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Fixed: #1147 Needed one resize event to properly show GL view.
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1 changed files with 9 additions and 2 deletions
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@ -938,7 +938,8 @@ bool CDriverGL::setDisplay(nlWindow wnd, const GfxMode &mode, bool show, bool re
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// create a opengl view with the created format
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_glView = [[CocoaOpenGLView alloc]
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initWithFrame:NSMakeRect(0, 0, 0, 0) pixelFormat: format];
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initWithFrame:NSMakeRect(0, 0, mode.Width, mode.Height)
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pixelFormat:format];
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if(!_glView)
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nlerror("cannot create view");
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@ -967,7 +968,9 @@ bool CDriverGL::setDisplay(nlWindow wnd, const GfxMode &mode, bool show, bool re
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// let the open gl view handle the input
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[[containerView() window] makeFirstResponder:_glView];
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// prevents scrambled content in the view before first swap
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[_ctx flushBuffer];
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[_glView display];
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_EventEmitter.init(this, _glView);
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@ -1426,7 +1429,8 @@ bool CDriverGL::createWindow(const GfxMode &mode)
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// create a dummy view which works like the window on other platforms
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// the open gl view will be created as subview of this one.
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window = [[NSView alloc] init];
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window = [[NSView alloc]
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initWithFrame:NSMakeRect(0, 0, mode.Width, mode.Height)];
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[cocoa_window setContentView: (NSView*)window];
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@ -2514,6 +2518,9 @@ void CDriverGL::setWindowSize(uint32 width, uint32 height)
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}
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}
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_WindowWidth = width;
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_WindowHeight = height;
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#elif defined(NL_OS_UNIX)
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if (width != _WindowWidth || height != _WindowHeight)
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