mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-25 16:46:17 +00:00
Fix 2 * 1 hands equip when you have a 2 hands equipped
--HG-- branch : item_group
This commit is contained in:
parent
91932668c6
commit
55add3ad47
1 changed files with 6 additions and 4 deletions
|
@ -530,7 +530,6 @@ bool CItemGroupManager::equipGroup(std::string name, bool pullBefore)
|
|||
{ITEM_TYPE::BRACELET, false},
|
||||
{ITEM_TYPE::EARING, false},
|
||||
{ITEM_TYPE::RING, false},
|
||||
{ITEM_TYPE::DAGGER, false},
|
||||
};
|
||||
std::vector<CInventoryItem> duals;
|
||||
std::vector<CInventoryItem> items = matchingItems(group, INVENTORIES::TInventory::bag);
|
||||
|
@ -538,9 +537,10 @@ bool CItemGroupManager::equipGroup(std::string name, bool pullBefore)
|
|||
{
|
||||
CInventoryItem item = items[i];
|
||||
ITEM_TYPE::TItemType itemType = item.pCS->asItemSheet()->ItemType;
|
||||
// Special case for dagger (and all other items that can be equipped both right AND left hand, currently it's only dagger)
|
||||
// We don't equip the one intended for left hand right away (it will be done in duals items later), let right hand be normally equipped
|
||||
if(itemType == ITEM_TYPE::DAGGER && item.slot == SLOT_EQUIPMENT::HANDL)
|
||||
// We'll equip items in left hand later (the right hand will be normally equipped)
|
||||
// This way, if we switch from 2 hands to 2 * 1 hands, both hands will be equipped correctly (first right, which will remove the 2 hands, then left)
|
||||
// If we don't, we might try to equip the left hand first, which will do nothing because we have a 2 hands equipped
|
||||
if(item.slot == SLOT_EQUIPMENT::HANDL)
|
||||
{
|
||||
duals.push_back(item);
|
||||
continue;
|
||||
|
@ -578,6 +578,8 @@ bool CItemGroupManager::equipGroup(std::string name, bool pullBefore)
|
|||
case ITEM_TYPE::RING:
|
||||
dstPath += ":EQUIP:" + NLMISC::toString((int)SLOT_EQUIPMENT::FINGERR);;break;
|
||||
case ITEM_TYPE::DAGGER:
|
||||
case ITEM_TYPE::BUCKLER:
|
||||
case ITEM_TYPE::SHIELD:
|
||||
dstPath += ":HAND:1"; break;
|
||||
default:
|
||||
break;
|
||||
|
|
Loading…
Reference in a new issue