
|
// NB: don't care if destroying an item owned by a mektoub is strange because mektoub not near!
|
||||||
uint quantityReallyDestroyed;
|
uint quantityReallyDestroyed;
|
||||||
quantityReallyDestroyed= user->destroyItems(itemList, _Quantity);
|
quantityReallyDestroyed= user->destroyItems(itemList, _Quantity);
|
||||||
|
|
||||||
// Send message
|
// Send message
|
||||||
SM_STATIC_PARAMS_4(params, STRING_MANAGER::bot, STRING_MANAGER::item, STRING_MANAGER::integer, STRING_MANAGER::integer);
|
SM_STATIC_PARAMS_4(params, STRING_MANAGER::bot, STRING_MANAGER::item, STRING_MANAGER::integer, STRING_MANAGER::integer);
|
||||||
TAIAlias botAlias= _Npc;
|
TAIAlias botAlias= _Npc;
|
||||||
if(botAlias==CAIAliasTranslator::Invalid)
|
if(botAlias==CAIAliasTranslator::Invalid)
|
||||||
botAlias= instance->getGiver();
|
botAlias= instance->getGiver();
|
||||||
params[0].setEIdAIAlias(CAIAliasTranslator::getInstance()->getEntityId( botAlias ), botAlias);
|
params[0].setEIdAIAlias(CAIAliasTranslator::getInstance()->getEntityId( botAlias ), botAlias);
|
||||||
params[1].SheetId = _SheetId;
|
params[1].SheetId = _SheetId;
|
||||||
params[2].Int = quantityReallyDestroyed;
|
params[2].Int = quantityReallyDestroyed;
|
||||||
params[3].Int = _Quality;
|
params[3].Int = _Quality;
|
||||||
PHRASE_UTILITIES::sendDynamicSystemMessage(user->getEntityRowId(),"MIS_DESTROY_ITEM", params);
|
PHRASE_UTILITIES::sendDynamicSystemMessage(user->getEntityRowId(),"MIS_DESTROY_ITEM", params);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
// We destroy the item in the guild
|
||||||
|
else
|
||||||
|
{
|
||||||
|
CCharacter * user = PlayerManager.getChar( entities[0] );
|
||||||
|
if (!user)
|
||||||
|
{
|
||||||
|
LOGMISSIONACTION("recv_fame : Invalid user");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
CGuild * guild = CGuildManager::getInstance()->getGuildFromId(user->getGuildId());
|
||||||
|
if (!guild)
|
||||||
|
{
|
||||||
|
LOGMISSIONACTION("recv_fame : Invalid guild id '" + NLMISC::toString(user->getGuildId()) + "'");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
vector<CGuild::CItemSlotId> itemList;
|
||||||
|
guild->selectItems(_SheetId, _Quality, &itemList);
|
||||||
|
|
||||||
|
// Destroy them, up to quantity wanted
|
||||||
|
uint quantityReallyDestroyed;
|
||||||
|
quantityReallyDestroyed = guild->destroyItems(itemList, _Quantity);
|
||||||
|
|
||||||
|
// Send message
|
||||||
|
for ( uint i = 0; i < entities.size(); i++ )
|
||||||
|
{
|
||||||
|
CCharacter * user = PlayerManager.getChar( entities[i] );
|
||||||
|
if ( user )
|
||||||
|
{
|
||||||
|
SM_STATIC_PARAMS_4(params, STRING_MANAGER::bot, STRING_MANAGER::item, STRING_MANAGER::integer, STRING_MANAGER::integer);
|
||||||
|
TAIAlias botAlias= _Npc;
|
||||||
|
if(botAlias==CAIAliasTranslator::Invalid)
|
||||||
|
botAlias= instance->getGiver();
|
||||||
|
params[0].setEIdAIAlias(CAIAliasTranslator::getInstance()->getEntityId( botAlias ), botAlias);
|
||||||
|
params[1].SheetId = _SheetId;
|
||||||
|
params[2].Int = quantityReallyDestroyed;
|
||||||
|
params[3].Int = _Quality;
|
||||||
|
PHRASE_UTILITIES::sendDynamicSystemMessage(user->getEntityRowId(),"MIS_DESTROY_ITEM", params);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
Loading…
Reference in a new issue